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Agents of the Inquisition: A Warhammer 40K RPG

von Dumb-Dumbs & Dice

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Interrogator Morgan Rhalls is hauled out of prison and assigned a team of hand-picked operatives to lead on a mission ordered by Roboute Guilliman himself. Her task is so secret that she's forced to operate under special condition - her actions will be denied even by her own Inquisitor. Can Morgan become a true Agent of the Inquisition? Or will she and her team fall to Chaos before her duty is done? Find out now!

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  1. 2.42 - Warboss Bloodflamer

    Last episode, the Agents of the Inquisition made the final preparations before their flight onto the Ork Rok that has enveloped the Blackstone Pylon codenamed Ravenor. The Judge’s consciousness was transported into the Inquisitork’s body, w

  2. 2.41 - Becoming the Xenos

    Last episode, the Agents of the Inquisition arrived in the Damascus system and received a briefing on the Ork forces that currently held sway over the Blackstone Pylon codenamed Ravenor. The Judge introduced the team to his new cyber-mastif

  3. 2.40 - The Damascus System

    Last episode, the Agents of the Inquisition had their final day of preparation before their arrival in the Damascus system. The Judge finished his Ork-ducation with a lesson on Ork psychology that he promptly used to successfully manipulate

  4. 2.39 - Fear as Motivation

    Last episode, the Agents of the Inquisition continued preparing for their next mission alongside the Inquisitork. The Judge continued his ork-ducation and learned about Ork klans and weapon names. Damien continued to experiment with the “gr

  5. 2.38 - Diverging Paths

    Last episode, the Agents of the Inquisition began preparing for their next mission alongside the Inquisitork. Morgan worked with Avarice and CL053T to build a hypnomat machine to speed-teach the Judge Ork Kultur and customs. Solomon spent h

  6. 2.37 - Green Fury

    Last episode, the Inquisitork was released from its cryopod and the Inquisitorial band were thrust into a battle for dominance. Pushing the Judge to the fore, the rest of the team attempted to assist him in overcoming the creature. Damien e

  7. 2.36 - The Inquisitork

    Last episode, Avarice gave Morgan the information required for her team’s upcoming mission. She learned the Inquisitork was an Ork that had been altered to be loyal to the Inquisition and was currently being thawed out of a cryo-pod onboard

  8. 2.35 - The Consequences of Ignorance

    Last episode, the Judge finally underwent a dangerous Rejuvenat treatment. Despite CL053T’s lack of experience providing the procedure the Judge fully recovered, though he lost a few of his core memories in the process. Solomon was relieved

  9. 2.34 - Rejuvenat

    Last episode, Solomon went about inviting each member of the core band to welcome Talos Ivo, Stevius Funkhauser and Whistler with a Promethean Secret Ceremony. Each new member of the team revealed their greatest desire and greatest fear (ex

  10. 2.33 - Secrets & Fears

    Last episode, Morgan had successfully brought the Judge back to the team but realized he was in terrible condition. She made a list of priorities for his treatment, and ordered CL053T to prepare a rejuvenat treatment for the elderly arbitra

  11. 2.32 - Internal Truths

    Last episode Morgan was invited to meet with Libertine Morwith aboard the Shadow to negotiate the Judge’s return and made the trip solo despite the team’s objections. Solomon and Damien spent their time preparing the Lucky Strike for combat

  12. 2.31 - Negotiating in Shadow

    Last episode, the Judge was forced to battle his fellow captive Tasha while puppeting the body of an Ork. Victorious, he struck Tasha down and the others swore vengeance against him before enacting a deadly battle of their own. Meanwhile, t

  13. 2.30 - The Final Lesson

    Last episode, the Judge was slowly losing his mind on the ship of the Rogue Trader Libertine Morwith. His fellow prisoners have been training, learning combat and social skills, becoming more capable and forming bonds between themselves. Th

  14. 2.29 - The Wraithbone Connection

    The Judge became acquainted with three other prisoners, who had all undergone the same Wraithbone surgery. As the weeks went on, they were each taken away to be indoctrinated through hypnotherapy into xenos cultures. Alastair learned the sp

  15. 2.28 - Forced Education

    Judge Rex awoke in a cell, strapped to a slab with Rex 2 muzzled in a nearby kennel, having been abducted from the Lucky Strike. One of his captors, Tina, said she was working on behalf of a client and would be surgically inserting Wraithbo

  16. 2.27 - The Abduction of Judge Rex

    The agents and their allies faced off against Aun’o Artemis, who was operating a massive battlesuit. Damien drew on his psyker abilities and successfully commanded Aun’o Artemis to eject from the suit, leaving the Ethereal unprotected. Solo

  17. 2.26 - The Eternal Contract

    The agents, Gue’vesa gangs, and Kroot laid siege to the central dome that housed Aun’o Artemis, fighting Fire caste warriors, drones, and a Crisis Battlesuit. Damien unleashed warpfire, Solomon threw photon grenades to disorient the Tau war

  18. 2.25 - The Gue'vesa Rebellion

    Brother Solomon informed the Vespid of Aun’o Artemis’s betrayal of the Tauva and of his illegitimate claim to his position. The Vespid said they would determine the truth of his corruption, and would kill Solomon and his people if it was in

  19. 2.24 - Test the Stinger

    As the agents made plans to challenge the Ethereal, Spartacus heard how Morgan spoke of xenos and he no longer trusted her to help the Kroot find a way off the planet. Solomon, however, considered his alliance with the Kroot to be sincere,

  20. 2.23 - The Hive of Silent Death

    The agents returned to the Kroot dome, Spartacus summoned Tau that might be sympathetic, and Stevius left to round up Gue’vesa leaders to discuss the current situation. Morgan showed the Tau Romeo’s recordings of the battle and the bodies t

  21. 2.22 - Unintentional Mistakes

    The agents fought off the last of their Tau ambushers. Solomon had a troubling sense of a desecration within the cave, and upon investigating, they discovered the bodies of Gue’vesa, Kroot, and a few Tau, all of which had been there since a

  22. 2.21 - A Troubling Desecration

    The agents found themselves isolated in the woods, ambushed by Tau in stealth battle suits. Solomon quickly discovered that the weapons that had been provided to them by the Tau had been sabotaged, Morgan tried to drag Stevius to safety but

  23. 2.20 - Ambushed

    The agents selected their weapons and boarded transport to the site of the Great Hunt, accompanied by Stevius, Romeo, and Whistler. They set down in a forest at some distance from the other teams and fanned out to search the area. As they a

  24. 2.19 - The Great Hunt

    In the final rounds of the contests for the right to join the Great Hunt, Stevius miraculously beat Excella Rhodes at regicide and cleared his debt with her, and Damien handily won his contest of warp manipulation. Back at the Kroot camp, t

  25. 2.18 - The Chapter of the Kroot

    Having created their own Gue’vesa gang with the Kroot and Stevius Funkhauser, the agents prepared for a contest to prove their worth and join the Great Hunt. Having dressed in the style of the Kroot, they met with the other gangs, and were

  26. 2.17 - The SFU of the Kroot

    After their meeting with Aun’O Artemis, Damien was reeling, but Morgan managed to bring him back to himself by invoking the unwavering cheerfulness of Valentyne. Outside the dome, Solomon was approached by a Tau, who informed him that he co

  27. 2.16 - On the Fall of Humanity

    Morgan and Damien received electoos to access to the entire hamlet of Fontus and recited the Tau Oath Allegiance, renouncing allegiance to the Emperor, while Solomon refused. After getting a primer on how to behave, Morgan and Damien gained

  28. 2.15 - An Audience with the Ethereal

    Though the agents panicked at the approaching red eyes, the Kroot child who came in with Morgan identified the animals not as wargs, but as Kroot hounds. She shooed them away, but the runt, “Whistler,” stayed behind and Solomon befriended i

  29. 2.14 - Friends of the Kroot

    The Inquisitorial band were led by Stevius to meet the Kroot. Solomon agreed to their leader, Spartacus’s, offer to share a meal with him. When the meal turned out to be a human torso, the band hesitated, but realized they had little choice

  30. 2.13 - The Heart of the Hunter

    The Inquisitorial band, disguised as Ministorum priests, landed on the planet Vorix at a bustling hamlet. They were disturbed to see autonomous metal beings moving around, and Damien especially was overwhelmed by the xenos strangeness surro

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