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4.11 - Origins: Val - This Is How It Ends
In her first match of the Brawl, Val tried in vain to end it without killing her opponent, but ultimately she took a life for the first time. As she was escorted back to her cage, her combat training kicked in, she wrestled a gun from a gua
4.10 - Origins: Val - Enter the Dragon
Val and her friends arrived at the brawl and were led to an arena in the woods, but something felt very wrong when they were locked in cages until their fights were called, and as they watched the first fight, they immediately realized that
4.09 - Origins: Val - The Brawl For It All
With Rufus Cross away for the next year, Val and her friends managed without him until the gym’s safe was robbed and their entire safety net was erased. With no record of any insurance, and law enforcement unable to offer any real assistanc
4.08 - Origins: Val - Cross Doesn’t Have to Know
Continuing our exploration of Val’s past, under Rufus Cross’s guidance, she got into wrestling as a heel called “The Demon” and found she enjoyed fighting without her life on the line. She grew closer to her gym friends as Robin trained for
4.07 - Origins: Val - Last Night Together
Over the next two years, Valerie learned how to box and, although she lost all of her fights, she steadily improved. She also began to connect with her training partners, Robin, John, and Jack, but when she grew afraid that it was all getti
4.06 - Origins: Val - Cross’s Gym
Five years after leaving her father in a trap, Valerie Miller made her way north and eventually landed in Calgary, desperately hungry and alone in a brutally cold winter. Rufus Cross found her fighting on the street, gave her a meal, and in
4.05 - Origins: Val - Lost and Found
Valerie Miller survived her first night of being hunted by her father. She fled into town and begged for sanctuary at her grandparents’ house, only to be rejected and driven back. But that night was just the first of the new normal, and wit
4.04 - Origins: Val - The Devil at Night
As Valerie Miller approached her teenage years, the theoretical dangers became terrifyingly real. After a pivotal argument with her grandparents, her father returned from a mission with the mutilated bodies of Rick and Maria, revealing that
4.03 - Origins: Val - Head Start
Young Valerie Miller continued learning to fight and survive under the tutelage of her father and his friends, adding in firearm training with Maria. At 10 years old, she began to comprehend the dangers in the world as the adults shared som
4.02 - Origins: Val - The Human Cost
In the 1960s, 8-year-old Valerie Miller was pulled out of school and brought to live with her father, Tom Miller, an anti-government ex-soldier and survivalist who lived off the grid. Wanting Valerie to be able to fend for herself, he began
4.01 - Origins: Val - No More Lies
After the violent events that facilitated a change of regime, the town of New Haven is hopefully on its way to a more equitable future for its citizens. The coterie’s success, however, came at a heavy cost for some, and leads us to wonder h
The Case of the Alberta Mansquito - Ep 4 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In th
The Case of the Alberta Mansquito - Ep 3 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In th
The Case of the Alberta Mansquito - Ep 2 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In th
The Case of the Alberta Mansquito - Ep 1 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In th
3.67 - The Price of Change
After the parade arrived at the Val Miller Family Protection Building, the coterie and the prince’s team entered the prepared interview room, which already hosted three Tzimisce bodyguards. The prince began his public address, and as a body
3.66 - Midnight
The coterie emerged from the shock of an explosion of confetti to join the start of the parade. They took to their individual floats, Val forced to sit atop a poor facsimile of Cherry, Evangeline seated in the saddle of a large Dalmatian, a
3.65 - Good Luck, Babe
The coterie used what little time they had left to put the final pieces in place for the prince’s arrival. Everett called the prince, convinced him that Doris had turned into a wight and was subsequently put down, and chose which songs he w
3.64 - Picking Favourites
The coterie made their final plans in the apartment being prepared for the prince’s address and subsequent execution. Val and Everett decided they would douse the rest of the building in silver nitrate and store hidden weapons in the apartm
3.63 - Planning a Regicide
The coterie found themselves facing the logistical challenges of deposing a prince. Matthew Theobald took over relocating the families of the daytime officers, Val took Evangeline’s suggestion of using the hospital holding cells to protect
3.62 - Design & Technology
As the clan meeting continued, Everett revealed that Matthew Theobald would become the new prince and that mortals would have representatives in the new system, and in the end the plan received unanimous support. The clans offered their var
3.61 - Making Good
The coterie scrambled to reassert their control over the meeting after Val punched Brian Tombstone into Michael Arden, who then retaliated by boiling the Brujah’s blood. After Everett convinced Madre to delay punishing Arden, Evangeline rem
3.60 - Tombstone Negotiations
Before the coterie met with the clan leaders, Evangeline devised a strategy for the meeting, and Val and Michael Arden had a heated discussion about clan politics. Everett received a call from the prince, who informed him that he would be c
3.59 - A Very Good Sheriff
At the station, Everett and Evangeline discussed the upcoming clan leader meeting. Evangeline realized the Tremere were leaderless and if Michael Arden were to step into that role, they could use his vote, so they took him to the arcade and
3.58 - Not a Town for Monsters
The coterie awoke the night after Doris left and began to plan a regicide in earnest. Val prioritized getting Will groceries, Evangeline learned that Teddy had indeed embraced himself, and Matthew Theobald promised to release him and allow
3.57 - Competing Priorities
When Doris had a vision of precisely how to take out the Right Hand of Lilith, the coterie jumped into action. Reproducing Doris’s vision, Everett slammed into the Right Hand with his car, Val pummeled him, Evangeline shot him, and Doris de
3.56 - The Sea of Souls
The coterie encountered Dylan Zane, who refused to give up anything incriminating, but when he was uncooperative, Doris entered his mind and gained all of his access codes. After quickly perusing his computers, Evangeline confirmed Teddy’s
3.55 - Top of the Pyramid
Everett and Doris interrogated Pyramid 2.0 sales rep Paul Wilson, who quickly divulged that the new Pyramid headquarters was at the arcade, Chuckless Cheese. Evangeline accompanied them to look for further evidence of Teddy’s whereabouts, V
3.54 - The Pyramid You.0
As the coterie surveyed the bloody scene, Everett deduced that the more powerful Tremere had all been killed, leaving the Pyramid 2.0 with only Dylan Zane and his brand new recruits. They returned to the station, Doris holding Margery’s hea
3.53 - Three Best Friends
The coterie took their final desperate swings at their foes. Val was bitten by mosquitoes into torpor, Evangeline inadvertently turned the swarm on herself, and Everett cleverly used pepper spray and the sprinkler system to finish them off.