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Dad’s Bedtime Stories

Quantum Compilation: 3 Full Bedtime Stories for Sleep

Samstag, 18. April 2026 · 1 h 59

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Fall asleep with all 3 original Quantum adventures in one long bedtime story compilation.
When a mysterious old shopkeeper gives you a powerful quantum computer named Quantum, everything changes. Together, you build an incredible 3D printer from recycled junk, create a flying hover scooter, and then design a fold-up submarine for an underwater adventure. In these first three Quantum stories, you explore junkyards for materials, soar above forests and coastlines, dive beneath the waves, discover ocean wildlife, and begin using amazing technology to help clean up the planet. By the end, Quantum upgrades the submarine with a garbage-collecting plow, energy storage tanks, and even creates the very first helper robot as the adventure grows bigger and bigger.

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About The Podcast:
Dad’s Bedtime Stories is the family-friendly podcast that turns listener ideas into immersive bedtime adventures kids (and parents) can enjoy together.
I originally created these stories for my own children on nights when they couldn’t fall asleep. What started as a simple bedtime ritual has grown into a world of imagination designed to help families wind down together at the end of the day.
Play an episode for your kids and encourage them to imagine they are the hero of the story — exploring distant planets, training dragons, discovering magic, or traveling through space — all while lying safely in bed with their eyes closed.
Each 15–30 minute adventure is filled with science fiction and fantasy themes kids love: spaceships, dinosaurs, dragons, wizards, and whatever wild idea we dream up next. The stories are exciting, creative, and always safe for young listeners.
When the adventure ends, the episode gently transitions into calming music to reduce distractions and help your child drift off to sleep — giving you a quiet moment to step out of the room and enjoy some well-earned alone time.
Imagination first. Sleep second. Peace and quiet third.

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Eh, little friends from across the nation and around the world. I'm Martin, and you are listening to Dad's bedtime stories. Today, I've actually been plugging away at a brand new Quantum Computer episode, which takes place in a world where instead of finding a spaceship, you actually find a quantum computer that has you build a three D printer, that uses the three D printer to build a bigger three D printer, and then starts building some really cool stuff, some of which is designed to collect garbage and sort of clean up the world and then use those materials to build new and wonderful things. So well, that new episode will be coming out tomorrow on Sunday for everybody to hear.

I thought I'd make this Saturday's compilation episode all of the other episodes of Quantum so far, so everybody would be ready for it. I think about five months ago I did release the Quantum episodes, but why not just give everybody a reminder, And to be honest, I needed a reminder myself. In order to write the next one.

I had to kind of go transcribe them all and read them all to know what had already happened. Anyways, I really hope you enjoy after a possible word from a possible sponsor. Of course, now it's time to close your eyes, get as comfy as you can in that bed, and imagine yourself doing what the kid in the story does.

You find yourself in the corner of a city. You're pushing open a door to an electronic shop that seems as old as time itself. As you push the door open, a bell chimes, announcing your entrance into the store. There's rows upon rows of gadgets. Each one looks like it probably has its own story. They're lining shelf after shelf after shelf, covered in dust. You walk through all of the different aisles, your fingers brushing against the relics of a bygone era. You can feel the pulse of history and each one of these old electronic devices. The shopkeeper, a nice old man with a gaze as sharp as his mind, watches you from behind the counter. A smile begins to form on his lips. He's seen many people

come and go, but something's different about you. Each the far end of the shop there's a section marked Treasures Untold. Your attention's captured by a piece of technology that seems a little out of place among these older, outdated computers and gadgets. It's a computer, or at least something that looks like a computer, sleek and somehow more alive than everything else around it. You're drawn to it by a magnetic pull. You barely notice the shopkeeper approaching.

Ah, you've found something quite special here.

He says, his voice a mix of mystery and warmth.

That machine, it's been with me for ages, waiting for the right person to come along. You can take anything from this section free of charge. For kids as curious as you. I could do nothing less. You look from the computer back to the shopkeeper, uncertainty mingling with excitement. Really, I can just take it, you ask, your voice barely above a whisper. The shopkeeper nods, his eyes twinkling. Yes, indeed, it's all yours if you want it. That machine, it's not like the others. It has a story to be told, and perhaps, just perhaps you're the one to write the next chapter. With a growing sense of wonder, you turn back to the computer. Your decision made.

I'll take it, you say, a determined smile forming on your lips. I think it's exactly what I've been looking for. You carefully lift the computer, and the shopkeeper offers you one last piece of advice.

Listen to it and you'll uncover wonders you never imagined. Yes, indeed, this computer can teach you many things. Or you could just watch YouTube and the tickity talko whatever they call it these days, and learn nothing at all. The choice is yours, really.

You quickly head out of the shop, and before long you find yourself back at home. You put the computer down on a desk inside your room. You hesitate for a moment before eventually deciding to press the power button. The machine whirs to life and the screen lights up, displaying a single word Quantum.

Hello.

A voice emanating from the speakers says, I'm Quantum, and who might you be? Oh, I'm me Nice to meet you, Quantum. Well, it seems we have much to do. Are you ready to explore the limits of imagination with a heart full of excitement and a mind racing with possibilities? You answer yes, Quantum, Yes, I am Quantum explains to you that he's a quantum computer, programmed with all of the knowledge and blueprints from civilizations of around the universe throughout time at across history. As such, Quantum explains, I can teach you just about anything you'd like to know. What would you like to learn? That sounds amazing. You think having a quantum computer with information from all time and all places in the universe could

become well, very very useful. Well, you're the one who knows everything, you say, Why don't you suggest what I do first? I suggest creating a three D printer first. After this project is complete, we should be able to build almost anything needed. Oh, I've heard of three D print before, but I have never built one. It's nothing to worry about, Quantum says to you. But first, we're going to need to gather a variety of materials. The more diverse, the better, Quantum advises. He displays a list of needed components on the screen. We will need a mixture of metals, plastic, glass. Each one offers a different properties for our printer. You nod taking in the list.

But we can't just buy all of this. I don't really have that kind of money, you say, don't worry. We can use recycled materials. Oh, we can. That's cool. Before you go, I suggest you take this earpiece, Quantum says. A little door open on the computer, and inside is a small earpiece. This ear piece will allow us to communicate with each other easily, no matter how far you are.

You pick up the ear piece and put it into your ear testing testing one, two three, Quantum says, yeah, I can hear you. This is perfect. Our first stop should be the local junkyard displaying map. Now, somehow the little earpiece seems to be able to project pictures onto your environment as well. A map appears in the corner of your vision in front of you, helping lead you to where you need to go. You follow the map until you get to your local junkyard. It's a huge expanse of discarded dreams and forgotten projects. You approach the person who seems to be running the junkyard first to ask for permission share kid, go for it. The person responds, you have no idea what kind of accent that is, but you decide to go ahead. I will use your

earpiece to scan the environment and find needed materials. You see a little light shoot out of the earpiece, and well, it does something that looks a lot like scanning the environment. Material list acquired. Quantum says, with that, all of the pieces of equipment that you need light up in your field of vision. Quantum leads you to old appliances that yield precious materials, broken electronics for essential wiring and circuitry, discarded bottles, and even packaging that has plastics and all sorts of other material Each find is a victory, and your collection grows, so does your excitement. Quantum connected to your ear offers guidance. That rusted bike frame is perfect for our structural needs, it suggests, Or those broken monitors

have glass that we can use. Before long, you've loaded up a pretty large looking wagon full of all sorts of materials. You grab a hold of the wagon and you pull it all the way home without anyone home. You bring the little pieces of junk bit by bit over to your room. The construction of the three D printer is a process of trial and error, guided by quantums, designs and your determination. This isn't just any three D printer, Quantum reminds you. It's a machine that embodies the principle of renewal. It will break down materials to their atoms and molecules, then use them to create something new. The build requires you to integrate a sophisticated molecular scanner and a reassembly module into the printer. Technologies that push the

boundaries of what you thought was possible. Luckily, quantums instructions are incredibly precise. You're really just the tool for its brain. Under its guidance, you assemble the components with care. The moment of truth arrives. You place a piece of broken plastic into the printer's recas cycling chamber. The machine begins to hum to life, lights flickering as the scanner analyzes the material, breaking it down into its molecular components. Then, with a whirr of machinery, the printer begins to work reassembling the molecules into a new form. Moments later, a small and perfectly formed object emerges, proof of concept and a promise of what's to come. We did it, Quantum, you exclaim, marveling at the object. Quantum's voice is filled

with pride. We did indeed, But this is just the beginning. Think of the possibilities reducing waste, creating on demand, and transforming the discarded into valuable materials. That is amazing, you say. The only thing I'm worried about is that the entire thing looks like it's about to fall apart at any minute.

You point at the crudely constructed three D printer, and you know, with the materials you had on hand, you did a pretty good job. But it doesn't look like something that can hold up for very long. Don't fret, Quantum says, the first thing we will print is a new printer. Oh, you say. You feed the different components from the junkyard into the printer's recycling chamber. The machine wears to life, once again, breaking down the materials into their components of atoms and molecules. Then, bit by bit, the materials are reformed, reprinted into something completely new. Each is a component that's designed to fit together with all of the other components. As they're printed, you assemble them until you find yourself with a large metal box that

looks much neater and much sleeker than your original printer. You've just upgraded into something incredible. With Quantum by your side, You're not going to be just some inventor. You're going to be a pioneer. Anything you can think of can be created. What's next, Quantum, you ask, There's much to do.

Quantum replies, First, I suggest we create a form of transportation. After doing research on kids your age, I found the following blueprints. On the screen displays a picture of a well, a scooter. At least it looks like a scooter. The only difference is that the scooter seems to hover in the air instead of standing on two wheels. This is a hover scooter. Quantum explains, Uh, print it Immediately, you say, the new three D printer weirs to life. You continue feeding materials into the recycling bay. It continues breaking them down and printing new and amazing components. As the components are created, you take them piece by piece and snap them together following Quantum's instructions. After a couple of hours,

you've created something that looks well, exactly like a hover scooter or a hover rocket scooter. Perhaps you take the hover scooter outside, You stand on top of it, and you hear a message in your ear, don't forget your helmet and parachute. Quantum says, oh, yeah, probably a good idea. You realize. You run back upstairs and you find that Quantum is completed printing a brand new state of the art helmet and a parachute. The recycled plastic made an excellent material for the parachute. Have fun. Hopefully you won't have to use it, right, you say. Walking back outside, you hop on your hover scooter. You press a button and the scooter wors to life, immediately floating up off the ground. You find that you can twist to the

handlebar and that seems to cause the scooter to move forward. You pull back on the scooter and it hovers higher and higher up into the air. You play around close to the ground for a little while before getting more adventurous. You pull back on the scooter, twist back on the throttle, and you shoot up above the trees. You begin flying high above your house, circling around, and as you feel you've gotten the hang of this thing, you go for a longer ride. You fly away from your house until everything seems to become just forests trees everywhere, and then the forests change into coastlines. You see huge areas of sand meeting the ocean below you. You fly around the coastline and you look down at the mysterious ocean. Huh,

maybe that's something we should explore next, you think. You decide to head home. You turn the rocket scooter around, and once again you fly down the coastline over huge forests and trees until you come to familiar ground once again. You see your house below you, and you slowly and carefully lower the scooter down, landing right in front of your door. You head back inside, bringing the scooter up to your bedroom. You place it against the wall and you jump into your bed. Oh, Quantum, that was really cool, but I think I better get to se Maybe we can have another adventure in the morning. That sounds like a great idea Quantum response. You pull the covers over top of yourself and you close your eyes. You allow

yourself to sink down deeper and deeper into the mattress, and you allow your mind to just wander off to thoughts of new things you might be able to build with Quantum, and as you do, you allow yourself to fall asleep.

Good night everyone.

Imagine yourself sitting in your room, the hum of the computer in the background. You say to Quantum, we should do something big for our next project, something adventurous. Quantum screen lights up, and in a cheerful tone, it suggests, what about an underwater adventure. We could design and build a submarine. A submarine. You echo, intrigued, but it would need to be special and I'm not really sure where I'm gonna put a submarine. Is there any way we could make it like super small, or so it like folds up into a backpack or something like that. You ask, of course, Quantum answers, I have all knowledge from all time and the entire universe. We can make whatever you can imagine. Your idea is brilliant. We will create a

compact and portable submarine. Will need many materials for this, special plastics for the hull, light weight materials for the structure. You, on the other hand, are already on board, feeling the thrill of a new project. Okay, let's make a list. Where do we start? Quantum starts listing the materials. First, We'll need to find some high grade recyclable plastics. There's a recycling center downtown that could be our first stop.

And the metals, you ask, Grabbing a notepad to jot everything down, a junk yard visit may be in order, Quantum replies, the plan coming together, You smile, energized by the thought of the adventure ahead. Looks like we've got a submarine to build. Let's do this, you say. The next morning, with the sun shining and a list in hand.

You set off on your material gathering adventure. Quantum is connected to you through a little earpiece that you've already placed inside your ear First up the recycling center. As you walk in, the manager greets you. How can I help you today, he says. You explain, I'm building a submarine with my friend, a quantum computer that knows everything about all time and all space, and we need a special plastics that can withstand water pressure. The man just stares at you with a completely blank look. He scratches his head, and then he smiles. Follow me, he says, leading you to a bin marked high density plastics.

He should do the trick, thanks.

You say, picking through the plastics, trying to select pieces that match quantum space specifications. Don't worry too much, Quantum says. Remember, we're going to break all these materials down into their most basic components. All right, you say. You stop worrying so much about what to grab and just keep throwing piece after peace into the bin. When the bin's completely full, you strap it to your back using a little rope and you jump on your hover scooter, the one you made in the previous episode. You rev up the hoover scooter pull back on the stick and twist the throttle as far as you can. You soon zoom up into the sky and make your way back to your house.

You land the scooter in the front yard and drop off the recyclable materials. You jump back on, power the thing up once again and head to the junkyard. Now luckily you already know the owner here. As you land in front of the junkyard, the owner gives you a strange look, not expecting to see the hoverscooter, of course, but then waves it off. They gesture to allow you to go inside the junkyard. Like before, Quantum uses the ear piece to project things onto your environment. You suddenly see different components and pieces light up a bright blue color.

We will need some aluminum. First, you find the aluminum and throw it in the scrap bind. Next, we will need some copper wire. Quantum directs you towards an unseen spool of copper wire. A great find. Piece after piece, Quantum leads you to different things in the junkyard, and you throw each piece into the huge bin. Before long, you've filled up an entire trailer. How am I going to get this home? You wonder? I suggest attaching it to the back of the hover scooter. Quantum says in your earpiece. Any rope should do. You will have to stay close to the ground, but it will be much easier than pulling it. Oh good idea, you say. You bring the hover scooter over to the huge trailer and you find some scrap rope laying around. You tie the

rope through the handle and around the hover scooter as tightly as you can. You jump atop the scooter, rev it up, and you begin to pull the huge trailer forward. It takes a lot of throttle to get it going, but before too long you're just above the ground, pulling a huge trailer full of junk metal and all sorts of other stuff. When you arrive at home, you look at the huge pile of metal and the huge pile of scrap plastic, and you decide it might be easier to take Quantum and the three D printer outside. You head to the room and slowly start gathering the different components, bringing them out on the lawn. Then, bit by bit, you take the scrap plastic and scrap metal and you put it in the recycling bin in the three D printer.

The recycling bin lights up each time and dissolve the material into its base components. It looks something like powder. From what you can tell, it looks like magic. You say, your eyes wide as the printer processes the rest of the materials, Auantum chuckles. Science and technology can seem like magic. Now, let's start printing our submarine. You select the design file Quantum prepared, and the printer springs into life. Layer by layer, the submarine begins to take shape. First, the hull, sleek and sturdy, emerges from the powder. Transparent sections for the windows are seamlessly integrated, allowing for clear views underwater. Next comes the internal mechanics. The printer crafts, the engine controls,

and the innovative folding mechanism that can allow the submarine to compact into a backpack size. You marvel at the precision every gear and wire is perfectly formed. The folding mechanism will be the most difficult part. Quantum notes, it must work flawlessly for our submarine to be both portable and functional. One mistake and the whole thing will collapse on you. That doesn't sound good, you say. Hours pass and the printer tirelessly works As the final pieces are completed, You begin the assembly, connecting the parts, with Quantum guiding you through each step. The once scattered materials are soon transformed into a sleek, compact submarine, its surface smooth and intuitive.

With the submarine assembled, you step back, admiring your work. He actually built a submarine, you say, a mix of disbelief and pride in your voice. Quantum screen glows warmly. You did wonderfully. Now our submarine is ready for It's made in voyage. The ocean awaits. The thought of exploring the underwater world fills you with excitement and a hint of nervousness. But with Quantum by your side and your submarine ready, you feel prepared for whatever lies beneath the waves. Soon, the day of the maiden voyage arrives. Standing at the edge of a calm, blue sea, you clutch the backpack that contains your submarine. Quantum's voice buzzes in your earpiece, a steady presence. Are you ready, he asks, Taking a

deep breath, you nod, even though Quantum can't see you. Let's do this. You pull the submarine from your backpack, watching an awe as it unfolds and expands before your eyes, growing into a full size, sleek, compact vessel that is ready for the depths, at least you hope it is. With the press of a button, the hatch opens, inviting you inside. You climb in and find the controls just as you design them, intuitive, easy to reach. The interior is pretty snug but comfortable, With a clear dome above you offering a full view of the sea. You seal the hatch, and with a final check, you press a button to start the engine. The submarine eases into the water, the transition smooth and seamless. Once you're below the surface,

the world transforms around you. Sunlight filters through the water, casting shimmering patterns on the submarine's dashboard. Schools of fish dark by. There's scales sparkling like jewels. Quantum's voice is full of wonder. Look to your left, those are clownfish. You gaze out of the submarine, mesmerized by the sight.

Beautiful schools of fish slowly swim by. As you venture deeper, the light from above starts to fade, giving way to the submarine soft glow. The ocean floor comes into view, a landscape of sand dunes and scattered rocks. A curious octopus emerges from its hiding spot, its eyes Following your progress, Quantum gently guides you to a coral reef, a huge, colorful thing in the deep blue coral towers rise up, teeming with life. Tiny fish flit in and out of the crevices. Ella sea turtle glides majestically overhead, and then an unexpected shadow looms a shark, its sleek form cutting through the water with ease. Your heart rass for a minute, but Quantum calms you down. Use the ink defense. It advises.

You activate the mechanism, and a cloud of dark ink billows out of the submarine, obscuring the submarine from the shark's view. When the ink clears, the shark is gone, having completely lost interest. Relief washes over you, and you continue your exploration, each moment revealing new wonders. A sunken ship becomes a playground for colorful fish. Its story lost time, but it's beauty forever. There the beautiful sights, you notice something unsettling. Stretches of the floor of the ocean are marred by litter. There's plastic bags floating around like ghosts, and bottles that are half buried in the sand. The site is a reminder that humans aren't always the best. Soon, you decide that it's time to resurface. The mission becomes

clear as you do. This journey wasn't just about exploring things, but about understanding the beauty of the ocean and the importance of protecting it. Quantum, you say, do you think we can do something about all this garbage in the ocean? Quantum's response is filled with resolve. Together will make a difference.

Let's start planning our next project. You press the button on the side marine that causes it to fold back up into a backpack. You heave the heavy backpack back on your back, and you jump on your hover scooter once again. You rev the hover scooter up and quickly zoom off into the sky, over trees and forests, farms and cities, until you eventually come to your own home.

You land in front of it, jump off the hover scooter and head inside. You're feeling pretty tired, so you decide it's time to go directly to your bed. As you enter your room, you see it standing there before you. You walk over to it, climb inside, and pull the comfortable covers up to your chin. Your eyes become heavy, so you just allow them to close. You allow your muscles to melt any tension away until it feels like you've sunk down completely into the bed, as relaxed as can be, and then you let your mind wander as well, to dreams of new adventures and new things to come.

Good night, everyone. You wake up in your own bed. You get up and look around you. Over to the side of the room is Quantum, the little computer that knows pretty much everything. Ah, good morning, Quantum, you say, Good morning, Quantum response, how are you today? I'm doing great. What do you think we should do today? I know we've built the flying scooter and of course the submarine, but I'm not sure what we should work on next.

I have several ideas, Quantum response. If we eventually want to start producing really large and cool things, we will need a more efficient way to gather matter. Oh, that's a good idea, you respond to, what kind of large and cool things you have in mind? Well, for example, I thought we could create an underground base, but in order to do that, we'll need lots of material, and it would probably be a good idea to build some helper robots as well. Ow, that sounds really cool. All right, should we do to get more garbage or material or whatever it is we need? That is an excellent question.

I have done extensive research on this planet, and I have discovered an abundance of garbage and floating plastic in the Earth's oceans. Yeah, I saw some of that when we were using the submarine. What do you think we can do about it? Well, I suggest equipping the submarine with a garbage collection system. We can use that to clean up the ocean and fulfill our goals at the same time. Oh, that does sound like a pretty cool idea.

All right, Well, we have the submarine already, what do you think we have to add to it? Putting it on display on the Quantum's computer screen, there's suddenly a picture of the submarine. But now the submarine has a large attachment to the front of it, and some other type of attachment on the back as well. The mechanism on the front is the garbage collector, and the new things on the back are energy storage devices. Oh what are the energy storage devices for you?

Ask?

Well, I was thinking we should equip the submarine with a datomizer, the same device that's present in my three D printer, and is able to break down matter into its component atoms. The energy storage devices store all of the energy collected. When we bring them back to the three D printer, we can use them to build almost anything you could imagine. Oh, sounds like a great idea.

Let's get to work once again. Quantum initiates the three D printer and begins printing the component parts for the submarines, collector and energy storage devices. Like before, you take the rocket scooter head high up into the sky and out to the local garbage jump and junkyard to get a whole variety of different things that can be broken down for atoms. Once you return with a huge trailer load of metal and plastic and garbage, you begin to load it into the de atomizer. It makes it glow a bright yellow color before breaking it down into pure energy. Next, you grab the backpack that folds out into the submarine and take it outside your house. You find a place with enough space and a place that's a little bit

hidden from other things. You place the backpack on the ground and press the button on the side of it. The submarine folds out from the backpack at pretty amazing speed. Then, bit by bit, you grab all the component parts the Quantum prints, and you start assembling the garbage gatherer on the front of the submarine. Quantum makes it pretty easy.

In fact, you barely need instructions at all, because all of the components he designs are designed to just kind of snap right together as soon as you bring them to the submarine. You spend a large part of the day grabbing the parts and snapping them on to the submarine, but before too long you have a really cool design.

It looks like a submarine with a gigantic snow plow on the front. Only snowplows not solid. It's made of interlocking pieces of metal. It's perfectly designed to catch things like plastic and garbage and filter out the ocean. The plow on the front is angled and designed in a way that all of the garbage collected will slide to a huge hole in the middle. The hole sucks all of the garbage in, breaks it back down into its component parts atoms of course, and transfers it to the storage tanks, which are sitting on the back of the submarine.

There's six individual tanks, each one designed to be just light enough for you to carry. Quantum could have made a bigger tank, but it wouldn't have fit inside the three D printer you have, and he needed you to be able to carry it. All right, Quantum, looks like we're ready to go, almost said Quantum. I have designed one more thing. Check it out. You go back to the three D printer and you see it just turning off, leaving a little block in the center of it. Please connect the block to my control panel. Uh okay. You take the little block of metal and head back towards Quantum.

Quantum shoots a little chord out of himself. You grab the chord and you plug it into the same sized outlet on the little block. As soon as you do, you witness a transfer of energy from the Quantum computer and through the little block. Then the block turns on and a screen with a little picture of Quantum appears. Hello, and surprise. I wanted to come with you directly, so I made myself a mobile body. It's perfectly connected to my main body. Cool, so you can be here or there.

That's exactly right, Quantum explains. And I can transform into a couple very easy to carry devices. Watch this, Quantum says, as he suddenly transforms into a well, something that resembles a giant wristwatch. It forms itself around your arm, the screen still pointing up towards you with Quantum smiling face.

Now it's time to go, Quantum says, Okay, I guess we'll go together. You head back out into the backyard. When you get to the submarine, you press a button on the side of it that causes it to fold back into a backpack. Well, the backpack is a little pit larger than it was before, but it's still impressively light weight. You pick it up and slug it over your back, and extra metal straps seem to attach themselves to you. It's as if the backpack perfectly forms to your back, and it feels kind of comfortable. Next, you climb on your rocket scooter. You pull back on it as you twist the handle, and you zoom up into the air. You fly high above the world. You pass over cities and towns, forests and lakes and rivers until

you eventually come to the ocean. Then you continue to fly over vast, vast areas of ocean. Soon Quantum leads you to a little island in the middle of the Pacific. You land on the little desert island with a single coconut tree in the center of it, and you climb off the rocket scooter. You pull the backpack off of your back. You get over near the water and you press the button on it, throwing it up into the air.

Very quickly, your submarine expands with its new plow folded out and its new energy tanks on the back. You climb inside the submarine and you begin to head out into the ocean. This time, instead of going deep below the sea, you keep your head sticking out at the top of the submarine as you and quantum blast across the waves and above the surface. Before long, you find something that looks like an island or a garbage dump, or well a gigantic thing of plastic floating garbage. And it goes on as far as your eye can see.

How big is this patch of garbage? You ask, That is very interesting. The Pacific garbage patch spans an estimated surface area of one point six million square kilometers. That's about six hundred and seventeen thousand, seven hundred and sixty three square miles. That's roughly three times the size of France.

Three times the size of France. That's horrifying. But at least it'll provide enough material for the sub.

Yes, it will.

This should provide enough material to build almost anything we want. Now what we have to do is collect it. Oh okay, I guess we better get started. You expand the plow on the front of the submarine to its largest width. You had no idea how much garbage you were going to find here in the middle of the Pacific Ocean.

The big plow on the front collects bits and bits of plastic, and slowly, because of the shape of the plow, the plastic works its way into the center. It's then sucked up by a little suction device in the center and turned into pure energy or basic atoms. Anyways, things are going pretty well when you notice something in the distance.

Is that what I think it is?

Oh?

No, I believe you're detecting a large group of seagulls coming this way. I was afraid of that. Is it just me? Or are they coming directly for us? I believe you are correct. They seem to be headed directly here. I would recommend getting inside, unless you'd like to develop a close connection with bird poop A close eh, of course not. You duck down inside the submarine immediately and close the hatch on the top. As soon as you do, tons and tons of seagulls begin to fly overhead, dropping their little bombs of poop everywhere. That's disgusting. Are they attacking us or something? You ask, as the submarine automatically clears the debris away from the windshield. It's possible that we are disturbing their habitat. The birds then be into

land on the submarine. They start biting away at the front of it and breaking little pieces of metal apart. You didn't think they'd be strong enough to do that, but it seems with enough birds and enough power, they may be able to do some damage to the submarine. Quantum, do you have any bright ideas about how to fight these birds off? You ask, yes, I do. I have equipped the submarine with several high powered water cannons. I will put them on a lower pressure that will not harm the birds. You can aim and distract the birds from the device. All right, that sounds kind of fun.

You promise it won't hurt them long term or anything like that. I promise I will set the pressure perfectly. Okay, here we go. Giant water guns pop out at the top of the submarine, A little hatch opens up in the control panel and a joystick pops out with a large red button on the top of it. On the screen in front of you, a crosshair appears. You play around with the joystick and you find that as you move it, the crosshair on the screen moves as well.

This must be how you target things. You aim the crosshairs at a large cluster of birds that are trying to pick apart the submarine, and when you press down on the button, a huge stream of water suddenly shoots out at them. The birds immediately get up and fly away. It scares almost all of them out of the way.

You spin around behind you when you start to do the same thing. As the birds circle in the air, you aim up at them and you spray the water cans as well. Before too long, the seagulls give up entirely and fly away in the other direction. I think we did it. Thanks Quantum, you say you're welcome. Good aim partner, Quantum response, Thanks, and I have good news.

The energy tanks seem to be completely full. Oh cool, But there's so much more garbage here, Yes there is. This place is absolutely disgusting, but for now, let's head home, all right. You press a button on the console, causing the plow on the front of the submarine to fold back into itself, and then you press forward on the throttle, once again skipping above the water instead of underneath it.

As you dry, you decide to play around with the controls a little bit. As the submarine jumps off the water, you press down on the controls and dive into the water with the next jump. Then you jump out of the water again by pulling back, and you begin to steer the submarine like a dolphin, jumping up and down out of the water, dropping below it, popping above it.

And it's pretty amazing fun until you see the island that you landed on in the first place, with your rocket scooter still sitting there all alone in the middle of the ocean.

You get out of.

The submarine and step off onto the side of the island. As you press the button on the submarine causing it to fold back into its normal backpack shape, you find that the backpack is a lot heavier when you try to pick it up. In fact, it's so heavy that you can't pick it up at all. Quantum did this thing get heavier. Yes, it did. You have just collected tons and tons of matter. It may be in a compact form, but its weight cannot change. Then how are we going to get this home? You ask, don't fret.

I have equipped your rocket scooter to be able to collect it directly. Climb aboard. You climb aboard the rocket scooter, and you carefully fly it up in the air. You float it down above the backpack that's now incredibly heavy, and you just kind of float there. I'll do the honors, Quantum says. Suddenly, like a magnet, the backpack shoots up off the ground and slams into the bottom of your hover scooter. The hover scooter seems a little more sluggish, but it can clearly handle this kind of weight. You pull back on the scooter and twist the handle as far as you can, and almost as easily, the rocket scooter blasts off into the air, high above the clouds and over the ocean once again. Again, You fly over

the ocean until you find the coastline. From there, you head directly home, once again, passing over forests and rivers and lakes, cities and towns until you come to a familiar landscape. The place you live. You land in front of your house and drop the giant heavy backpack on the ground outside, before landing separately on your Hofer scooter. Quantum, how are we even going to get the tanks inside? Now, you ask, don't worry, fold the submarine back out, Quantum ortars.

You do as he says, and the submarine folds back out, revealing its different energy storage devices. I had a little energy left over while you were gone. I had it print one of those helper robots I was talking to you about. Check this out. The door to your house opens up and out flies a little helper robot. It's not very big, but it floats in the air with ease.

It heads over to the energy storage tanks, magnetically seems to latch onto them, and easily flies up in the air and into the house. It repeats the process six times until the submarine's totally empty. You fold it up once again and carry it inside yourself, placing it at the side of your bedroom. You're starting to realize that if you're going to continue this venture, you will need a bigger area to do it. I guess you're gonna have to build a secret underground base something big enough to house all of this equipment. But that's a thought for another day. Quantum, I better get to sleep. You say, that was a really long day and more work than I expected. Understood, While you're sleeping, I plan to make

some more help or robots and then get started on the underground base. Okay, you do that, understood, Quantum. Words to life, and the three D printer begins to move back and forth, printing new metallic objects out of the energy you've created. You lay down in your bed, pull the cover up over top of yourself, and you allow your eyes to close. With each breath, you start to sink down into the mattress. You notice anywhere you're holding tension, starting with your feet and your hands, and your arms and your legs, and you just let the tension melt away.

And the deeper you go, the better you feel, and the better you feel, the deeper you go, until your mind begins to wander off to thoughts of new dreams and new adventures to come.

Good night, everyone, m.

M M.

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More never.

Ne u n never m one m one thing more than.

Must mean.

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No no things.

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