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Dad’s Bedtime Stories

The Dungeon Exploration - Wizard Craft 3.0 - #6 - LitRPG Video Game Bedtime Story

Dienstag, 21. Juli 2026 · 50 min

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Time to head off to find some new technology! Grayson gives you a map with a new dungeon on it. Can you battle your way through it to find new technology? This one ended up being so long I had to split it into 2. Stay tuned later this week for the second half.

About Wizard Craft - Each episode takes you inside a video game world where you can gather materials, build anything you can imagine, and gain magical powers! Great for lovers of games like Minecraft, Stardew Valley, Medieval Dynasty, and the Elder Scrolls!

Donate to the show by joining my Patreon! patreon.com/user/shop?u=95723868
Check out Music From The Storyverse (we take suggestions for new songs):open.spotify.com/artist/4Zctlho04sh0A8jMXPbXkt…
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You can now leave me a voice clip with your name and story idea. If your story is chosen, I will play it on the show! speakpipe.com/Dadsvoicemail
Click the following link to submit a story idea in writing: docs.google.com/forms/d/e/1FAIpQLSdbkoegGV9R2F…
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Write to me at dad.bedtimestories@gmail.com
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About The Podcast:
Dad’s Bedtime Stories is the family-friendly podcast that turns listener ideas into immersive bedtime adventures kids (and parents) can enjoy together.
I originally created these stories for my own children on nights when they couldn’t fall asleep. What started as a simple bedtime ritual has grown into a world of imagination designed to help families wind down together at the end of the day.
Play an episode for your kids and encourage them to imagine they are the hero of the story — exploring distant planets, training dragons, discovering magic, or traveling through space — all while lying safely in bed with their eyes closed.
Each 15–30 minute adventure is filled with science fiction and fantasy themes kids love: spaceships, dinosaurs, dragons, wizards, and whatever wild idea we dream up next. The stories are exciting, creative, and always safe for young listeners.
When the adventure ends, the episode gently transitions into calming music to reduce distractions and help your child drift off to sleep — giving you a quiet moment to step out of the room and enjoy some well-earned alone time.
Imagination first. Sleep second. Peace and quiet third.

Become a supporter of this podcast: spreaker.com/podcast/dad-s-bedtime-stories--69….

Buy Cards of Power Series: amazon.com/dp/B0GX2WYJF2?binding=kindle_editio…
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Buy The Dad's Bedtime Stories Colouring Book: a.co/d/04yQEIZT

Transkriptvom Podcast bereitgestellt · Zeitmarken springen hin

He Hello, friends from across the nation and around the world. I'm Martin, and you are listening to dad's bedtime stories. Tonight we're headed back into the wizard Craft series where we are going to do a story or chapter based on this suggestion. Let's check it out here.

I rode in.

We are here's just stuff a bedtime I'm story request for the wizard Craft three point oh series. We really like your podcast and we hope you'll like get Tex Fashion.

You're on you find a cave with the booby straps, but you finally get to the end and find an armored car that has iron armor.

Then and you store from the Golam King in Stronghold Older and then find I'm the mysterious egg egg that is pitch black and blue.

It gets hit by the magic sword of the Golam King and as you as he fights you, and then it hatches into a baby Dinstaur that grows into a Godzilla like a t Rex. Look up images of megals of Godzillasaurus if you want to know what I mean. And then it evolves into Godzilla. Fully, I hope you love we love your podcast. I hope you do our story bank. We love and Sebastian, We love your podcast.

Well, Henry and Sebastian, that was a very enthusiastic idea, and uh yeah, part of me thinks it would just be funny to have an armored car. My understanding of that suggestion, by the way, was that we go into a booby trapped cave, find an armored car as well as an egg, and then get in a battle with the Golam king, who uses his sword to turn the egg and do a Godzilla like creature. So that's that's what I'm going.

To do today.

If you want to support the podcast, there's a lot of ways to do that and I appreciate all of them. You can share it with a friend, you can rate it and review it, or you can join us on Patreon for an ad free experience and more directly support the podcast. These episodes do take quite a bit of time to make and produce, and I do three per week, so yeah, it's actually a lot of effort. Luckily, it's the kind of effort I enjoy. Last you can also just listen to ads because that helps too, and I appreciate it. Time to close your eyes, get as comfy as you can in that bed and imagine yourself doing what the kid in the story does. You wake up to a floating set of words in front of your eyes that read wake up. You mentally select yes, and

the world slowly forms around you. You're lying in your bed, inside your house in the still unnamed mountain village. Almost immediately, another screen appears, along with the all knowing voice, Congratulations. Character progress summary available current level level two, skills unlocked, lock picking level three, Nijitsu combat level two, current wizard abilities novice wizard, current spells unlocked stone golum, copper, golum, iron, golum fireball, level two, Telekinesis level two, current active settlement, unnamed mountain village, current known enemy the goal ing Congratulations.

You have reached level three. Know this. With the construction of a town hall, you will gather experience from the villagers inside your town as well as your own experiences. You have one skill point to assign. You immediately think about your menu. It pops up in front of you and you scroll over to the skills page. There's a whole bunch of skills to choose from, and while they can be unlocked for all sorts of reasons or with skill books. As you've learned skill points allow you to select one and well immediately benefit from it. You scroll over to the wizard tree again. You already have Novice or Apprentice Wizard selected, but you know that if you're gonna make a go of this whole wizard thing, you're

gonna need more power. You place your eyes on the next level in the tree, Adept Wizard. You select the skills and lock them in. Congratulations, you have selected Adept Wizard. All spells now cost half as much to cast, and you feel your knowledge of magic grow deeper, finding new and interesting ways to use your powers as become easier.

All right, you say, As you watch your mana, health and stamina bars all increase, you suddenly feel a surge of pass through your veins, as if your monot channels have just grown a little bit larger, and somewhere deep inside magic just feels more natural. You head out the front door and immediately get to work making your daily goalms one copper and one stone golum using the materials in the central chests. JD and Guss arrive and soon begin doing the same eright very well, Gus says, I believe it's time to move the resources into the town hall itself. As you know, the town hall acts as a storage facility for all town goods. You can select who has access and who does not. Well, I'll leave that up to you, Gus. Obviously JD and I should

have access as well as you. But you can decide which of the farmers need which things. And you know that sort of thing.

Understood, I will begin creating a material hierarchy to make sure that all of our merchants have what they need and can store what they do not.

Gus snaps his finger, which gets the attention of a couple of the copper Golums. You two carry all these materials in store them in the town hall storage facility understod the copper Golums say, lifting the chests up and marching towards the town hall. Well, Gus takes care of that. You speak to JD. Well, I want to go check out Grayson and see if he's settled in Okay. Uh.

That sounds like an excellent idea. JD answers and the two of you head over to the newly assigned house that Grayson's been put in. As you approach it, you notice that a lot of changes have been made already. He's already hooked up all sorts of different lights and contraptions to the front of the police There's wires running everywhere, and Copper Golum seem to be installing some of his larger inventions. A gigantic automated farm is being constructed on one side of his house, and the automatic chicken machine thing is being created on the other. Now, Hi, guys, Grayson says, Oh, you've been busy. Yeah, I didn't really feel like sleeping. Too much work to do. Anyways, I should be able to use this technology to light up

the entire town soon. You have so much copper here it's unbelievable. Oh and thanks for letting me use your copper goal of force to help put things together. They're super helpful. Huh. Of course, anything else we can do to help you? Ask how well I could use some more technology and materials. I am pretty good at deconstructing things and figuring out how they work, after all. Not too long ago I actually acquired this map to what I'm told is a stash of some high tech stuff magical and scientific experimentation. I've been meaning to check it out all the place is booby trapped. Maybe you want to see what's going on. He hands you a piece of paper. You look at the map on it and absorb it into your inventory. Congratulations, new location acquired. You

lift up your wrist and the map pops into view. It has a new little beeping dot on it. Not too far from the village, easily within a day's dragon or eagle ride. Anyways, I guess we have nothing better to do, you say, looking at JD, who just shrugs an agreement. What do you say we go check things out. I'm okay with it if you are awesome, Grayson says.

I don't bring anything you find back to me, and maybe I'll be able to use it, improve it, or re create it. Oh and you do might wanna You know I've grained your armor before you go. That copper stuff probably won't hold up against some of the booby traps. Oh right, and we have a lot of iron. Now let's head back to the town hall. You head back to the now empty square where the chests and crafting table used to be. You see that they've all been moved inside the town hall, or, in the case of the crafting table, just outside it. Hopefully it'll be linked to all of the materials inside. You walk over to the crafting table, pull up the crafting menu and see that a pretty remarkable number of things are fully lit up,

meaning you have the materials to craft them. You quickly begin crafting iron armor, jest blades, bracers, boots, helmets, and of course a new sort for JD. You already have an iron one. You absorb them into your inventory, pass JD's to him, and immediately equip them. You look down at your brand new, fancy looking at armor. It's pretty basic in design, not even close in quality to your old diamond plated armor, to be honest, But to get something like that you're going to need a blacksmith. Still, it looks impressive and feels pretty strong. You and JD head over to the farm area where you've tied up both your giant flying eagle and your dragon, your void dragon.

You detach the two creatures, climb at top, and give the dragon a little bit of a kick. It immediately runs forward, spreads its gigantic wings, and lifts you up into the air with every flap of its wings. You go higher and higher as JD and the giant eagle follow closely behind you. Glance over your map by tilting your wrist toward yourself, and you keep an eye on the little dot you're headed towards, as well as the little dot that represents you. Other parts of the map light up in color as you go, Apparently it updates as you see the new places, which is rather handy.

The more you explore, the better map you'll have. You soon come the little blip and you and j D dive down towards it, circling around and around in a sort of corkscrew pattern, before landing on the ground. Between four different mountain peaks, you find what looks like the roof of a little hut buried deep within the ground, surrounded by a whole bunch of boulders. You walk up towards the building and start looking around for a possible entrance, but you find nothing. Suddenly you feel a rumbling sound from all around you as the boulders stand up right in golum form stone golums, You say, realizing that you're now surrounded by the things the goal quickly approach you, clearly ready to fight ow Man. We already used our

golum spells today, So I guess we're not gonna have any help that way. Ah, We're gonna have to do this the old fashioned way, JD says, reaching for his mana, grabbing one of the stone golums with his telekinesis and pushing it backwards as quickly as he can, straight into the side of one of the mountains, where it almost immediately explodes. You shrug your shoulders and decide to join in.

As you reach in to your mana, this time it feels easier than it ever has. You reach out, grab one of the golums with telekinesis and whip it into the air with well more ease than you ever have before. You then suddenly pull the thing back down straight into another rock golum, accelerating it to a pretty impressive speed before it crashes into the other, causing boulders to fly in all different directions. Wow, that was pretty powerful. Yeah, something feels easier about this, you say. You reach it with your powers to another golum, but instead of pulling the whole goal em up or down or into another you have the sudden idea to try something else, sort of the opposite of golam construction. Golam deconstruction. You use

your mind to pull the goalam in all different directions at the same time, legs, arms, head, and in an instant the golum rips apart and disappears in a puff of smoke, leaving a little bit of floating loot behind. Wow, I've never seen that move before. No, I've never thought of doing that before. Do you reach out to the next golum in this time? You decide to try the opposite for some reason, crushing the goalum together. The goalum slowly curls up into a ball before breaking into dust and disappearing in a puff of smoke. O. Wow, you've really upgraded your telekinesis. Congratulations, you have reached a new level of understanding in telekinesis. Telekinesis level three unlocked. Clearly you or adept wizard burg is coming in handy. Maybe

you can achieve the same sort of thing with fire. With that in mind, you gather a fireball spell in the palm of your hand, and well, some little inkling inside you nudge is it your mind telling you to concentrate the fire ball more to sort of squeeze it together and add more power using your mind, you try exactly that. As the fireball forms, you squeeze it down tighter using your mind, making it smaller and more dense.

Then you slowly add more power to it until it's its normal size, but feeling far far denser than ever before. You lock your eyes on one of the last standing golums, fire the fireball and it hits the goalam with a wild explosion, causing golum parts to fly in all different directions as the golum disappears from existence, leaving behind a little bit of golum loot, primarily some floating gold coins.

Soon all of the golums have been destroyed. You make your way around the field and absorb most of the inventory, which is primarily gold coins, though one of the golums has something different, a key. You pick the key up in your hand and head back over to the little structure sticking up out of the ground. You search i'll around it for a possible keyhole, and well, you finally find one. You place the key inside, turn it to the right. There's a click and then a rumble as the previously buried little entrance starts lifting up out of the ground, shaking loose rocks and dirt as it rises higher and higher, eventually revealing what looks like a little elevator platform. You look at JD, who once again just

shrugs his shoulders. You move over to the little circular elevator like platform. In the center of it is a pedestal. You place your hand on the pedestal, It glows and the elevator rumbles to life and begins to lower you down. You float downward through a heat, huge dark opening, lower and lower and lower, until you find yourself in some sort of strange, intricate cave system stone floors and hallways that seem to be built in the middle of nothingness.

You step off onto the stone platform. The whole thing looks like some sort of puzzle or booby trap, and there seems to be only one clear way forward, So you and JD begin marching ahead across the large stone platform, floating in the middle of almost nothing, until one of the stones beneath your feet clicks. Panels in the walls on either side open up and shoot arrows from all different directions. Instinctively, you reach out in all directions at the same time and push away using your telekinesis. Arrow after arrow after arrow shoots into a shield of well your own pushing force. After a short time, the arrows stop and you look around to see hundreds and hundreds of arrows all floating in the air in a circle

around you. You release your pushing force and they clang to the ground. Wow, good job, those arrows could have really hurt. Uh, yeah, you respond, I think we should collect them. Sure, you can never have too many arrows. You and JD make your way around the circle, absorbing the arrows into your inventory with a weird sort of vacuuming feeling. Then you continue forward, where you, of course find a pit full of lava with little floating platform slowly moving left and right across the thing. Mah, looks like we have to jump from one to the other, JD says you. Time the platforms perfectly, run and jump.

Both of you land on the first one with ease. It continues to move to the side as another platform comes by. On three, you say three two one and you jump to the next platform. Platform after platform, you slowly make your way across the large chasm of lava. You leap to the safe landing spot on the other side side, where you're immediately faced by something that looks kind of like a robot, a large circular ball with mechanical arms and legs, only the legs don't seem to do anything because it's sort of floating around in the middle of nowhere. It lights up with electricity and shoots a bold straight towards you. It hits your chest plate and knocks you back, but luckily your armor takes most of the damage. JD reacts by using his telekinesis to

push the thing up against a wall. Then you instinctively gather one of your newly improved fire balls in the palm of your hand and fire it. It hits the robot, which explodes with hundreds of little metal pieces flying all over the place. It leaves little floating pieces of iron behind. You quickly gather them into your inventory and make your way forward, where you find more robots and more lightning bolts.

On top of that, these robots seem to be holding swords. Lightning shoots right by you. You quickly duck out of the way and jump towards the robot, summoning your sword into your hand just in time to clash with the thing. Your ninja instincts kick in as the robot slashes towards you. You block with your sword, Perry to the side, spin around and hit the robot with all of the telekinetic force you can, sending it flying into a wall and immediately exploding. You instinctively duck right under another lightning bolt.

You gather a huge ball of fire and shit at the other robot. It hits it and explodes. You watch j D battle with the other sword on sword until he too Perry's spins around and strikes the thing dead in the center with his sword. It explodes into hundreds of little metal pieces again. You quickly gather all of the loot and make your way forward. Once again. You find a large set of stone stairs and begin to make your way up them. At the top is another circular platform that looks kind of like the elevator that brought you down here in the first place. You and JD's step in the middle of the thing. You place your hand on a pedestal that looks very similar. It glows, and with a flash of light, you suddenly find yourself

somewhere else, in a little room with a couple of beds in it. There's a small fire on the floor surrounded by hanging pieces of meat and fruit. Congratulations, you have found a safe zone. Safe zones are sometimes placed inside dungeons to allow those exploring them to rest and recharge before facing new challenges. Wow, I've heard about safe zones before. Apparently they're designed so no one's allowed or hurt anyone else insigne them some sort of magical wards or something like that. Well, it is getting kind of late.

Maybe we should should take a second and rest for the night. I think that's probably best. JD says, we can continue our way through the dungeon after. My guess is we get there on that other platform at the other end of the room. You look across the room and see another little pad, probably another teleportation pad or elevator.

All right, well, I guess we better rest up. You say, you grab some food from around the fire and take a bite. It's actually delicious and somehow tastes fresh, even though you have no idea how long it's been sitting over that fire. You have some fruit, and then you and JD decide to take a little rest inside the safe room. Lay down in one of the two beds, close your eyes, and a prompt immediately appears. Sleep now.

Note you are in a safe zone. You will not be harmed in any way. You select yes, and a wave of fatigue passes through your bones. Your muscles begin to sink down into the mattress, and with each breath you sink a little more. The more you breathe, the better you feel, and the better you feel, the deeper you sink, until it feels as if you're floating on a cloud, and your mind wanders off to thoughts of new dreams, new dungeon exploration, and new things to come.

Good night everyone, Mummi more a.

Never minion come in New York. More unions, no no thing.

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