
The Portal, The Dungeon Realm, and the Diamond Golem Mech Suits - Wizard Craft 3.0 #10
Dienstag, 11. August 2026 · 55 min
Kapitelklicken springt direkt hin
Shownotes
A mysterious dungeon realm awaits beneath the mines, and this time, you’re going in prepared. With brand-new diamond golem mech suits, powerful new magic, and a team of gold and diamond golems, you’ll battle through deadly challenges in search of some of the most powerful treasures yet.
About Wizard Craft - Each episode takes you inside a video game world where you can gather materials, build anything you can imagine, and gain magical powers! Great for lovers of games like Minecraft, Stardew Valley, Medieval Dynasty, and the Elder Scrolls!
Donate to the show by joining my Patreon! patreon.com/user/shop?u=95723868
Check out Music From The Storyverse (we take suggestions for new songs):open.spotify.com/artist/4Zctlho04sh0A8jMXPbXkt…
Buy my Coloring Book - a.co/d/9T67TTy
Buy my Wizard Craft 2.0 Book - a.co/d/gabO5Of
Buy my Cards of Power Book - a.co/d/aOIwSiq
Buy A T-Shirt - Merch Shop: etsy.com/shop/TheBedtimeStoryVerse
You can now leave me a voice clip with your name and story idea. If your story is chosen, I will play it on the show! speakpipe.com/Dadsvoicemail
Click the following link to submit a story idea in writing: docs.google.com/forms/d/e/1FAIpQLSdbkoegGV9R2F…
Leave a comment: docs.google.com/forms/d/e/1FAIpQLSe8YTTSkUSaFU…
Youtube:youtube.com/playlist?list=PLefIeJqwi4Bp5WVpcjx…
Now available anywhere you get your podcasts. Help me out by following and/or rating the show. Comment on what you want to see happen next. If you like an episode, it goes a long way to share it on social media. facebook.com/profile.php?id=100087924908464
Write to me at dad.bedtimestories@gmail.com
Visit my website at www.dadsbedtimestories.com
Instagram at instagram.com/dadsbedtimestories
About The Podcast:
Dad’s Bedtime Stories is the family-friendly podcast that turns listener ideas into immersive bedtime adventures kids (and parents) can enjoy together.
I originally created these stories for my own children on nights when they couldn’t fall asleep. What started as a simple bedtime ritual has grown into a world of imagination designed to help families wind down together at the end of the day.
Play an episode for your kids and encourage them to imagine they are the hero of the story — exploring distant planets, training dragons, discovering magic, or traveling through space — all while lying safely in bed with their eyes closed.
Each 15–30 minute adventure is filled with science fiction and fantasy themes kids love: spaceships, dinosaurs, dragons, wizards, and whatever wild idea we dream up next. The stories are exciting, creative, and always safe for young listeners.
When the adventure ends, the episode gently transitions into calming music to reduce distractions and help your child drift off to sleep — giving you a quiet moment to step out of the room and enjoy some well-earned alone time.
Imagination first. Sleep second. Peace and quiet third.
Become a supporter of this podcast: spreaker.com/podcast/dad-s-bedtime-stories--69….
Buy Cards of Power Series: amazon.com/dp/B0GX2WYJF2?binding=kindle_editio…
Buy Wizard Craft 2.0: a.co/d/0h1pdKG5
Buy The Dad's Bedtime Stories Colouring Book: a.co/d/04yQEIZT
Transkriptvom Podcast bereitgestellt · Zeitmarken springen hin
Hello France, from across the nation and around the world. My Martin and you are listening to dad's bedtime stories and tonight we're headed back into the wizard Craft universe, as we have pretty much every Tuesday or Wednesday of the summer. So uh yeah, let's check out the idea we're going to use for tonight.
Hi, my name is Josiah and I'm nine years old, and I have a story of request for the wizard Craft three point zero series where you go down to the last floor you open to the mines and you find two entrances, a portal and a staircase. You ask which one you should go down, and you find out that the portal leads to a place called a dungeon Zone that's really dangerous and has really crazy rewards, and the staircase leads to less next level of the right, the crystal level.
You don't go down the dungeon Zone area, and with all of your best stuff and your friends and do you find a whole bunch of Goolons that you defeat, and you opened a chess in the middle that was unlocked when you defeated.
All the enemies, and you find a whole bunch of stuff that I'm not gonna let you hear about yet because well, it actually happens in the podcast and I don't want to ruin it before we get started. I just had a few show outs I wanted to give. First of all, showed out to Clayton, who apparently had a birthday recently, So happy belated birthday, Clayton. I got your speak pipe message and well, I didn't get a chance to do your story. I thought it's a happy birthday anyways. Another shout out to Sebastian, who sent me in quite a few ideas lately for the podcast, and in one of them he asked, why do you put ads on your podcast? And the answer to that is sort of complicated, but mostly it comes down to keeping
the podcast alive by funding it. When the ads go on, they pay me a small amount of revenue and that can go back into the podcast, and you know, as an incentive to make the podcast that sort of thing. But to be honest, I generally don't like ads, which is why I keep Patreon really really affordable, as little as one dollar a month or I think it's only like ten something if you pay for it for an entire year, ten dollars and something for a whole year, because I know there's a lot of people who don't like ads either, and I think you should have that option, but it is up to you. Hopefully we've done a great job of selecting the right AD categories lately. I haven't heard much from anybody to say otherwise, so let
me know if I'm wrong. Now it's time to close your eyes, get as comfy as you can in that bed, and imagine yourself doing what the kid in the story does. You wake up to a set of floating words in front of your eyes. Wake up, You mentally select yes, and the world slowly forms around you. You find yourself lying on your bed inside your house in the still unnamed mountain village. Almost immediately another screen appears. Congratulations. Character progress summary available. Current player level level five, current skills unlocked, lock picking level three, Nijitsu combat level two, Arcane Engineer level two, Magical Inventor, current wizard abilities, adept Wizard, current spells unlocked. Stone golum, copper golum, iron golum, golden golum,
fireball level two, Telekinesis level three, Earth Magic level two. Current equipment full iron armor, iron sword, iron golum mech suit, upgraded armored car, current mounts, giant hawk, young void dragon, current active settlement, unnamed mountain village, current known enemy, Gary, the Golam King. Congratulations, you have reached level six. Your experiences and those of your villagers came bind to raise you up once again. New skill point awarded. Ohoh, level six already. You sit up in bed and mentally open your skill menu. Dozens of little constellations appear around you, but uh, you decide to not spend the skill point immediately.
After all, it was pretty useful last time to wait until you knew exactly what it was you needed, and right now you don't. The menus disappear. You climb out of bed and head straight towards the town hall. By now, the village barely resembles the abandoned place you originally discovered. Stone buildings line repaired streets, Copper lights hang from poles and buildings. Golams move everywhere. Stone golums carry materials, Copper golums roll between construction sites. Iron golams patrol the walls, and occasionally one of the three strange golden golams walks past, its body shifting slightly with every step as the liquid lake metal sort of rearranges itself. You push open the town hall doors. Gus is already there. Of course. JD
is leaning against a table beside him. Good morning, Gus. Morning.
JD looks at you, So did you use them? Use what the spell bucks? You stare at him. What spell bucks?
JD raises an eyebrow. The three spell bucks we got yesterday. You continue staring, and then your eyes widen. Oh, JD laughs, You forgot about them. I had a giant mech suit and there was a lot going on. You reach into your inventory and summon the first spell book. Lightning flashes across the cover. Oh yeah, I definitely should have read this.
You quickly open the book and time freezes. The pages begin flipping on their own. Memories that aren't yours flash through your mind. You remember standing on top of a mountain during a thunderstorm. You remember reaching your mana into the air and feeling electricity around you. You remember understanding that lightning is not simply something that falls from the sky.
It's energy, energy that can be created, directed, stored. You remember how to gather the mona into your fingertips and transform it into a crackling blue electricity. You remember extending your hand and firing a bolt of lightning across the sky. The book snaps shut and dissolves into glowing dust. Time begins moving again. Congratulations, you have unlocked lightning magic due to your adept wizard ability. Lightning magic begins at level two. Oh, that's cool. You hold up your hand and tiny bolts of electricity dance between your fingers. You point toward an empty metal bucket across the room and crack. A bolt of lightning shoots from your hand and hits it. The bucket launches across the room and gus jumps. Perhaps we
test the lightning magic outside from now on.
Yeah?
Probably. Should you produce the second book? A picture of several different animals covers the front. You open it once again, The pages begin to turn and new memories fill your mind. This time, you remember walking through forests surrounded by animals. You remember learning to sense their emotions fear, anger, hunger, trust.
Then you remember something deeper, the ability to reach your mana into the mind of an animal, communicate simple thoughts, comment, give it directions, or in some cases, take control of its actions entirely. The memories stop. The book disappears. Congratulations. Animal Control magic unlocked. Animal Control begins at level two.
You blank, so I can talk to animals now more accurately, communicate magically with them, influence them, and command them. The all Knowing Voice answers h JD smiles. That could be very useful. But there's still one more book. You reach into your inventory. The diamond Golam spell appears. Okay, this is the one we really should have remembered. You open it.
The now familiar wave of memories fills your mind. Diamond feels completely different from iron, different from stone, different from gold. It's hard, dense, almost impossible to break. You remember manipulating diamonds with mana, forcing thousands of tiny crystalline pieces together, arranging them into joints, limbs of body, an enormous head.
Then you remember how to place a spark of life inside. The book disappears. Congratulations. Diamond Golums Spell unlocked. Diamond golums possess extreme physical strength and durability. You may create one diamond every month. Every month, that is correct. Well, we better not waste today. You empty some of the diamonds from your inventory onto the floor. There's quite a pile after everything you mind yesterday. You reach into your mana and the diamonds begin to rise. Peace after peace spins around you, before smashing together. Huge legs form first, then a massive body, thick arms a broad head. The finished golam towers above even an iron golum, its entire body sparkling with the greenish blue diamond. Its eyes light up.
What ah your orders? Everyone just stares. JD finally speaks, Okay, that's probably the strongest looking thing I've ever seen. Uh want one? You ask? Yes, Yes, I do. JD responds, So you place your hands on his temples and you begin transferring the memories of the diamond golum spelled to JD and then to Gus. After all, when you can only create one a month, it's really the only way to increase your production using more diamonds from your own stores.
They both create their own. Soon, three enormous diamond golams stand outside the town hall. Now that Gus says makes me feel considerably better about the golum king. I've never even seen him command a single diamond golam from what I can recall. Well, good, we need some sort of advantage over that guy. You look towards JD well are ready to head back into the mines. Obviously, j D answers.
Not long afterwards, you and j D arrive at the final diamond level. This time you bring all three diamond golams and the three golden Golams as well. The chamber is already clear from yesterday's battle. Okay, everyone, you say, break ah everything. The golden Golams transform their arms into giant pickaxes. The diamond golums don't even bother. They don't have to. One simply punches a diamond covered boulder, and with a boo, the entire thing explodes. The six golums spread around the cavern rock after rock shatters, leaving behind a veritable well treasure trove of diamonds. You and j D move around collecting them until one of the Golden Golums calls out Master Discovery. You walk over and there's
another staircase perfect the next mining level. Master, Another golden Goldam calls you turn additional Discovery. This one has uncovered something completely different, A circular stone doorway filled with swirling purple energy. A portal You approach carefully, ah, any idea? What this does? You ask to sort of everything and nothing all at once. The portal leads to the Dungeon Realm.
The what Dungeon Realms are magically generated challenge zones containing powerful enemies, traps, puzzles, and boss creatures. Danger levels are significantly higher than ordinary mind levels, but so are the rewards. You look at JD. He grins, Uh, maybe we should prepare first, though, probably, JD says. You order the six Golams to remain nearby. Well, you and JD return to the village. You head directly towards Grayson's workshop. He's outside adjusting some complicated copper machine when you arrive. Now, hey, so we found a portal to something called the Dungeon Realm.
Grayson stops working. You are going in, aren't you? Well, obviously we are figures. I was kind of hoping you'd help us build another mech suit. Grayson looks to war the iron goal of mech suit parked nearby another one. Actually, he walks around it. If you're going somewhere that dangerous, why build another one exactly like this? When you just discovered diamonds. You look at the mech then you quick pull up your inventory and look at all of the diamonds, and that seems to trigger your arcane inventor skill. Suddenly you can see the machine differently. Weak Points appear in your mind, places where iron could be reinforced, places where diamond could replace it completely. Oh you see it too, Grayson asks. Yeah. You place your hand against the mech
suit and focus a ghostly blueprint of peers around it. You imagine diamond armor covering the chest, diamond reinforcements around the shoulders, diamond plating along the arms and legs. You lock the changes into place, and diamonds launch out of your inventory. They spin through the air and slam against the mech suit one after another. Iron sections disappear beneath the diamond armor. The arms become thicker, the chest broader.
The entire machine takes on the appearance of a giant mechanical diamond golum. Congratulations, diamond golum mech suit created. Grayson slowly walks around it. That is amazing, thanks, you say, There's only one way I can think of to make it any better at all, even Oh, what's that? Well, obviously neural controls. You look at.
Him, meaning well, right now, the machine responds to physical controls and your magic, But there are systems that link machinery directly to the mind.
You wouldn't control the mech. You'd more become the mech in every sense of the word. Kind of like a cyborg. That sounds useful. It requires a pretty specific skill, though, one that I don't have. A skill, you say. You mentally call up your menu. The skilled trees appear and you focus again on rcane engineer level one, Magical mechanic, level two, Magical inventor. But after magical inventor, the tree branches off. Seven possible skills appear, and one of them immediately catches your attention, Cyborg. You select it Cyborg biological integration.
This skill allows the creation of systems connecting biological minds, magic, and machinery into a single integrated system.
Cool.
You spend your skill point. Information floods your mind, nerves, monopathways, thoughts, signals, magical conductors, neural connectors. You suddenly understand exactly what Grayson was describing. Using Grayson's copper wiring, power cells and a few strange crystals from his supplies, you begin upgrading the mech mentally you lock the choices in place, and the pieces fly from Grayson's chest and your own inventory into the mech. A new connection forms inside the helmet. Then magical conductors run through the machine like little nerves of its own. The moment it's complete, Grayson stares at it.
Can I try it? Sure? You say? The mech opens up. Grayson climbs inside and it closes around him. For several seconds, nothing happens, and then the mech raises its head. Ow wow, Grayson's voice comes through the machine. Oh what is it? It's amazing. I'm not controlling it. I am it. I just think about moving my arm and the mechs arm moves.
He starts walking, then running. Then he jumps. The enormous diamond mech lands with a boom. Can I come with you? I just want to keep using this thing.
Uh.
Absolutely, The more the merrier, you say. But if Grayson's taking that mech, then you and j D will still need your own. Luckily, between the materials and grayson supplies, you have just enough. So you construct two more, locking the mechs into place mentally and allowing the materials to flow into them in just the right way. Diamond armor power cores, dual shoulder lasers, of course, neural integration. When you're finished, three diamond gola mechs suits stand side by side.
You climb into one of them, and the armor closes around you. The neural system activates, and suddenly you aren't sitting inside the machine, You are the machine. You move your hand and a gigantic diamond hand moves. You look towards a target, and the shoulder lasers turn with your eyes. Then you try something else. Somehow it feels like your monopathways have been installed into the golum. You summon a fire ball, and a huge ball of flame forms inside the mech's hand, one even more powerful than what you can manage on your own no way. You try telekinesis and a nearby crate shifts into the air. You try lightning, and lightning explodes from the fingertips of the diamond golum.
Your earth magic moves. Everything works as if the Golam and you are now one, like some sort of cyborg. The three of you return to the mind. You collect the three diamond golams, of course, the three golden Golams, and together nine extremely powerful warriors step through the portal. The world changes instantly. You appear on a floating stone platform, surrounded by darkness. Far below, you can see nothing, nothing at all. Ahead, other platforms hover through the air, connected by narrow stone bridges. Well Grayson says, this seems safe.
Stone golams begin to appear ahead. Then iron golams, lots of them attack. You yell your shoulder lasers fire instinctively to iron golums explode instantly. J d unleashes fire from his mechanical hands, and with an explosion, the fire blows up a couple more goal of enemies. You use telekinesis to grab a stone golam and throw it off the platform.
The gold golams rush forward, their arms becoming blades. The diamond golums simply start to smash through everything in their path, and not much conceemingly stand up against them. You move from platform to platform, jumping broken bridges, dodging swinging stone hammers, crossing platforms that disappear seconds after stepping on them. But it seems that your preparation has really worked out. Together with your team of golams, you are way higher than the level required to beat this dungeon. At least so far.
Eventually you reach a gigantic circular arena. Three enormous figures rise from the ground, diamond golams, three of them. JD says, well, normally I'd be scared, but we already have three of our own, plus the golden golams in us. I honestly, three doesn't really seem that bad in this case. The battle begins almost instantly. The three enemy golams attack, powerful golams that didn't almost any other situation would be nearly impossible to defeat. But they're immediately hit from every direction. Lasers, fireballs, lightning, telekinetic glass, stone pillars, gold golams with huge spears, diamond golams with huge and very strong fists. All nine of you attack at once. The cavern fills with light, and
the three enemy diamond golams crack and then well explode into nothingness. A huge golden chest rises from the center of the arena. You move toward it and open it up. Inside are several objects. First, a skill book. Congratulations, you have found a wizard skill tree book. This book will give you one new skill in the wizard tree. You quickly absorb the book into your inventory, Next is a spell book showing a golum with glowing red eyes. Laser golam spell. The voice explains this spell allows any existing goalam to be converted into a laser golam. Laser strength scales with the material and power level of the original goal olm hoh diamond laser golums. Then that's terrifying. Next you find an egg, a pale blue egg. Congratulations, you
have found the egg of an ice dragon. Next you find a sword. The blade is a dark metal covered with glowing blue symbols. You pick the thing up and look at it from all directions. Congratulations, you have acquired the Sword of Stolen Skills. When a high level enemy is defeated using this sword, it may create a skill book containing one of that enemy's strongest abilities. This effect may be activated once per day. You stare at the sword.
That might be one of the best things we've ever found. Finally, underneath everything else is a key, a golden key. You pick it up, and at the opposite end of the arena, a previously invisible door begins to glow. The golden key glows with it. Congratulations, you have found a dungeon safe room. You look at JD, then Grayson, then at your six golams. Well, you tighten your giant diamond hand around the key and move over towards the door. You place it inside, turn it with a click, and the door opens up, revealing well, a portal or something like it. Come on, guys, if there's a safe room in I guess it's time to rest.
You step through the portal and are instantly transported into a dungeon safe room, one with three beds laid out in the center of a large room, a whole bunch of food cooking over a fire, and all sorts of chests which are apparently empty. Must just be there to store things in, though who would store things in a safe room? You mentally deactivate your golum. Your mind breaks away from the thing for a second, creating a sort of well dizzying feeling. As you step out of your former body. JD and Grayson do the same. The three Golam mixes powered down and sort of droop their heads in arms. All right, Golums create a perimeter. Well, we do some very important sleeping understood, the golams say. Then
all in unison. They begin to walk around the beds creating a little barrier and then standing perfectly still, facing outward. Even if it is a safe room, having a team of golams surrounding you really makes you feel more secure. The three of you laid down in your beds. You pull the covers up to your chin, and the same prompt that always appears appears once again, a prompt that reads sleep. You select yes, and immediately a wave of sleepiness passes through your body. Your arms and legs start to melt down into the mattress with every breath. The more you breathe, the deeper you sink, and the deeper you sink, the better you feel, until your mind and body are so fully relaxed that your mind begins to
wander off the thoughts of new dreams, new inventions, and new adventures to come. Good night, everyone.
In New York. More unions, no no thing, no.
More m M union m h