
WizardCraft 3.0 - A New Start - A Video Game Bedtime Story for Kids
Dienstag, 9. Juni 2026 · 50 min
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Its time to head back into the world of Wizardcraft for a brand new game! Break trees, craft tools, and find new spells! I look forward to all your new ideas for the series!
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About The Podcast:
Dad’s Bedtime Stories is the family-friendly podcast that turns listener ideas into immersive bedtime adventures kids (and parents) can enjoy together.
I originally created these stories for my own children on nights when they couldn’t fall asleep. What started as a simple bedtime ritual has grown into a world of imagination designed to help families wind down together at the end of the day.
Play an episode for your kids and encourage them to imagine they are the hero of the story — exploring distant planets, training dragons, discovering magic, or traveling through space — all while lying safely in bed with their eyes closed.
Each 15–30 minute adventure is filled with science fiction and fantasy themes kids love: spaceships, dinosaurs, dragons, wizards, and whatever wild idea we dream up next. The stories are exciting, creative, and always safe for young listeners.
When the adventure ends, the episode gently transitions into calming music to reduce distractions and help your child drift off to sleep — giving you a quiet moment to step out of the room and enjoy some well-earned alone time.
Imagination first. Sleep second. Peace and quiet third.
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Hello, friends from across the nation and around the world. I'm Martin, and you are listening to dad's bedtime stories. Tonight, we're gonna head back into a world that many people have been asking for wizard Craft. Only, instead of continuing the story, which we could still do if I get good ideas for that, We're actually gonna start off wizard Craft three point zero. So it's gonna take place in exactly the same world, only it's gonna be a new game of wizard Craft, partially because I'm the kind of person who I'd rather start a new game and have fun with the kind of building up stage than play, you know, after I've kind of beaten a game. This way, you guys can give me all sorts of suggestions about
where we go with this particular game. The powers we get, the people we meet, the things we're gonna build. I want to hear about all of them. On speak Pipe, I keep getting suggestions to either continue wizard Craft two point zero or to do like a Minecraft planet or something like that, so I thought it was about time to get to this. Before we get started, I just want to give a big shout out to my latest Patreon sponsor, Wilder. I really appreciate all of my Patreon sponsors, and I hope that they appreciate that they get AD free episodes, because if you're listening on Patreon, there won't be an AD right about year. And if you weren't listening on Patreon, maybe there wasn't AD. Maybe there wasn't
It's hard to say. They're kind of auto inserted, and I don't have that much control over them. But now it's time to get as comfy as you can in that bed, close your eyes and imagine yourself doing with the kid in the story. Does imagine yourself waking up in your very own bedroom. It's looking kind of rainy outside, and well, you know that there's not much to do today.
You start looking around your room when you see it, the wizard Craft console. Maybe you could go back in and see what's happening in uh, well, the digital world. You pick the console up, turn it on, and instantly a bright green light shoots out and envelops your entire body. You close your eyes for a minute, and when you open them, all you see is a well, like a gaming screen floating in front of your eyes. Continue or new game. You think about that for a minute. You've put a lot of work into the game. You've already been playing, but it's been so long that part of you wonders if maybe you should start something new. You can always go back to the other one later, anyways.
So you select new game. There's another bright flash of light, and when you open your eyes you find yourself inside wizard Craft once again. Everything around you look so real and so well digital at the same time. Congratulations, you have started a new game, says a voice that you realize only you can hear. Would you like to skip the datorial? Uh? Yeah, you say, skiptatorial. Very good. I'll be here if you have any questions, But you really don't.
You've played this game before. You built up a town, you found all sorts of friends, you gathered all kinds of powers, and well, you understand the mechanics perfectly. It's finally time to get your hands dirty again. You immediately start the way anyone should start a game like this, by running up to a tree and punching it as hard as you can. Punch after punch after punch, the tree begins to crack until it finally breaks apart and hovers in the air. With a simple thought. You absorb the little piece of wood that floats there into your inventory, and you continue to punch the rest of the tree until it too begins to float in the air and gets absorbed into your inventory as well. All right, we have wood. Now we're gonna need to make a crafting table.
You focus on the little area in front of you on top of the grass. You imagine the crafting table exactly where you want it to be, and a little ghost like crafting table appears in front of you. You mentally confirm the placement and allow the wooden pieces to fly out of your inventory and form themselves into the table. Perfect.
Now I can start making some wooden tools. You rush over towards the table and start playing with the little screen that's floating above it. You flip through all of the different options until you find the one for wooden tools. First, you select a wooden axe and hit except more wood is sucked out of your inventory. Through the table until a floating wooden axe is well floating right in front of you. You absorb it into your inventory. Then you flip through again until you find the wooden pickaxe. Again, you hit except the last piece of wood is sucked out of your inventory through the crafting table, and a little wooden pickaxe floats in front of you. With a simple thought, you pull the wooden axe out of your
inventory into your right hand, and the wooden pickaxe out of your inventory into your left hand, and you begin to gather. You move over to the trees, striking them as quickly as you can until they break into little pieces. Then you quickly absorb the pieces into your inventory. When you've gathered so much wood that your wooden axe actually breaks, you decide it's probably time to mine some stone, or well, perhaps even some iron. You aim down at the ground and you begin to pick away at it with your pick axe. The ground breaks apart and is absorbed into your inventory, and soon you reach stone. You continue to break through the stone piece by piece, creating a little set of steps as you move down into the earth itself,
layer after layer, stone after stone, until you finally come across something that looks a little different, something that looks a little bit shinier, an iron deposit. You rush up out of the little hole you've been digging over to the crafting table, and this time you select the stone tool's option and immediately create a stone pickaxe and a stone axe. While you're at it, You head back into the hole carrying the stone pickaxe, and you begin to strike the iron ore deposit. It digs far more hits than it does to break normal stone, but eventually it breaks into pieces and you absorb it into your inventory.
Luckily for you, it seems to be part of some kind of iron vein. Continue to strike the iron pieces until, well, until you've gathered as many of them as you possibly can. Then you rush back up to your crafting table and decide it's time to make yourself some real tools and well, probably a real weapon as well. You start by selecting a furnace inside your crafting menu. You're gonna need that to turn the iron into something more refined. As soon as it's created, you pick it up and place it on the ground beside the crafting table. You open up the door and will all of the iron inside your inventory into the upper compartment. You open the lower compartment and you will inside some well wood. You close the
door and hit the start button. Immediately the fur lights up and begins creating the iron. You wonder if you should maybe build a house, but well, perhaps that can wait this time. You don't need to build a house right where you're dropped off in the first place. After all, you can build some gear, find a mount to ride, and make your way to a town. Maybe there you can find some spell books or something like that. You've only been in this new game for a short period of time, but you find yourself already missing your iron golam spell. Having a team of iron golams was the best.
They did all of the heavy lifting for you. They mind stone and ore and allowed you to create a village much faster than you should have been able to. Soon enough, the ore has been refined. You open up a little compartment on the side of the furnace and absorb the finished ore into your inventory before moving over to the crafting table again. First, you select an iron pickaxe, which, well, it seems to require wood and a few pieces of iron you hid, except the pieces are sucked out of your inventory through the crafting table, and soon enough of floating iron pick axe is well floating in front of you.
You absorb it into your inventory before creating an iron axe the same way. You only have enough iron left for one more tool. You flip through the crafting menu and land on the weapon section. It's probably best to make yourself a sword, especially if you end up out here at night. You'll need that to fend off against other creatures. So you select the sword, feed the materials into the crafting table from your inventory, and almost instantly, a beautiful iron sword appears in front of you. It's basic, much more basic than you were able to make in your old village, but it's sharp and it will do.
You grab a hold of the sword and begin looking around you. Next, you're gonna need some sort of mount, which means well, you're gonna need a saddle, which means you're gonna need leather. You climb atop a little nearby hill and look around for any sonne of cows. Sure enough, you see one down below. You make your way down the hill, crouched as low as you can, and you begin to sneak around the animal that's just simply munching on grass. You get closer and closer. It pops its head up as if it hears something, and you stop in place. You stay as still as you possibly can until it goes back to munching on the grass. Then, as slowly as possible, you move forward, carrying your sword in one hand. When you're close enough, you run, swing
the sword and hit the cow. Almost instantly, the cow kind of explodes in a little puff of smoke, leaving behind a floating piece of meat and some floating bits of leather. You quickly absorb them into your inventory. Then you make your way back over to the crafting table. You flip through the menu, you select the saddle, and you feed the materials in. A floating saddle appears on top.
Moments later, you grab a hold of it and absorb it into your inventory as well. It's now time to find some sort of mount to ride on. You remember from last time that all you really have to do to find a mount is well, get a saddle on top of it. You picked a flying mount last time, a bee, in fact, because it made travel very convenient, giving you the power of flight, which allowed you to see you're surroundings and make better choices about where to go.
You're hoping to use the same strategy this time as well. You face the little crafting table, reach out your hand and focus on absorbing it into your inventory rather than leaving it in place. Then you do the same thing with your furnace. This isn't where you plan to set up camp. You'll find a mount, and then maybe you'll try to find a nearby village or perhaps somewhere kind of abandoned, looking where you might be able to find materials and spell books. You march along through the grass between the trees until you finally see something flying around.
A group of large hawk like birds are nesting a large nest atop a tree. A giant hawk would make a perfect mount, probably a lot faster than a bee, and more powerful too. Now all you had to do was find a way to get the saddle on it. You see that beside the tree with the nest in it is another tree, a slightly taller one, and you come up with a plan. You climb up the taller tree beside, making your way up through the branches, through the leaves, until you find yourself at the very top of it. You produce the saddle out of your inventory, and you look over the edge. Several very large hawks are currently nesting inside. The mother hawk must be gone, but luckily for you, all of these birds look like
they're big enough to ride. Now you aim for one of them, jump off of the tree, holding the saddle out in front of you and instantly slam it down on one of the birds. Congratulations, you have successfully tamed a giant hawk, but beware in doing so, you seem to have upset his siblings. The other hawks who have flown up in the air continue to hover around you, looking rather menacing. You quickly jump atop your hawk and give it a little nudge. The hog jumps off of the edge of the tree, spreads its wings, and begins to glide, but the other two try to find you.
You summon your iron sword out of your inventory. As the hawk flies over top of the trees, you swing the sword behind you, trying to hit its brothers, or whoever it is that's attacking you. One of them comes in attempts to peck at you, and you slice it just a little bit. It makes a pained noise and flies off in the other direction. The second hawk decides to go with it. Obviously, you're not worth the risk.
All right, buddy, you say, patting your new hawk mount on the side, It's time to see if we can find any civilization. You pull up on the reins, directing the hawk higher and higher into the sky, and you feel the breeze on your skin, the warmth of the sun on your face, and soon you can see miles and miles in every direction. In one direction there's pretty much nothing but wilderness, but in the other you spot a little dirt road that could be perfect. You direct the hawk over top of the road. Parts of it are broken, but in your experience, roads tend to lead somewhere.
You follow the broken road over top of hills, through a little forest until you finally get to the side of a mountain. And built into the side of a mountain is an old, completely run down village of some kind. Clearly not a place where you're going to be able to find anything to buy, but it could have some things left behind, and some of the buildings still have a bit of a structure to them. You direct the Hawk downward and land gently in the town square. Everything around you is covered by cobwebs, sides of buildings are broken in, old signs hang and blow in the wind, and there's not a person in sight. Unfortunately for you, there do seem to be other things in sight. After all, the spider webs had to come from somewhere. You climb
off of your giant hawk, hold your sword up in front of you and prepare for battle. As two large and blocky looking spiders make their way out onto the street. The first one jumps towards you. You hit it with your sword and it just sort of bounces off. It jumps again. You hit it again and it bounces away again.
It jumps at you a third time, and this time you swing as hard as you can. Your sword plows right through the spider, making it sort of well disappear in a little puff of smoke, leaving behind some spider web and a spider eye. You quickly absorb them into your inventory and turn towards the other spider. The second spider jumps up into the air over top of you.
This time you take your sword, pull it backwards, and stab it upward as quickly and as powerfully as you possibly can. It slams into the spider instantly, causing it to disappear in a little puff of smoke as well, also leaving behind some well spider web pieces and an eye. For some reason, you absorb them into your inventory too. Then, with a sword in hand, you move back towards the hawk.
You wrap the reins around a tree nearby to keep it in place, and you begin to explore the broken, aparred village. Some of the houses are in better shape than the others, and it has a sort of natural protection behind it since it's tucked inside a little mountain cove. Frankly, it might actually make a good place to rebuild a village, or well, at least to hide out temporarily. You soon come across a building that looks like it's an old shop.
The sign is hanging and damaged, but most of it still seems to be in one piece. You move towards it, squeak the door open, and look inside. There's broken shelves and burned books littering the ground. You push them aside with your feet as you search as thoroughly as possible. You make your way behind the broken counter, where you see something underneath the desk, something that looks suspiciously like a safe. You bend down to take a closer look, and well, it actually is a safe. How do I open this thing? You say, that is a great question, the all knowing voice says from all around you, there are several kinds of safes in this world. Luckily, you seem to have come across one that has a key slot.
Simply find a lock pick, then use it to trigger the pins inside the lock. When all pins are triggered, you can turn the lock using something else a lock pick. Huh, maybe there's one around here somewhere. You rummage through all of the broken garbage and debris. You almost give up until you see something shiny, a short piece of metal.
Maybe this will work. Congratulations, you have found a lock pick. Level one lock picking has been unlocked. Just as the voice says that, another feeling passes through your mind, or almost like a memory, a memory of unlocking locks. It's faint, but you have a feeling that the more you try, or the more you practice, the better you'll get it the skill. You bend down and look inside the little keyhole on the safe. You take the lock pick and press it inside. Sure enough, you feel little pins inside it.
You do your best to press all of the pins upward, trying to sort of lock them in place one by one. Well, you do it. You stick the end of the sword and the lock as well, and put a little pressure on it, trying to turn it. You click through the first pin, the second, the third, and to your surprise, the lock suddenly turns and the door opens. Congratulations. Lock picking level two achieved. Another wave of that sort of strange memory feeling passes through your mind, and you suddenly feel like you understand locks just a little better than you did before. You shake off the feeling and open up the door to the safe. Inside, you see something that well, something you really really needed. Piles of gold coins.
You reach your hand in and absorb them into your inventory. Then you look down at the bottom shelf and you find a single spellbuok. You pull it out, brush off the dust, and read the cover, Stone Golam, the stone Golum spell, the very spell that made you so successful the last time you played the game. Congratulations, You have found a spell book to absorb the spell, simply read the book. You quickly open the cover of the book and the pages start flipping on their own. As they do, memories shoot into your mind, memories of becoming one with the stone, of commanding the stone to form itself together, of giving life to the stone. The spell book closes, disintegrates into dust, and you have a new realization. You
remember once again how to create a stone Golam. Congratulations, Stone Golum spell has been unlocked. Manna unlocked. A little blue line instantly appears in the bottom right of your screen, right below the red and green lines for health and stamina. You quickly move outside the shop and look around at all of the broken rebel. There should be enough here to do what you want to do. You can only use the spell once per day, but you know from experience that that should be enough. You reach your hands out, you focus on your mana, and you allow the memories from the spellbook to sort of take over. Your Mana reaches out and grasps different pieces of stone. They fly through the air, smash themselves together, and form themselves into
something that looks a lot like a gigantic stone goalum. With a final thought, the pieces click together and the stone Golam comes to life. Welcome master, What are your orders? Perfect? You say. You reach into your inventory and you produce the iron pickaxe and the iron axe that you made earlier. Here take these, you say, eh, plan to fix up this village, and if I'm gonna do that, I'm gonna need some materials. Get as much wood, rock, and most importantly iron as you possibly can. Just sort of pilot here in the town square. You throw the pickaxe and the axe to the gigantic rock creature. He grabs them out of the air and nods in, understanding it will be done, He walks off slowly to begin his work.
You scan around for any other buildings that don't look completely destroyed. Luckily, there's a tiny little house nearby that looks like it might work for camping tonight. You push the door open and begin to toss all of the broken pieces of wood and stone outside. You're not even sure how all the piece has got there, since the house itself seems to be in pretty good shape. Soon enough, you uncover something yellow. You quickly move the rest of the materials and see that it's a bed, a real bed, which is exactly what you need to go to sleep safely for the night. You close the door, lock it in place, and jump into the bed. You pull the covers up to your chin, sink down into the mattress, and a little prompt suddenly appears, sleep now, question mark.
You select yes, and an overwhelming feeling of fatigue passes through your body. Your arms and legs instantly relax. You sink down into the mattress, and your mind wanders off to the thoughts of new dreams, new adventures and new video game related spells to come. Good night everyone, Us.
Never Union, Sam in New York, naming more and.
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