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Fallout Lorecast - The World of Fallout Examined and Explained· Folge 398

398: The Convention More People Need to Know About w/ Jessica Star & Lotus of Doom

· 1 h 14

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<p>Jessica Star takes us behind the scenes at the Community Creations Con 2026. We highlight each of the panels and mod creators behind the most exciting new mods coming to Fallout and Elder Scrolls. </p><p>Get cool stuff and help support the show: <a href="patreon.com/falloutlorecast"; rel="nofollow">patreon.com/falloutlorecast</a>; </p><p>Watch NEW Video Episodes:<a href="youtube.com/@falloutlorecast"; rel="nofollow"> youtube.com/@falloutlorecast</a>; </p><p>Live Shows and game streams: <a href="app.redcircle.com/shows/1ef83263-04d9-49eb-a97…; rel="nofollow">twitch.tv/robotsradio</a> Talk Fallout and join the Robots Radio fam: Discord: <a href="discord.gg/hAbkmqcdQG"; rel="nofollow">discord.gg/hAbkmqcdQG</a>; Bluesky: <a href="bsky.app/profile/robotsradio.bsky.social"; rel="nofollow">bsky.app/profile/robotsradio.bsky.social</a…; Send me a note! Email: falloutlorecast@gmail.com <a href="robotsradio.net/"; rel="nofollow">robotsradio.net</a></p><br/>… Sponsors:<br/>* Check out Uncommon Goods and use my code FALLOUTLORE for a great deal: uncommongoods.com<br/><br/><br/… Inquiries: <a href='redcircle.com/brands'>https://redcircle… & Opt-Out: <a href='redcircle.com/privacy'>https://redcircl…;

Transkriptvom Podcast bereitgestellt · Zeitmarken springen hin

[SPEAKER_02]: Welcome to the Fallout lorecast. [SPEAKER_02]: The podcast that explores the boundaries of our knowledge about the world of Fallout. [SPEAKER_02]: Wastelanders and adventurers and vault dwellers and anybody else tuning into either of the feeds, the Fallout lorecasts of the Elder Scrolls lorecasts, welcome back to the show.

[SPEAKER_02]: We're doing some of the little weird this week. [SPEAKER_02]: We've got me and Lotus from the Elder Scrolls lorecast and Jessica Star from the Starfield lorecasts. [SPEAKER_02]: This is like a, I don't know, three of us coming together for different Bethesda things to talk about mods and an awesome event that happened this last weekend.

[SPEAKER_02]: And that's why we've got Jessica on because she was involved [SPEAKER_02]: with the community creations con that happened this last weekend. [SPEAKER_02]: It was two days of multiple hours of different mod creators, the Fallout wiki, a bunch of different people getting together who are part of this community who love these games, who are taking their own time to work on adding things for you and me to enjoy.

[SPEAKER_02]: It's such a cool thing, and I'll top of it, raising money for charity. [SPEAKER_02]: they raised so what twenty six twenty seven hundred dollars I think it was for yeah just about yeah it was around twenty three hundred twenty three hundred okay I know I saw some numbers online but yeah that's the you can hear Jessica there that's lotus lotus welcome back hope you're doing well but hey we've got Jessica talk to you so I'm gonna just go right to her Jessica welcome to the show I just skipped over lotus everybody you know lotus please everybody happy to be here yeah this is awesome so you want to talk about see three a little bit how it started what we do with it [SPEAKER_02]: Yes, yes, I'm most interested in getting into the nitty gritty and talking about some of the different mods and some of the different people you interviewed and all that, but can you give us just a brief overview about what this convention is when did it start, how did you get involved all of that?

[SPEAKER_00]: Sure things, so C3 stands for a community creations con. [SPEAKER_00]: C3s, you know, works out. [SPEAKER_00]: And it was actually started this was the third year as well. [SPEAKER_00]: I started three years ago, actually as a fallout for hope initiative to begin with, our mutual friend Ken, as you know, often, like when he's working on projects, we were doing things regularly for, you know, for fallout for hope for St. Jude and stuff, and we'd bring in a lot of creators and YouTubers and stuff, but we also had interested mod authors.

[SPEAKER_00]: And, you know, what do we do with that? [SPEAKER_00]: How do we show their mods as part of this for charity? [SPEAKER_00]: And we're like, well, what if we focused on a community creations con, because it was around in the time that creations were actually rolling out. [SPEAKER_00]: You know, we already had this in club, but creations were just coming out for Skyrim.

[SPEAKER_00]: You know, and then, of course, now start fielding. [SPEAKER_00]: Now, fall out, you know? [SPEAKER_00]: So, we're like, well, let's do that. [SPEAKER_00]: So, we put together this panel. [SPEAKER_00]: That year, there were like 24 of them. [SPEAKER_00]: It was the inaugural one. [SPEAKER_00]: groups like Fallet, London, of course, early sky, Bolivian, stuff like that, just kind of passionate modern, mod teams, artists, animators, writers, voice actors and designers in the Bethesda community, that kind of didn't fall into the regular, like, streaming bucket.

[SPEAKER_00]: You know, customers, they're usually YouTubers and people on Twitch. [SPEAKER_00]: You know, that's the majority of it. [SPEAKER_00]: So we're like, well, let's do a convention, and this was also still just after a lot more things had been digital and online only for a while, and these people hadn't really [SPEAKER_00]: You know, but not able to get together as a group gathering.

[SPEAKER_00]: So, that's the origin of C3. [SPEAKER_00]: Three years ago, was that February? [SPEAKER_00]: Then we did C3, 2020, four, was 25. [SPEAKER_00]: Yeah, the 24th first, 25 was last year. [SPEAKER_00]: Again, just a wonderful convention. [SPEAKER_00]: And at that point, um, fallout for hope because they're working on, you know, we've got two to three fundraisers a year that they do and then in person events starting last year.

[SPEAKER_00]: Um, got a bit busy. [SPEAKER_00]: So, [SPEAKER_00]: Kate, Kate Ases from the Independent Fallout wiki, and Elia Nora started doing more of the organizing in such, and the people from the a couple of mod groups, you know, Nexus stayed with us and worked with us and a few others, but they kind of took over the organizing from Ken and Dan's who had done it previously.

[SPEAKER_00]: And even though I was there as part of Fallout our hope, I came in initially just to help stream. [SPEAKER_00]: You know, the first year I did the Verified [SPEAKER_00]: Elia Nora and Shu and Trayne Wizz and Kinggath and and you know kind of hey this is what the verified creations are you know and talking to the modders because it was a brand new thing and like this is why we jumped on with this is what we're doing this is before Kinggath had released you know some of the stuff that is really kind of shown what a deal size mod deal size yeah yeah actually [SPEAKER_00]: can be like, yeah.

[SPEAKER_00]: So we were just kind of launching it. [SPEAKER_00]: So it was great to do that interview with them. [SPEAKER_00]: And then I just, you know, I stayed each year. [SPEAKER_00]: I've been hosting the independent Fallout Wiki panel this year. [SPEAKER_00]: I did not only the independent Fallout Wiki panel where we just kind of talked about resources for models, what they're up to, community stuff.

[SPEAKER_00]: But I also worked with a lexerator who was working on the Fallout update. [SPEAKER_00]: It's a fan series starting on as a like a fan film idea, but they're going to do it as a serial. [SPEAKER_00]: so that was really fun. [SPEAKER_00]: And then I got to talk with a follow unity and the folks from follow unity.

[SPEAKER_00]: They are basically doing a San Francisco recreation that's going to be really, really interesting. [SPEAKER_00]: Yeah, I'm excited about that. [SPEAKER_00]: So there's a lot to it. [SPEAKER_02]: Yeah, there is a lot to it and thank you for the introduction on that so now that everybody's caught up on what this is and why they should tune in next year I know we probably should have pushed a little bit before I wasn't as included into and until you and I got together and talk During the host crossover thing and you mentioned it and I was like, oh, that's coming up.

[SPEAKER_02]: That's right But yeah, so I was excited to catch parts of it this weekend and thought that we would have an awesome opportunity to kind of go through some of the things and talk about [SPEAKER_02]: individually each of the different groups or different projects that were mentioned in order to give people kind of some highlights and something to go look up when they've got some time to, you know, dig into what's going on.

[SPEAKER_00]: I love to go through those because we don't have a central location for C3. [SPEAKER_00]: You know, um, [SPEAKER_00]: When it comes to getting the word out about it, like I said, we tried to mention on podcasts, of course, I do and others do. [SPEAKER_00]: We put it on the socials, but there's not necessarily a central place for it.

[SPEAKER_00]: We have the same things with a lot of things. [SPEAKER_00]: Luckily, I mean, as always, Bethesda's very willing to support. [SPEAKER_00]: You know, as a law often retweet, we share an Instagram a stuff like that, just like they did for our starcon, our starfield convention back in January, which I don't know if you caught any of that, but I got, I didn't.

[SPEAKER_00]: I didn't interview Jan Johns and [SPEAKER_02]: real time. [SPEAKER_02]: Yeah, and today the day that we're recording this is all this new star field news, which I'm sure everyone's just buzzing about, but we'll get to some of that at the end of the episode. [SPEAKER_02]: But here, let's get into it.

[SPEAKER_02]: It kicked off on Saturday at 10 a.m. Eastern with the kickoff presentation. [SPEAKER_02]: And then it moved into immediately get into mods. [SPEAKER_02]: And the first [SPEAKER_02]: uh... mod section of the show was about uh... sarana dialogue and ash crystal heart they're just going to read the descriptions and then you can chime in with more details if you want a look behind two acclaimed skyrim companion projects centered on character driven story telling reactive dialogue and evolving relationships [SPEAKER_02]: everybody loves the companions for Bethesda games and this has been one of those things a lot of people have invested a lot of modding time into in fact at this point we've had so much modding and skyrim that you have characters that were modded in that people every time they load up a new game of skyrim they have to include incredibly attached to those characters yeah yes yes like like the blue cat and ego is about his name and ego yes yes he's probably the most popular

[SPEAKER_00]: Yeah, he's definitely very, very popular. [SPEAKER_00]: There are quite a few others, Sophia, number like that. [SPEAKER_00]: So this one, this was a Serana dialogue expansion, a new stuff for her and Ash Crispelheart, which is a new and original companion. [SPEAKER_00]: So this was redone with a lot of dialogue for Serana, repurposing lines and some written only, no AI voice acting in it.

[SPEAKER_00]: But Elianora hosted both the beginning kickoff there, showing some of her monstries been working on, and then she moved in and hosted this. [SPEAKER_00]: to to show the new dialogue. [SPEAKER_00]: But then we went into Fallout Appalachia. [SPEAKER_00]: A Fallout Appalachia is a fun one.

[SPEAKER_00]: So, and these are for our Fallout 4 friends, listening right now. [SPEAKER_00]: So, recreating the Appalachian Waste Land that we have in 76, but recreating it in Fallout 4. [SPEAKER_00]: So, what would that be like now, you know, 200 years? [SPEAKER_03]: Right. [SPEAKER_00]: After the events of 76.

[SPEAKER_00]: Now, admittedly, we don't have a canon. [SPEAKER_00]: resolution to what's going on in the avalanche and we stand right now. [SPEAKER_00]: We don't know how it's gonna wrap or if it ever is, you know, felt 76 could go on forever. [SPEAKER_02]: Sure. [SPEAKER_02]: What if I went on for 200 years?

[SPEAKER_02]: Because in the game, like they push back another year every, you know, every time there's new updates or whatever, they're like, okay, and then next year happened and then this group moved in and this crazy thing happens. [SPEAKER_02]: Um, so which is unlike in many games where it's just perpetually the same time even [SPEAKER_02]: Yeah, yes, I would love to put it in the wrong huge issue.

[SPEAKER_02]: Yes. [SPEAKER_05]: Oh, yes, like now. [SPEAKER_05]: This has been a very busy year of the interact and let I know calendars weren't super accurate during this time period, but good Lord. [SPEAKER_05]: How many possible things could you fit like at this point? [SPEAKER_05]: We're gonna have an expansion per day of the calendar year in yes [SPEAKER_00]: Fans, do you have an ESO at this point?

[SPEAKER_05]: I believe you started including seasons we're going into 10 because we've had like a half season and then so we're in. [SPEAKER_02]: Yeah, and then sometimes you get like a smaller zone that's added in from where you're 12. [SPEAKER_02]: So like... [SPEAKER_02]: Yeah. [SPEAKER_05]: The first year didn't come with an expansion because then like it went into consoles, but then they switched off the chapter thing into, well now it's, it's seasons which are basically just a different way of distributing the chapter and a reduced cost so to speak.

[SPEAKER_05]: So yeah, it's one of those things. [SPEAKER_05]: It's just like so many, but as his games have so many of these expansions and then you add all these community ones, it's just like no wonder people spend like [SPEAKER_00]: live service is so different and there's so much to see. [SPEAKER_00]: Yes, in in 76, which hasn't been running quite as long as ESO, we're up to you.

[SPEAKER_00]: I think 24 official named updates like 68 regular updates and in that we have moved forward three and a half years basically every not every named update has moved forward a year. [SPEAKER_00]: The not everyone's at quest content do. [SPEAKER_00]: So of course, Wastelanders did a skilled on skill reign did.

[SPEAKER_00]: Yeah. [SPEAKER_00]: And I believe we went to 21.05. [SPEAKER_00]: It was either with. [SPEAKER_00]: Um, with the valley or yeah, I think it was about a year ago. [SPEAKER_00]: We went to 2105 and that was where we still are officially on the Pipway. [SPEAKER_00]: Yeah, yeah. [SPEAKER_00]: Oh, me last time I had logged in because I'm a few patches behind in 76.

[SPEAKER_05]: I think I think around the valley was the last time I have jumped on. [SPEAKER_05]: So the new stuff is pretty cool. [SPEAKER_05]: I guess I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I'm still I [SPEAKER_00]: Yeah, a lot has happened this year because we got burning springs.

[SPEAKER_00]: You know, we became gullified and all that, and that's all half of the 21-05. [SPEAKER_00]: So it might have actually been with the gull update when they rolled that out or a little before. [SPEAKER_00]: That's something like that. [SPEAKER_00]: All at Appalachia is a very cool creation.

[SPEAKER_00]: So he's done a really good job of recruiting the areas using, for instance, the new-co-world texture kit. [SPEAKER_00]: to kind of represent what we got in Burning Springs with Ohio. [SPEAKER_00]: And you're doing approximations changing the lighting. [SPEAKER_00]: Like there's already mods out there to make your lighting in Fallout 4 more like 76 with the slightly warmer values and a little bit heavier center light, you know, things like that.

[SPEAKER_00]: So, but he can't actually story-wise, you [SPEAKER_00]: you know, have anything canon yet. [SPEAKER_00]: So he's very much creating the areas and filling it out with stuff and kind of waiting to see what happens as it goes. [SPEAKER_00]: But it is available to you a download and try, I believe, as a working progress.

[SPEAKER_02]: That's so much to do because, I mean, fall at 76's map is four times the size. [SPEAKER_02]: Well, five times the size and fall at four at this point. [SPEAKER_02]: That's a lot to cover. [SPEAKER_02]: If you're going to do every little piece of that and then extrapolate 200 years into the future of about like, okay, well, what does it look like now and who's here and what's going on.

[SPEAKER_02]: And that's that is quite the problem. [SPEAKER_00]: Yeah, so it's interesting. [SPEAKER_00]: That's a lot. [SPEAKER_05]: Because like I enjoy 76 but follow four is my favorite in the series. [SPEAKER_05]: So like. [SPEAKER_05]: When I read about this one, I was like, oh, this seems very much up my alley.

[SPEAKER_05]: Cause again, I'm picky choosing when it gets to some of the mods and stuff like that. [SPEAKER_05]: And I really like the creations that add story stuff as opposed to some of the other stuff. [SPEAKER_05]: So like, [SPEAKER_05]: I kind of can't wrap my head around that much surface area being, and, well, it's a lot, it's a lot of wild.

[SPEAKER_02]: It's a lot, and this is by desire, I'm hoping, I'm pronouncing that correctly, uh, is the modern, yeah, desire. [SPEAKER_02]: And, um, there's, and to go back to the whole lore thing, there's, uh, across the board, these moderns, [SPEAKER_02]: whole so much influence and inspiration from the existing lore, and then try to extrapolate that out in creative ways in these mods, and it's always interesting to see what they do.

[SPEAKER_02]: Yes, it's not canon, but it's enjoyable because of just the sheer amount of love of detail, [SPEAKER_02]: and love for these worlds that so many of these creators bring to it. [SPEAKER_02]: I think that's important, and it's worth noting here, right? [SPEAKER_02]: But you're not wasting your time by playing a mod just because it's not canon.

[SPEAKER_02]: Now, you get what I'm saying? [SPEAKER_00]: No, absolutely. [SPEAKER_05]: Yeah, I mean, I understand by the camp of, I don't feel like if you're having fun, you're really wasting time that's supposed to be the point of games. [SPEAKER_05]: Right, sure. [SPEAKER_04]: Sure. [SPEAKER_05]: As I love it.

[SPEAKER_05]: It's like, oh, it's fun. [SPEAKER_05]: Then I think it works. [SPEAKER_05]: It doesn't necessarily need to can and continue the story because a lot of times they factor this stuff in over time later on, but does does. [SPEAKER_05]: Oh, yeah. [SPEAKER_05]: I'm not sure if you're kind of incorporating this stuff.

[SPEAKER_05]: Yeah. [SPEAKER_05]: You know, when things are received well, oftentimes it's like, oh, maybe we can integrate that a bit, even if they put their own twist on it or something like that. [SPEAKER_05]: It doesn't need to be verbatim, but since they work with so many of the people in the community and the creators and stuff like that a lot of times it just kind of becomes like a group effort and you will almost become part of the team for your brief little portion.

[SPEAKER_05]: Yeah. [SPEAKER_00]: Absolutely. [SPEAKER_00]: A lot of the stories with mods, the stories in particular that are created are made so that they can tie into things that are happening in the current timeline. [SPEAKER_00]: Yeah. [SPEAKER_00]: So that's what's a little bit different about something in the future like this.

[SPEAKER_00]: But at the same time, it does give you that unknown. [SPEAKER_00]: which then gives you freedom, like in the TV show. [SPEAKER_00]: You know, when you can say, for instance, the PolyTV show, oh, it's been nine years in Fallout 4. [SPEAKER_00]: You know, then 16 years since Fallout New Vegas.

[SPEAKER_00]: And so they may not explain exactly what happened. [SPEAKER_00]: So we kind of fill it in logically. [SPEAKER_00]: So of course, you can do some like that with Fallout Appalachia as well. [SPEAKER_02]: Yeah, so that makes sense. [SPEAKER_02]: Yeah, we've got a lot to get to. [SPEAKER_02]: So let's move on to the next one, Fallout Chicago, another location that a lot of people talk about in the lore is being a place where the Enclave might still be or the Brotherhood.

[SPEAKER_02]: There's all this speculation and rumor because some of that is mentioned. [SPEAKER_02]: In the lore, this one is described as Fallout Chicago is a DLC-sized expansion to Fallout New Vegas. [SPEAKER_02]: Join the team while they showcase the project and this is what the [SPEAKER_02]: what was in the little banner for the actual, yeah exactly, just a lot of new world spaces around Chicago.

[SPEAKER_00]: So there once again fleshed and fleshed it out, a lot of these aren't complete overhauls, but they act like DLCs that you would travel to. [SPEAKER_00]: Right. [SPEAKER_00]: So where is an overhaul would change you to the character creator, maybe the start screen, all that like, while London did or like Sky Blivian has done and other things like that, uh, androle, um, [SPEAKER_02]: In this case, it's simply a DLC that you would travel to with a character you've made, so it's not like going to a new world like exactly right like a little subset of the map somewhere else and then you load into it.

[SPEAKER_02]: To critically claim following New Vegas where you'll set out to solve pre-war mysteries and post-war politics between the Union mob Midwest Brotherhood and other factions. [SPEAKER_02]: Chicago has fraught with dangers and betrayal around every corner. [SPEAKER_02]: Do you have what it takes to make it out on your mission?

[SPEAKER_02]: Hell, this was supposed to be a side job after all. [SPEAKER_02]: So it feels like it's got some of that like Chicago gangster sort of thing going on. [SPEAKER_02]: Maybe something like that? [SPEAKER_02]: So this is fun. [SPEAKER_02]: It's, in fact, there's a whole group of modders who are part of this.

[SPEAKER_02]: Grimdoss, Web Productions, Dracks, Wombats, Brickstar, Hermes. [SPEAKER_02]: I think I'm pretty sure it has a three for the second E, but Hermes is probably Christog, maybe Kathminta. [SPEAKER_02]: The names are getting harder to pronounce as we go. [SPEAKER_02]: Like how it's steadily just in the fall, beginning to be struggling to say.

[SPEAKER_02]: This is, everyone who's listening to any of my podcast knows that pronouncing words is not one of my great [SPEAKER_02]: qualities, and still hardburger have, or some of the credits on this according to the wiki. [SPEAKER_02]: But that seems fun. [SPEAKER_02]: I'm going to go to Chicago in the fall universe.

[SPEAKER_02]: It feels totally appropriate. [SPEAKER_02]: It's one of those places that I think all of us probably thought about at some point over the years of really cool to go to Chicago and fall out and see what that's like. [SPEAKER_00]: So, sounds like it's just kind of a small little under, you know, this is like a lot of work, this is a lot of these are, the amount of work that goes into them, that's why some of these projects take even if they're not full overhaul, they take so long because creating a world space, creating characters, you're creating quests, incorporating all of that.

[SPEAKER_02]: In fact, that's something I did want to bring up during this episode, because I traditionally for the lore cast type shows, don't talk about mods very often, and part of that was that personally, it's hard to play lots of different things and then think back on something three years later and go, wait, was that a mod or is that canon?

[SPEAKER_02]: Did I just replace actual information in my brain about canon things that people care about on my show and the reason why they're listening to my show with something somebody else made up, you know, like I don't want to get confused So there's a little bit of me just being cautious there for myself, but also if you go back 10 years 15 years and some of these types of mods were in their infancy stuff like sky believing which we're going to talk about [SPEAKER_02]: You know, Skywind, these types of big, big mods were just pipe dreams and none of them came to fruition.

[SPEAKER_02]: And some of them thought, oh, we'll be able to knock something out in a year or two and then get it out there and then it didn't happen. [SPEAKER_02]: So there was this, if you've been part of the community that long, like we have, there was this feeling of like, those are fun ideas, but they're never actually going to work out, right?

[SPEAKER_02]: And in recent years, we've seen more and more of these large projects actually work out or get close to finishing and being released. [SPEAKER_02]: And so my mindset has changed on this. [SPEAKER_02]: And I feel like there is more reason to focus on these as [SPEAKER_02]: And kind of like Lotus was saying too, like sometimes the developers will actually take use from the audience.

[SPEAKER_02]: There is a dialogue in this community between the developers and the fans and the people playing and the people modding. [SPEAKER_02]: It's not as simple as, here I wrote a novel, you get to read it. [SPEAKER_02]: were done. [SPEAKER_02]: You know, there's more going on there. [SPEAKER_02]: So, right.

[SPEAKER_02]: I, that was a big word salad, but I, I think that there is more substance to this, because these mod teams have really proven that they stick it out and they really do bring these two things to fruition, not every time, but a lot of them do and have. [SPEAKER_02]: So that's what I'm saying.

[SPEAKER_00]: Go ahead. [SPEAKER_00]: One thing I really appreciate about that is Todd actually acknowledged that in an interview with Ryan McAfrey a few months ago, and he mentioned fallout London, specifically, and he congratulated them on just the amount of work it takes to finish complete, and you know, bring that to fruition, because it is.

[SPEAKER_00]: It's an incredible amount of work. [SPEAKER_00]: The truth is that a lot of these projects, as you mentioned, not that there are pipe dreams, but with the length of time, [SPEAKER_00]: Things can change. [SPEAKER_00]: Yeah. [SPEAKER_00]: Him engines can change. [SPEAKER_00]: People can move on.

[SPEAKER_00]: You know, these are almost always volunteer. [SPEAKER_00]: They have pretty much always volunteers. [SPEAKER_00]: Right. [SPEAKER_02]: Well, that's the other thing. [SPEAKER_02]: Is that like nobody's doing this because they make a paycheck every other week from it. [SPEAKER_02]: And so when other things in life come about and you go, well, guys, I got to step back.

[SPEAKER_02]: I've got other priorities. [SPEAKER_02]: That's just natural, you know? [SPEAKER_00]: Right. [SPEAKER_00]: Right, but things like the Capital Wasteland project or a project Mojave for instance, Project Mojave was recreating New Vegas in Fallout 4. [SPEAKER_00]: And that had to slow down because some people got pulled away.

[SPEAKER_00]: A couple started working with Double 11, and like APC X Grill and Fried Turkey out there, model creators and creature creators and such. [SPEAKER_00]: They weren't for Double 11 now on Fallout 76, but they had been working with that team. [SPEAKER_00]: Yeah. [SPEAKER_00]: Yeah. [SPEAKER_00]: people get moved around and they, you know, they get new jobs to pull them away.

[SPEAKER_00]: But a lot of times what's nice is that if they aren't a state where you can at least see parts of it, those get released. [SPEAKER_00]: So for instance, out of the capital wasteland project, we've had the point look out. [SPEAKER_00]: released. [SPEAKER_00]: We could travel the point. [SPEAKER_00]: Look out and a version of the pit.

[SPEAKER_00]: I don't think that one was complete, but you know, you can download a version of the pit and fall it forward to see a lot of it. [SPEAKER_05]: Yeah, interesting. [SPEAKER_00]: Interesting. [SPEAKER_05]: And it's when these things do get completed or even just like enough to show functionally.

[SPEAKER_05]: It's funny because to your point, it's not really coming across as a paycheck, but at the same time, when you can show that I was part of this, you [SPEAKER_05]: essentially just made yourself a programming resume that people are playing on mass and absolutely adopted it's just like it's it's it's brutal because of you know unfortunately how rough the video game industry is at the moment where so many you know studios get shuttered and and you don't even see to get to see like [SPEAKER_05]: all their hard work.

[SPEAKER_05]: This is almost the inverse of that, where it's like, well, yeah, nobody's shuttering us and I ended up getting a resume out of this because nothing's anti-eight. [SPEAKER_05]: It was just us and our quote unquote, pipe dream and it ended up becoming a real thing and it's just like, I, my, my hobby just ended up becoming a career choice for me.

[SPEAKER_05]: And it was just because it's, it's so difficult to get these things created. [SPEAKER_02]: Yeah, yeah. [SPEAKER_02]: It takes a lot. [SPEAKER_02]: The next one on the list, this is was at 2PM on Saturday, was the modular melee weapons mod. [SPEAKER_02]: This is by PRA. [SPEAKER_02]: Follow four melee weapons that you can transform from a simple knife to a glave or a pickaxe allows you to change handles heads and more.

[SPEAKER_02]: This seems genius. [SPEAKER_02]: It seems like something that would have, or should have just been in the base game. [SPEAKER_02]: You can swap out parts under guns. [SPEAKER_02]: Why not swap out parts under melee weapons? [SPEAKER_02]: Totally makes sense. [SPEAKER_02]: I'm totally down for this.

[SPEAKER_00]: Yeah, and that one looks great. [SPEAKER_00]: One of the neat things, too, is that while some of the showcases we talked about so far were large projects with full characters and quests and stuff like that, a lot of them that we show are also just specific weapons, you know, smaller mods.

[SPEAKER_00]: A one thing that a lot of modders focus on, especially when starting, tends to be weapons because it's kind of thing you can learn to model, you can learn to make attachments and you can grow from that and pros have a lot more. [SPEAKER_02]: But, yeah, you don't have to design the entire city of Chicago, so yeah.

[SPEAKER_02]: Like save that for later or work on one little thing at a time. [SPEAKER_02]: Yeah, take them to the shovel that you can hit somebody with. [SPEAKER_02]: Good. [SPEAKER_00]: Yeah, good to go. [SPEAKER_00]: It's funny. [SPEAKER_00]: You mentioned lotus about using an as a resume as well.

[SPEAKER_00]: One thing to jump ahead a little bit. [SPEAKER_00]: You know, we went to the survival mode overhaul and then, of course, talked about speaking with the wiki. [SPEAKER_00]: One thing we brought up talking with the wiki is that they have mod author pages there. [SPEAKER_00]: And I actually asked, do mod authors use this as a [SPEAKER_00]: And I was told, yes, yeah, it has been done on the wiki you can create, you know, your own mod author page.

[SPEAKER_00]: It can list all the mods you've worked on, mods you've contributed to, one of the great things about it is that it's cross-reference, much like IMDV, you know, this is a, a modern IMDV because, uh, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's [SPEAKER_00]: nexus, of course, has the largest number of mods and sure there.

[SPEAKER_00]: But it can be a little bit more difficult to cross reference in an organized fashion. [SPEAKER_00]: And that's something on the Wiki. [SPEAKER_00]: You can absolutely do like this person. [SPEAKER_00]: We're working on since settlements too. [SPEAKER_00]: You know, they worked on follow their frontier.

[SPEAKER_00]: And they've done these five weapon mods. [SPEAKER_00]: It's really fun. [SPEAKER_02]: Yeah. [SPEAKER_00]: That's a real thing. [SPEAKER_02]: Yeah, you mentioned the survival model overhaul. [SPEAKER_02]: This was at 3 p.m., an upcoming complete overhaul of survival mode in Fallout 4 featuring custom UI, a full disease system overhaul, and many other cool features.

[SPEAKER_02]: This is something, okay, so this is one of those things that I've been toying with in my own playthroughs of games is implementing [SPEAKER_02]: like these really extreme survival mods, not just doing regular survival mode in Skyrim or Fallout 4, but pulling in some of these mods and getting the minutia of, well now I have this disease, and that means this and this and this and now I got all the little details of that and I think that stuff is super cool.

[SPEAKER_02]: I haven't [SPEAKER_02]: It's the sort of thing I've flirted with, but I haven't committed to doing like a playthrough with, but I'm super interested in the way that people continue to sculpt that experience, especially with the success of survival games over the last night, Jackie, taking off and all the advancements and improvements we've seen in that genre, now being kind of used to inform modding on this level, I think that's super cool.

[SPEAKER_00]: people crave that experience and they crave being able to tailor it. [SPEAKER_00]: I mean, that's what 76 was when it came out. [SPEAKER_00]: The survival effects of it have been incredibly minimized over time. [SPEAKER_00]: Plenty of people didn't want to keep TVPPP. [SPEAKER_00]: Yeah, it's still possible, but very, very cold.

[SPEAKER_05]: I know, yes, one of my friends was trying to get like the PvP achievement, I don't even know how to activate this anymore. [SPEAKER_05]: It's so much fine. [SPEAKER_05]: Well, you sure you want to fight, you sure? [SPEAKER_05]: Are you really sure? [SPEAKER_05]: You definitely really sure, I'm like, okay, I get it.

[SPEAKER_05]: I'm really proud of the day anymore. [SPEAKER_00]: double turn off pass of mode. [SPEAKER_00]: Take off your armor and you can get it before too long. [SPEAKER_00]: You know, I think 10 10 player kills maybe something like that. [SPEAKER_00]: It's not it's not super long, but the fun one is resin characters for PVP to making them jump off high ledges and getting down and resin them in the water.

[SPEAKER_02]: Yep. [SPEAKER_02]: Very thin pool. [SPEAKER_00]: Very fun. [SPEAKER_02]: So this one is by a legend, is it six V-I, V-1? [SPEAKER_02]: It's hard to tell with the font. [SPEAKER_00]: Yeah, I legend V-1, but we just call me a legend. [SPEAKER_02]: Okay, a legend. [SPEAKER_02]: Yeah, so I just want to call out all the mod-offer authors.

[SPEAKER_02]: I was like, as I can, as I get through this list. [SPEAKER_02]: So that seems to be super cool. [SPEAKER_02]: And the next step on the list is, as you mentioned, the independent Fallout Wiki, which Wiki writers are doing the Lord's work, because... [SPEAKER_02]: I mean, heck, we do lore shows and there are plenty of times where I'm like, okay, I need to find something.

[SPEAKER_02]: Where's the first place I'm going to look? [SPEAKER_02]: I'm going to check it out. [SPEAKER_02]: Oh, yeah. [SPEAKER_02]: Oh, yeah. [SPEAKER_02]: Was this quest in this game? [SPEAKER_02]: Okay. [SPEAKER_02]: Let me go look at that again. [SPEAKER_02]: Let me load something up. [SPEAKER_02]: Let me take a look.

[SPEAKER_02]: Okay. [SPEAKER_02]: What did they say about it? [SPEAKER_02]: Oh, without reference to a hollow tape in this location. [SPEAKER_02]: Okay. [SPEAKER_02]: Great. [SPEAKER_02]: Well, what was the text on that? [SPEAKER_02]: Oh, I can just click the link and read it. [SPEAKER_02]: Thank you very much.

[SPEAKER_02]: I can check my sources because it's a wiki and it references all the sources, you know, like [SPEAKER_02]: That stuff is super, super useful. [SPEAKER_02]: And the fact that they're doing an independent wiki, this isn't tied to other companies with their own genders and all of that is very cool.

[SPEAKER_02]: So, and this is one that you actually got to run this one. [SPEAKER_02]: You got to do the interview on this. [SPEAKER_00]: Yes, I got to talk with Kate Ases, who is one of the overseers of the wiki, Doc Blavin, who is one of the overseers in charge of community, specifically at the wiki, and Astral Abraxis, Anita, who she's a great artist, she does a lot of art for the wiki, and she's also their social media manager.

[SPEAKER_00]: So wonderful to talk to them. [SPEAKER_00]: I've, like I said, I've done it the last three years, you know, really when the wiki started. [SPEAKER_00]: So they will be have been around four years in just [SPEAKER_00]: that they've had the independent fall wiki. [SPEAKER_00]: There is a group of independent wiki that work together and they all, and almost like the old web ring, where they support each other, they link to each other.

[SPEAKER_00]: GEO cities? [SPEAKER_02]: I don't know. [SPEAKER_02]: Oh my god. [SPEAKER_00]: We're so old. [SPEAKER_00]: Angel fire? [SPEAKER_02]: Oh no. [SPEAKER_02]: Cool. [SPEAKER_02]: I'm turning it past this, we speak. [SPEAKER_02]: They've got a little animated gifts all over the place. [SPEAKER_00]: Just randomly, oh my gosh.

[SPEAKER_00]: Let's make a gift on the independent wiki. [SPEAKER_00]: For sure. [SPEAKER_02]: All like low res, 250-6 colors. [SPEAKER_00]: Yeah, the UESP is obviously part of that. [SPEAKER_00]: They're an independent wiki. [SPEAKER_00]: A lot of it's been interesting seeing other wikis become independent too.

[SPEAKER_00]: Because a lot of wikis, you know, they have a governing board, they have staff, they have rules about how it is work, and a bit, you know, they're a structure. [SPEAKER_00]: It's very important. [SPEAKER_00]: They're a structure. [SPEAKER_00]: People aren't just editing really nilly. [SPEAKER_00]: So they split us, like for instance, the cyberpunk wiki I believe just recently left fandom, and it became the independent cyberpunk wiki this past month.

[SPEAKER_00]: So, you know, yeah, and sometimes there are multiple wickies or a property, you know, for instance, you know, for a fallout, of course, New Capita, people are aware of, but the independent fallout wiki, very viable, and they specialize in different things. [SPEAKER_00]: There's a decent model over overlap because originally part of it was a fork.

[SPEAKER_00]: but a lot of it is new information, edit information, one project that they are doing with InPenifall with you right now is adding NPCs and action portraits. [SPEAKER_00]: So when you look up characters in the game, you can actually see them doing what they do. [SPEAKER_00]: Are they issuing?

[SPEAKER_00]: You know, do they constantly walk in a circle and die in a city where we're getting pictures of them doing that? [SPEAKER_03]: Nice, nice. [SPEAKER_00]: So, so it's really fun. [SPEAKER_00]: So that was wonderful to talk to them and they focus a lot on mods and having that mod database and modern database and community database.

[SPEAKER_00]: One thing that needs flesh out are more things on Fallout podcast because a few of us are on there but I think more should be. [SPEAKER_02]: Yeah, absolutely. [SPEAKER_02]: There's lots of fallout podcasts. [SPEAKER_02]: There's lots of elder scrolls, because everybody should be represented on these types of pages.

[SPEAKER_02]: And one of the things I gathered from watching this was not just their attention to detail, and you know, they care about it and all that, but just the sheer level of like personal commitment. [SPEAKER_02]: Like, they, this is their, it's like they found their thing, you know? [SPEAKER_02]: Like, and I'm sure people listen to our podcasts and they're like, wow, those people found their thing.

[SPEAKER_02]: Podcast seems to fit them really well. [SPEAKER_02]: I like what they do, that kind of thing. [SPEAKER_02]: For, for this group, creating and maintaining a wiki, they found their spot, right? [SPEAKER_02]: They plugged into the world. [SPEAKER_02]: This is exactly where they fit and they love it and that is so cool to see.

[SPEAKER_00]: it's a community. [SPEAKER_00]: It really is. [SPEAKER_00]: It's a community within a community. [SPEAKER_00]: You know, some people have bowling leagues. [SPEAKER_00]: They play bingo every Saturday. [SPEAKER_00]: These people, they edit the wiki. [SPEAKER_00]: And, you know, share information about that chat regularly.

[SPEAKER_00]: It does. [SPEAKER_00]: It becomes a community of someone and the independent fall of wiki with the discord is very much an active community. [SPEAKER_00]: Much like the Robots Radio Discord is very active community. [SPEAKER_02]: Yeah, there are so many of those cool discord's that I pop in and I check them out and then I'm like, okay, I'll jump back in there and chat something that I never do and now I have a list of like hundreds of them and I would never have enough time to participate in all the communities that I wish I could but I loved that that exists.

[SPEAKER_00]: only have so much time. [SPEAKER_00]: Yeah, I have in six discord. [SPEAKER_00]: It can be a lot sometimes. [SPEAKER_00]: I'm sure. [SPEAKER_02]: I'm sure. [SPEAKER_02]: Next, and we're going to close to the end of the first day. [SPEAKER_02]: 5 p.m. Eastern was the Skywind Showcase, and this is a project that has been happening.

[SPEAKER_02]: behind the scenes, every so often pops up, you get a little update or whatever, and this I'm excited about this too, because for anybody who hasn't heard, this is the equivalent of something like SkyBlivion, but for Morrowwind, taking Morrowwind and putting it into the Skyrim engine. [SPEAKER_02]: Yeah, for instance, it goes like me.

[SPEAKER_02]: Yeah, I mean, I would love to play through this because going back and trying to play more a win, and we've talked about this before, Lotus, it feels very tedious. [SPEAKER_02]: There's a leveling one of my favorite games of all time. [SPEAKER_05]: It is a rough experience to subject someone to it's hard to get in with it.

[SPEAKER_02]: It's hard to even just the sheer amount of reading that you need to do from the beginning, and then clicking on the highlighted word in the dialogue that takes you to the next screen, and then going, oh, did I read this already or not? [SPEAKER_00]: I love the journal. [SPEAKER_02]: It's, once you are in it and you're committed, I get it.

[SPEAKER_02]: It totally makes sense, but coming from this world where things have been streamlined or their voice acted for you or whatever. [SPEAKER_02]: It's hard. [SPEAKER_02]: It's like committing to reading a novel at times. [SPEAKER_02]: And there are whole moments where you will go from adventuring in the countryside and fighting monsters and finding a dungeon and picking up some cool loot to all the sudden I'm in a village and I need to spend the next 30 minutes [SPEAKER_02]: to figure out what I'm going to do next, and sometimes I just don't want to sit down and read a novel for 30 minutes before I go fight another monster in a dungeon, you know?

[SPEAKER_05]: So, you know, the journal idea, I also agree, I love, it's just like such an in-world thing, as opposed to like, I'm going to go just check my quest log, quest log is what your character kept as a journal. [SPEAKER_05]: To your point though, you have for take a break from the game you're trying to figure where you are and you need to read 752 pages of your journal right?

[SPEAKER_05]: It's gonna take a while to figure out what quest you are. [SPEAKER_02]: It is a lot of obtuse, but what they showed looked really cool. [SPEAKER_02]: It absolutely translates into this Skyrim Engine. [SPEAKER_02]: A lot of the very traditional Borowind scenes and character times and that kind of stuff was all highlighted.

[SPEAKER_02]: They're all walking around doing cool stuff. [SPEAKER_00]: a wonderful job with it. [SPEAKER_00]: And you can't bring over assets. [SPEAKER_00]: One of the things about these is recreating one of the previous games in a current engine is you really can't bring over assets except for where they're duplicated.

[SPEAKER_00]: So if there are versions of the asset in Skyrim, that versions of the one from Oblivion are more when they can use that. [SPEAKER_00]: But if it's a new asset or even sound files on a case, [SPEAKER_00]: you can't. [SPEAKER_00]: So they're recruiting that or the font for instance is a licensed font.

[SPEAKER_00]: So they are using a slightly more readable, in my opinion, but an original font that was created for Skywind. [SPEAKER_00]: On this mod, they're not going to bring in a tribunal or blood moan to start. [SPEAKER_00]: They're not sure in those additional world spaces. [SPEAKER_05]: But I can't imagine why.

[SPEAKER_00]: right one thing at a time. [SPEAKER_00]: Yeah, but it's coming along quite well and while there isn't an end date or launch date public yet they are making good headway and they're always looking for more people. [SPEAKER_00]: You can go over to I believe it's T.E.S.R. [SPEAKER_00]: Skywind.com is their website as well or just look up Skywind and you'll find it.

[SPEAKER_02]: Yeah, and they they have a bunch of different stuff on there. [SPEAKER_02]: Some videos frequently asked questions section that answers a lot of the questions about it and one of the questions that has asked a lot to these mod creators is when will it release and the answer almost always across the board is we don't know.

[SPEAKER_02]: But we're working on it and when it's done, we'll put it out there. [SPEAKER_02]: So it is one of those things. [SPEAKER_02]: But like I said earlier in this episode, that does happen. [SPEAKER_02]: These mods get to a place where they get released or they get released in parts and we're going to talk about that and some of the other stuff that comes up in a little bit.

[SPEAKER_02]: But after Skywind, you guys ended the day, Saturday at 6 p.m. with shadows of the old world. [SPEAKER_02]: It's a narrative driven to act quest mod for Fallout 4 that introduces the underground a postwar resistance fighting a shadowy pre-war cabal. [SPEAKER_02]: The sounds fun. [SPEAKER_00]: Yes, it looks excellent.

[SPEAKER_00]: Babylonia hosted that panel. [SPEAKER_00]: I believe that many of these panels will be made public. [SPEAKER_00]: Some of them aren't being preserved. [SPEAKER_00]: We're keeping the all the vods, the videos linked in our discord. [SPEAKER_00]: And many people will take and publish them on YouTube, at least the ones that kind of came out in a polished kind of way that you can do that with.

[SPEAKER_00]: So I have a feeling that shadows of the old world will be out there. [SPEAKER_00]: Right now, the vod is of course available on Babylonia's page. [SPEAKER_00]: Anyone who wants to join the discord can see that. [SPEAKER_02]: Yeah, and the matter is, uh, Christic, uh, I'm, I'm sorry, Christic, I started with the sea.

[SPEAKER_02]: It's like I'm moving letters around all of a sudden, mystic rogue. [SPEAKER_02]: Um, thank you. [SPEAKER_02]: Where's our heart? [SPEAKER_02]: Uh, so then Sunday comes around and we have the sky Bolivian showcase. [SPEAKER_02]: This is a mod that has been in the news a lot in the last year with hopes that it would launch in 2025.

[SPEAKER_02]: Got pushed back to this year. [SPEAKER_02]: Still hopes it comes out at some point this year. [SPEAKER_02]: And I know that they continue to make [SPEAKER_02]: advancements, all of this. [SPEAKER_00]: Steve and team working on it very hard. [SPEAKER_00]: Yes, honestly, we were incredibly excited and felt privileged to have them come on and join us to catch people up on what had been happening with the mod.

[SPEAKER_00]: Because as you mentioned, they had intended to release by the end of 2025. [SPEAKER_00]: Various real-life things and just the difficulty in the sheer scale of the mod. [SPEAKER_05]: Yeah, the volume of work is just like staggering what this project. [SPEAKER_00]: I'm sure you've cupped up with a lot of the Skype-living developers.

[SPEAKER_05]: Yes, and I was going to say Revel was such a great dude in general. [SPEAKER_05]: And just seeing, as opposed to a good boy, I don't know, I think it was two years ago when he guested on Tails to talk about the progress there. [SPEAKER_05]: And then to see, I remember at the time, it was like, this is looking so impressive.

[SPEAKER_02]: what they're showing now makes what they had then look almost just like oh so you had nothing original just because it's gone so far that's it's cool I can't wait to see their take on things that's different from the remaster version because I think both are going to find their niche in different ways [SPEAKER_02]: But there are things, there are things in the Skyrim Engine, there are things the Skyrim Engine does that I still miss from oblivion remastered.

[SPEAKER_05]: Yes, and that's I think the biggest thing and why rebel kind of like publicly was like this isn't, but doesn't need to be a competition, like which one do you actually want to support? [SPEAKER_05]: Right. [SPEAKER_05]: You can enjoy both. [SPEAKER_05]: I am both. [SPEAKER_05]: The different takes on how it works, because the focus is not the same.

[SPEAKER_05]: and you can kind of just enjoy two different things or you find the one that it's like oh no you know I like that the focus was more on this or the focus was more on you know this other thing and the flavor to the remapsed or compared to sky sky oblivion is you're going to be able to tell the difference in [SPEAKER_05]: creation, like the direction of the creators making it and it's just going to be like so visible in that.

[SPEAKER_05]: And I think that is in and of itself almost making it a whole unique game, even though it's technically just another version of the same game. [SPEAKER_02]: Right, right. [SPEAKER_02]: Alright, so we've talked about sky believing a lot, I'm sure we'll have more to say once that gets even closer to release.

[SPEAKER_02]: The next one from that second morning that was 9 a.m., 10 a.m., we have Mary modding days. [SPEAKER_02]: Updates on the holiday initiative, Mary modding days started by a group of modders to bring an advent calendar like experience to modding. [SPEAKER_02]: This is a Veta and Green Foxle, and I didn't catch this one.

[SPEAKER_02]: It seems very interesting. [SPEAKER_02]: What can you feel us in about this? [SPEAKER_00]: So they've been doing Mary modding days. [SPEAKER_00]: At the last couple years, actually, a lot of it's the team from Concord Stories, working on it. [SPEAKER_00]: But a number of modders jumping in with small mods for Mary modding days.

[SPEAKER_00]: Think of it like an advent calendar mods. [SPEAKER_02]: Yeah. [SPEAKER_02]: So every day you open up a little door and you get a new little mod that comes out. [SPEAKER_00]: Yep, just as a quick little overview of some of what they've done. [SPEAKER_00]: So they did like, lamp light, usable lanterns for the holiday.

[SPEAKER_00]: Nice. [SPEAKER_00]: Nucamonora with Nucacola bottle. [SPEAKER_00]: Oh, it's a great type. [SPEAKER_00]: What else? [SPEAKER_00]: A CRM Audrey vending machine. [SPEAKER_00]: I'm just going over some of the ones from this last year. [SPEAKER_00]: That's so fun. [SPEAKER_00]: Simpsum an add-on for the holiday.

[SPEAKER_02]: It's so fun to have, like, even to meet it thematically, they kind of match. [SPEAKER_02]: And to have that as an initiative for a bunch of creative people to do all their own kinds of things is so fun because you get to see the different thought processes and the things that they decided to do.

[SPEAKER_00]: Yeah, they really add a lot and they're, they're bite-sized moms to an extent, but some of them have quests. [SPEAKER_00]: There's one I think was called The Christmas, but almost wasn't. [SPEAKER_00]: Okay. [SPEAKER_00]: It's about helping a guy get the gift he needed, you know, to learn for his family.

[SPEAKER_02]: Now I want to super be in a Santa outfit. [SPEAKER_02]: Oh, man. [SPEAKER_00]: You know, I mentioned that but technically, long 15. [SPEAKER_00]: I mean, you may have, I don't know if you've talked about long 15 on the show. [SPEAKER_00]: Not that is. [SPEAKER_00]: a huge new vague of talking about DLC size mods, you know, that you wonder, are they gonna come out or not?

[SPEAKER_00]: Long 15 is one of those. [SPEAKER_00]: Long 15 is a DLC mod that was a little, I'm not gonna say slept on, you know, a lot of people who play new vague regularly are up with the mod and seen know it, but I highly recommend people to check it out. [SPEAKER_00]: It's PC only, but it is a full, full quest-blind mod about the long 15 highway.

[SPEAKER_00]: That's awesome. [SPEAKER_02]: That's awesome. [SPEAKER_02]: And I'm glad you brought that up too, because I think there are a lot of people who listen to our shows, who maybe they may be the dabble in modding every so often. [SPEAKER_02]: So like the hardcore mod community goes, oh yeah, I've heard about that, I tried it out or whatever.

[SPEAKER_02]: But I think there is a much larger community of people who just fans that in the intermitten periods between updates to their favorite game or the next game on the, you know, that comes out officially, they could be filling that time with a lot of this work because a lot of it is so good.

[SPEAKER_02]: So, yeah, that's a great reminder. [SPEAKER_02]: Then next, we have Concord Stories, an expansion-sized follow-up mod project using the world repopulation system of SIM settlements too. [SPEAKER_02]: Now, this is interesting to me. [SPEAKER_02]: Allowing the player to fill the wasteland or feel the wasteland growing back, also adds new quest items, full-fledged companions, and a new radio.

[SPEAKER_02]: So, the premise here, and you can go look this up on ConcordStories.com, and you can see more details about this. [SPEAKER_02]: But they're basically building off the SIM settlement too and correct me if I'm wrong about any of this stuff because I'm sure you are more tuned in on this than I am.

[SPEAKER_02]: But SIM settlements too, it's a wonderful mod system that expands the settlement system in Fallout 4. [SPEAKER_02]: And they're taking that and they're allowing you to move that another step forward to try to transform the wasteland as a whole over time. [SPEAKER_00]: Exactly. [SPEAKER_02]: My goodness.

[SPEAKER_00]: Just like some settlement, just like some settlements, because the initial settlement was just a settlement billing, growing framework. [SPEAKER_00]: And then, with some settlements too, they added a story and quest line, and then there was an expansion, and they were battles and stuff like that.

[SPEAKER_00]: One thing's the sim settlements team has done of, which is King Ath Creations, now that they work together. [SPEAKER_00]: But he brought in a lot of moderns onto that. [SPEAKER_00]: and a lot of modders got their start working on some settlements because one of the fun things you could do was create these small plots for some settlements that would pop up.

[SPEAKER_00]: Have you run some settlements in one of your games, huh? [SPEAKER_02]: Um, I've dabbled with it a little bit, but I haven't, I haven't leaned into all the systems. [SPEAKER_00]: because it people who play on console can play some settlements one, and like I said, that is a great building framework.

[SPEAKER_00]: But once you get the story, some settlements two and stuff like that, it's been a little bit too large to be able to add into your console playthrough. [SPEAKER_00]: Yeah, it's getting fixed with it. [SPEAKER_00]: When we get that additional mod space, they've been teasing us about five months now.

[SPEAKER_00]: No, it's funny. [SPEAKER_00]: Todd actually addressed it in one of the interviews he did today. [SPEAKER_00]: Specifically, just talking about one of the reasons why they're taking their time with it is because they don't want to nuke people's installs because while there are people who are into modding and up on what happens when you do think like grow the mod space and are aware of everything I've loaded.

[SPEAKER_00]: The majority people will just be like, wait, my game stopped working. [SPEAKER_02]: Yeah, I updated my game. [SPEAKER_02]: I did the big new download. [SPEAKER_02]: Why doesn't it load anywhere? [SPEAKER_02]: Yeah. [SPEAKER_00]: Yeah. [SPEAKER_00]: And a lot of times, you know, it will you need, for instance, on PC, to change the script expender or you need to wait for some of these mods to be updated if they hook into the version number, something like that.

[SPEAKER_00]: But in the case of this mod stored expansion, it's actually going to have to completely wipe the mod space. [SPEAKER_00]: So everything you have downloaded from mods will currently need redown loaded. [SPEAKER_00]: Yeah, and they want me if that is easy. [SPEAKER_02]: It makes sense because that's how they run best.

[SPEAKER_02]: Like if you're working on a PC and you're you're doing a whole, you're downrooting a whole Wobbajack set up or whatever. [SPEAKER_02]: Well, anybody who doesn't know, Wobbajack is a, it's not just the, Shio Goref's weapon that turns things into random stuff. [SPEAKER_05]: It's five red gigs now.

[SPEAKER_02]: But it's a name for a collection of ready to install with minimal effort mod packs that sometimes have thousands of thousands of mods in them. [SPEAKER_02]: And if you're going to go from one of those to another, the actual wattagex system will take the base game, move it to a completely different space on your hard drive and then load in the mods in that space, which is found like you can't do that with a console because you don't have that much hard drive space.

[SPEAKER_02]: So you have to just wipe it and reinstall from the beginning to make sure everything's loaded correctly in the right order. [SPEAKER_00]: Exactly. [SPEAKER_02]: Without any weirdness because everything so fiddly, but yeah, but this seems really cool. [SPEAKER_02]: This idea that they're taking that and expanding it further into revitalizing the entire wasteland.

[SPEAKER_00]: Yeah, they're a great team. [SPEAKER_00]: They've been working on this for a couple years now and like a lot of mods. [SPEAKER_00]: It's one of those that evolves and grows itself over time. [SPEAKER_00]: But you can play it in the interim. [SPEAKER_00]: You know, there are versions you can download.

[SPEAKER_00]: And then you just... [SPEAKER_00]: There will be an update and say, oh, there's more to it now. [SPEAKER_00]: It's pretty fantastic. [SPEAKER_00]: And I really, my teams to do that. [SPEAKER_00]: It's a real boon because you get to come back and experience the game again and see what more they've added.

[SPEAKER_00]: It's funny. [SPEAKER_00]: I just wanted jump quickly to when things you said earlier about not installing too many mods some of the time because you don't want to confuse what is part of that. [SPEAKER_02]: Right, right, from my perspective as somebody who has to talk about the lore every week.

[SPEAKER_02]: Yeah, it's keeping it straight in my head. [SPEAKER_00]: And that has become a little bit more fuzzy recently. [SPEAKER_00]: We'll be advent of the Fallout 4 anniversary edition one thing about the future club when those were officially published by Bethesda. [SPEAKER_00]: Yes, Bethesda.

[SPEAKER_00]: Okay, are they canon? [SPEAKER_00]: Are they not canon? [SPEAKER_00]: And now, in anniversary edition, it's technically, you know, a second, a seventh ESM there that you're installing as a full DLC. [SPEAKER_00]: And the full DLC is equivalent to, you know, 140, some creation club items.

[SPEAKER_00]: So now, if you're running into some of these wackier ones, [SPEAKER_03]: right. [SPEAKER_00]: Are they cannon? [SPEAKER_00]: They're in the base game. [SPEAKER_02]: Right. [SPEAKER_00]: You know, it's much hard to bait at that. [SPEAKER_02]: I've debated that. [SPEAKER_02]: I've debated that and like I've loaded that stuff up and I've played around with some of it and I'm like, at some points, I will play this game again and I won't remember which things were here the first, you know, few times I've played through the game and which things were here once I updated it and downloaded these things.

[SPEAKER_02]: And [SPEAKER_02]: But there's also, I think, and the longer I do lore shows and maybe this is something I'm going to change my mind in the future. [SPEAKER_02]: But the more I think the idea of a single solid hard cannon is a misconception that we, the audience, are demanding from our media.

[SPEAKER_02]: That wasn't placed there by the creators and I say this in retrospect with movies, and I could probably do an entire hour-long Video on YouTube about this, but it's one of those things. [SPEAKER_02]: So for example, if you go back in this This would be real quick. [SPEAKER_02]: If you go back in time to like the 1980s and you have popular movies from the 1980s No sequel to any of those popular movies from the 80s or earlier or even the 90s was a hundred percent consistent with the previous film [SPEAKER_02]: They weren't because they were more interested in telling a cool story and a good way or a good story in a cool way in order to get audiences to come see their film.

[SPEAKER_02]: So there are plot holes between say Terminator 2 and Terminator 1, Aliens and Alien, any of the Star Trek movies, you know, like none of them actually line up. [SPEAKER_02]: But then we get to the end of the 90s and you have the prequels that Star Wars prequels. [SPEAKER_02]: where they were constructed by George Lucas to fit a narrative that he has told the story of for decades about how, well, the first movie was actually the fourth episode, the fourth chapter, and so these other ones fit into this story, and then you have the Lord of the Rings come out.

[SPEAKER_02]: and it's the same kind of thing. [SPEAKER_02]: It's a world written by one author and it all absolutely consistent in the books. [SPEAKER_02]: We're not completely consistent, but as consistent as Tolkien can make it for his books after spending a lifetime editing and rewriting that stuff.

[SPEAKER_02]: And then we now [SPEAKER_02]: To 20 some years later, after the end of the 90s, almost 30 years later, are looking through all the media week we consume under this lens of scrutiny that all of it has to be 100% consistent all the time or it's garbage. [SPEAKER_02]: And I think that that's just an impossible task to put on the authors.

[SPEAKER_02]: And we should shoot for it, but when we don't hit it, [SPEAKER_02]: It's not the end of the world, it's not for sure. [SPEAKER_05]: And that's when you have series like, you know, actually any of the Bethesda properties we can just say, where it's not the work of one person. [SPEAKER_02]: Absolutely.

[SPEAKER_02]: Yes. [SPEAKER_05]: It's hundreds of creators or occasionally. [SPEAKER_05]: The original creators are no longer on the project at all, right? [SPEAKER_05]: Right, original follow creators, you know, in this weird roundabout way, sort of actually have come back with a city hidden in the now.

[SPEAKER_05]: They're all on the save umbrella again. [SPEAKER_05]: Sure, certainly Info Grims are other. [SPEAKER_05]: Yeah, they were. [SPEAKER_05]: It's like, and I mean, Julie and LaFay, you know, were resting pieces. [SPEAKER_05]: had originally moved on and wasn't part of the Elder Scrolls series so like they take parts of it but then everybody has their interpretation that they're bringing us the new loremaster, the new writers, the new dev team, whatever and it's their vision combined with a world that exists so it's like what originally started I mean I probably the most well known is [SPEAKER_05]: for the Elder Scrolls is where Kurt Bride had a direction for so many things and a lot of that was kept but turned in a different direction from clearly where he was going with it.

[SPEAKER_05]: Right, right and taint down a little bit, or being a little bit safer, or yeah. [SPEAKER_05]: And it's like if it was just one author doing it or one creator just say, [SPEAKER_05]: we would probably end up with very different stories, but the reason where we are at with the series is because there's so many people crafting it.

[SPEAKER_02]: Right. [SPEAKER_02]: Right. [SPEAKER_02]: It's impossible to make that. [SPEAKER_02]: I'm sure somebody's going to take my words out of context and somebody's going to say, well, Tom wants there to be bad stories in games. [SPEAKER_02]: I'm not saying that. [SPEAKER_02]: What I'm saying is, you want bad stories.

[SPEAKER_02]: I want games to have bad stories. [SPEAKER_02]: And what I'm saying is that if something is slightly inconsistent, that doesn't mean it should ruin the entire game. [SPEAKER_02]: that there are still things to appreciate even when there are inconsistencies. [SPEAKER_05]: In some series, I don't know, some popular series that might involve a scroll, they almost made an entire plot device around making that mix.

[SPEAKER_02]: Right, right, Dragonbricks. [SPEAKER_02]: Yeah. [SPEAKER_02]: Yeah. [SPEAKER_00]: Laura is the kind of thing that can be consistent as an historical artifact. [SPEAKER_00]: You know, Laura is consistent in context as history. [SPEAKER_00]: But the problem is, is that with these living games, with evolving games, with games getting updates, of course, that Laura is changing.

[SPEAKER_00]: That's why there's a difference between lore and canon. [SPEAKER_00]: lore is like Mary and Webster definition, particular body of knowledge or tradition, right? [SPEAKER_00]: And that's historical data. [SPEAKER_00]: canon is essentially the established fact of somebody has to define something as canon.

[SPEAKER_02]: There has to be an authority that waves a magic wand over this and says this is canon. [SPEAKER_00]: and there's a current arbiter of canon, you know, and right now Bethesda and people there when they come up with new things, they become the arbiter of current canon. [SPEAKER_00]: That's why you have things talking about apocrypha, you know, and not from a apocrypha, elder scrolls, but like that's a follow-up Bible, you actual apocrypha of the follow-up Lord, and some parts with follow-up Bible are considered canon, but for the most part, it's a reference, and if they draw upon it, they can and do.

[SPEAKER_00]: Then it becomes canon because they put it in a game, right? [SPEAKER_00]: The real trap there when lower and canon and consistency becomes a bit of a trap and a bit of difficult people to work around is when they fill in the gaps because lower is the historical data and info. [SPEAKER_00]: They're like, well, what happened between this time and this time?

[SPEAKER_00]: And some people say if there is no data, then nothing changed. [SPEAKER_00]: Or if there is, you know, this couple of year gap, this is what I think happened. [SPEAKER_00]: And it becomes believed by enough people. [SPEAKER_02]: You can see it in the question, though, I know this is a whole side trail, but because we had to get back to the rest of this, but just for fun here, you can see it in the questions people ask, where they'll say things like, well, you haven't talked on your show about what happened 200 years after the bomb dropped in.

[SPEAKER_02]: Manyapolis, Minnesota, and I'm like, yeah, that's because there's nothing in any of the games that has happened in Minneapolis, Minnesota, or maybe there was one reference by one side character once, but that doesn't mean I can do an entire episode on it. [SPEAKER_02]: Right, but somebody from Minnesota really latched onto that.

[SPEAKER_02]: But they really liked that idea. [SPEAKER_02]: And I love having those questions, but I also feel bad telling somebody that this isn't like real history where something definitely happened, and we just need to go discover what that is. [SPEAKER_02]: Like, unless they put it in a game, nothing has happened and there's nothing that hasn't been created yet.

[SPEAKER_02]: Right, it hasn't been created yet, and that's okay. [SPEAKER_02]: But hey, moving on, we have 1140 was preview teasers with a bunch of different stuff. [SPEAKER_02]: So we'll move on past that to Honey Licker in our Goanian companion, sneak peek into Honey Licker, in our Goanian companion, and upcoming creation for Skyrim, check out the dialogue of art, the weapons, and more.

[SPEAKER_02]: This is my modding goat. [SPEAKER_02]: I was said by Veda Phoenix. [SPEAKER_00]: Yeah, Veda hosted a lot of them, so for some of these showcase we're talking about someone on the mod team might be a streamer or might have a friend who's a streamer, but the majority of them we provide. [SPEAKER_00]: So that's why I end up streaming a number of them, our friend for a Gasey, I assume some people in the community probably know him.

[SPEAKER_00]: He's a fantastic fallout streamer in the YouTuber. [SPEAKER_00]: He hosted some in Veda Phoenix, she's not just the model, you know, a conqueror's Mary Motting Day's, but she does a lot of streaming too, so she hosted several of them, including this one. [SPEAKER_02]: honey liquor just another another fun companion fully voiced you know creative back story all that as a working progress they want to show off that's great and our go needs are always fun so that that's super fun and then next we have starfield creator showcase this is right up your alley with starfield lork cast [SPEAKER_02]: uh, sweet p704 is joined by Miss O, beta max 76, Pegasus, and Mad Rocks bringing an expanded, showcase celebrating the new Starfield creations coming to our Bethesda community, and with all the big updates for April 7th with, oh man, it's gonna be fun to dive back into Starfield and play some stuff that like,

[SPEAKER_02]: A lot of us had hoped would be there from the beginning and they've decided to add in and I'm sure all of these mod creators are going to get a big bump from people coming back to Starfield and then checking out their creations. [SPEAKER_00]: So never been a better time to jump back into Starfield y'all, but April 7, there's a one we're getting the next update free lanes they talked about today.

[SPEAKER_00]: And I said, this will not do. [SPEAKER_00]: So I reached out to three P and she does a number. [SPEAKER_00]: She's a model herself and she works with the Darkstar crew. [SPEAKER_00]: Darkstar is a large, uh, overhaul mod for Starfield. [SPEAKER_00]: and she regularly streams our field and will have sometimes have other mod authors on them like let's put together a showcase for this.

[SPEAKER_00]: That's why I said expanded showcase because reached out to several people, able to get four modders to come in along with her to talk through their stuff. [SPEAKER_00]: Verified creators. [SPEAKER_00]: Sunday we mostly had verified creators joining us. [SPEAKER_00]: You know, obviously, [SPEAKER_00]: not exclusively, but it was nice to kind of put them together as a thing for people who are more interested in the verified creator side or more interested in the nexus and in overhaul side.

[SPEAKER_00]: So, Miss O, with a wonderful outpost modernism, there's a lot of modules for outposts especially. [SPEAKER_00]: She actually started as a YouTuber before, modding was. [SPEAKER_00]: part of Starfield because as you know, we didn't get the creation kit till what June 2024. [SPEAKER_00]: Yeah.

[SPEAKER_00]: And he was doing YouTube videos about outpost building. [SPEAKER_00]: And then when the creation kit came out, she jumped in and started making modular outpost. [SPEAKER_00]: And so she's done one for August mining. [SPEAKER_00]: And now she just showed off when she did for me on neon modular outpost.

[SPEAKER_00]: I don't know if you caught any of this Tom? [SPEAKER_02]: I didn't, I didn't catch this part. [SPEAKER_00]: Now, really cool, you can build up against and onto the water. [SPEAKER_00]: And you, you know, you've got the glycening puddles on there. [SPEAKER_00]: You've got all the various, uh, Kazum Bass related stuff.

[SPEAKER_00]: And it's brilliant, the neon feel great mod. [SPEAKER_00]: So we have this. [SPEAKER_00]: Oh, that's cool. [SPEAKER_00]: Beta Max 76, Pegasus, and Mad Rocks. [SPEAKER_00]: All verified creative showing their stuff. [SPEAKER_00]: And they tend to focus on ship parts, outpost parts, furniture, that sort of things was mostly what we showed.

[SPEAKER_02]: A little nitty gritty bits and pieces that you, yeah. [SPEAKER_00]: What's a great couple of hours. [SPEAKER_02]: You could always use more of those in a game for sure. [SPEAKER_02]: And then after that was come wander with me, if all new Vegas expansion mod featuring several new world spaces and expansive branching quest line.

[SPEAKER_02]: This one I pulled up over here and there's a page on the Nexus Mods page. [SPEAKER_02]: There's already a demo for this available and you can check out some more things. [SPEAKER_02]: There's a prologue to the mod, you can go through two hours of content already for the demo and some other stuff you can check out.

[SPEAKER_02]: Another fun mod to load up for new Vegas, so there's plenty of those. [SPEAKER_00]: Yeah, that's one of the neat things. [SPEAKER_00]: Things are, you know, various stages of progress. [SPEAKER_00]: So it's not, they are all works and progress we show for the most part. [SPEAKER_00]: Although, sometimes people will also show some recent past projects.

[SPEAKER_00]: But a lot of the work and progress are playable. [SPEAKER_00]: And this is the one where you can download the demo and play some of it. [SPEAKER_02]: Yeah. [SPEAKER_02]: And then you got to do the next two on the list, follow up state. [SPEAKER_02]: And you mentioned this a little bit earlier.

[SPEAKER_02]: This is a fan film that's coming out soon. [SPEAKER_00]: They are aiming to have, they're going to release it as a series a bit and they're aiming to have the first episode out by end of summer. [SPEAKER_00]: So soon it's kind of thing where as fan projects do, there was an idea long before it really started to coalesce.

[SPEAKER_00]: And initially they were going to do it as a web series comic. [SPEAKER_00]: with friends and you know that was with no funny stuff and then they managed to get some funding coming in and a lexerator who is kind of the mind behind it, he's a model too. [SPEAKER_00]: I mean this is a great example of how the mod community works, you know, fans of the games who get into playing with a creation kit and a lexerator has a model since he was in high school.

[SPEAKER_00]: You know, he's a in college now. [SPEAKER_00]: So he's been modding throughout four or five years. [SPEAKER_00]: And as a verified creator, he started to get a little bit of an income from lesons and moths. [SPEAKER_00]: He's done a couple. [SPEAKER_00]: A lot of people might know his plasma musket, which may I say, plasma musket a little bit better than the laser musket.

[SPEAKER_00]: Because since laser musket, people have a lot of fans. [SPEAKER_00]: They're cranking it all the time. [SPEAKER_00]: Yeah. [SPEAKER_00]: Okay, who's a Russian at you? [SPEAKER_00]: But the plasma musket is wicked fun. [SPEAKER_00]: He did a bubblepuff colomod that's fun at Palmetto imports.

[SPEAKER_00]: So he learned the creation kit starting making weapons, like I was talking about, and then getting it to make me more, and bringing that love of... [SPEAKER_00]: most ballad fans they want to see fall at certain area you mentioned Minnesota yeah yeah it's such a thing with a fall at them he is from South Carolina and so he's doing ballad upstate is upstate south Carolina not a thing yeah that's my first thought was New York and then I heard him talk about it he's like oh it's you know Carolina so a lot of things have a lot of things have a lot of things have a North Carolina sure [SPEAKER_02]: Sure.

[SPEAKER_02]: Yeah, because I was like, wait, and this is like a New York mod. [SPEAKER_02]: That's interesting. [SPEAKER_02]: I was like, no, it's not. [SPEAKER_02]: That's still fine. [SPEAKER_00]: But that was really fun. [SPEAKER_00]: So we discussed his mods and the plans for this series. [SPEAKER_00]: So we'll see how that goes, but it's coming together well.

[SPEAKER_00]: They managed to get some camera equipment and their in-process writing. [SPEAKER_02]: Yeah, so that's cool. [SPEAKER_02]: And then you did one on Fallout Unity, a quest mod that has revived and re-invision the resource San Fran and has turned it upside down. [SPEAKER_02]: So I didn't think you wouldn't, I can't part out of this, but I didn't catch a lot of it.

[SPEAKER_02]: Yeah, tell me more about it. [SPEAKER_00]: It's got a little bit of a horror vibe to it. [SPEAKER_00]: So fall out and start feeling both, lend themselves the horror. [SPEAKER_00]: Well, really, I mean, I'll just grow else too. [SPEAKER_00]: They all, there is a way to present horror in their various methods.

[SPEAKER_00]: And they leaned into that hard with this. [SPEAKER_00]: So they didn't get much into the storyline. [SPEAKER_00]: And obviously, I can't reveal too much about it, except to say, it's about the idea of, [SPEAKER_00]: a different evolving NCR, a second NCR that becomes obsessed with optimization of running things more rigidly, more structured, and there are certain chems are taking to do that, which tend to tend to, yeah, reduce free will.

[SPEAKER_00]: So there's that happening, and then there are multiple factions that do she as well. [SPEAKER_00]: And of course, I haven't dealt with the she that much in the games, but you know, we know about them. [SPEAKER_00]: And so they're culture and they're their councils and stuff. [SPEAKER_00]: than another faction coming in that they don't want to discuss too deeply, but there is a nice three, four faction lore story there, much in the similar vendingu Vegas, so this will be a mod for new Vegas, by the way, for San Francisco, and it will be a for new Vegas.

[SPEAKER_00]: A lot of these are interesting, because one of the things about mods, you might hear about them, really go, but which game is it in? [SPEAKER_00]: And a lot of times people think, well of course it's going to be in Fallout 4, that's the newest one that has mods, but [SPEAKER_00]: No, no, you know, New Vegas has a really vital modding to me, and I'm sure a lot of your listeners play regularly.

[SPEAKER_00]: I know I'm actually in a new Vegas playthrough right now. [SPEAKER_02]: Yeah, yeah, yeah. [SPEAKER_02]: It's, I mean, keep my fingers crossed that we're going to get the remake, the remaster version of three in New Vegas at some point. [SPEAKER_02]: I would bet a lot of some of money that they will be here at some point I just don't know when.

[SPEAKER_02]: And I don't have behind the scenes official confirmation on any of that. [SPEAKER_02]: It just feels like an obvious no brainer that they would print money and people would love, you know, the Oblivion. [SPEAKER_00]: A lot of three of them make sure it's coming. [SPEAKER_05]: Yeah, yeah, it's got to be.

[SPEAKER_05]: Yeah, I mean, I mean, that's it and it basically in the same document that proved that we already got oblivion remastered. [SPEAKER_05]: It's like, okay. [SPEAKER_05]: Well, that's that was kind of there there there. [SPEAKER_05]: Oh, whoops in advance. [SPEAKER_02]: Yeah, and that's my hope is that like stuff like this.

[SPEAKER_02]: I know that their mods and so they you, but a lot of them pull a lot of the same assets from the base game and they just. [SPEAKER_02]: reorganize them in order to build quest lines or new locations or whatever. [SPEAKER_02]: So I'm hoping stuff like this still works in a remaster version Then we go back.

[SPEAKER_02]: Hopefully with a game that doesn't crash as much that also has Revised you know updated graphics and be able to play a lot of things Yeah, most things won't as we know with the oblivion remakes there. [SPEAKER_00]: There wasn't much you could duck killing because even though it's on top of the biggest game And there are some things you can tweak Running on multiple layers like that they have to while they keep the core [SPEAKER_00]: uh there's a lot of stuff that they cut out.

[SPEAKER_05]: It's a lot. [SPEAKER_05]: Yeah. [SPEAKER_05]: Yeah. [SPEAKER_05]: So, and I mean just to your point though, like I really feel like especially follow. [SPEAKER_05]: I mean all of the series, like you said, kind of have that ability to have and or a horror element to them, I actually think that fall out is best when it does just a bit of jokingness and more [SPEAKER_05]: This world is so screwed up, and it's not like the only thing, but then the humor is extra dark at that point As opposed to some of the more overt joky stuff they do sometimes I feel like that's like the perfect setting when when fallout nails that it's just like this is very unsettling when you're like roaming around and it's just and then you get

[SPEAKER_05]: Usually that's what I'm sharing with you. [SPEAKER_02]: Yes, and that's usually when it's like it's even more unsettling now that you're trying to be jovial about it Yeah, yeah, all right, so we're done in the last one beyond Skyrim Iliak Bay now the beyond Skyrim projects have been going for a long time They've got multiple facets and locations It's not a smart thing [SPEAKER_02]: Yeah, but this is Iliak Bay, it says here a massive new lands project bringing the lands of high rock and hammer fell into Skyrim, and they've already added a number of locations that have done some work on.

[SPEAKER_02]: I'm not 100% up to date on everything that's playable right now, or testable some of them, they'll start with just like a little area, like a city or something, and you can go in and try that out. [SPEAKER_00]: Yeah, they did bruma was one of the first ones though, they might have played beyond Skyrim bruma, and that's fully complete for what it is.

[SPEAKER_02]: And this seems like a big group with different subsets that are doing different zones. [SPEAKER_02]: But I would imagine that this one is, it's got to be tricky with the speculation that the Elder Scroll 6 is probably going to be in the Aliak Bay, or at least in Hammerfell, or maybe Hammerfell and Hyrok, you know, like, so this will be interesting to see, okay, what is their version of this in a Skyrim engine, as opposed to maybe the version that we get for Elder Scroll 6?

[SPEAKER_02]: I'm sure they've thought through that. [SPEAKER_02]: But I love what they're doing as a team to try to actually build out basically all of Tamriel. [SPEAKER_02]: And that seems like is that the stated goal? [SPEAKER_02]: I don't know if I've read that somewhere or it just seems like what they're doing.

[SPEAKER_00]: in the same way arena was, you know, not necessarily building out all of it in a contiguous fashion, but building out specific portions in a way around the other game. [SPEAKER_00]: So, for instance, talking about Iliaque Bay, they're going, uh, Strauss McCor, like the southern coast, and then, uh, you know, on the northern end of Daggerfall and stuff like that four of the Iliaque Bay regions, they're actually kind of surrounding was likely to be the setting of the next game.

[SPEAKER_00]: I don't know if they're doing that on purpose, because of the game, or that's just where they started. [SPEAKER_00]: Yeah. [SPEAKER_00]: But they're doing that on some of the others too, like they're working on elsewhere [SPEAKER_05]: Yeah, I was going to say, I know the else were available at once, they've been embroiled in for a long time.

[SPEAKER_02]: Yeah, this seems really cool. [SPEAKER_02]: I like this idea of going to these other locations that we haven't been to. [SPEAKER_02]: And clearly, the main team isn't going to have time to just like it takes them so long to make a game. [SPEAKER_02]: We're not going to get all of the different locations across Tamriel any time soon.

[SPEAKER_02]: so exactly. [SPEAKER_00]: But that wraps up the weekend of C3 this year. [SPEAKER_00]: You know, every year we've got sometimes we show the same mod a couple of times, you know, how it's evolved for the last year or two. [SPEAKER_00]: Sometimes we have new mods each year. [SPEAKER_00]: You know, like I said, we were privileged to show fallout London back in the day.

[SPEAKER_00]: And [SPEAKER_00]: Several others coming up. [SPEAKER_00]: I've lived in, I mean, this time next year, maybe it'll be out. [SPEAKER_00]: Maybe they won't be there again. [SPEAKER_00]: Or maybe they'll be talking about their first DLC for it. [SPEAKER_02]: Who knows? [SPEAKER_02]: All sorts of fun things.

[SPEAKER_02]: Yeah, make sure that you check out these mods. [SPEAKER_02]: If you are curious about any of these, some of them are PC-only, but you can always load up creations on console, and see if some of these verified creators have posted new things that you could try out on your console versions.

[SPEAKER_02]: So there's all sorts of ways that you can get involved in this and of course all the way down to you joining their discord getting involved learning how to do modding stuff yourself by just starting maybe making some textures or modeling a hammer in a 3D program of some sort you know there's all sorts of things you can do to get involved there but just thank you so much for taking the time to go through this I'm so glad that you're involved with this community and helping out there's just [SPEAKER_02]: There's so much to the community, and I wish I had more time and actual ability to be involved with everything a little bit more personally, but some of this stuff I just have to sit back and kind of enjoy through other people.

[SPEAKER_02]: Anything else you want to share before you've had out? [SPEAKER_00]: About communications cone. [SPEAKER_00]: No, that's pretty good. [SPEAKER_00]: Just look forward again next year. [SPEAKER_00]: We do. [SPEAKER_00]: We definitely plan on doing it in 2027 as well. [SPEAKER_02]: Yeah, again, in the middle of March, same kind of time.

[SPEAKER_00]: Same every year or March. [SPEAKER_00]: The last two years that was February this year. [SPEAKER_00]: It was March. [SPEAKER_00]: It's just seemed to be a slightly better time for people. [SPEAKER_00]: We don't want to, you know, creep up on top of things too much. [SPEAKER_00]: But some of it always depends on release schedules too, right?

[SPEAKER_00]: Sure. [SPEAKER_00]: Yeah. [SPEAKER_00]: Exciting news about next spring. [SPEAKER_02]: Yeah. [SPEAKER_02]: And where should people check out what other stuff you're doing? [SPEAKER_02]: What else do you have going on? [SPEAKER_00]: Well, you can follow me on Twitter at sleep is for tea or blue sky.

[SPEAKER_00]: Of course, I do the Starfield Lorecast occasionally. [SPEAKER_00]: But a bit of a hiatus, but we have a couple episodes planned right now. [SPEAKER_00]: And I also host the fallout feet over on my ASA podcasting network and the number of other shows I do twitch. [SPEAKER_00]: I do YouTube.

[SPEAKER_00]: Be usual. [SPEAKER_02]: Awesome. [SPEAKER_02]: Well, thanks, Jess. [SPEAKER_02]: And Lotus, anything, any final, and I'm stumbling over my words. [SPEAKER_02]: Because I'm trying to say things at the same time. [SPEAKER_02]: Any final words. [SPEAKER_02]: We're together. [SPEAKER_02]: So yeah, anything else you've got is you want to say any final words.

[SPEAKER_05]: No, I definitely just say, you know, check this stuff out. [SPEAKER_05]: It is a lot of fun as most people know. [SPEAKER_05]: I'm not even the biggest model, but I like to check out some of the more of the verified creator stuff, just because I do like to see, oftentimes I feel that that one step.

[SPEAKER_05]: before it becomes sort of part of the world, because we've seen it happen so many times, and I find that part really fascinating. [SPEAKER_05]: And some of these projects are just like, unbelievable when you see what people do with these things. [SPEAKER_05]: And honestly, as much as, you know, the trend in games oftentimes is live service.

[SPEAKER_05]: We've got to keep people playing our thing. [SPEAKER_05]: We need engagement as high as possible. [SPEAKER_05]: It's weird that, [SPEAKER_05]: one of these things that Bethesda has been so good at for so long is opening up their games to be modded and they essentially have engagement numbers that make companies that have their entire business model around engagement.

[SPEAKER_05]: Trying to crack the code that people are just like, oh, yeah, no, I just played the single player game for seven thousand hours ten thousand hours whatever and it's because there's so much you can do it so open and when you get a community of people Interested in that and just expanding this world amongst themselves you get these things where it's just like when you look at how old some of these games really are [SPEAKER_05]: and the numbers of people just playing on one platform are still staggering.

[SPEAKER_05]: It's just, it's wild how much these games just have a sticking power because of mods and the communities and people making these games essentially their own. [SPEAKER_05]: Yes. [SPEAKER_02]: Yeah, it really does keep the games alive in between releases for other games. [SPEAKER_02]: I mean, if it wasn't for the modern community, would this many people still be just waiting for the moment?

[SPEAKER_02]: They give us any more information about electric scrolls six or follow five. [SPEAKER_02]: You know, like 100%. [SPEAKER_05]: Yeah, it makes you wonder. [SPEAKER_05]: It's like, you know, so many of these games are just like, okay, you know, did. [SPEAKER_05]: Yes, this game's like, oh, yep, everybody has memories of a follow game or Skyrim, which is just the most common one, but it's just like an Elder Scrolls game and stuff like that and you wonder it's just like how much of the memories of the game itself and how much of the memories of it are actually all these things people have just done to keep this game alive that they came there experience with the game.

[SPEAKER_00]: It melds together really strongly. [SPEAKER_00]: You mentioned Bethesda embracing moderns. [SPEAKER_00]: They really do coolment that community by bringing them in. [SPEAKER_00]: They are intrinsically involved in the development of the creation kit. [SPEAKER_00]: Right. [SPEAKER_00]: They welcome with the verified creator program.

[SPEAKER_00]: One of the reasons that was able to work more closely with more moderns. [SPEAKER_00]: Because they [SPEAKER_00]: always did, you know, a lot of times like the script extended team, they'll give them a little bit of a dance look at code, but they've done more. [SPEAKER_00]: Verified creators now talking about king of creations again, but several others have released mods officially under the Bethesda game studio umbrella.

[SPEAKER_00]: For instance, the Doom mod that came out that we had for Starfield. [SPEAKER_00]: That was, too. [SPEAKER_00]: Verified creators are brought in on projects. [SPEAKER_00]: So, you know, a little inside baseball, [SPEAKER_00]: A lot of times, they will give advanced publicity and advanced showings of the games, these events like West Starfield, two YouTubers, two streamers and influencers.

[SPEAKER_00]: But they're also doing that for Verify creators. [SPEAKER_00]: Verify creators had their own showcase on what was coming up. [SPEAKER_00]: They knew before most of the rest of you and good job to most of them keep in their mouth shut. [SPEAKER_00]: So, [SPEAKER_00]: Yeah, they really, they're bringing them into a circle of trust there, and Bethesda will into extend that trust, looking for feedback, and having that back and forth has fomented that community in a way that other games, they really do have trouble replicating, because as much as people sometimes feel that Bethesda doesn't do everything that we would like them to do, and things take too long, they listen to feedback a lot, and they really try to work on things.

[SPEAKER_02]: Yeah, their engagement with the community is why we can do our shows, for example. [SPEAKER_02]: There are, like, like, I'm never going to do an Nintendo show because they're going to ban my use of any sounds or video clips from Nintendo games, you know. [SPEAKER_02]: But like Bethesda is very, very pro working for you.

[SPEAKER_02]: I'm going to be interviews. [SPEAKER_02]: Right. [SPEAKER_02]: Yeah. [SPEAKER_02]: Thank you to all of them for that mentality because they're smart enough to know that that benefits them And it also benefits us and it benefits the community everybody wins So let's just all keep enjoying the things that we enjoy together and support each other So very well said, thank you for you again for joining me, Jess and Lotus for being here and being on the follow our cast Because this is going up on both feeds.

[SPEAKER_02]: So yeah, yeah, you're gonna follow two [SPEAKER_02]: So yeah, we'll be back next week. [SPEAKER_02]: I'm not going to do all the shoutouts from Patreon. [SPEAKER_02]: If you want to support the show, go to Patreon, look it up on Patreon. [SPEAKER_02]: You can join us over there. [SPEAKER_02]: I'll do all the shoutouts and stuff and catch up on that next week because this is a little bit of a longer episode.

[SPEAKER_02]: And until next time, stay safe out there and go find a mod. [SPEAKER_02]: Go download something. [SPEAKER_02]: Somebody put a lot of passion into and learn why it's awesome and enjoy it. [SPEAKER_02]: And then send them a little thank you note or something. [SPEAKER_02]: Heck, you can go on the Nexus Mod site and you can send them a little comment in their little mod section and just be like, hey man, this is awesome.

[SPEAKER_02]: Thanks so much, it'll make somebody's day. [SPEAKER_02]: Anyway, thanks for being here. [SPEAKER_02]: We'll see you next time. [SPEAKER_02]: To plug into everything else we're doing, check out robotsradio.net, reach out to me on Twitter at robots underscore radio, check out the robots radio rocket club where you can join me and a bunch of our other creators creating your podcast, starting a new podcast or helping your current podcast grow.

[SPEAKER_02]: There's more information about that on robotsradio.net as well. [SPEAKER_02]: And you can always talk with us and the entire community over 2,000 people on the robots [SPEAKER_02]: Come join us. [SPEAKER_01]: We'd love to chat with you. [SPEAKER_01]: See you guys next time.

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