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Fallout Lorecast - The World of Fallout Examined and Explained· Folge 427

426: Lore Iceberg 4: Creepy Plunger Room, 2 Bears High Fiving, and Every Fallout 1 & 2 Special Encounter

· 29 min

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[SPEAKER_00]: Welcome to the Fallout lorecast. [SPEAKER_00]: The podcast that explores the boundaries of our knowledge about the world of Fallout. [SPEAKER_00]: Welcome back to the Fallout lorecast. [SPEAKER_00]: We are digging deeper into this iceberg now that we're done with the wild wasteland stuff.

[SPEAKER_00]: And there's a number of these entries here at the top of the iceberg, which don't seem that deep yet, because it's the top of the iceberg. [SPEAKER_00]: But I'm going to dig a little bit deeper. [SPEAKER_00]: Some of these may be exactly as the person who pulled the iceberg together has stated in their iceberg and I'm going to recount what they said, but some of them have more information or maybe need corrections.

[SPEAKER_00]: And this isn't about critiquing the original person or the people who pulled this together as oftentimes these icebergs are built off of other icebergs and they kind of stack over time and sometimes the information can be a little bit mixed up or not necessarily [SPEAKER_00]: Well, as detailed as we would want them to be on this show so I'm going to dig into each of them and we're going to start with the second entry because the first entry was all about the wild wasteland stuff So let's start with the very second entry on the list which seems pretty simple whoever put this together listed this as the plunger room [SPEAKER_00]: In Fallout 3, there's an unmarked bunker just south of the Christmas building, under an overpass.

[SPEAKER_00]: Inside the shelter is a feral ghoul, along with a bunch of mannequins, plungers and blood. [SPEAKER_00]: A sideroom reveals a makeshift lab set up, and a garden-nome pumped with [SPEAKER_00]: Outside of netting a mini-nook, there's no major importance to this area. [SPEAKER_00]: However, it did gain traction as being a rather creepy place.

[SPEAKER_00]: The average player may not come across while playing the game. [SPEAKER_00]: So first to point out that yes, there are a number of these types of locations. [SPEAKER_00]: This one is on this list I'm assuming because it's from Fallout 3. [SPEAKER_00]: And Fallout 3 came out in 2008. [SPEAKER_00]: Right when YouTube started becoming the big thing where everyone would go to find all sorts of different types of content people were making, including details about video games and how somebody discovered a creepy little thing in a little corner of a map somewhere.

[SPEAKER_00]: And so that's where this comes from originally I'm assuming, and why was something people were talking about at the time, because since then, we've had Fallout New Vegas, Fallout 4, Fallout 76, and many other weird little locations like this. [SPEAKER_00]: But there's more to this location.

[SPEAKER_00]: Let's dig into it a little bit deeper. [SPEAKER_00]: The way that this entry is written is correct in a few different ways. [SPEAKER_00]: First, the location is correct. [SPEAKER_00]: It's an unmarked location in the Capital Waysland. [SPEAKER_00]: You could call it the shelter if you wanted.

[SPEAKER_00]: That's fairly accurate. [SPEAKER_00]: It is south of the Christmas building in east of Ferragut, West Metro Station, and you can get into it through a door underneath the bridge that is kind of intact there. [SPEAKER_00]: and it's right there. [SPEAKER_00]: It's under the overpass, which is what the iceberg actually says.

[SPEAKER_00]: Also, inside there is a pharaoh ghoul and what remains of what appears to be a lab. [SPEAKER_00]: The iceberg also says plungers and blood, there's a trail of plungers that runs from the door up the wall and onto part of the ceiling alongside bloody handprints. [SPEAKER_00]: There's definitely a gnome in there as well.

[SPEAKER_00]: But here's where some of the details are, need to be clarified. [SPEAKER_00]: Let's just say that. [SPEAKER_00]: First of all, it describes the gnome as pumped with Stimpacks, but let's actually take a look at the gnome because the details are a little bit creepier than that. [SPEAKER_00]: There is a gnome on the desk, and it is holding a Stimpack.

[SPEAKER_00]: It wears tortoise shell glasses. [SPEAKER_00]: It has multiple medics syringes stabbed into its eyes. [SPEAKER_00]: It's ear, it's head, and carries a dose of jet. [SPEAKER_00]: And if you look at it close enough, it kind of looks like the statue of Liberty. [SPEAKER_00]: The needles kind of look like the crown of spikes around the statue of Liberty's head.

[SPEAKER_00]: It's left arm is holding something. [SPEAKER_00]: It looks kind of like a stick or something. [SPEAKER_00]: It's a low res. [SPEAKER_00]: It's kind of hard to tell exactly what that's supposed to be. [SPEAKER_00]: It almost looks like it was a torch or something like that. [SPEAKER_00]: But then it's right arm, [SPEAKER_00]: appears to be missing this is what is holding and I'm putting that in quotes the stem pack but it's not actually being held by a hand because it's kind of poked into the side of the gnome and is acting as if it's almost like the gnome's arm sticking up in the air kind of like the statue of liberty.

[SPEAKER_00]: So I don't know if that was intentional but it is similar enough to note. [SPEAKER_00]: Now, another correction here. [SPEAKER_00]: There aren't a bunch of mannequins here. [SPEAKER_00]: There is one, though. [SPEAKER_00]: And it is standing up in a pose as if it is walking, but it's right leg and it's right arm are both forward, which is not how you walk.

[SPEAKER_00]: You walk with your right leg forward, but your left arm forward, like across your body. [SPEAKER_00]: and the mannequin is holding a plunger in its right hand and has a plunger on its head like a hat and there are other plungers around the room. [SPEAKER_00]: So it's definitely a weird situation.

[SPEAKER_00]: Somebody set this up either because they were bored or more likely they were messed up in some other way because of the blood that is smeared in a number of different places across the room. [SPEAKER_00]: So that part is correct. [SPEAKER_00]: Now, interestingly, the iceberg mentions that you can get a mini new here, but you can't actually get a mini new here.

[SPEAKER_00]: It is in a small camp east of here, outside of this location, not inside the location. [SPEAKER_00]: So nearby, but not in the room. [SPEAKER_00]: And if you were wondering about this plungers, if you count them up, there are 49 of them. [SPEAKER_00]: I don't think that number is specific for any reason.

[SPEAKER_00]: It's just a lot of plungers who would need 49 plungers. [SPEAKER_00]: I only have a few bathrooms in my house, I don't know about you. [SPEAKER_00]: And speaking of plungers, if we look at the internal game data info of this room, it is named by the devs plunger room. [SPEAKER_00]: So that's how they thought of it.

[SPEAKER_00]: They didn't think of it so much as a shelter room as a plunger room. [SPEAKER_00]: In fact, the actual file name is Z plunger sewer, meaning kind of an underground area. [SPEAKER_00]: That was not exactly a sewer, but it is an underground fish, kind of room with some support structures along the top of the ceiling, that sort of thing.

[SPEAKER_00]: But there are some other weird things here too that the iceberg doesn't even go into. [SPEAKER_00]: First of all, you can't go in here without noticing a giant statue head. [SPEAKER_00]: The head itself is probably about six feet tall and there's part of the shoulder, part of a suit wearing.

[SPEAKER_00]: It looks like somebody who is an older man who was balding. [SPEAKER_00]: Maybe this came from some of the, I don't know, statues around the DC area. [SPEAKER_00]: There was speculation back in 2011 on online forums that this was maybe from the Lincoln Memorial. [SPEAKER_00]: But it doesn't look like Lincoln's head, and behind it is an American flag.

[SPEAKER_00]: Well, technically it's behind into the side because in front of the flag is what's left of a toilet. [SPEAKER_00]: There's also a skeleton on the ground and some more plungers and other stuff around the skeleton. [SPEAKER_00]: Now, this is editing Tom from the future, and I goofed up. [SPEAKER_00]: I originally said that we don't know who made this room, but it turns out that that's not true.

[SPEAKER_00]: I looked around a little bit, I couldn't find an answer right away, and so I just assumed like most things in these games that we don't always know who designed what and where. [SPEAKER_00]: And you know what? [SPEAKER_00]: I made an assumption, and I was wrong. [SPEAKER_00]: Turns out that the answer is in a footnote on the fandom.com Wiki page.

[SPEAKER_00]: And as I've pointed out on other episodes, sometimes the info there isn't the most accurate, so I don't always spend the most time digging through all the footnotes, but had I done a little bit more research I would have noticed that Neppercut pile posted something on Twitter explaining that he was messing around when he designed this room, and there was the answer.

[SPEAKER_00]: Sometimes I goof up, but hopefully this clarifies some things. [SPEAKER_00]: Thank you to follower of the apocalypse for pointing that out to me and reminding me that sometimes I just need to slow down and just look a little bit more carefully. [SPEAKER_00]: So anyway, back to what I was saying.

[SPEAKER_00]: It does seem to imply that whoever that skeleton person was tried to climb the wall using the plungers as suction cups, like in a cartoon, looking old-timey cartoon, [SPEAKER_00]: bloody handprints on the walls, and then maybe got up under the ceiling and then fell to his death or something like that.

[SPEAKER_00]: It seems to be implying something which is totally part for the course with a fallout game and the situational environmental storytelling that happens in so many of these places. [SPEAKER_00]: And as for the, I don't know, the gnome with the medics and the jet and the mannequin, I don't know what those have to do with the person trying [SPEAKER_00]: It may just be a jumble of different things that happened at different times, or it may have been that this person was going crazy and had been locked in here and decided to try to climb the walls.

[SPEAKER_00]: I don't know. [SPEAKER_00]: But there's definitely more going on in this room than just, hey, there's some plungers and some other stuff. [SPEAKER_00]: Let's move on to entry number three from the iceberg. [SPEAKER_00]: Alright, next on the list is two bears high-fiving, which we talked about in the Wild Waste Land stuff, but of course is more to it than what is just listed here in the iceberg.

[SPEAKER_00]: Here's what the iceberg says. [SPEAKER_00]: Two bears high-fiving. [SPEAKER_00]: During the intro to New Vegas, Doc Mitchell presents the courier with a series of ink block tests. [SPEAKER_00]: Famously, one of the inkblots looks like two bears high-fiving. [SPEAKER_00]: This became a bit of a meme in the early days of New Vegas, so much so that it's referenced in honest hearts.

[SPEAKER_00]: If you have the Wild Wasteland trait, one of the dead horses will be renamed two bears high-fiving. [SPEAKER_00]: But is this exactly accurate and is there more to the story? [SPEAKER_00]: Well, so in regular vanilla new Vegas, like we talked about, Doc Mitchell's test has no two bears high-fiving answer.

[SPEAKER_00]: That is not a part of the original game at all. [SPEAKER_00]: The phrase comes from the mod, like we discussed, two bears high-fiving, which is probably the original name. [SPEAKER_00]: It's no longer on the Nexus, and that was added in specifically by the mod. [SPEAKER_00]: which simply adds in the dialogue option for the inkblot as two bear siphiving, specifically the third inkblot.

[SPEAKER_00]: Now the options you normally get for that are a head on a pillow, or a mushroom cloud, but the author of the mod thought, no, this looks more like two bear siphiving. [SPEAKER_00]: So it's not because that text was originally in the game, which the expert doesn't say, but it also wasn't because players were in general responding to it in this way.

[SPEAKER_00]: No, it started with the mod and the mod authors interpretation and then that is what spread. [SPEAKER_00]: Now, the original mod page also recorded a few different details about the way this kind of went from there. [SPEAKER_00]: the author of the mod, thanked Bethesda for mentioning the mod on a blog post, so it seems like this was something Bethesda pointed out themselves, which would have made this more popular, and once the honest heart's DLC came out, they put in all caps, thank you to the developers for making a reference to his mod and the joke that he had going here, and that becoming a bigger joke in the game.

[SPEAKER_00]: And the rest is history. [SPEAKER_00]: Let's move on to the next one. [SPEAKER_00]: From the iceberg, follow up one and two special encounters. [SPEAKER_00]: Similar to the wild wasteland trait and follow up one and two, there are special random encounters that exist to show off Easter eggs or simply weird moments.

[SPEAKER_00]: Again, there are too many delists so I'll just link the wiki articles here. [SPEAKER_00]: And you know me, we're going to go into every single one of these special encounters. [SPEAKER_00]: And I'm not sure if it's going to take more time than we have in this episode. [SPEAKER_00]: So this might continue to the next episode.

[SPEAKER_00]: But let's dig in. [SPEAKER_00]: Now, first of all, I have to say that this is this is cool stuff. [SPEAKER_00]: Because you can clearly see the lineage from these special encounters to Wild Wasteland in New Vegas, especially with a number of the same developers having worked on Fallout 1 and or 2.

[SPEAKER_00]: who also then worked with Obsidian on Fallout New Vegas, so there's definitely a connection there. [SPEAKER_00]: Now Fallout 1 has less special encounters, this is also a shorter game, and we're just going to go in order alphabetically. [SPEAKER_00]: The alien ship, we've talked about this before, there is an alien ship in Fallout 1.

[SPEAKER_00]: You can find two dead bodies next to it, you can find the alien weapon, which is only on one of the dead alien bodies. [SPEAKER_00]: The other body, I don't think I've ever brought [SPEAKER_00]: has a painting of Elvis. [SPEAKER_00]: The item itself is called the fuzzy painting. [SPEAKER_00]: Now what does that mean fuzzy painting?

[SPEAKER_00]: Well, it seems that there are paintings of Elvis on velvet called Velvices. [SPEAKER_00]: Velvice. [SPEAKER_00]: paintings, which is hilarious to me. [SPEAKER_00]: And this one is on black velvet and is framed. [SPEAKER_00]: It's a very beautiful. [SPEAKER_00]: I mean, it's very low-res, but you can tell it's supposed to be Elvis.

[SPEAKER_00]: And what's weird about this is it shows up and fall out too as well where the game guide specifically says it is velvet fabric that it is on, but the in-game description says that it's felt. [SPEAKER_00]: So [SPEAKER_00]: I guess there was disagreement as to what type of fabric that was.

[SPEAKER_00]: Also, getting back to the UFOs, if you look at the debris, you can find a label that reads property of Area 51 return if found, which I've mentioned before. [SPEAKER_00]: So there you go, alien ship. [SPEAKER_00]: Let's get to the next one. [SPEAKER_00]: I'm not going to do a little sound bite between each of these because they're pretty short.

[SPEAKER_00]: Bob's pre-owned car mart. [SPEAKER_00]: It's basically a shack with a number of cars around the outside and they're all absolutely [SPEAKER_00]: horrible condition cars. [SPEAKER_00]: And this is where you can get the Red Rider BB gun, but there is a box over on the right side of the house with an even better Red Rider LE BB gun.

[SPEAKER_00]: The next special encounter is the Brahmin herd. [SPEAKER_00]: Now if you've played the more recent Fallout games you might think okay, I heard of Brahmin that's not too weird, right? [SPEAKER_00]: But in Fallout 1 it is a little bit odd. [SPEAKER_00]: They're walking around in the desert.

[SPEAKER_00]: There's six of them. [SPEAKER_00]: And [SPEAKER_00]: They say mou, mou, I say, which is not something you hear from other brahmen in any of the other games that I'm aware of. [SPEAKER_00]: And if there is one, and I'm not aware of it, please let me know. [SPEAKER_00]: That would be amazing.

[SPEAKER_00]: Also, this one's a classic, the giant footprint, which seems to be a reference to Jurassic Park. [SPEAKER_00]: It looks like a big dinosaur footprint, and in the middle is a crushed peasant. [SPEAKER_00]: the actual game description says you see a giant footprint in the ground you search but find no other tracks in the area so why there's just one who knows but if you actually search the little blood stained blob in the middle uh that what's left of a crushed peasant [SPEAKER_00]: is a stealth boy.

[SPEAKER_00]: Which is even more ironic, because if that person was using a stealth boy to be invisible to evade being stepped on by some giant creature that we never see in the game, it didn't work. [SPEAKER_00]: All right, second to last on the list is the new Coca-Cola truck. [SPEAKER_00]: The description when you go up to it says you see an overturn truck in the distance.

[SPEAKER_00]: and it is a new cacola truck and what's cool about this one is it depends on your luck but you can discover a bunch of bottle caps in a crate behind the truck and if you happen to have the fortune finder perk that's doubled so this is a really good find if you can find it in the game and then finally the unusual call box this is another [SPEAKER_00]: Doctor Who reference because it looks like a police box from the UK, from like the 1960s, it even has a little light that spins around on the top.

[SPEAKER_00]: It seems to appear out of nowhere and then disappear again. [SPEAKER_00]: It is a TARDIS. [SPEAKER_00]: It is a TARDIS squarely in the first fallout game right there, and was probably a good reason why we got more Doctor Who references in the Wild Wasteland [SPEAKER_00]: Now, for Fallout 2, the special encounters are a little bit more contingent on different types of things.

[SPEAKER_00]: For example, they seem to appear randomly, depending on the terrain that you're on, and has to be desert terrain. [SPEAKER_00]: There's a few other details. [SPEAKER_00]: I'm not going to bore you with all the little specific details, but the interesting parts are that has to be in desert terrain, they're dependent on your character level sometimes, how much luck you have.

[SPEAKER_00]: There's a random number generator that's involved. [SPEAKER_00]: Some of the perks can make them more likely, like Explorer or Ranger or Scout and the difficulty. [SPEAKER_00]: On an easy difficulty, they're more likely to show up and on the hard difficulty, they're less likely to show up.

[SPEAKER_00]: And I think this is cool because it makes it feel kind of random but contingent on some things that you might be able to control depending on your build and your playthrough and all of that. [SPEAKER_00]: But here let's go through again in alphabetical order the cafe of broken dreams. [SPEAKER_00]: This is a fairly large building you can find.

[SPEAKER_00]: Well, technically it's two buildings. [SPEAKER_00]: There's a main building and then there's a separated smaller building on the outside. [SPEAKER_00]: In the main room of the main building, there are casino games and people milling about. [SPEAKER_00]: But what makes this location most interesting is this is where you can meet dog meat.

[SPEAKER_00]: So it's a fun location to show up when it does. [SPEAKER_00]: Next one on the list, the crashed shuttle. [SPEAKER_00]: This is a Star Trek reference because this looks like one of those away ships from Star Trek. [SPEAKER_00]: And at this location, you can find some hypos in the corpses of the body strewn outside of the ship.

[SPEAKER_00]: They're just like laying there in the sand. [SPEAKER_00]: And those specific hypos heal between 75 and 100 health. [SPEAKER_00]: And yes, those bodies are wearing red shirts. [SPEAKER_00]: So those are red shirts from Star Trek. [SPEAKER_00]: So, you know, the first one's to die every time.

[SPEAKER_00]: Next is the Guardian Portal. [SPEAKER_00]: Now this looks like it's another one of those weird sci-fi things. [SPEAKER_00]: It's basically a circulate, well, almost rectangular, but circular type shaped obelisk. [SPEAKER_00]: standing next to what was almost like a Romanesque pillar and some other rocks.

[SPEAKER_00]: What's interesting about this location is it's where you can find the solar scorcher. [SPEAKER_00]: This is one of the unique energy weapons in Fallout 2. [SPEAKER_00]: And what makes it cool is that it doesn't need ammo. [SPEAKER_00]: It gets its power from sunlight, thus the solar scorcher.

[SPEAKER_00]: Which is great, except for when you go underground and you don't have any sunlight to charge it up, in which case you can't really use it. [SPEAKER_00]: So it's got a lot of benefit on the surface, but not so much everywhere else. [SPEAKER_00]: Next is the giant stone head. [SPEAKER_00]: This looks like you guys remember the, what is it?

[SPEAKER_00]: The legend of the hidden temple with the big talking head is... [SPEAKER_00]: I guess some sort of my inner Aztec thing. [SPEAKER_00]: I don't remember the influence specifically, but this is kind of like that. [SPEAKER_00]: It's a big giant head. [SPEAKER_00]: The head is the size of, I don't know, a car, a small truck.

[SPEAKER_00]: It's pretty big. [SPEAKER_00]: There are some other pillars nearby, some of the trees and things. [SPEAKER_00]: even like a little waterfall with like a little fire and a bench. [SPEAKER_00]: This looks like the kind of thing that some culture in the past made and left here, but the head talks.

[SPEAKER_00]: And if you listen to it long enough, you get bonuses plus three to strength plus one to agility and 50 extra damage resistance. [SPEAKER_00]: These all come from the monument chunk that you can get from it. [SPEAKER_00]: And if you decide to steal from the head to get more of those monument chugs, you better be careful, you can, you can steal up to three more, but if your stats aren't good enough, you die.

[SPEAKER_00]: It'll kill you. [SPEAKER_00]: So be careful, talking heads can be dangerous. [SPEAKER_00]: Next on the list, the Mad Brahmins, we had the Brahmin herd in Fallout 1, but this one's a little crazier. [SPEAKER_00]: They walked towards you and they explode. [SPEAKER_00]: And the only thing you really want to do here is just avoid them and get away from them because they will continue to respond also.

[SPEAKER_00]: So get away from this Mad Brahmin herd. [SPEAKER_00]: They're not as friendly as the ones who just say, move at you. [SPEAKER_00]: So be careful. [SPEAKER_00]: Next on the list, King Arthur's Knights. [SPEAKER_00]: That's right. [SPEAKER_00]: Good old King Arthur and his Knights, but they're not around a round table.

[SPEAKER_00]: They are in what appears to be the remains of a old building made out of stones with some other little like archways and benches and things around. [SPEAKER_00]: And this is a Monty Python reference. [SPEAKER_00]: But I'm for sure. [SPEAKER_00]: I'm pretty like 99% sure about this. [SPEAKER_00]: Now, to be clear, this isn't like old-night armor, this is power armor, but they're knights nonetheless, and they're trying to find the holy hand-grace of anti-hack, and if you point them in the right direction, you get $500, and then they'll tell you which direction to go to get the gack.

[SPEAKER_00]: So that's beneficial. [SPEAKER_00]: You can also run into them, this is the next one on the list. [SPEAKER_00]: King Arthur's Knights fighting rat. [SPEAKER_00]: where they're fighting a rat and they're at in Fallout is similar because it's a small animal like the little bunny in holy grail that they have to fight in jumps and beheads one of the knights and all of that.

[SPEAKER_00]: So that's a thing it's here as well. [SPEAKER_00]: The rat will even attack the knights and you can even find the holy hand grenade. [SPEAKER_00]: in a cave nearby and use that to fight the rat if you want. [SPEAKER_00]: So that whole scene plays out in Fallout 2 in its own way. [SPEAKER_00]: Next up, the lone surviving dog, now you may think that this is like dog meat again or another dog kind of like dog meat you can find.

[SPEAKER_00]: But this one's not so lucky, like literally not so lucky. [SPEAKER_00]: In fact, well, it makes the person it's with, not so lucky. [SPEAKER_00]: You can find [SPEAKER_00]: some bones and some blood and corpses and things nearby it and it will join your party but when it joins your party it reduces your luck all the way down to one and runs away from combat.

[SPEAKER_00]: It's not a great companion. [SPEAKER_00]: It makes things worse and if the dog does disappear or is killed then the stats go back to normal. [SPEAKER_00]: So [SPEAKER_00]: it's kind of a one of those just random things that the developer's put in nor did be like hey I wonder if people will notice that having this dog with you is a bad thing don't don't help the dog which of course you want to help the dog right but there you go a real moral dilemma there's also the man guarding a bridge which is just like in monty pythons king Arthur and the holy grail where they have to cross the bridge of [SPEAKER_00]: Wow, whatever it was called, and the guy asked them the three questions, and, to me, these questions three.

[SPEAKER_00]: That guy? [SPEAKER_00]: Yeah. [SPEAKER_00]: This happens in the game as well, and you have to answer some questions to get across the bridge. [SPEAKER_00]: Now, if you answer his questions correctly, you can get 500 XP, but if you kill him, you get 7500 XP, but he only takes critical damage, and he will summon exploding cows.

[SPEAKER_00]: which are basically the same as the Mad Brahmin we talked about before. [SPEAKER_00]: Now, this is the most common of the special encounters, and if your intellect is below four, you're not going to answer the questions correctly. [SPEAKER_00]: Next on the list, the remains of a whale. [SPEAKER_00]: Yes, this is a hitchhikers guide to the galaxy reference.

[SPEAKER_00]: There is a moment in those books, read them if you haven't, where [SPEAKER_00]: I don't remember that it's been a long time, but you end up turned into a whale, or with a whale, or maybe you're a plant at that time, something falling out of the sky. [SPEAKER_00]: Well, you find the remnants of a whale's body on the ground, as if it had been dropped out of the sky and exploded.

[SPEAKER_00]: And I say, you, I mean, are third-dense, the main character. [SPEAKER_00]: I guess we all put ourselves in the role of the main character in stories. [SPEAKER_00]: Anyway, that's in here as well. [SPEAKER_00]: And in the books, it's all due to the improbability drive on the ship and you can find remnants of the improbability drive among the whales remains.

[SPEAKER_00]: Next on the list is the Tin Woodsman, yes, the Tin Man from Wizard of Oz, that's a reference. [SPEAKER_00]: And his armor is all seized up, he's in power armor. [SPEAKER_00]: It's rusted up and he's just yelling oil. [SPEAKER_00]: Anyone who walks by, because he needs help to get out of his power armor.

[SPEAKER_00]: Second, the last on our list is the toxic waste dump. [SPEAKER_00]: This is a location you're probably going to want to avoid. [SPEAKER_00]: There's a bunch of pools of toxic waste on the ground, a bunch of barrels of toxic waste, and fire geckos. [SPEAKER_00]: And if you can survive this, you get some combat experience, but for the most part, just avoid it.

[SPEAKER_00]: If the gecko's don't kill you, the radiation will so just get through this and get out of there as fast as possible. [SPEAKER_00]: And the final one for Fallout 2 of these special encounters is the unwashed villagers hunting a spammer. [SPEAKER_00]: Now, this seems to be a reference to the Fallout inner community and a form troll, and you might be thinking, wait a minute, Fallout 2 is like late [SPEAKER_00]: Yeah, there were forums in the late 90s and there were forum trolls and the villagers takes turns shooting at this spammer as they're labeled and they yell things like triumphant battle cries and things like that and this spammer tries to make them feel okay like oh no, I'm cool man with little dialogue that pops up and if they kill him they leave and if he survives he continues to walk around the map saying the same things that he was saying before.

[SPEAKER_00]: So [SPEAKER_00]: There you go. [SPEAKER_00]: Internet stuff already and fall out too. [SPEAKER_00]: Now there are some scripted encounters that are kind of like these special encounters that are slightly different, heard of Brahmin come back, so it's kind of the same similar kind of thing from Fallout 1, but most of these are more general, merchants, a trader in guards, a rave party, I guess that was not more general, but a bunch of kinematics showing up.

[SPEAKER_00]: trading drugs with each other and possibly you because you can choose to buy drugs from them if you really want to which I know some people do the like these can build so yeah that's a thing but they're not just selling drugs you can They're down for whatever we'll just call it that and that was a thing and fall out to I guess it was a thing in New Vegas, but yeah if you want to [SPEAKER_00]: You know, get it on, fill a little lonely out there in the wasteland.

[SPEAKER_00]: Then the rave party's the place to go, I guess. [SPEAKER_00]: So there we go. [SPEAKER_00]: We made it through all of these special encounters in Fallout 1 and 2. [SPEAKER_00]: And then we started with a plunger room and talked a little bit more about the two bears high-fiving. [SPEAKER_00]: So we're going into the deeper details about all of these icebergs.

[SPEAKER_00]: I hope you're enjoying the series. [SPEAKER_00]: I'll be right back to thank our patrons and just a few other things and see you on the other side. [SPEAKER_00]: Thanks to all our patrons at patreon.com slash fallout lorcast for supporting the show. [SPEAKER_00]: And thanks to our sentry bots, germinator, Nova, the main monkey, era and da box x for supporting the show as well.

[SPEAKER_00]: You guys get shoutouts every week. [SPEAKER_00]: If you want to add free episodes, if you want to join us for patron chats and some other stuff, head over to Patreon, go check everything out. [SPEAKER_00]: Also, if you want to help the show in other ways, leave a five star review on Apple Podcasts like this one from [SPEAKER_00]: Originally, but originally, I got it, well, fun, they're going, pun, they're going.

[SPEAKER_00]: Words, words are working for me today. [SPEAKER_00]: They write great podcast after my favorite Destiny 2 Lord podcast stop posting episodes. [SPEAKER_00]: I needed new lore to listen to while at work. [SPEAKER_00]: Found this in a Hunger Games podcast and this podcast is great to listen to while I wait for my weekly Hunger Games episode.

[SPEAKER_00]: Thanks. [SPEAKER_00]: Awesome podcast, only on episode 240, [SPEAKER_00]: been through a bunch already, but I'm dreading the day where I have to wait for weekly episodes. [SPEAKER_00]: Well, you got a number of them still left to go. [SPEAKER_00]: So thank you for taking the time to leave that originally.

[SPEAKER_00]: And thank you everybody for tuning in. [SPEAKER_00]: I hope you're enjoying these iceberg episodes and the deeper look at stuff. [SPEAKER_00]: I know there are a lot of iceberg episodes up on like YouTube and other content. [SPEAKER_00]: But I've always found that they tend to [SPEAKER_00]: be pretty vague and don't go in very close detail to each iceberg.

[SPEAKER_00]: It's like they try to fit 200 different entries into 45 minutes. [SPEAKER_00]: So I hope you're enjoying the closer look and the more research going into these episodes. [SPEAKER_00]: I'll be back next week with a regular episode and until then, stay safe in the wasteland. [SPEAKER_00]: See you next time.

[SPEAKER_00]: To plug into everything else we're doing, check out robotsradio.net, reach out to me on Twitter at robots underscore radio, check out the robots radio rocket club where you can join me and a bunch of our other creators creating your podcast starting a new podcast or helping your current podcast grow.

[SPEAKER_00]: There's more information about that on robotsradio.net as well. [SPEAKER_00]: And you can always talk with us and the entire community over 2,000 people on the robots [SPEAKER_00]: Come join us. [SPEAKER_00]: We'd love to chat with you. [SPEAKER_00]: See you guys next time.

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