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Ludonarrative Dissidents

von Ross Payton

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  1. Experience Points

    Experience Points are a common game mechanic in tabletop role playing games, but what are they? From Dungeons and Dragons to the World of Darkness, a wide variety of games use experience points to measure character progression and improveme

  2. Fiasco

    Fiasco is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with no preparation. During a game you engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust.

  3. Diceless Role Playing Games

    Diceless RPGs are games that do not use dice to randomize game elements. Many of these games do not have any randomization elements and include games like Amber, Pantheon, and Marvel Universe. Others use randomizers like shuffled cards or s

  4. Tales from the Loop

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you

  5. Dread

    Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the

  6. Planet Mercenary

    Planet Mercenary RPG is a space opera adventure game based on the popular web comic Schlock Mercenary. It contains everything you need to create characters, equip them, and load them onto warships for adventures across the galaxy. Build you

  7. Call of Cthulhu 7th Edition

    Call of Cthulhu is the world’s best game of secrets, mysteries, and horror, first published in 1981 and now in its seventh edition. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots,

  8. Initiative Systems

    Initiative systems are an important but often overlooked element in role playing games. They determine who can act and when. They allocate spotlight time for players and influences the action economy of a game. We talk about different ways

  9. Eclipse Phase Second Edition

    Eclipse Phase is the post-apocalyptic game of transhuman horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression

  10. MÖRK BORG

    MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked finge

  11. The Laundry RPG

    The Laundry Files Roleplaying Game is based on the best-selling novels by Charles Stross. In the game, you play officers of the Laundry, that eccentric and underfunded agency dedicated to protecting the United Kingdom from unthinkable horro

  12. Meta Currencies in RPGs

    Meta currencies are a type of game mechanic found in tabletop role playing games. They are an abstract resource used by players to affect the narrative but do not represent something in the game except luck, fate, or willpower and so forth.

  13. Red Markets

    Red Markets is a tabletop RPG about economic horror. In Red Markets, characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepren

  14. Warhammer Fantasy Roleplay 4th Edition

    Warhammer Fantasy Roleplay 4th Edition is a game set in the Old World of Warhammer Fantasy. Dating back to 1986, WFRP is a celebrated British RPG about living in a detailed setting loosely inspired by the decline of the Holy Roman Empire. P

  15. Coyote and Crow

    Coyote and Crow is a tabletop role playing game set in an alternate future of the Americas where colonization never occurred. Instead, advanced civilizations arose over hundreds of years after a massive climate disaster changed the history

  16. Card Mechanics in RPGs

    Many RPGs use cards in their mechanics, from playing cards to Tarot to custom decks of cards. We discuss some of these games, the types of mechanics we've seen and the history of card-based games. If you enjoy this episode, back our Kicksta

  17. Dueling Fops of Vindamere - An Actual Play

    Greg Stolze's procedurally generated game puts you in the corrupt, dissolute city-state of Vindamere, but don't worry. You play the best people there, spoiled children of privilege with nothing better to do than pursue swordplay, flirt outr

  18. Base Raiders

    Base Raiders is a Fate powered superhero RPG about dungeon crawling in abandoned villain and hero bases. Characters find super power sources in bases or buy them from the black market. It was written by Ross Payton and published in 2014. Bu

  19. The Extraordinary Adventures of Baron Munchausen

    The Extraordinary Adventures of Baron Munchausen by James Wallis is a humorous and competitive storytelling game of telling tall tales. During the game, each player must tell a story, while the other players attempt to interject and stage i

  20. Unknown Armies

    Unknown Armies is a modern horror RPG that presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It was cr

  21. 13th Age

    13th Age is a d20 fantasy role playing game designed for "experienced Gamemasters and players of all experience levels." It features several new mechanics and character class designs unique to it, like the Icon system and One Unique Thing.

  22. Thousand Year Old Vampire

    In Thousand Year Old Vampire by Tim Hutchings you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide ea

  23. The Quiet Year

    The Quiet Year is a storytelling game from Avery Alder about map-making and building a community after the apocalypse. "You define the struggles of a community living after the collapse of civilization, and attempt to build something good w

  24. Ars Magica

    Ars Magica is a "role playing game aboutsorcerers and their allies in Mythic Europe." Play focuses around the covenant, a community of magi, companions, and servants and guards (known as grogs). Players take up multiple roles in the game, p

  25. Bluebeard's Bride

    Content warning: Bluebeard's Bride is a "game about the terrible realities of women's lives." It discusses sexual assault, body horror, torture, murder, suicide, and other horrific topics. Our conversation about the game touch on these topi

  26. Continuum

    Continuum is a role playing game about time travel. Published in 1999, it boasts that its setting has a society of time travelers and a history of the past and future of earth. It also has rules for 'time combat'. Time travelers can try to

  27. Delta Green

    Delta Green is a horror RPG based on the works of H.P. Lovecraft. Agents of the secretive agency, Delta Green (which may or may not be an illegal conspiracy inside the US government) investigate and neutralize cosmic horror threats. Rules f

  28. Night's Black Agents

    Night's Black Agents is a Gumshoe system espionage vampire thriller RPG by Ken Hite. It expands on the Gumshoe system so GMs can run espionage-themed games ranging from cinematic action-packed adventures to paranoid tales of intrigue.

  29. Lancer

    Lancer is a sci-fi RPG focusing on tactical mecha combat in the distant future. Featuring dozens of unique mechs with incredible powers and weapons, Lancer is a must-play for groups who love d20 combat, teamwork, and giant robots.

  30. Outlaws of the Water Margin

    Outlaws of the Water Margin is a self-published RPG by Paul Mason based on the Chinese historical epic novel of the same name. Set in 12th century China, the player characters are heroic outlaws fighting a corrupt government bureaucracy. Ou

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