Mage Hand High Five

Legends of Mahl - Ep. 1: The Hands of Arcadia

· 1 h 35

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<p>Embark on a grand adventure of tiny proportions! When a surprise attack from a long-forgotten foe leaves a village in ruins, four heroes of King's Court must track down the attackers and recover what was lost.</p><p>CW: Fantasy battles, kidnapping</p><p><strong>Legends of Mahl: Treachery of the Rat King is sponsored by Nimble, a fast, tactical TTRPG. Back Nimble on </strong><a href="kickstarter.com/projects/nimblerpg/monsters-an…; rel="nofollow"><strong>Kickstarter</strong></a><strong> now through March 12, 2026 to pre-order discounted hard copies and PDFs of Nimble. Or, visit </strong><a href="nimblerpg.com/?srsltid=AfmBOooJYyRaclOLR_LPYDS…; rel="nofollow"><strong>nimblerpg.com</strong></a><strong> and get 20% off PDF versions of the game using code MHHF.</strong></p><p><br></p><p>See more of our incredible guest players <a href="linktr.ee/candacethemagnificent"; rel="nofollow">Candace the Magnificent</a> and <a href="funcity.ventures/"; rel="nofollow">Jenn de la Vega</a> here.</p><p><br></p><p><a href="patreon.com/magehandhighfive/"; rel="nofollow">Join us on Patreon</a> and get early access to future merch drops as well as our after-show talkback, Mage Hand Down Low.</p><p><br></p><p>Merch is now available now at <a href="mhh5-shop.fourthwall.com/password"; rel="nofollow">magehandhighfive.com/store</a>!</p><p> </p><p>Leave us a review; if you do, we may shout you out on the show!</p><p> </p><p>Game Master: Casey Papas</p><p>Siouxsie Slowfoot: Candace the Magnificent</p><p>Lilah Oysterling: Jenn de la Vega</p><p>Cinna the Bunn: Robin Langenhop</p><p>Prince Henry Lightpaw: Rowan McStay</p><p><br></p><p>Nimble Creator: Evan Diaz</p><p>Mahl Theme by Jacob Kerzner</p><p>Additional music from Epidemic Sound</p><p><br></p><p>Edited by Rowan McStay and Robin Langenhop</p><p>Sound design by Rowan McStay and Casey Papas</p><p>Cover art by <a href="instagram.com/underpalewater/?hl=en"; rel="nofollow">@underpalewater</a> (Fjell)</p><p>Logo by <a href="shanedoesarts.com/"; rel="nofollow">Shane Smith</a></p><p> </p><p><a href="magehandhighfive.com/"; rel="nofollow">magehandhighfive.com</a></p><p>Follow your third-favorite actual play podcast on our socials:</p><p><a href="discord.gg/6pbzxEcAwq"; rel="nofollow">Discord</a></p><p><a href="facebook.com/magehandhighfive"; rel="nofollow">Facebook</a></p><p><a href="instagram.com/magehandhighfive/"; rel="nofollow">Instagram</a></p><p><a href="app.bsky.cz/profile/magehandhighfive.bsky.soci…; rel="nofollow">Bluesky</a></p><p><br></p><p>Mage Hand High Five is a member of the Many Sided Media network</p>

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[SPEAKER_06]: Hey there dear listeners, before we get started, we want to give a huge thank you to the official sponsor of this mini series, Nimble, a fast tactical RPG. [SPEAKER_06]: If you like what you hear in this episode, Nimble is launching a Kickstarter today. [SPEAKER_06]: If you're listening before March 12th of 2026, you can follow the link in this episode description and back the Kickstarter for discounted hard copies and PDFs of the game.

[SPEAKER_06]: You can also visit NimbleRPG.com to get PDF only versions of the game and access to the hexbinder class that Candice plays throughout the series for a 20% discount with the code MHF. [SPEAKER_06]: Thank you so much to Nimble for sponsoring us and we hope that you'll check out the game. [SPEAKER_06]: It really helps both us and the folks at Nimble when you do.

[SPEAKER_06]: And with that, on with the show. [SPEAKER_09]: gather close, and attend my tale. [SPEAKER_09]: For I am a chronicler of legends most awesome and epic. [SPEAKER_09]: In an age long past in the vast land of mall, they're stored to the five kingdoms. [SPEAKER_09]: These kingdoms lived in peace, but one day.

[SPEAKER_09]: One rose up against the others, I ain't all of them all for themselves. [SPEAKER_09]: The dreaded land of Arcadia. [SPEAKER_09]: They set forth to conquer, led by the wicked, or at King. [SPEAKER_09]: Wicked like bad, not wicked like cool, anyway. [SPEAKER_09]: But the Arcadians made a dreaded mistake, and attacked during the day, hoping to catch their foes off guard.

[SPEAKER_09]: For the land of mall was home to day walking giants, vicious to us regular sized folk. [SPEAKER_09]: They exterminated the Arcadians, and the wrecking vanish. [SPEAKER_09]: These events are known as the Great War of Mall, and peace has rained ever since. [SPEAKER_09]: But this be mere prologue for now things have become [SPEAKER_09]: Weird.

[SPEAKER_09]: Arcadian Scouts have been seen in the western reaches of Mall. [SPEAKER_09]: Rumors have spread the wrecking yet lives in Arcadia, scarred from his failure in the great war, biting his time, until he can take over Mall once and for all. [SPEAKER_09]: Welcome to the Legends of Mall, Tretary of the Rack King.

[SPEAKER_09]: I'm your don't you master? [SPEAKER_09]: I'm your don't you master, Casey Papas, and with me, our players ranked least to most likely to spend all their quarters at the arcade. [SPEAKER_03]: Ooh! [SPEAKER_09]: Trouquet, I say. [SPEAKER_09]: Yeah. [SPEAKER_09]: Yeah. [SPEAKER_09]: First, Rowan McStay.

[SPEAKER_06]: I am Rowan McStay, they them, and I spend all of my quarters on the laundry machine. [SPEAKER_06]: I was at any length for the arcade. [SPEAKER_09]: Next, Robin Langan Hop. [SPEAKER_02]: Hi, I'm Robin Langenhop, they them and I love pinball. [SPEAKER_02]: I am obsessed with pinball. [SPEAKER_02]: I think it's the coolest thing ever and I'm no good at it.

[SPEAKER_02]: I have zero skill whatsoever. [SPEAKER_02]: I just admire the aesthetics and the technology from afar, generally, because I will fail instantly. [SPEAKER_06]: Is your character a pinball wizard? [SPEAKER_02]: Oh, I wish. [SPEAKER_09]: And next is the first of our two guest players, Jindela Vega.

[SPEAKER_05]: Hello, I'm Jen Delaviga, my pronouns are she her and I'm spending all my quarters on Tapper, which is like a game where it's amazing, or a serving beer, to patrons. [SPEAKER_05]: I know for sure. [SPEAKER_05]: That's fun. [SPEAKER_05]: It's so fun. [SPEAKER_05]: Is it an arcade game? [SPEAKER_05]: Yes.

[SPEAKER_05]: This is an arcade game and you have a Jonti Mustache. [SPEAKER_05]: You sure do. [SPEAKER_06]: Jonti Mustache. [SPEAKER_06]: I had a dream that I had a Jonti Mustache and it was so good. [SPEAKER_06]: I had a dream that I had a Jonti Mustache and it was so good. [SPEAKER_09]: and last, but certainly not least, our second guest player, Candice the Magnificent.

[SPEAKER_07]: Hello, everyone. [SPEAKER_07]: My name is Candice Marie, our Candice the Magnificent. [SPEAKER_07]: My pronouns are they she and a little sprinkle of he. [SPEAKER_07]: And I've spend all of my arcade tokens probably at the cabinet next to Robin, playing some Adam's Family Pinball, which is my number one thing.

[SPEAKER_05]: And they do have a classic, very nice. [SPEAKER_07]: Solid choice. [SPEAKER_09]: every penny I have and now that you know our players we're going to delve into the game for we are playing a new game this arc for brief explanation for this adventure we will be using nimble [SPEAKER_09]: A brand new lightweight RPG by game designer Evan Diaz that's built to be super friendly for TTRPG beginners or those of us who really just like to get straight into the action.

[SPEAKER_09]: If you don't know Nimble, don't sweat. [SPEAKER_09]: It's super easy to pick up and a lot of fun. [SPEAKER_09]: With that being said, shall we dive into the world of mall? [SPEAKER_06]: Yes, please. [UNKNOWN]: Yay! [SPEAKER_09]: night. [SPEAKER_09]: The pale full moon shines against the dark sky, a diamond on purple velvet.

[SPEAKER_09]: The warm air hums with electricity calm but alive. [SPEAKER_09]: Bright beams of moons light pass through a glass dome, [SPEAKER_09]: Here it is joined by the glow of hot pinks and electric blues, cast from various neon fixtures softly humming, the land of mall. [SPEAKER_09]: For though the giants depart this realm at nightfall, it is now when its true inhabitants are at their peak.

[SPEAKER_09]: We pass quickly over cold earth, marking our distance by lengths of tiled earth, passing kingdoms like Jacobinny of their feltered forests, the bartering hub of kiosk, the land of the dill lords, and their glittering towers, finally coming to the vast lake of shimmering waters. [SPEAKER_09]: We glide past its ever-flowing falls and over its dangerous hides, but as we depart the roar of these churning waters we are greeted by a new cacophony, the sounds of war.

[SPEAKER_09]: We zoom in. [SPEAKER_09]: On the lake's western edge, two forces of critters clash. [SPEAKER_09]: Each armed to their off-roading teeth in armor cast from cans of new coke, swords of toothpick and sewing needle, bows of elastic. [SPEAKER_09]: A roving band of cutthroat marauders seems to have drawn the eyeer of King's court's noblest knights, and are now paying the price.

[SPEAKER_09]: And as we approach several of these heroes noticeably rise above the dim. [SPEAKER_09]: The first is a rather regal-looking mouse, sword flashing in the moonlight. [SPEAKER_09]: He almost dances in combat with a bandit. [SPEAKER_09]: Rowan could you describe Prince Henry light paw and how he dispatches his opponent.

[SPEAKER_06]: Yes, I can. [SPEAKER_06]: Prince Henry Leipel is a little brown mouse with very sharp intelligent eyes kind of darting in every which way looking for every opening in his opponent's armor and defenses. [SPEAKER_06]: Henry is a lover of games and competition. [SPEAKER_06]: And so it is with a very competitive spirit at an eye for strategy, but he is now fighting his opponent.

[SPEAKER_06]: He wears the [SPEAKER_06]: signature green, tunic, and mothwing cloak of Jacobenny's royal family, as well as some tarnishing makeshift armor that he has pain-seekingly crafted out of the remains of a gold-plated bracelet. [SPEAKER_06]: His clothes are well-made, but also clearly passed down from other more important [SPEAKER_06]: But he also wears the red and gold standard of someone who is currently fighting for King's Court.

[SPEAKER_06]: And that is because technically Henry is a hostage in King's Court. [SPEAKER_06]: Since Jackupenny sided with Arcadia in the Great War, they've had to basically send a hostage as security for their continued allegiance. [SPEAKER_06]: So now as the sixth and illegitimate son of the King of Jackupenny, Henry was easily the most convenient option and has been raised in a nice way as a hostage to King's Court.

[SPEAKER_06]: He is however fiercely loyal to the Queen and the King's Court, and he carries a wooden sword made of a toothpick that he is desperate to upgrade to the metal sewing needle sword of the elite Queen's Guard. [SPEAKER_06]: And so Henry now are we in an initiative right now? [SPEAKER_09]: Yes.

[SPEAKER_09]: So you are in combat with a bandit, go ahead and roll an attack. [SPEAKER_06]: Yes, Henry will roll an attack with his command sword. [SPEAKER_06]: That's not gonna be very good, let's see. [SPEAKER_06]: Oh no, oh the attacks are rolled, so you roll the damage of the weapon, right? [SPEAKER_09]: Yes, so you roll the die listed on the weapon.

[SPEAKER_09]: If you roll a one, you miss. [SPEAKER_06]: Oh, actually, that was great then, that was an eight, which as I have a D8. [SPEAKER_06]: So that's an exploding, exploding crit, I believe. [SPEAKER_06]: Oh, fantastic. [SPEAKER_09]: Go ahead and roll again. [SPEAKER_09]: That's that team damage.

[UNKNOWN]: Whoa. [SPEAKER_06]: Henry waits patiently for his opponent to lunge at him and then immediately steps to the side and throws a sort of cross slash against his opponent's torso. [SPEAKER_09]: Your opponent falls to the ground, defeated, and you continue on to the next. [SPEAKER_09]: Moving away from Henry.

[SPEAKER_09]: We notice a quite a different fighter. [SPEAKER_09]: Almost faster than the eye can see. [SPEAKER_09]: A rabbit engages in a series of acrobatics against a stunned foe. [SPEAKER_09]: Robin could you describe Sina and they're attack on this poor bandit? [SPEAKER_02]: I would love to. [SPEAKER_02]: Hello there, my name is Shinna The Bonne.

[SPEAKER_03]: Oh! [SPEAKER_03]: I'm the one. [SPEAKER_02]: I am a California rabbit, I've got a white body with black ears, black nose and black paws. [SPEAKER_02]: I'm wrapped around with a yarn-based kilt that some old beddy left behind in the King's court food area. [SPEAKER_02]: It might have been about to be a scar for a tea towel or maybe even just a baby sock.

[SPEAKER_02]: We don't really know, she didn't get very far along with it. [SPEAKER_02]: It's still got the long end of yarn, trailing off of it. [SPEAKER_02]: But sinners got it wrapped around them like a kilk. [SPEAKER_02]: And they come in. [SPEAKER_02]: They come in so good. [SPEAKER_02]: We loading the crochet hook from the half finished project.

[SPEAKER_02]: Bleeping down from a nearby bench. [SPEAKER_02]: Just swing down upon their foe. [SPEAKER_09]: Wow. [SPEAKER_09]: Go ahead and roll to hit. [SPEAKER_02]: All right. [SPEAKER_02]: That is a seven on the die, plus my two strength for nine. [SPEAKER_09]: Ooh. [SPEAKER_09]: Will you run so well, struck?

[SPEAKER_02]: I swing down upon him, leap in from the bench, smack him across the head with my crochet hook, then pull him in and whack him two more times and then my big old feet until he stopped moving. [SPEAKER_09]: This bandit goes flying, and you are off like a shot to the next one. [SPEAKER_09]: Moving away, we come across quite a different battle.

[SPEAKER_09]: Drawing in a confused marauder wafers, a living mushroom, limbs, eyes, and all, Jin, could you describe Lila, and how she defeats this guy? [SPEAKER_05]: Uh, yeah, Lila Oysterling is a quarter-pound purple mushroom from the wilds of Northridge. [SPEAKER_05]: Yeah, she's got like a six inch brim, like a portabella, but she's purple.

[SPEAKER_05]: She's wearing a twisty tie blindfold over where you think eyes would be. [SPEAKER_05]: She's not blind. [SPEAKER_05]: She can see everything. [SPEAKER_05]: She knows. [SPEAKER_05]: She hears voices. [SPEAKER_05]: She's often looking like she's tilting her mushroom head as if receiving a broadcast.

[SPEAKER_05]: She is also wrapped in cheap hides, or I mean purple and yellow onion skins from the Lee of Chippo. [SPEAKER_06]: She is, Carrie, this game made us gonna be figuring out the puns. [SPEAKER_05]: Like, what exactly are we saying, Carrie? [SPEAKER_05]: Yes. [SPEAKER_05]: She is twirling a coffee stir that is enforced with a straightened out paper clip.

[SPEAKER_05]: And as it wushes around her head quickly, she casts Zap, which is a cantrip, yeah. [SPEAKER_05]: World, a 14. [SPEAKER_09]: Hey, hey, all right. [SPEAKER_09]: Incredible. [SPEAKER_09]: Uh, what, what do you do to him? [SPEAKER_05]: Ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, [SPEAKER_05]: and a bolt of lightning travels from the wall to her coffee stir to the bandit and gets fried.

[SPEAKER_05]: So did you know she could do that? [SPEAKER_02]: I don't understand what she could do at any given moment. [SPEAKER_06]: Alright, well, best to stay on the good side. [SPEAKER_06]: And that was our traffic and weather together. [SPEAKER_02]: What are these things? [SPEAKER_01]: I know you quite well right.

[SPEAKER_01]: Sorry, it's um, uh, that was Jane's speak sometimes. [SPEAKER_01]: It comes out. [SPEAKER_02]: Lino, I never understand what you say in. [SPEAKER_02]: It's Naila, it's what? [SPEAKER_02]: Nothing. [SPEAKER_09]: And then moving away from this electrocuted husk of a former bandit. [SPEAKER_09]: We come across one more warrior, a tax deflecting uselessly off her highly decorated shell.

[SPEAKER_09]: Candace, could you describe Susie and how they dispatched their opponent? [SPEAKER_07]: Yes, Susie, the camera pulls in on Susie, who is in a very defensive stance. [SPEAKER_07]: Her shell is kind of hoisted up high on her shoulders. [SPEAKER_07]: Head kind of down eyes narrowed at this person in front of her.

[SPEAKER_07]: She is a cherry head tortoise. [SPEAKER_07]: So she has kind of like a black brown kind of overall skin and shell with splashes of yellow and orange and red that make up like a little design all over her. [SPEAKER_07]: Um, her shell has been broken in several places, as you said, Dungeon Master.

[SPEAKER_07]: Um, someone has cut out little shapes made of, uh, made of duct tape and kind of stuck them all over the shell to repair little holes to make sure that she's still like able to. [SPEAKER_07]: move around. [SPEAKER_07]: Oh, they are clad in some really interesting robes. [SPEAKER_07]: There's like some shoelaces that they have wrapped around themself as like a little belt to keep them in place.

[SPEAKER_07]: There's kind of a, it's almost like a creepy looking fabric. [SPEAKER_07]: like someone has like torn the lining out of like a pair of like a nice pair of pants like a silk and crepe that has been fashioned into a little bit of a hood over her a little cowl over her head as well and she lashes out her arm and with it comes some yellow kind of golden looking lightning that is her power she is a hex binder and I would like to try and hex this person [SPEAKER_12]: Ooh, okay.

[SPEAKER_07]: That is a four. [SPEAKER_07]: Yes, plus one, so five points of damage. [SPEAKER_09]: How do you defeat him? [SPEAKER_07]: He's already dead. [SPEAKER_09]: He's a minion. [SPEAKER_09]: There's not much to him. [SPEAKER_07]: Susie looks at him and points this kind of long claw at this creature and does one defore plus one damage.

[SPEAKER_07]: The little bolts of energy kind of come shocking out of her finger and finds its way right directly into this bandit. [SPEAKER_09]: and falls defeated at your feet. [SPEAKER_09]: Joining all of you, there is one last character. [SPEAKER_09]: In the midst of a swing, a long spear comes down and slashes a bandit.

[SPEAKER_09]: Joining you is the mighty commander Roscoe, a lizard in her Majesty's service, and one of the queens gone. [SPEAKER_09]: The best of the best, the queen's guard are the standard for chivalry, a cut above the average warrior. [SPEAKER_09]: His armor is beautiful, fashioned with bottle glass hand cut with a diamond back in King's court.

[SPEAKER_09]: And as he slashes down this marauder, he says, when they called me out here, I thought it would be for real Arcadians. [SPEAKER_12]: Instead, I'm stuck babysitting waste of my talent. [SPEAKER_09]: Do you even train and then slashes down another bandit? [SPEAKER_09]: these guys are easy peasy and as the bandit crowd begins to clear you find there is one bandit left who looking around at a situation quickly throws his little mouse paws up and says [SPEAKER_10]: Do you yield?

[SPEAKER_10]: Sir. [SPEAKER_10]: Yeah, yeah, yeah, I yield. [SPEAKER_10]: I yield. [SPEAKER_10]: I yield. [SPEAKER_10]: I surrender. [SPEAKER_10]: I give up. [SPEAKER_10]: Whatever it takes. [SPEAKER_10]: Are you here in search of food? [SPEAKER_11]: Uh, well, that ain't other people's money. [SPEAKER_06]: Well, no, those are actually two different things.

[SPEAKER_06]: Are you here in search of other people's money or food? [SPEAKER_06]: Because we can offer you food. [SPEAKER_06]: What? [SPEAKER_06]: It is the Queen's policy to give food to those in need. [SPEAKER_06]: But you cannot take people's money. [SPEAKER_06]: That's sort of not part of the deal.

[SPEAKER_06]: Do you eat money? [SPEAKER_10]: Yeah. [SPEAKER_10]: Can't get in the end of price and mouse people after both food and money? [SPEAKER_07]: If you want to be after money, surely you could just get yourself a job in town. [SPEAKER_07]: There's plenty of things to do for an enterprise and young rat, in fact.

[SPEAKER_07]: Make a home here, a life. [SPEAKER_05]: If you don't talk to the hand, I mean, get out. [SPEAKER_07]: What lilacid, we don't have time for charlatans. [SPEAKER_11]: Rest assured you do not want to be on the wrong end of her hand in that case, I'll take the food and be on my merry way You know if I you know what I'm saying I would like to Dangle a few crumbs of food in front of him.

[SPEAKER_03]: Mm-hmm. [SPEAKER_06]: Okay. [SPEAKER_06]: Say Give you the food courtesy of the queen. [SPEAKER_06]: However [SPEAKER_06]: Who sent you? [SPEAKER_10]: Well, I, I, it depends on you, uh, on your definition of a, of who's in who these days really? [SPEAKER_06]: No, I think there should be rather clear that someone give you an order to come here.

[SPEAKER_10]: Yeah, my bandit kept in. [SPEAKER_06]: Right, who's that? [SPEAKER_10]: A decade, any points? [SPEAKER_10]: I thought you were the bomb bandit. [SPEAKER_07]: Sorry, that was me. [SPEAKER_07]: I took that one down. [SPEAKER_07]: What, young man, what do you plan to do once you run out of food again?

[SPEAKER_10]: Well, I was thinking to start in my own business, now that my boss is now that the hour glass has ran out on him, I'd ride quite right as the elder of the king's court, one of many. [SPEAKER_07]: I would like to know what kind of entrepreneurship, what kind of business would you like to start?

[SPEAKER_07]: Well, there's always work over in Kyosk. [SPEAKER_07]: Quite enterprising indeed, lots of lots and lots of competition in the market. [SPEAKER_07]: If you run out of steam, come on back to us and receive what we can do. [SPEAKER_06]: Henry leans over to just set her and goes, well if he really needs a job that bad league and always applied to the Queen's guard, if they let Roscoe and it can't be that difficult.

[SPEAKER_02]: I don't really hope not. [SPEAKER_06]: I'm still trying to get up from third alternate. [SPEAKER_06]: Oh, bother. [SPEAKER_06]: I just submitted my application earlier today and I'm on pins and needles waiting for the results. [SPEAKER_09]: Roscoe, like, turns and shoves this one bandit and says, [SPEAKER_09]: The very, oh, that kind of hogwash, get out of you.

[SPEAKER_09]: And the bandit bowels to all of you, bizarrely, and just runs, nice and with that. [SPEAKER_09]: you realize that you must return home pretty quickly. [SPEAKER_09]: The Moon is no longer in the sky, which means that Dawn fast approaches and with the Dawn comes the Giants. [SPEAKER_09]: You depart for the town of Tacobal, a small province in the kingdom of King's Court, perhaps [SPEAKER_09]: Along the way, as you walk, Roscoe leads the group his pale armor shines in the pinks and glows of the far-off lights of mall.

[SPEAKER_09]: And as he does, he looks over the four of you and says, well, you didn't fight too bad all things considered. [SPEAKER_06]: Thank you, sure. [SPEAKER_06]: Thank you. [SPEAKER_06]: Sinner, do we have to sound that desperate? [SPEAKER_05]: I'm totally bugging. [SPEAKER_05]: That was my first time.

[SPEAKER_06]: That was your first time in battle, Lila. [SPEAKER_06]: That was you. [SPEAKER_06]: You, acquitted yourself brilliantly. [SPEAKER_02]: Very well done, Lorry. [SPEAKER_02]: Very well done. [SPEAKER_06]: Thank you. [SPEAKER_06]: Who's Lorry? [SPEAKER_06]: Is it a do-do this without her people?

[SPEAKER_06]: It's Lila. [SPEAKER_06]: But she's introduced herself several times. [SPEAKER_02]: Sure, got something in my very large ears. [SPEAKER_09]: She goes up to your ears and goes, Lidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolidolid [SPEAKER_12]: Well, I can't reveal my sources, but, uh, hey, just a... guide a guy.

[SPEAKER_06]: Oh, yes, I love these conversations. [SPEAKER_12]: Ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, [SPEAKER_12]: Queen's guard material.

[SPEAKER_06]: Interesting. [SPEAKER_06]: You see, I've always been under the impression that the Queen's guard is more of a merit-based system as opposed to dependent upon the circumstances of one's birth and lineage. [SPEAKER_12]: Oh, you're birth and lineage, you being a jack-opinny. [SPEAKER_06]: Right.

[SPEAKER_12]: And last I checked, uh, they cited with the Arcadians in the Great War, which we want. [SPEAKER_12]: Hence, uh, you'd be in a ward. [SPEAKER_06]: Sorry, a ward? [SPEAKER_06]: Did you say ward? [SPEAKER_12]: Yeah, that's what I said, a ward. [SPEAKER_06]: Oh, actually, semantically, I think I am actually a hostage, uh, yes, as you said.

[SPEAKER_09]: Sure, a hostage award. [SPEAKER_09]: Right. [SPEAKER_09]: You're a little fancy boy. [SPEAKER_09]: You're never going to go on a mission where you're not baby set by a real king's guard. [SPEAKER_09]: Like me. [SPEAKER_06]: Oh, well, I suppose we will just have to see about that, won't we?

[SPEAKER_09]: Hey, he turns to you, Seney, because, yeah, am I right? [SPEAKER_02]: You know, I'm really trying to get into the queen's guard, but you're just such a... [SPEAKER_02]: Grows little gecko, I don't really want to talk to you anymore. [SPEAKER_12]: Oh, interesting. [SPEAKER_12]: You coming from, uh, what was it?

[SPEAKER_09]: Petlandia? [SPEAKER_09]: Are you and, uh, I heard you, uh, also points to Susie. [SPEAKER_09]: I heard you both come from that prison dominion. [SPEAKER_09]: Her that place was abandoned after the dreadwing attacked. [SPEAKER_02]: We are proud survivors of Petlandia. [SPEAKER_02]: We lived amongst the giants and lived to tell the tale in that right, Souti.

[SPEAKER_07]: That's right, in my experience, not all the giants are evil, but the ones there were quite them. [SPEAKER_07]: Well, they were quite ruthless, indeed. [SPEAKER_06]: So it would seem that the two of you, Susie and Sina, have seen quite a lot of the heat of battle when was the last time Roscoe that you found yourself fighting any one more formidable than bandits, sir.

[SPEAKER_02]: You're not you just chuck full of interesting anecdotes. [SPEAKER_02]: I seem to recall you actually just using your sticky fingers and climb up the walls so that the rest of us would do the work. [SPEAKER_09]: You know what? [SPEAKER_09]: I don't need this. [SPEAKER_09]: I'm part of the Queen's Guard.

[SPEAKER_09]: He points to you, Lila, and he's like, and I don't even know how to insult you, so... What's the 411? [SPEAKER_05]: Why is there such a conflict? [SPEAKER_05]: And how did you even get on the Queen's Guard anyway? [SPEAKER_09]: All right, all right, it seems like my credentials are under attack, so and it's about that time that you start to approach Tacobo.

[SPEAKER_09]: And one word about the world of mall that U.S. characters would all know is that the world of mall is separated into two separate areas, essentially. [SPEAKER_09]: There is the over mall, which is where the giants walk around, and then there is the under mall. [SPEAKER_09]: So there's upper to cobalt and lower to cobalt with lower to cobalt being where everyone [SPEAKER_09]: lives and sleeps and walks around, however the over-mall is what connects all of the under-mall.

[SPEAKER_09]: It's not connected, so if you need to head to the neighboring villages of Vindies or Natans or the capital city of roundtable where the Queen lives, you have to pass through the over-mall to get there. [SPEAKER_06]: Yes, yes, of course we won, Casey. [SPEAKER_09]: And so as you round the first few giant chairs and enter upper to cobalt, everybody roll perception.

[SPEAKER_07]: For these, we roll a D20? [SPEAKER_09]: These are D20s? [SPEAKER_09]: So in a little bit of a check-in on Nimble, there are four main stats, strength, dexterity, intelligence, and will, and all of the individual skills come from those. [SPEAKER_09]: It's a little bit more of a streamlined version of things you might see in like D&D.

[SPEAKER_09]: Perception falls under will so let me have let me have all of your perception checks starting with let's let's go down the list uh Henry that is a four okay buddy Henry is [SPEAKER_05]: moving her head, she's swiveling her head, looking around. [SPEAKER_07]: Okay. [SPEAKER_07]: And Susie.

[SPEAKER_07]: Nine. [SPEAKER_07]: Susie is kind of has a lot of her attention on Roscoe, giving him a very vicious look. [SPEAKER_07]: Now that he is insulted, Henry, so much. [SPEAKER_09]: Yeah. [SPEAKER_09]: And I am just going to go ahead and have Roscoe failed to check. [SPEAKER_09]: We're not going to roll.

[SPEAKER_03]: That's a great choice. [SPEAKER_09]: He's so full of himself. [SPEAKER_09]: I imagine he fails every perception check. [SPEAKER_06]: Oh. [SPEAKER_06]: Except the one to look in the mirror, what a guy. [SPEAKER_09]: As you go, um, Sina and Lila, you are a little less taken in by Roscoes antics.

[SPEAKER_09]: And so you actually notice something or rather the lack of something. [SPEAKER_09]: There's no guard on duty. [SPEAKER_09]: At night, there's a guard standing by to alert for small folk headed into lower to cobalt. [SPEAKER_09]: And there was certainly one when you left. [SPEAKER_02]: Hey, Lori, shouldn't Benji be on run, huh?

[SPEAKER_02]: Yeah, what? [SPEAKER_02]: Where'd he go? [SPEAKER_02]: That's a good question. [SPEAKER_02]: Susie? [SPEAKER_02]: Susie, do you know? [SPEAKER_02]: Well, Benji might not be at his post. [SPEAKER_07]: I haven't any clue, he's usually quite punctual and cares about his job. [SPEAKER_02]: I might be off on a bend over the gold arches.

[SPEAKER_02]: One moment, please. [SPEAKER_06]: Uh, Casey, can I do an insight check into that last fight that we just had to see if it felt suspiciously too easy? [SPEAKER_09]: Absolutely. [SPEAKER_06]: Oh no. [SPEAKER_06]: 14. [SPEAKER_09]: With a 14. [SPEAKER_09]: These bandits were easy. [SPEAKER_09]: very easy.

[SPEAKER_09]: And that guy who took off, you didn't notice it at the time, but what's their a Clint in his eye? [SPEAKER_09]: As he ran off. [SPEAKER_06]: Everyone on guard, I worry that the fight we just had might have been a trap of some kind. [SPEAKER_06]: Weapons at the ready? [SPEAKER_02]: Sure, I got my crotchet stick right ago.

[SPEAKER_06]: I'm so sorry. [SPEAKER_06]: I'm so sorry. [SPEAKER_06]: I'm so sorry. [SPEAKER_06]: I'm like not smart. [SPEAKER_06]: That's right. [SPEAKER_06]: Thank you. [SPEAKER_09]: Man, I almost rolled onto the next thing. [SPEAKER_09]: And then much like that bandit, Sina's crotchet stick took me out.

[SPEAKER_07]: Came back around. [SPEAKER_09]: you round the corner of the front counter of Tacobal, the large wall. [SPEAKER_09]: You round the corner and inset into the wall, hidden from the giants, is a small crink wheel, comprised of a bottle cap and pin. [SPEAKER_09]: Roscoe motions for one of you to begin turning the wheel.

[SPEAKER_06]: Well, I suppose that noble member of the Queen's Guard would put himself in a position of greater danger first, so I suppose I will do it. [SPEAKER_06]: And I will crank, but it lifts his little mouse body up and has to bounce on it a couple times to get it to go down. [SPEAKER_02]: Aww.

[SPEAKER_02]: It's your right Mr. [SPEAKER_02]: Prince, I've got your back. [SPEAKER_06]: Thank you. [SPEAKER_09]: As you begin to turn the wheel, the corner tile behind the counter begins to raise, revealing the path to lower to cobalt. [SPEAKER_09]: And you don't need to roll perception for this one you all smell it, as the tile gate is raised.

[SPEAKER_09]: The smell of smoke. [SPEAKER_09]: You rush down the wide passageways towards town quickly coming upon its wood block gates. [SPEAKER_09]: When you left several hours ago, they stood as they always had spelling welcome in giant. [SPEAKER_09]: And now they lay collapsed in ruins. [SPEAKER_09]: The soldier on guard, a chinchilla, lays near them, coughing and clutching their shoulder.

[SPEAKER_02]: Oh, thank heavens, you've arrived. [SPEAKER_02]: Benji, Benji, you're right. [SPEAKER_02]: You need some dust to roll around in? [SPEAKER_11]: Oh, what I wouldn't give for dust right now. [SPEAKER_06]: Susie, lilac, can you heal? [SPEAKER_07]: I don't know if I can heal yet. [SPEAKER_02]: I do not actually.

[SPEAKER_02]: I could just make a turn to get out of y'all, and that's about all I could do. [SPEAKER_06]: We don't have a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a kill. [SPEAKER_02]: It's a little bit more, ooh, little cuter, little shorter. [SPEAKER_09]: As you are rapping, Benji's wound, Benji says, we were attacked, our cadence came raw and in on some vehicle of some kind says, smashed right through the gates.

[SPEAKER_08]: I tried to stop him, but they got me pretty good. [SPEAKER_08]: I'm so sorry. [SPEAKER_08]: See here, Cole? [SPEAKER_08]: Some kind of moving thing. [SPEAKER_08]: What kind of moving thing? [SPEAKER_08]: Had wheels, bright colors. [SPEAKER_08]: Is it one of those heated wheels? [SPEAKER_07]: I... what?

[SPEAKER_07]: I've seen these heated wheels. [SPEAKER_07]: They have... would look like flames on the sides. [SPEAKER_07]: The most sometimes have a larger warden that has some sort of apparatus that the giants control. [SPEAKER_07]: Did you see something that was large that controlled the thing? [SPEAKER_09]: No, oh, oh, I know what you mean.

[SPEAKER_09]: My humble nights. [SPEAKER_09]: I know what you mean, it was larger than your wheels that were hot. [SPEAKER_06]: Benji, have they left already? [SPEAKER_06]: Are they still here? [SPEAKER_08]: No, they left. [SPEAKER_08]: I tried to charge after them, but given my shoulder wound, I couldn't make it very far.

[SPEAKER_06]: Oh, that's all right. [SPEAKER_06]: You've, you've, you've done wonderfully. [SPEAKER_06]: Let's, uh, why, you're already attached to sinners, so let's take you in. [SPEAKER_06]: Get everybody healed and see you. [SPEAKER_06]: Come on, friend. [SPEAKER_06]: What time I just see the queen would like us to do next?

[SPEAKER_08]: Yes, I guess this is sort of our, uh, this is sort of our state of being now. [SPEAKER_08]: Is, uh, is, uh, is we're sort of attached? [SPEAKER_08]: Uh, are we? [SPEAKER_09]: Will be the best of [SPEAKER_09]: Rollinside 15. [SPEAKER_09]: Oh, on a 15. [SPEAKER_09]: You see his little lizard knees are knocking.

[SPEAKER_09]: At the mention of Arcadians, he perks up eyes wide and as Benji says, oh no they're gone. [SPEAKER_12]: He sort of, well, we better get inside and help those poor unfortunate average regular day civis. [SPEAKER_07]: Excuse me, young man, as both the eldest person here, and as the one who arguably has seen the most battle damage, and she kind of does a little clawed finger back at her shell.

[SPEAKER_07]: I would posit you must stay here to watch the gates as the rest of us go in and speak to the queen and the others in charge of the realm. [SPEAKER_07]: Someone must stay here in Benji's place. [SPEAKER_12]: Uh, yeah, of course. [SPEAKER_12]: Can't, uh, can't leave the gates unguarded in case they come back.

[SPEAKER_07]: We need a big strong reptile who is made of him and Viga, someone who has a great aptitude for bravery and heroism. [SPEAKER_06]: Oh, shall I go get one? [SPEAKER_07]: Pinsennery. [SPEAKER_07]: Pinsennery, please. [SPEAKER_06]: Such a good plan. [SPEAKER_06]: Up top, I'm great. [SPEAKER_06]: Up top.

[SPEAKER_06]: Gives him a loss map. [SPEAKER_06]: I can't reach. [SPEAKER_06]: Actually, you have to go slow down. [SPEAKER_06]: We've got this. [SPEAKER_06]: It has to be down low. [SPEAKER_06]: Thank you. [SPEAKER_07]: We know that Rosco has nothing to prove to you, Rosco. [SPEAKER_12]: No, what? [SPEAKER_12]: I'm obviously the most capable for this position.

[SPEAKER_12]: Yes, quite obvious. [SPEAKER_12]: In fact, I'm sure if they even were going to come back, they'd see me and go back to wherever they're coming from. [SPEAKER_07]: Shaking in their boots, I tell you my darling. [SPEAKER_12]: You're absolutely right. [SPEAKER_12]: Thanks, uh... You? [SPEAKER_07]: Susie, but it doesn't matter.

[SPEAKER_07]: I'm just one of your grateful constituents. [SPEAKER_06]: I certainly one of the most important elders in the community, but I suppose that goes without saying. [SPEAKER_07]: Susie does a little bow. [SPEAKER_07]: Very slow, takes a minute to get down and then back up again. [SPEAKER_07]: And then puts her arm around the prince.

[SPEAKER_07]: Come Prince Henry, I cannot waste too loud your wonderful, fantastic virtues that we saw this day. [SPEAKER_07]: And the second they're out of earshot goes, young man. [SPEAKER_07]: Sometimes you get more flies with honey, then you do, with hot sauce. [SPEAKER_06]: Oh, yes, Elder I suppose you're right, but [SPEAKER_06]: Oh, listen, get some of my skin sometimes.

[SPEAKER_02]: Yes, rovin' nasty. [SPEAKER_02]: It gets under his own skin. [SPEAKER_02]: Sometimes he just color leaves it behind. [SPEAKER_09]: And leaving, uh, exchanging brosco for bingy. [SPEAKER_09]: You had deeper in. [SPEAKER_09]: And coming upon Taco Bull, you see it in ruins. [SPEAKER_09]: you had deeper in, and coming upon Tuckoble, you see it in ruins, houses of blocks lay in piles.

[SPEAKER_09]: There was literally a house of cards that is now completely collapsed. [SPEAKER_09]: People are walking around in the now quiet chaos of these ruins, just looking for people to help. [SPEAKER_09]: Among them, you see a familiar face. [SPEAKER_09]: Dressing the wounds of a downed mouse soldier is an elderly rat.

[SPEAKER_09]: long flowing moustache and beard thick set eyebrows, a stump sits in place of a tail long lost in the Great War. [SPEAKER_09]: But it is freshly bandaged wound on his own forehead, which draws the eye. [SPEAKER_09]: This is Archimedes, advisor to the High Queen Lerenia and King consort Hubert, Archmage mentor to Lyla, leader of Takobal, and perhaps the oldest and gentless soul in King's court.

[SPEAKER_09]: Susie, not with standing. [SPEAKER_09]: He finishes dressing the wound and sits, holding the soldiers hand and [SPEAKER_00]: Master! [SPEAKER_00]: Master! [SPEAKER_00]: Master! [SPEAKER_05]: Lila totals forward and puts her little sport hand on his forehead, trying to read a telepathically what happened.

[SPEAKER_09]: I'll give you a little bit. [SPEAKER_09]: You get flashes of chaos, of a large red and blue vehicle. [SPEAKER_09]: A long trailer behind comes smashing through the front gates. [SPEAKER_09]: It stops in the middle of town, and soldiers clean to its sides hop off and begin ransacking. [SPEAKER_09]: At the head of the procession are two, they look to be lizard-like creatures.

[SPEAKER_09]: One spindly finger is moving in unnatural ways. [SPEAKER_09]: The other, a hooking beastial figures literally punching down buildings with their fists. [SPEAKER_01]: Master, who are they? [SPEAKER_09]: My children, I will tell you these things. [SPEAKER_09]: But first, I am glad that you have all made it back to us.

[SPEAKER_12]: I feared the worst for you in the din. [SPEAKER_06]: Now, I believe those villains laid a trap for us, sir. [SPEAKER_06]: They sent us out on a full-sarend. [SPEAKER_06]: What we laid them to waste in a matter of minutes, it was too easy, it was all too easy. [SPEAKER_06]: And of course it was just a distraction from what was going on here, I'm so sorry, Sarah, are you okay?

[SPEAKER_12]: There is no way of knowing. [SPEAKER_12]: You cannot lay the blame at your feet, if blame must be had at his mind. [SPEAKER_09]: Let us not speak here. [SPEAKER_09]: Uh, he motions over someone else who begins to tend for this soldier who seems to be slowly recovering. [SPEAKER_09]: He rises to his old feet, clutches his staff, and begins moving towards one of the still standing buildings.

[SPEAKER_02]: Sina hops over and puts a paw up under Archimedes' other side and just kind of nozzles up against me. [SPEAKER_02]: It's all wrong, Mr. Ogotcha. [SPEAKER_09]: Thank you, Valience Sina. [SPEAKER_09]: And together you all convene in this [SPEAKER_09]: BNG, BNG too, BNG comes with. [SPEAKER_05]: You're that strong.

[SPEAKER_02]: No BNG. [SPEAKER_02]: Even given the circumstances, you're much less of a drag than the last guy we had with us. [SPEAKER_06]: Hey, Benji, Benji, hold on a moment, just up to the drape to lighten the mood, right? [SPEAKER_06]: Just stand back for a moment to let Sinek keep walking. [SPEAKER_09]: Benji halts to listen to what you have to say, thereby putting your plan into effect, and Sinek, your kilt begins to unravel.

[SPEAKER_09]: Send a let's go of Archimedes to grab onto their kilt and then just trips over their giant feet and collapses to the ground And you all head in Inside Archimedes size and slumps into a chair and says It seems That dread magic still looms in the heart of Arcadia [SPEAKER_09]: We were raided, two of the top generals in the Great War, the dreaded hands of Arcadia, twin sisters, each ruthless in her own way.

[SPEAKER_09]: Crew inner, the terrible. [SPEAKER_09]: In the days of the Great War, she was known as the right hand of Arcadia, a barbarian [SPEAKER_09]: known for her brutality in war, and then there's Lafadra, the mystic, the left hand of Arcadia, a sorceress almost like to a ghost, so cunning was she in her ambushes and escapes.

[SPEAKER_09]: We had received word they had been destroyed, in that disastrous final push by the Arcadians wiped [SPEAKER_09]: And he sits for a moment, and he says, and yet what worries me greatest is that the great war was so long ago. [SPEAKER_12]: And yet they had not aged. [SPEAKER_12]: What is the sorcery?

[SPEAKER_12]: What's age? [SPEAKER_06]: Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha [SPEAKER_09]: We stood not a chance, they stormed in, defeated the guards and they, they took the children, marched through the houses, took who they could, the Leanna Greenwood, the Martens boy, so many of them, round of them up and rushed away, which is the cave.

[SPEAKER_07]: What could they possibly want with our children? [SPEAKER_09]: I know not, but I fear some magic at hand. [SPEAKER_09]: Arcadia has not stood on legs for years, but perhaps they have regained them. [SPEAKER_06]: Sir, have you gotten word from any of the other kingdoms? [SPEAKER_06]: But do you know if something like this has happened to...

[SPEAKER_06]: The Sears, to the Dillords, to... [SPEAKER_06]: Blast, to Jack-a-penny? [SPEAKER_09]: I have not. [SPEAKER_09]: I have only had word to send to our Queen. [SPEAKER_09]: I know only... [SPEAKER_12]: This is a great, low... ...to King's Court. [SPEAKER_02]: Well... [SPEAKER_02]: Can't be a big blow for too long, because we're going to get their kids, right?

[SPEAKER_02]: Of course. [SPEAKER_06]: We must. [SPEAKER_06]: May we request an audience with the Queen. [SPEAKER_09]: There is not time. [SPEAKER_09]: We have not time to gather our forces. [SPEAKER_09]: They make their way for Arcadia. [SPEAKER_09]: But the light of dawn is almost upon us. [SPEAKER_09]: They cannot go far.

[SPEAKER_09]: Would they be foolish enough to travel by daylight? [SPEAKER_09]: They cannot risk it. [SPEAKER_06]: What I suppose we must then. [SPEAKER_09]: I cannot ask you to go on this, as you have just returned. [SPEAKER_09]: But I know not who else to send. [SPEAKER_02]: Susie and me have been around the Giants before.

[SPEAKER_02]: We know their world. [SPEAKER_02]: Laura here seems to know their language, so. [SPEAKER_02]: Maybe between all of us and... Henry, well, you're more well-traveled than the rest. [SPEAKER_02]: I don't know if there's anyone better showed it. [SPEAKER_09]: Yes. [SPEAKER_09]: Yes. [SPEAKER_09]: If it is to be anyone, I would more quickly put my trust in you than anyone else.

[SPEAKER_09]: Dao. [SPEAKER_09]: Each of you have your own beginning, your own road that you have traveled and yet you have ended up here. [SPEAKER_09]: And for that, I am grateful. [SPEAKER_09]: And so, if you must go, then there is one root there. [SPEAKER_09]: He rises to his feet and says, we must go to the directory.

[SPEAKER_09]: And you all know of the great directory. [SPEAKER_09]: It is a map of the lands of Mal. [SPEAKER_09]: And so you journey to the far end of Tacobal, deep into the underwall. [SPEAKER_09]: And there, laying on the ground is the layout of mall. [SPEAKER_09]: These steps forth and says, I believe there is one resting stop between here and Arcadia, exactly halfway here.

[SPEAKER_09]: the layout of the mall extends and then curves downward. [SPEAKER_09]: At that curve, there is almost an island in the middle of the open terrain of mall. [SPEAKER_09]: He says the land of Kiosk, the bartering hub. [SPEAKER_09]: It is here they will rest. [SPEAKER_09]: You must head down.

[SPEAKER_09]: to the lake of shimmering waters, and then east through the middlewood, and on to Kyosk. [SPEAKER_09]: But beware. [SPEAKER_09]: Kyosk pledges no loyalty to King's court or to Arcadia. [SPEAKER_09]: If it came down to it, you'd likely not receive help from its denizens. [SPEAKER_05]: They remain neutral.

[SPEAKER_02]: He didn't even seem to really have an idea of what he would go and be shelling. [SPEAKER_07]: When he actually got there. [SPEAKER_07]: I was quite worried for him actually. [SPEAKER_07]: That's why I think perhaps. [SPEAKER_07]: He might want to join our society back when I left the realm of hot topic, which is right across from Kyuzk.

[SPEAKER_07]: I was not prepared for what the reality is we're going to be in this land of Mal outside of Petlandia. [SPEAKER_07]: It was quite a gift, quite a boon. [SPEAKER_07]: It's nice when people don't choose sides when you need help, but not so nice when you, well, need help. [SPEAKER_06]: Er... Sir, Archmiddes...

[SPEAKER_07]: Yes. [SPEAKER_06]: Is... the land of chaos cannot frequently haunted by dreadwing? [SPEAKER_06]: Whoa, it's true, lots of exposure there. [SPEAKER_06]: We will still go, of course, but I worry for the children, being within his reach. [SPEAKER_09]: I have... journeyed to kiosk in my days as a young man.

[SPEAKER_09]: If it has not changed in the years since it is... it is a tower. [SPEAKER_09]: Exposed on its upper levels, but its lower levels are guarded... secure. [SPEAKER_09]: Though these archadians are wicked, they took care to capture the children. [SPEAKER_09]: likely as not, they would not want harm coming through them.

[SPEAKER_09]: And so you may even count on the Arcadians to protect them in this time. [SPEAKER_09]: Only so far as their goal is met. [SPEAKER_00]: But Master, will you be okay here? [SPEAKER_00]: 100%? [SPEAKER_09]: Well... [SPEAKER_09]: We do have our valiant Queen's guard, Roscoe, to remain behind.

[SPEAKER_09]: Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm [SPEAKER_09]: Whatever purpose these villains might have, it is finished here.

[SPEAKER_06]: So where is the rest of the queen's guard? [SPEAKER_09]: Likely is not still in the capital city. [SPEAKER_06]: Well then, we shall depart immediately. [SPEAKER_09]: But, one of you must take this, and he produces from his robes a sword. [SPEAKER_09]: And he says, this is the telling tack.

[SPEAKER_09]: It is but a regular sword, but in the presence of an ally of King's court, it will glow. [SPEAKER_09]: Hey, hey, and so I hope this will lead you to our children. [SPEAKER_09]: And he hands it to you. [SPEAKER_09]: To whoever takes it. [SPEAKER_02]: Not it. [SPEAKER_02]: No, it goes. [SPEAKER_02]: I've got my trusty crotchet stick.

[SPEAKER_02]: I'm all good. [SPEAKER_06]: Henry looks around at the other three expecting someone else to take the cool metal sword and realizes that they're not going to take it. [SPEAKER_05]: They... Lala has physically stepped out of the circle backwards. [SPEAKER_09]: Yeah. [SPEAKER_09]: It's one of those things where he's like whoever she'll take it step forward and all three of the other ones step back.

[SPEAKER_07]: Yeah, come on, Mr. Princh, you know you want it. [SPEAKER_07]: You've been waiting for a metal sword training so hard. [SPEAKER_07]: Henry squeaks a little bit. [SPEAKER_06]: Thank you all so much. [SPEAKER_06]: It is an honor that I will take with great weight and dignity and I take a knee and bow in front of our comedies and take the sword.

[SPEAKER_09]: He says, oh, no need for all that. [SPEAKER_07]: Of course, there's need for it. [SPEAKER_07]: Our communities here is like a soft whisper. [SPEAKER_07]: Now, now, just give the boy a little bit of pageantry. [SPEAKER_09]: Surely he's earned it. [SPEAKER_09]: He smiles and whispers back.

[SPEAKER_09]: Quite right, quite right. [SPEAKER_06]: The pattern is knelt on the ground with eyes closed and hands raised in front of him to accept the sword. [SPEAKER_06]: for too long for such a long time. [SPEAKER_07]: Court of Math of Time. [SPEAKER_09]: He, our committee smiles and says, well, I may not bestow the title of Queen's Guard.

[SPEAKER_09]: Just yet. [SPEAKER_09]: But I may bestow the title of honorary night of Tacobal. [SPEAKER_09]: And so with this sword, he taps you on a shoulder, I bequeath the taps you on the other shoulder, this title, and this sword, and hands it to you. [SPEAKER_05]: some tinny, hold music and mitts from wireless back back of her mushroom calves like a speaker back there.

[SPEAKER_05]: Like you know she adjusts her twisty tie blindfold and catches some kind of regal, hold music to her. [SPEAKER_06]: Henry stands a little taller, three inches and a quarter has now become three inches and a half. [SPEAKER_06]: As he stands a little taller this day with telling TAC at his side, sword glowing in the presence of so many true allies of King's court.

[SPEAKER_06]: And says, thank you so I shall prove myself worthy of the honor which you have bestowed upon me this day. [SPEAKER_12]: I know you will. [SPEAKER_02]: Don't you worry, master locomadies, between me and Elder Suzy, and some Mr. [SPEAKER_02]: Prince Henry, and Miss Lama Rida, we got this.

[SPEAKER_05]: Miss Lama Rida now. [SPEAKER_05]: Ha ha ha ha ha ha ha. [SPEAKER_09]: He, he smiles and says, go now, make us proud. [SPEAKER_09]: Bring our children home. [SPEAKER_05]: Before we go, can Lila take Archimedes' hand, and she puts it to her forehead and says, master, do you have any advice?

[SPEAKER_09]: Advice. [SPEAKER_09]: Keep your eye sharp and your heart open. [SPEAKER_05]: Thank you, Master. [SPEAKER_05]: And she totals after everyone. [SPEAKER_09]: And as you all begin to leave, Archimedes sets one hand, Suzy, on your shell and says, do look after the onions. [SPEAKER_09]: They have not life's hardships and experiences to draw upon.

[SPEAKER_07]: Yes, yes, I will always keep an eye on the young ones. [SPEAKER_07]: I only wish that Sina and I could have had someone to watch out for us. [SPEAKER_07]: In those days there are some things we can't unsee. [SPEAKER_07]: And I wouldn't want that for Lila or Dier Prince Henry. [SPEAKER_07]: We will make sure that they are as safe as possible, while not hampering their ability to have wonderful, adventure, life-changing experiences.

[SPEAKER_09]: We cannot choose the things that happened to us. [SPEAKER_09]: But we can help prevent those things from happening again. [SPEAKER_09]: That we can. [SPEAKER_09]: It is always good to see you, my old friend. [SPEAKER_07]: Who as well are comedies, you will always be dear to me. [SPEAKER_07]: Susie's eyes are very big and they kind of are on like closer further apart than close together.

[SPEAKER_07]: Her there's a patch of yellow on her face except for the eyes where it looks almost like someone has lined them with coal with heavy eye shadow and I liner and they well love the little bit as they pat our comedies on the back as well and give them a little half hug. [SPEAKER_09]: Oh, he, he pulls you into a full hug and so you all begin to head out.

[SPEAKER_09]: It is, as you're making your way towards the front of town, Sinna, you notice that you are still sort of dragging Benji a long? [SPEAKER_02]: Right, now Benji, do you have any interest in? [SPEAKER_02]: coming along on an adventure with us, so we get you right, proper alien. [SPEAKER_02]: We can get you one of those aided bands from the giants and just kind of wrap that around your whole body.

[SPEAKER_11]: I wouldn't mind. [SPEAKER_11]: I know I just let her sit down and just resting. [SPEAKER_02]: Sure, sure. [SPEAKER_02]: You know what? [SPEAKER_02]: I'll get you set up. [SPEAKER_02]: I'll go a little sweet with my friend. [SPEAKER_02]: I'll go set you up in there and [SPEAKER_02]: uh, Senahops over to their little hovel, and pops open this hunk of plastic, where there's this big display of a giant's home, but smaller than ours, there's my friend Paulie, and this is how pocket, and this is where she lives with all of, with all of her things and toys.

[SPEAKER_02]: Go, set it down there. [SPEAKER_02]: You'll be right, it's right in no time. [SPEAKER_09]: Oh, party! [SPEAKER_09]: Great, yeah, please to meet your acquaintance. [SPEAKER_09]: Benji goes in like settles in the tub and it's like, oh, that's right. [SPEAKER_09]: No, I saw all this missing is the dust.

[SPEAKER_09]: And you all set forth on your way out. [SPEAKER_09]: You pass a commander Roscoe, currently at the gate, and he says, well, well, [SPEAKER_02]: We've got a special secret mission, actually. [SPEAKER_06]: What? [SPEAKER_06]: Henry says nothing, but just puts a hand on the news sword. [SPEAKER_06]: Ha ha ha ha ha ha.

[SPEAKER_02]: Wait. [SPEAKER_02]: You know what? [SPEAKER_02]: Keep those eyes peeled. [SPEAKER_02]: You give them a good lick. [SPEAKER_02]: Just keep them watch out. [SPEAKER_02]: We'll be back. [SPEAKER_02]: Won't be finished. [SPEAKER_02]: Our secret mission. [SPEAKER_12]: What, like they give a secret mission to the likes of you?

[SPEAKER_05]: You are so not on the list for the club. [SPEAKER_09]: As you're adding out, he's like, right? [SPEAKER_09]: Right? [SPEAKER_12]: You're not on a mission, right? [SPEAKER_06]: A lot of there's a club. [SPEAKER_06]: That's exciting. [SPEAKER_06]: It's this one. [SPEAKER_06]: Is this one?

[SPEAKER_06]: Are we all in it? [SPEAKER_06]: Yeah. [SPEAKER_06]: The dark club. [SPEAKER_06]: I went so nice to be part of something. [SPEAKER_09]: and so you set out outside of the boundaries of King's court onto the tiled earth. [SPEAKER_09]: Far before you, you see the lake of shimmering waters in the distance, and you know that that is your first stop.

[SPEAKER_09]: from there, eastward, and then to the middlewood, and then kiosk. [SPEAKER_09]: And so as you continue, and you see the sky begin to lighten, you find yourself hurrying. [SPEAKER_09]: There are no giants, yet, but soon. [SPEAKER_09]: It is a couple hours before you reach the lake of shimmering waters, and by then the sky has turned to a pale yellow, the warning of dawn.

[SPEAKER_09]: And as you approach the shimmering lake, you know the vast wall that surrounds the lake, larger than you, and beyond. [SPEAKER_09]: And near it are [SPEAKER_09]: large shaded structures. [SPEAKER_09]: You believe in giant speak they are called banks? [SPEAKER_09]: You know not, for sure, but you know that the giants set upon them as they use this shimmering lake as a watering hole.

[SPEAKER_09]: And so you approach the closest bank coming to rest beneath its slotted shade. [SPEAKER_09]: As you rest here, has there been any passing conversation? [SPEAKER_02]: Elder Shoesie. [SPEAKER_02]: You spent some time at the lake, right? [SPEAKER_02]: This is why you met the, the good giants.

[SPEAKER_07]: That I have, yes, I was, ordinary death's door. [SPEAKER_07]: So to speak, when I found myself here, lakeside. [SPEAKER_07]: It's rather beautiful in there. [SPEAKER_07]: The giants, like to throw large, round metallic discs inside, and utter a secret to themselves, a bit of mysticism, among their kind.

[SPEAKER_07]: Legend has it that if you are lucky, you will have some kind of treat or wish that happens upon you. [SPEAKER_06]: I suppose now I was just got a time for luck as any and we have any sort of round metallic discs that we might be able to throw into the lake. [SPEAKER_07]: Susie rummages around, like in the back of her shell there's like a little pocket.

[SPEAKER_07]: And eventually pulls out a bottle cap. [SPEAKER_07]: Oh, this is something I was saving for a special occasion, but you may have it. [SPEAKER_07]: Young Henry, please make yourself a wish. [SPEAKER_06]: Elder Susie, I couldn't possibly take your wish from you. [SPEAKER_07]: We can all put our hands in the middle and wish for what we want, it'll be a up-wish.

[SPEAKER_06]: Oh, when I like that quite a bit better. [SPEAKER_06]: Lilacina, would you like to be part of a group wish? [SPEAKER_02]: I'm so in. [SPEAKER_02]: I put my pot in, but I don't really have any ideas. [SPEAKER_02]: So, hopefully someone else can do the thinking pot. [SPEAKER_09]: All four of you, in your way, climb this tall bank, slowly making your way up and up and up past.

[SPEAKER_09]: It's slotted shade, and farther up to it's back. [SPEAKER_09]: It's peak, and as you look out the vast waters, [SPEAKER_09]: of the lake shimmer and shine before you, beautiful, just stunning in the light of the coming sun. [SPEAKER_09]: You all hold your bottle cap between you. [SPEAKER_09]: Is there anything you say in blessing over this?

[SPEAKER_07]: Susie looks at everyone and puts her clawed little turtle foot. [SPEAKER_07]: on the edge of the bottle cap? [SPEAKER_07]: Breathe in deep. [SPEAKER_07]: Place in your mind's eye, the thing that you want the most, the thing that you want to cherish, the wish you have in your heart. [UNKNOWN]: Ha!

[SPEAKER_07]: You don't have to say it out loud, but I will say mine, to inspire you. [SPEAKER_07]: I wish that we are able to go back to King's court as heroes, people who have earned their place in our society for all time. [SPEAKER_02]: I wish that I could become Captain of the Queen's Garden, set her down in one day train [SPEAKER_02]: I want to keep it conservative, not get too late, crazy about it.

[SPEAKER_06]: That's beautiful, isn't it? [SPEAKER_06]: Beautiful. [SPEAKER_06]: Seems like a reasonable amount, yes. [SPEAKER_05]: LAUGHTER Lila sticks a little dried out mushroom hand on to the end. [SPEAKER_05]: I, like, want to know what it all means. [SPEAKER_02]: I want to know what you mean when you say things.

[SPEAKER_01]: Me too. [SPEAKER_06]: Henry will put a part on the disc and say, I wish to be accepted into the Queen's Guard. [SPEAKER_06]: But not just into the Queen's Guard, into King's Court, to prove myself worthy of belonging there. [SPEAKER_06]: I don't want to go back to Jackupany. [SPEAKER_06]: King's Court is all I've ever known, and I've come to know and love it well.

[SPEAKER_06]: And I think silently, part of that wish is that his father does not turn against King Scort and side with Arcadia as Jack O'Penny has done in the past because that would put Henry in a very bad position. [SPEAKER_07]: There's a, as you finish speaking everybody feels kind of like a little tingle of magic under your hand or your paw and there's like a little like a little twinkle of lights as Susie kind of tries to imbue it with a little bit of extra oomph.

[SPEAKER_02]: Oh, the King's Court. [SPEAKER_07]: For King's Court. [SPEAKER_07]: For King's Court. [SPEAKER_07]: For King's Court. [SPEAKER_07]: I'll leave it to the two strongest of us, to use your mighty muscles, and get it into the water. [SPEAKER_06]: Oh, sinner, I've got my dear. [SPEAKER_06]: I've got my dear.

[SPEAKER_06]: Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh [SPEAKER_06]: Are you quite ready?

[SPEAKER_06]: Yeah, right. [SPEAKER_06]: One. [SPEAKER_06]: Oh, we're going to go on go, not on three. [SPEAKER_02]: Yes, all right. [SPEAKER_06]: One, two, three. [SPEAKER_06]: Go. [SPEAKER_02]: Oh. [SPEAKER_09]: You. [SPEAKER_09]: Ooh. [SPEAKER_09]: Kick it with your powerful feet after it was launched into the air.

[SPEAKER_09]: It flips over and over and over high into the air. [SPEAKER_09]: Beautiful glinting in the light. [SPEAKER_09]: and as it begins to fall, ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff [SPEAKER_09]: Each of them arrows drawn, I need you all to roll initiative.

[SPEAKER_05]: That was so not cool, dishonorable villains. [SPEAKER_09]: So, as you're doing this, a quick explanation of combat in nimble. [SPEAKER_09]: In combat heroes usually go first, and we pick turn order based on the current situation. [SPEAKER_09]: Each turn the heroes have three actions that they can use, which reset at the top of the round.

[SPEAKER_09]: These can be used to attack, cast a spell, use a skill check, or move on your turn. [SPEAKER_09]: However, you may also use an action as a reaction to defend, help take damage for somebody else or take an opportunity attack outside of your turn. [SPEAKER_09]: These still take from the three that you have, so you cannot take three actions and a reaction.

[SPEAKER_09]: You can take up to three reactions, but then you can't take any actions on your turn. [SPEAKER_06]: The way that initiative works in this, too, right? [SPEAKER_06]: Is that the initiative that we roll is basically that decides how many actions we have on the first turn of combat? [SPEAKER_09]: Yes.

[SPEAKER_09]: From there, let's hear the roles. [SPEAKER_02]: That is a 19 for Sina. [SPEAKER_06]: Oh, oh, okay. [SPEAKER_06]: I'm a speed to attack. [SPEAKER_09]: Wow. [SPEAKER_09]: All right, Sina gets two attacks. [SPEAKER_09]: All right. [SPEAKER_09]: Two actions, two actions. [SPEAKER_09]: All right, that is two actions.

[SPEAKER_06]: Last 10 room. [SPEAKER_06]: They got a 7. [SPEAKER_09]: That's 1. [SPEAKER_06]: Susie got a 6. [SPEAKER_09]: So... Alright. [SPEAKER_06]: And that's all right. [SPEAKER_06]: That'll do you see. [SPEAKER_09]: And that is just 1. [SPEAKER_09]: So, let's actually go in the order that we've sort of already established.

[SPEAKER_09]: Will go Senna, Lila, Prince Henry, Susie. [SPEAKER_09]: So, top of the order is Senna. [SPEAKER_09]: Senna, you have just been shot in the side. [SPEAKER_09]: One of the archers is really stringing their bow. [SPEAKER_09]: All right, so as I guess reenocking arrow movement is an action correct a movement is an action.

[SPEAKER_02]: Yes Well, I'm not want to run from a fight, so I'm gonna hop as far as I can in the direction of the arches and Come down swing in with my clutch at stick [SPEAKER_09]: Okay, four ease of movement in this arc, we're going to use the simplified distances in nimble. [SPEAKER_09]: So there is near middle and far.

[SPEAKER_09]: In order to move from near to middle, that would be one movement, near to far, would be two movements and so on. [SPEAKER_09]: And so it would take one movement to cross between one of those. [SPEAKER_09]: So it would take more than one action to get to someone far. [SPEAKER_02]: In that case, can I move to middle and then [SPEAKER_02]: Casey, can I, can I use, can I use my yarn to yanks to last of someone and pull them in at that's fun.

[SPEAKER_09]: Yes, I will have that be a skill check. [SPEAKER_09]: All right. [SPEAKER_09]: So I will have you roll a DC 12 thinness check to create an opening. [SPEAKER_02]: Oh, that's only a seven. [SPEAKER_09]: Hmm, okay, so you, you lasso it. [SPEAKER_09]: The archer is able to duck out of the way at the last second.

[SPEAKER_02]: Kind of like that, so I can hit you. [SPEAKER_09]: And that is your two actions. [SPEAKER_02]: That's right. [SPEAKER_09]: Okay, so we are on to Lila, Lila, two actions. [SPEAKER_05]: Great, Lila is standing at the edge of the bingch. [SPEAKER_03]: The bingch, yes. [SPEAKER_05]: Bingch.

[SPEAKER_05]: She's standing at the edge of the bingch, and she takes her coffee stirrer and sort of motions in an X pattern repeatedly while she casts a cantrip razor-wind. [SPEAKER_11]: Ooh, nice. [SPEAKER_11]: Okay. [SPEAKER_05]: And that is a D4, let's see. [SPEAKER_08]: Okay. [SPEAKER_05]: And she got a four that makes it vicious, a vicious attack.

[SPEAKER_05]: So I can roll an additional die because that's critical for this particular country. [SPEAKER_05]: And we can damage up to one more target. [SPEAKER_09]: Mm-hmm. [SPEAKER_09]: Okay. [SPEAKER_05]: We're in good. [SPEAKER_09]: All right. [SPEAKER_05]: Two fours in a row. [SPEAKER_09]: Whoa, let's go.

[SPEAKER_05]: Yeah, so, [SPEAKER_05]: Lila is making this ex-part pattern in the air and is channeling nature. [SPEAKER_05]: She's channeling the HVAC system. [SPEAKER_03]: Yes. [SPEAKER_05]: Events is positioned perfectly over where she's standing. [SPEAKER_09]: It's crazy how that works out. [SPEAKER_05]: It just does.

[SPEAKER_05]: And a gust of air conditioning hurdles towards both archers. [SPEAKER_09]: Ooh, fantastic. [SPEAKER_09]: This cold, this blast of freezing cold, AC, whips both of them, and they both take eight points of damage, you said? [SPEAKER_09]: I think it's four each. [SPEAKER_09]: They both take four damage as this cold wind whips them.

[SPEAKER_05]: Y'all need to chill. [SPEAKER_09]: Yeah, ha ha ha. [SPEAKER_09]: Next in the order is Henry. [SPEAKER_06]: Right, for the queen, and Henry will charge at the archers to try to get in close melee wrench. [SPEAKER_09]: Fantastic. [SPEAKER_06]: With a wielding of a telling tack. [SPEAKER_09]: Ha ha ha.

[SPEAKER_09]: It does not glow. [SPEAKER_06]: That's not unexpected. [SPEAKER_09]: I should think not. [SPEAKER_09]: Suzy, it is your turn. [SPEAKER_09]: You have one action. [SPEAKER_07]: I'm going to try and use my hex power to apply in a fliction. [SPEAKER_07]: Oh, okay, that's a two, so I don't fail.

[SPEAKER_07]: Okay. [SPEAKER_07]: I'm gonna use withered the targets first attack each round against a friendly creature is made with disadvantage. [SPEAKER_07]: So I point at the one that's the closest to Prince Henry knowing that Sinek and more than handled himself. [SPEAKER_07]: And I kind of point like a wise and then clawed finger.

[SPEAKER_07]: and I whispered an incantation. [SPEAKER_07]: The rest of you would probably, it would sound like gobbledy-gook, but it's really just, and I won't sing it here because of copyright. [SPEAKER_07]: But it's really just song lyrics to a Susie in the Banschese song. [SPEAKER_03]: Oh, yeah. [SPEAKER_03]: Oh, yeah.

[SPEAKER_07]: Oh, yeah. [SPEAKER_03]: Oh, yeah. [SPEAKER_09]: That archer is set at disadvantage for the first attack each turn, which is right now. [SPEAKER_03]: Great. [SPEAKER_09]: So now it is the archers turn. [SPEAKER_09]: Both of them drop their bows and pull out swords. [SPEAKER_09]: Now that now that you are close range, they are going to attack a close range.

[SPEAKER_06]: Well, all right. [SPEAKER_06]: That wasn't expecting that. [SPEAKER_02]: Why you already hit me once. [SPEAKER_02]: Let me get one in. [SPEAKER_09]: One is going to go towards Henry, and one is going to go towards Sena. [SPEAKER_09]: the first one that attacks Henry is I need to look at this advantage, this advantage works different.

[SPEAKER_06]: Oh, I think it's just that the primary die that you roll, you would roll twice and take the lesser, like you would in D&D, a primary die in Nimble though is when you are rolling. [SPEAKER_06]: It's the only die that you're rolling, like a D20, that's your primary die, or if in the case of like you're rolling a weapon that's 2D-8, it's the left most of those dies.

[SPEAKER_06]: So, like if you rolled a one on your primary diet, that's when you would miss. [SPEAKER_08]: Okay. [SPEAKER_06]: I think it's also worth mentioning that in Nimble, whenever you make more than one attack in one turn, each of those subsequent turns after the first one is made with cumulative disadvantage, just because you're attacking over and over again.

[SPEAKER_09]: Gotcha. [SPEAKER_09]: Okay, fair enough. [SPEAKER_09]: Great, this one pulls out a sword and goes to slash it, you Henry, and rolled a four. [SPEAKER_09]: So you are going to take four slashing damage. [SPEAKER_06]: Ah, well played. [SPEAKER_09]: Uh, and then the other one is going to attack Sina.

[SPEAKER_09]: And that is man, even without disadvantage, it is a two, so you take a two slashing damage. [SPEAKER_02]: I'm still in rough shape. [SPEAKER_06]: Sinette, you're not doing well. [SPEAKER_02]: I could take another hit or two, but not that much. [SPEAKER_02]: The top of the order is Sinna.

[SPEAKER_02]: Stop hitting me. [SPEAKER_02]: It's time for me to hit you and I Swing down with the crotchets dick. [SPEAKER_09]: Oh, go ahead. [SPEAKER_09]: That's a seven seven points of bludgeoning damage. [SPEAKER_09]: You said? [SPEAKER_09]: That's right. [SPEAKER_09]: Oh damn You crack down and then what do you do for your other two actions?

[SPEAKER_02]: Well, as a zepher, I'm allowed to keep hitting with unarmed strikes without having to worry about this advantage. [SPEAKER_02]: Whoa! [SPEAKER_02]: So I'm gonna come out of, I'm gonna come out of the paw and hit again. [SPEAKER_02]: Oh, okay! [SPEAKER_09]: Go to town! [SPEAKER_02]: And that is another four damage.

[SPEAKER_09]: Yeah, this one is starting to look not great. [SPEAKER_09]: Uh, he's starting to look bloody. [SPEAKER_02]: You know what? [SPEAKER_02]: Let's see if I can finish the job. [SPEAKER_09]: All right. [SPEAKER_02]: Come on, Sina. [SPEAKER_02]: Oh, that's a one. [SPEAKER_09]: That's a fail. [SPEAKER_09]: Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh,

[SPEAKER_05]: Oh, man, Lila is still standing on the big, and she just gets really more in about five every time. [SPEAKER_05]: She is channeling the air. [SPEAKER_05]: She is trying to commune with nature once again and attempts to zap one of the archers. [SPEAKER_05]: Which one is not as injured? [SPEAKER_09]: Uh, that would be the one next to Henry.

[SPEAKER_05]: All right. [SPEAKER_05]: Yeah. [SPEAKER_05]: Lila is aiming to zap. [SPEAKER_05]: The one that's trying to attack Henry. [SPEAKER_09]: Okay. [SPEAKER_09]: Go to town. [SPEAKER_05]: She aims her coffee stirrer. [SPEAKER_05]: And let's it rip. [SPEAKER_09]: Another, another electrical socket.

[SPEAKER_09]: They keep putting the near the fountain, which is a little bit. [SPEAKER_05]: That's a nine. [SPEAKER_05]: Whoa. [SPEAKER_09]: Big hit. [SPEAKER_09]: Yeah, fantastic. [SPEAKER_09]: This bolt of lightning arcs from underneath the bank between two of the slats and just, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew, whew [SPEAKER_05]: All right, that's an 11.

[SPEAKER_05]: What? [SPEAKER_06]: God! [SPEAKER_02]: It says 2DK. [SPEAKER_02]: It says 2DK. [SPEAKER_09]: That's amazing. [SPEAKER_05]: It says 2D8 on the thing. [SPEAKER_05]: So, I will go now. [SPEAKER_05]: That's so good. [SPEAKER_09]: Yeah, yeah, yeah, do it up. [SPEAKER_05]: This time, the lightning arcs to the water and bounces a few times before it comes back and hits this archer in the back.

[SPEAKER_02]: There we go. [SPEAKER_06]: Bouncy's off the bottle cap as it hits the water. [SPEAKER_06]: Ooh, chew. [SPEAKER_09]: Ha ha. [SPEAKER_09]: Horrible. [SPEAKER_09]: You have one more action if you'd like to spend it. [SPEAKER_05]: Oh, my God. [SPEAKER_09]: She's not feeling great. [SPEAKER_05]: She's gonna reach to the sky and raise her wind one more time.

[SPEAKER_05]: Ha ha ha, another big gust toward them both from above. [SPEAKER_05]: And that's a two. [SPEAKER_09]: Two still hits. [SPEAKER_05]: Oh, it's only to one of them, I'm sorry. [SPEAKER_09]: Okay. [SPEAKER_09]: Which one would you like to do it to? [SPEAKER_05]: The same person. [SPEAKER_05]: Don't you lay a finger on Henry?

[SPEAKER_09]: He's wobbling. [SPEAKER_09]: Like he's wobbling on his feet. [SPEAKER_09]: It's rough out there. [SPEAKER_09]: Next in the order is Henry. [SPEAKER_06]: Right. [SPEAKER_06]: Well, Lylev, that was incredible. [SPEAKER_06]: Thank you so much. [SPEAKER_06]: And I think Henry will first attack with the telling deck.

[SPEAKER_06]: Right, that's seven are slashing damage. [SPEAKER_09]: Okay. [SPEAKER_09]: Oh, how do you dispatch him? [SPEAKER_06]: I think Henry is a mouse of footwork. [SPEAKER_06]: So I genuinely think he steps in one direction, lunges at him, steps in another direction. [SPEAKER_06]: Faints like he's gonna lunge at him, waits for the other fella to lunge forward and then kicks him into the pool.

[UNKNOWN]: Ooh. [SPEAKER_02]: That's a mouse after me, oh not. [SPEAKER_06]: Thank you, I learned that from you, Sina. [SPEAKER_09]: He slits through the slats of the back of the bank and boom into the water, he's and he's gone. [SPEAKER_06]: Right, next up, and then is the other one right next to me, or would I have to move to get to the other one?

[SPEAKER_09]: Uh, he's, he's nearby. [SPEAKER_06]: Okay, cool, so I can, I can hit with a melee attack without moving. [SPEAKER_08]: Yeah, absolutely. [SPEAKER_06]: Uh, right, Sino coming to help. [SPEAKER_06]: Thank you. [SPEAKER_06]: I can't do much for healing, but I can't hit him with a stick. [SPEAKER_06]: Uh, and I, I'm going to, I think all attack again, even though it's with disadvantage.

[SPEAKER_06]: Shh, it's been doing well here. [SPEAKER_06]: Um, oh my god, that was two eights. [SPEAKER_06]: Yeah. [SPEAKER_06]: Yes. [SPEAKER_06]: 11 damage on that second one. [SPEAKER_09]: Oh, wow. [SPEAKER_09]: All the students wobbling. [SPEAKER_06]: Right. [SPEAKER_09]: He's rough. [SPEAKER_06]: And then I will roll a DC 12.

[SPEAKER_06]: Let's say insight check to try to create an open name. [SPEAKER_12]: Mm. [SPEAKER_12]: OK. [SPEAKER_06]: Oh, that's very bad. [SPEAKER_06]: Ha ha ha ha. [SPEAKER_06]: Henry is very excited about having just attacked with this new sword. [SPEAKER_06]: And I think it's a little bit lost in the sauce and rolled a two.

[SPEAKER_06]: Oh, buddy. [SPEAKER_09]: Does not open. [SPEAKER_09]: He is wobbling. [SPEAKER_05]: Down. [SPEAKER_09]: And that is your three attacks or three actions. [SPEAKER_09]: Yes, it's fantastic. [SPEAKER_09]: Uh, Susie, it is your turn. [SPEAKER_07]: Susie looks at the bottle cap as it is slowly sinking into the water, and sees her friends laboring to try and get away from these terrible brigands and summons a rage inside of her Magic Crackles in her hand and she rolls away.

[SPEAKER_07]: Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh [SPEAKER_09]: I think you are because even if you miss an attack in a consecutive attack still imposed this advantage.

[SPEAKER_07]: She sees the shadow above her, and for a moment has a little bit of a flashback, the sharp shrewd eyes of that Maca, its wings moldy, and kind of haggard, looking the mult was seemed to be off in this bird, in this creature. [SPEAKER_07]: It squawks, used to pierce her ears in the middle of the night.

[SPEAKER_07]: For a second, she kind of cowers in fear, until she thinks about all of the other people [SPEAKER_07]: I got two twos, so that technically is it? [SPEAKER_07]: Oh, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no [SPEAKER_07]: The energy kind of runs through his shoulder for a second, and I think it takes a moment for the creature to realize that something is happening, and then its eyes go wide, and it drops to the ground motionless.

[SPEAKER_09]: He drops not only to the ground off the bank, [SPEAKER_09]: falls to the ground below with a thud, and then arrows fly up from the slats beneath you. [SPEAKER_09]: All of you feel these arrows wish past you, and there are more beneath the bank. [SPEAKER_09]: But before you can address this, Susie.

[SPEAKER_09]: You stood in fear of that shadow, overcame it, but that shadow didn't leave. [SPEAKER_09]: Roll a perception check, and I'll give you this one for free. [SPEAKER_07]: That is a 21. [SPEAKER_09]: You fired your bolt, took care of this guy, and then cast your eyes upwards to be sure. [SPEAKER_09]: And you are sure.

[SPEAKER_09]: or up in the rafters. [SPEAKER_09]: High above you, there is a shape. [SPEAKER_09]: Clawing its way a long, hooked beak, delving into the path before it. [SPEAKER_09]: Wings of bright blues and yellows, coat of blood-red feathers. [SPEAKER_09]: It's him. [SPEAKER_09]: This is Dreadwing, mad McCaw of Petlandia and terror to all of them all.

[SPEAKER_09]: And as you watch you see him spread his wings and he dives. [SPEAKER_09]: He shoots down you see a flash of blood red and then he is beneath the bed. [SPEAKER_09]: And now the thought occurs to all of you, how do you get out of here? [SPEAKER_09]: You hear the screams, you hear the silence afterward, and then they tapping of a beak, and then the words in giant.

[SPEAKER_09]: You can't speak giant. [SPEAKER_09]: None of you except, Lila. [SPEAKER_09]: Lila. [SPEAKER_09]: You hear it's words, it's call, as it screams. [SPEAKER_10]: Where are you? [SPEAKER_09]: Where are you? [SPEAKER_05]: Where are you? [SPEAKER_05]: Lila hits the deck. [SPEAKER_09]: No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no [SPEAKER_09]: I will thank you, and that is where we'll pick up next time.

[SPEAKER_07]: I know! [SPEAKER_07]: I know! [SPEAKER_07]: I know! [SPEAKER_07]: I know! [SPEAKER_07]: I know! [SPEAKER_07]: I'm a tourist, I have so much time left, I'm too young. [SPEAKER_07]: Please! [UNKNOWN]: I know! [SPEAKER_09]: thank you all so much for playing. [SPEAKER_09]: Well, thank you all so much for listening.

[SPEAKER_09]: It has been a lot of fun to produce this. [SPEAKER_09]: I will actually turn it over to our guests real quick for any plugs. [SPEAKER_09]: Jen and Candace. [SPEAKER_09]: Plug away. [SPEAKER_09]: What have you got? [SPEAKER_05]: Yes. [SPEAKER_05]: Hello, everybody. [SPEAKER_05]: You can follow me, Jendale Vega on Instagram at Rand Witch's or at Family Party catering.

[SPEAKER_05]: You can also listen to me on Fun City, which is a shadow-run table top role-playing podcast. [SPEAKER_05]: And we are at FunCity.finsures. [SPEAKER_11]: fantastic. [SPEAKER_07]: Hello everyone my name is Candice also known as Candice Magnificent. [SPEAKER_07]: Also known as Candice McAfee if you like voice acting stuff and audio dramas you can find me at the Candice Smyon Blue Sky at Candice Magnificent on Instagram and pretty much everywhere else.

[SPEAKER_07]: I am one quarter of the podcast three black halflings we do intersectional nerd content as well as APs so please check us out if you'd like to hear more. [SPEAKER_07]: And I also have a new show out soon on Bad House. [SPEAKER_07]: That'll be twitch.tv for at how forward slash Bad House RPG.

[SPEAKER_07]: It is called Lost and Revery and it is in a love letter in a no-mage to 80's fantasy games and fantasy and media. [SPEAKER_07]: So if you like Labyrinth and legend and never-ending story and all of that, please come by check my socials to see when we will be premiering. [SPEAKER_07]: Perfection.

[SPEAKER_06]: Amazing. [SPEAKER_02]: Thank you so much for listening to the first episode of Mage Han High Five, Legends of Mall, Treachery of the Rat King. [SPEAKER_02]: We want to give a big thank you to our official sponsor, Nimble, a fast tactical RPG for helping us out with these episodes, and I would highly encourage you to head on over to Nimble's Kickstarter to grab discounted hard copies of the game, or if you prefer, head on over to NimbleRPG.com to get PDFs of the game and get a discount with the code MHHF.

[SPEAKER_02]: Want to show your support for our show? [SPEAKER_02]: Want to hear us talk more about it? [SPEAKER_02]: Then check out our patreon at patreon.com-majhan-hi-five. [SPEAKER_02]: We've got a $2 tier if you just want to show your support. [SPEAKER_02]: $5 a month gets you all kinds of extra goodies like Homebrew content, early access to merch, and a whole second extra podcast may-chand download where we talk about the behind-the-scenes of the episodes.

[SPEAKER_02]: Then if you really want to go to the distance, our $10 tier includes all of the above. [SPEAKER_02]: Plus, monthly live streams and creative content from the cast that you can't get anywhere else. [SPEAKER_02]: Check us all out at patreon.com-majhan-high five. [SPEAKER_02]: Shout out to Jacob Kersner from Music, Shane Smith for our logo, and Fiel aka under pale water on Instagram for our cover art for Legends of Mall.

[SPEAKER_02]: Check out our website at mjhan-high five.com and look for us all across social media. [SPEAKER_02]: We are on Instagram, TikTok, Facebook, Discord, BlueSky, and wherever else we may be, we're gonna be there at mjhan-high five. [SPEAKER_02]: Go to your pocket here of choice and throw a five-star review our way.

[SPEAKER_02]: We can play catch like a father and son. [SPEAKER_02]: We'll have a lovely bonding experience and we'll all go away with the memories and it'll be so sweet. [SPEAKER_02]: And now I'm going to shout out all of our original and up high subscribers over on Patreon. [SPEAKER_02]: And I'm going to do it in one breath.

[SPEAKER_02]: Wolfwing pup working in the room and yes robbing the whole thing including this, Michael Carey Maranot, Multi Azure Luke Sharples, Miranda Couple, Jay. [SPEAKER_02]: Jay, Theo Elves, White, Lindsay, Dale Heimbecker, DM, Dipper Freshdard, Zelda, Debra Jacobs, hit Jackson Mauer, Ocarine, Sonata Mads, the Jovey Cube, Morgan Faber, Kathleen Ayers, Kevin Wilbur, Troutworth, Factor, Keckman, Debbie, Nathan Riddler, Shikken, Dooday, Steve, Evan Nune, every sparer, and Lovelies, Alson, Devovey's, does cover the night and the bacon out for Stoke.

[SPEAKER_04]: He lives, scary lead, Jonathan Godden, the Carver, Alves, Old John, Blankler, Hank, and Alley. [SPEAKER_04]: Let's get me through the church. [SPEAKER_02]: Okay, I've done better. [SPEAKER_02]: I know I've done better. [SPEAKER_02]: I'm working on it. [SPEAKER_02]: Give me a shot. [SPEAKER_02]: Tell your friends about the show.

[SPEAKER_02]: Tell your folks about the show. [SPEAKER_02]: Tell the sweet little animals that are crawling around in your house. [SPEAKER_02]: They're not your pets. [SPEAKER_02]: They're just living there. [SPEAKER_02]: Near you. [SPEAKER_02]: Close by. [SPEAKER_02]: so small. [SPEAKER_02]: You can hear them scratching away at the walls inside somewhere.

[SPEAKER_02]: They're deep inside. [SPEAKER_02]: They just want to reach you. [SPEAKER_02]: They want to get to you. [SPEAKER_04]: And when you do use the hashtag mh5 and hey, how about a high five?

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