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<p>Caught in the open at the Lake of Shimmering Waters, our heroes dash to escape the clutches of Dreadwing, mad macaw of Petlandia and terror to all of Mahl.</p><p>CW: Fantasy battles, kidnapping, undead animals</p><p><strong>Legends of Mahl: Treachery of the Rat King is sponsored by Nimble, a fast, tactical TTRPG. Back Nimble on </strong><a href="kickstarter.com/projects/nimblerpg/monsters-an…; rel="nofollow"><strong>Kickstarter</strong></a><strong> now through March 12, 2026 to pre-order discounted hard copies and PDFs of Nimble. Or, visit </strong><a href="nimblerpg.com/?srsltid=AfmBOooJYyRaclOLR_LPYDS…; rel="nofollow"><strong>nimblerpg.com</strong></a><strong> and get 20% off PDF versions of the game using code MHHF.</strong></p><p><br></p><p>See more of our incredible guest players <a href="linktr.ee/candacethemagnificent" rel="nofollow">Candace the Magnificent</a> and <a href="funcity.ventures/" rel="nofollow">Jenn de la Vega</a> here.</p><p><br></p><p><a href="patreon.com/magehandhighfive/" rel="nofollow">Join us on Patreon</a> and get early access to future merch drops as well as our after-show talkback, Mage Hand Down Low.</p><p><br></p><p>Merch is now available now at <a href="mhh5-shop.fourthwall.com/password" rel="nofollow">magehandhighfive.com/store</a>!</p><p> </p><p>Leave us a review; if you do, we may shout you out on the show!</p><p> </p><p>Game Master: Casey Papas</p><p>Siouxsie Slowfoot: Candace the Magnificent</p><p>Lilah Oysterling: Jenn de la Vega</p><p>Cinna the Bunn: Robin Langenhop</p><p>Prince Henry Lightpaw: Rowan McStay</p><p><br></p><p>Nimble Creator: Evan Diaz</p><p>Mahl Theme by Jacob Kerzner</p><p>Additional music from Epidemic Sound</p><p><br></p><p>Edited by Rowan McStay and Robin Langenhop</p><p>Sound design by Rowan McStay</p><p>Cover art by <a href="instagram.com/underpalewater/?hl=en" rel="nofollow">@underpalewater</a> (Fjell)</p><p>Logo by <a href="shanedoesarts.com/" rel="nofollow">Shane Smith</a></p><p> </p><p><a href="magehandhighfive.com/" rel="nofollow">magehandhighfive.com</a></p><p>Follow your third-favorite actual play podcast on our socials:</p><p><a href="discord.gg/6pbzxEcAwq" rel="nofollow">Discord</a></p><p><a href="facebook.com/magehandhighfive" rel="nofollow">Facebook</a></p><p><a href="instagram.com/magehandhighfive/" rel="nofollow">Instagram</a></p><p><a href="app.bsky.cz/profile/magehandhighfive.bsky.soci…; rel="nofollow">Bluesky</a></p><p><br></p><p>Mage Hand High Five is a member of the Many Sided Media network</p>
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[SPEAKER_07]: Hey there listeners, before we get started we want to give a huge thank you to the official sponsor of this mini series, Nimble, a fast tactical TTRPG. [SPEAKER_07]: If you like what you hear in this episode there are a few great ways to get your hands on the game today. [SPEAKER_07]: For only a few more days you can follow the link in this episode description and back the Nimble Kickstarter for discounted hard copies and PDFs of the game.
[SPEAKER_07]: The Kickstarter ends on March 12th, 2026, so scurry on over there before it's too late. [SPEAKER_07]: If you miss the Kickstarter, fear not, you can still visit NimbleRPG.com and get PDF only versions of the game and access to the Hexbinder class that Candice plays throughout the series for a 20% discount with the code mhf.
[SPEAKER_07]: Thank you so much to Nimble for sponsoring us, and we hope that you'll check out the game. [SPEAKER_07]: It really helps us and the folks over at Nimble [SPEAKER_04]: Previously, on Legends of Mall, Treachery of the Rat King. [SPEAKER_01]: On the lake's western edge, two forces of critters clash.
[SPEAKER_01]: A roving band of cutthroat marauders seems to have drawn the eyeer of King's court's noblest knights. [SPEAKER_07]: Prince Henry Lightball is a little brown mouse. [SPEAKER_05]: Hello there, I'm on a mission of the bond. [SPEAKER_05]: I am a California rabbit. [SPEAKER_05]: The camera pulls in on Susie.
[SPEAKER_02]: She is a cherry head tortoise. [SPEAKER_08]: Lila Oysterling is a quarter pound purple mushroom. [SPEAKER_01]: These guys are easy, peasy. [SPEAKER_01]: And as the bandit crowd begins to clear, you find there is one bandit left. [SPEAKER_07]: Everyone on guard, I worry that the fights we just had might have been a trap of some kind.
[SPEAKER_00]: We were raided, two of the top generals in the Great War, the dreaded hands of Arcadia. [SPEAKER_00]: They took the children. [SPEAKER_00]: This is a great, below. [SPEAKER_04]: Can't be a big blow for too long, because we're going to get dark kids, right? [SPEAKER_04]: Would they be foolish enough to travel by daylight?
[SPEAKER_01]: They would not dare make it all the way to Arcadia for fear of coming across the giants. [SPEAKER_01]: You must head down to the lake of shimmering waters and then east through the middle wood and on to Kyosk. [SPEAKER_01]: We got this. [SPEAKER_01]: far before you, you see the shimmering lake in the distance, and you know that that is your first stop.
[SPEAKER_02]: The giants like to throw large round metallic discs inside and utter a secret to themselves, a bit of mysticism. [SPEAKER_01]: For King's Court, for King's Court, you feel an arrow pierced your side. [SPEAKER_08]: This time, the lightning arcs to the water and bounces a few times before it comes back and hits this archer in the back.
[SPEAKER_01]: Up in the rafters, high above you, there is a shape. [SPEAKER_01]: This is dreadwing, mad Macau of Petlandia, and terror to all of them all. [SPEAKER_08]: Lila hits the deck. [SPEAKER_08]: You must hide! [SPEAKER_01]: He swoops down you see a flash of blood red and then he is beneath the bed.
[SPEAKER_01]: I will find you. [SPEAKER_01]: Hello and welcome back to another episode of Mage Hand High Five. [SPEAKER_01]: I'm your dungeon master, Casey Pappas, and with me, ranked least to most likely to pick up that haunted gym. [SPEAKER_07]: Ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh, ooh
[SPEAKER_02]: Hello, I am Candace Marie, also known as Candace Magnificent. [SPEAKER_02]: My pronouns are they she and a sprinkle of heat. [SPEAKER_02]: And you are right, I would look at the gem. [SPEAKER_02]: I would study the gem, I'd poke it with a stick. [SPEAKER_02]: And I would speak loudly to any ghost that was attached to it and let it know that I am mostly its friend as long as it pays itself.
[SPEAKER_02]: And then I'd be done. [SPEAKER_02]: I tell someone else to pick it up and see what happened to them. [SPEAKER_07]: I do like that that is one step higher engagement level than me, like so far he's really nailing it. [SPEAKER_07]: I would immediately walk away. [SPEAKER_07]: I'd be like nope, that's not coming to you.
[SPEAKER_01]: What? [SPEAKER_01]: Excuse me. [SPEAKER_01]: No thanks. [SPEAKER_01]: Next, Robin Langenha. [SPEAKER_05]: Hi, I'm Robin Langenha. [SPEAKER_05]: Plains, sin of the bun. [SPEAKER_05]: And here's the thing. [SPEAKER_05]: I probably wouldn't grab the gem. [SPEAKER_05]: But if there was a suspiciously intelligent looking deer back ining me to follow it into a meadow, I would've found that trip.
[SPEAKER_05]: It's really a matter of what kind of magical shenanigans am I going to let myself get into? [SPEAKER_05]: That's a good point. [SPEAKER_05]: That's so fair. [SPEAKER_01]: And last, and certainly not least, Jindile Vega. [SPEAKER_08]: Hi, I'm Jen Delavig, I'm my pronouns, or she, her. [SPEAKER_08]: And you're a bit your bottom that I would talk to that gem.
[SPEAKER_08]: Ha ha ha ha ha. [SPEAKER_08]: Like, like Rowan, I am also superstitious, but I also come from a family who heavily believes in ghosts, so we're already haunted as it is. [SPEAKER_08]: Same, why would you want to be more? [SPEAKER_08]: I'm just not bothered by it. [SPEAKER_08]: I also probably want to sell it or bite it to see if it's edible.
[SPEAKER_02]: Jen, what? [SPEAKER_02]: Are you are you are you a dice eater not a gen are are you are you are you are you Are you those dice eater, but I probably want to sell it first See what I can get. [SPEAKER_07]: Yeah, handle this my mother and I literally saw the same ghost in our house Independently of each other.
[SPEAKER_07]: Why would you mess around with this? [SPEAKER_07]: This is crazy especially as someone who believes in ghosts It's just my great grandmother in the living room. [SPEAKER_08]: She's very curious about you Nothing to be afraid of [SPEAKER_08]: your great grandma's not in the gym. [SPEAKER_02]: No, no, I'm going to suck in the gym.
[SPEAKER_02]: Something's with them there. [SPEAKER_02]: There's something else in there. [SPEAKER_05]: Yeah. [SPEAKER_01]: Your great grandma's not in the gym, but they are pretending to be your great great grandma's. [SPEAKER_05]: Yeah. [SPEAKER_05]: I really want to see the spin-off show. [SPEAKER_05]: Is it cake or is it a cursed object?
[SPEAKER_05]: Either way, I'm eating it. [SPEAKER_05]: Woodwatch. [SPEAKER_05]: No, you're wrong. [SPEAKER_01]: It's not cake and you are cursed. [SPEAKER_01]: Well, now that we have introduced our players and our guests, I wanted to say welcome back to the second episode of Legends of Mall, treachery of the Rat King.
[SPEAKER_01]: Like last time, we will be playing Nimble, a brand new light weight RPG by game designer Evan Diaz. [SPEAKER_01]: Thank you Evan and Nimble for sponsoring Mall, and for letting us play your fantastic game. [SPEAKER_01]: I'm very excited to get back into it. [SPEAKER_01]: And what one thing that has changed since last time is that you have all leveled up.
[SPEAKER_02]: Yeah! [SPEAKER_02]: Yeah! [SPEAKER_01]: You're going into the next episode with level two characters. [SPEAKER_01]: That being said, shall we dive right in? [SPEAKER_08]: Back into the action. [SPEAKER_08]: Oh, the green! [SPEAKER_01]: For the green! [SPEAKER_08]: But to cool, Bill! [SPEAKER_01]: Then I will set our scene.
[SPEAKER_01]: Where are you? [SPEAKER_01]: I want to see you. [SPEAKER_01]: Where are you? [SPEAKER_01]: I want to see you. [SPEAKER_01]: The thunderous mocking voice rasps from beneath your feet. [SPEAKER_01]: The legendary dragon bird of mall has decided now to be the best time to do declare its presence in the western reaches.
[SPEAKER_01]: You are all frozen exactly where you stand, Sina and Henry. [SPEAKER_01]: The ground beneath you is the slotted lower level of the pink. [SPEAKER_01]: And through those gaps, you glimpse feathers of blood red. [SPEAKER_01]: Some far longer than your body. [SPEAKER_01]: You've heard the legends, even the giants fear this macaws speed, intelligence, and the depths of its anger.
[SPEAKER_01]: Lila and Susie, you are further back, a top the higher plateau of the backbing. [SPEAKER_01]: And from here, you can see the forest for the trees. [SPEAKER_01]: You can make out the massive outline of the maca like a shark beneath the surface of the water. [SPEAKER_01]: Amongst the party, Sinna, the bun, is probably the largest in size, and even they are less than a fourth the size of this beast.
[SPEAKER_01]: In the silence, you can hear its beak. [SPEAKER_01]: tapping against the tiled earth, and Lila, you hear it call in giant, in which you are fluent. [SPEAKER_01]: Where are you? [SPEAKER_01]: I want to see you. [SPEAKER_01]: Where are you? [SPEAKER_01]: As a party, you do not know if you have the bird's attention.
[SPEAKER_06]: What do you do? [SPEAKER_04]: I'll travel a lot, I don't have anything on me. [SPEAKER_06]: Are any of the bullseys of the arches still here? [SPEAKER_01]: Ooh, that's a plan. [SPEAKER_01]: There are, in fact, let me have everyone roll perception checks. [SPEAKER_07]: Uh, can it be investigation?
[SPEAKER_01]: That's sure, if you're, uh, I'll take perception or investigation if you're looking for something. [SPEAKER_07]: examination rather. [SPEAKER_01]: Oh, yes. [SPEAKER_01]: Don't roll investigation. [SPEAKER_01]: That's not in this game. [SPEAKER_05]: 16. [SPEAKER_05]: Oh, okay. [SPEAKER_01]: There you go.
[SPEAKER_05]: 10. [SPEAKER_05]: Just an 11 for dinner. [SPEAKER_05]: That's a six. [SPEAKER_01]: Susie. [SPEAKER_01]: You have the best view of what's on the bank. [SPEAKER_01]: Lila and Sinna, you know that the archers are still here because they got shot and are, you know, lying down on the bank. [SPEAKER_01]: Henry, you are a little frazzled.
[SPEAKER_07]: Count him hatching. [SPEAKER_07]: Why? [SPEAKER_01]: By dreadwing. [SPEAKER_01]: The, I believe the devour of your siblings. [SPEAKER_07]: That's correct. [SPEAKER_07]: Three of them anyway. [SPEAKER_01]: Ah. [SPEAKER_01]: There is maybe the idea that you might be the fourth. [SPEAKER_06]: Last, I told Father, I didn't want to inherit the throne.
[SPEAKER_06]: This is why. [SPEAKER_06]: Tuski. [SPEAKER_01]: Susie. [SPEAKER_01]: With your 16, you are able to see most everything that's on the bank. [SPEAKER_01]: At the moment, there is not a lot aside from the two archers, the bank is mostly in empty, but there are a few items. [SPEAKER_01]: There are two large metal discs, which seem to be the type that you described to the party before, the ones that giants would use to cast wishes into the lake, but you don't [SPEAKER_01]: However, further down, and in the middle of the bank, is an object.
[SPEAKER_01]: It's a little tough to make out, but perhaps some kind of toy, but what you can see is that it seems to have four wheels all pointed up to the sky. [SPEAKER_02]: Wheels pointed to the sky, Susie has seen [SPEAKER_02]: items like this around the mall, the giant sometimes lose things. [SPEAKER_02]: And at night, they're almost like artifacts that we find of their life during the day.
[SPEAKER_02]: And I think in that moment, Susie realizes that this thing might have another way of sitting, perhaps it's upside down, and looks to the other too, even though she's far away, the sound of Dredwing and his voice kind of crackling in this space as he is busyed by other things. [SPEAKER_02]: Susie kind of takes a moment to kind of yell at the others [SPEAKER_02]: On top of the pink, there is something, perhaps, crawl beneath its seek, seek, sanctuary.
[SPEAKER_01]: Hmm, I'm going to roll something. [SPEAKER_08]: Yeah, oh. [SPEAKER_04]: So, is that you best be running? [SPEAKER_01]: You say that, everything falls silent, dreadwing stops moving. [SPEAKER_01]: and then dreadwind continues tapping on the ground with his beak. [SPEAKER_02]: Hmm. [SPEAKER_02]: Lila, you see Susie the first time, since you've met them, pick all of their feet up and scoosh them inside of their shell.
[UNKNOWN]: Ah! [SPEAKER_02]: Their head is tucked in as well. [SPEAKER_02]: Like, you can still see their face. [SPEAKER_02]: They don't want to leave you alone. [SPEAKER_02]: But there is a very real sense of fear that happens in that silence. [SPEAKER_02]: And in like an instant, you see them sh- Tighten up.
[SPEAKER_02]: until the tapping starts again and then they relax and look at you and there's a little bit of a little bit of embarrassment on their wise and face but behind their eyes you can kind of see that this is not the first time that this creature has posed a danger to Susie and when you look at like the markings on their back and the places that their shell has been patched the little scars they have on their arms and their legs it's clear that they've been through something [SPEAKER_02]: in their time between Petlandian this moment with you now.
[SPEAKER_02]: And they kind of shuffle over to you to make sure you okay. [SPEAKER_08]: In the tiniest whisper she goes, you can do that. [SPEAKER_08]: As the last word leaves her mouth, she sort of has this very fast-forwarded flashback of the outside and that same shape flying overhead and she has a sort of matrix understanding of why you are afraid.
[SPEAKER_08]: And she recoils into herself, like slightly drying and shriveling in the cap. [SPEAKER_04]: Oi, Oi, Laurie. [SPEAKER_04]: Still Island. [SPEAKER_04]: Do you know what that thing is, the thing with the wheels? [SPEAKER_04]: Could you get it going? [SPEAKER_08]: Oh! [SPEAKER_08]: And she has another one of these flashbacks.
[SPEAKER_08]: This time, honking. [SPEAKER_08]: And the sound of a very large predator, but not made of flesh, and she gets, like, a ding, understanding, and starts to kind of creep her way to avoid it. [SPEAKER_06]: If the two of you can get that running, I think I might be able to make a distraction.
[SPEAKER_06]: I actually had an idea for a distraction too. [SPEAKER_04]: What's your distraction? [SPEAKER_06]: Well, I thought that we could possibly take one of those metal desks and reflect a bit of light off of it, so that dreadwing sees light on the opposite wall. [SPEAKER_05]: Well, that's interesting.
[SPEAKER_05]: I was just gonna toss one of the arches. [SPEAKER_06]: Why not both? [SPEAKER_04]: Great. [SPEAKER_04]: Love that idea. [SPEAKER_04]: I will say, I don't know how clever dreadwing is, so I don't know. [SPEAKER_04]: If it's a grand beast, it's a nightmare on wings. [SPEAKER_07]: Yes, so you've said, but the point is, if we were to throw someone off, I don't know whether he could follow the trajectory back up to us.
[SPEAKER_07]: So, perhaps we should try the lower risk plan in first. [SPEAKER_04]: But you know it, that sounds wonderful. [SPEAKER_07]: I'll listen, if we have, if we have to resort to the archer, I'll be the first to help you grab a foot. [SPEAKER_04]: Legume, Susie, let's all get this wheeled things lived over.
[SPEAKER_08]: I'm not a laggy girl. [SPEAKER_08]: I do think she's sort of a fun girl. [SPEAKER_08]: I'm a fun girl. [SPEAKER_08]: That was so... that was so... [SPEAKER_07]: Oh, I'm so sorry, I'll get it right one day. [SPEAKER_07]: Two of you need to work this out. [SPEAKER_07]: I got a grab a metal disc.
[SPEAKER_07]: And what I would like to do is find a light source nearby, whether it's a security light or not. [SPEAKER_07]: if there I don't know if there's early morning sun coming through the skylight yet just any kind of like whatever the brightest light sources and I want to angle that metal disc in order to reflect a bit of light from it and start moving the reflection of light.
[SPEAKER_01]: So the thing is [SPEAKER_01]: The sun is not high enough in the sky to beam down through the skylight. [SPEAKER_01]: However, the strongest light source at the moment is the sun. [SPEAKER_01]: It is shining through the doors across the water of the shimmering lake. [SPEAKER_01]: As you toss the coin into the lake, the sun was beginning to come up in the distance.
[SPEAKER_01]: And so that sun is shining directly this way. [SPEAKER_01]: And so in order to cast off of that coin, you would need to climb up to the top of the back of the bank again, where Lyle and Susie are to get that angle in order to cast the light. [SPEAKER_07]: Yeah, absolutely. [SPEAKER_07]: I'll tie off the metal disc to my little mouse body and climb on up the bank.
[SPEAKER_01]: Okay. [SPEAKER_01]: As you're doing that, what is everyone else doing? [SPEAKER_08]: Lila is army crawling to ward. [SPEAKER_08]: Just like little mushroom moving slowly. [SPEAKER_07]: A little bit crying still from being all the LEGOs. [SPEAKER_08]: Yeah, I'm just trying to hold it in because they'm so mean.
[SPEAKER_08]: Oh, my baby girl. [SPEAKER_01]: And you are headed to the car. [SPEAKER_01]: Okay, is anyone else headed to the car? [SPEAKER_05]: I will head in the direction of the car, but I will drag one of the archers by the tail along with me in case I need him for an emergency toss. [SPEAKER_07]: My, my, my, my body just in case.
[SPEAKER_01]: My emergency body. [SPEAKER_01]: Yep. [SPEAKER_01]: Yeah, gruesome. [SPEAKER_01]: Love it. [SPEAKER_01]: Um. [SPEAKER_01]: Susie, are you staying where you're at? [SPEAKER_02]: Susie is wanting to help. [SPEAKER_02]: but it's also deeply, deeply paralyzed right now with fear. [SPEAKER_02]: Okay.
[SPEAKER_02]: She also knows that she's very slow, and she wants the others to have a fighting chance, especially knowing that she carries her armor with her. [SPEAKER_02]: So I think she starts to make her way over there, hoping to maybe like bite down on like the tail end of this toy car. [SPEAKER_02]: Okay.
[SPEAKER_02]: slide along like on the little belly of her, of her under shell. [SPEAKER_02]: The back is going around, but she doesn't, she doesn't make any kind of sudden movements because she knows that dreadwing is not stupid. [SPEAKER_02]: If she's learned anything from Petlandia, she knows that he's bilingual.
[SPEAKER_02]: She knows that it is sharp. [SPEAKER_02]: and that it is keen in how he kind of sees things, did we determine he or it am I using the wrong one? [SPEAKER_02]: So we can alternate, he it, yeah, okay. [SPEAKER_02]: So I think all of that information that she has is kind of coming to her now.
[SPEAKER_02]: She doesn't want to freak Henry and Lila out and she knows that Sina can more than take care of themselves. [SPEAKER_02]: But, [SPEAKER_02]: there is definitely like an echo of those moments that have passed her by, that have impacted the way that's her body feels and the way that she feels in this moment.
[SPEAKER_02]: And I think as she kind of moves along and sort of creeps along, going even slower than normal to hopefully just look like a rock, but to dreadwing. [SPEAKER_02]: Anyone close by would hear her just very quietly saying, It's all right. [SPEAKER_02]: It's all right. [SPEAKER_02]: As long as they're safe, you stand a chance together.
[SPEAKER_02]: Like kind of just repeating this mantra to herself as they're trying to kind of make their way over to the rest of their friends. [SPEAKER_05]: Hearing this, Sina stops. [SPEAKER_05]: Let's go of the mouse tail, turns back towards Susie, and just hold their paws out as an offer of, I'll carry you.
[SPEAKER_02]: I think you see their eyes fill up with tears. [SPEAKER_02]: It takes them a second to understand what you're offering, and they're kind of looking at you quizzically like. [SPEAKER_02]: It's just not time for a hug. [SPEAKER_02]: What is the meaning of this? [SPEAKER_02]: I am quite soft.
[SPEAKER_02]: Exactly. [SPEAKER_02]: It's like, maybe it'll help. [SPEAKER_02]: And she kind of wins then. [SPEAKER_02]: And then I think when you pick her up, you hear like a little chuckle in her ear. [SPEAKER_02]: If I get too heavy, please put me down. [SPEAKER_02]: I don't want to make this problem worse.
[SPEAKER_04]: who knows, maybe the giant to make the floor all slippery like they do sometimes. [SPEAKER_04]: Maybe we could just slide. [SPEAKER_04]: That would be quite nice, yes. [SPEAKER_02]: And she has like a little smile and her eyes have like little tears in them, as she just kind of like allows herself to be carried.
[SPEAKER_02]: She talks her arms and legs into making it easier for you to maneuver. [SPEAKER_04]: Don't worry, friend. [SPEAKER_04]: I gotcha. [SPEAKER_04]: I always gotcha. [SPEAKER_01]: As you are all maneuvering to your different positions, I will have you all roll stealth checks. [SPEAKER_01]: However, excuse me, because you're being carried, you don't have to.
[SPEAKER_02]: Thank God. [SPEAKER_01]: So goodness for that. [SPEAKER_01]: Sena will take your stealth check for you. [SPEAKER_07]: Okay. [SPEAKER_07]: Ooh, ooh. [SPEAKER_07]: With a minus one, that's an 18. [SPEAKER_07]: 15. [SPEAKER_01]: I rolled a natural one. [SPEAKER_07]: Uh-oh. [SPEAKER_01]: Senna, as you are carrying Susie, you miscalculate just a little bit.
[SPEAKER_01]: One of the steps between the slats and your foot scrapes off the edge of the slat and falls between them. [SPEAKER_01]: You hit the ground, one of your legs dangling between the slats. [SPEAKER_01]: and you hear from underneath the tapping stop. [SPEAKER_01]: And Lila, you hear, found you!
[SPEAKER_01]: Senna, I need you to roll a dexterity check. [SPEAKER_02]: Okay, is there a help action that I can do here? [SPEAKER_01]: Yes, I will allow you to roll the health action, the help action, because you are right there, you can help pull them away. [SPEAKER_02]: I just roll my D20 and then a straight roll, or... Let me make sure that that's how the help.
[SPEAKER_01]: You don't want? [SPEAKER_01]: Nope. [SPEAKER_01]: According to the rules, I'm not supposed to look up the rules. [SPEAKER_01]: So... [SPEAKER_07]: The half-action, the half-action works, that it is... [SPEAKER_07]: I think it is one person gives the other person advantage. [SPEAKER_01]: Oh, okay.
[SPEAKER_01]: Okay. [SPEAKER_01]: Cool. [SPEAKER_01]: Candice, you would give Robin Advantage. [SPEAKER_05]: Here we go. [SPEAKER_04]: 15. [SPEAKER_01]: You. [SPEAKER_01]: It's almost instinct to just recoil your leg right back up. [SPEAKER_01]: It's that moment when you are in a darkened room and you suddenly get the willys and have to run for the door to turn the light on.
[SPEAKER_01]: It is that sort of instinct that recoils your leg back up. [SPEAKER_01]: And as your leg makes it past the threshold of the slat, you hear and seek the sound of jaws snap over where your leg was milliseconds before. [SPEAKER_01]: It was a 14 to your 15. [SPEAKER_08]: Oh my goodness. [SPEAKER_01]: And as the jaws close, they move past and are replaced by an eye that pins, narrows to see you and says, found you, run, run to the heated wheels, right?
[SPEAKER_07]: We need to run. [SPEAKER_07]: Things have changed, rather significantly. [SPEAKER_07]: Are you got to have a role initiative or can we start acting on the new information that we have? [SPEAKER_01]: I think initiative is the way to go. [SPEAKER_01]: I think I will have you all role initiative.
[SPEAKER_01]: Neither party has surprised on the other, so you will go first. [SPEAKER_08]: Come on, good ol' Lila. [SPEAKER_08]: No. [SPEAKER_01]: She got a four. [SPEAKER_01]: Okay, so that's one, that's one action. [SPEAKER_05]: On a net one, I got a five. [SPEAKER_05]: Oh, male. [SPEAKER_01]: Okay, the good thing is, net ones in that 20s don't do anything in initiative, so you still get one action.
[SPEAKER_10]: Okay. [SPEAKER_07]: That's an unnatural one for Henry. [SPEAKER_01]: Ooh. [SPEAKER_01]: Ooh, we got three, one action so far. [SPEAKER_10]: This is so bad, y'all. [SPEAKER_10]: I got a two. [SPEAKER_10]: All right. [SPEAKER_01]: Okay, so you all get one action before combat begins. [SPEAKER_01]: Henry, you have made your way to the top of the bank, while everyone else is now on the seat of the bank surrounding the toy.
[SPEAKER_01]: Dreadwing is beneath, and now knows that you are above. [SPEAKER_01]: So let's go, I think last time I just picked a random order, [SPEAKER_07]: typically with with rules as written it is whoever as a player is ready actually first and then you go around the table counterclockwise. [SPEAKER_01]: You know what let's let's do that.
[SPEAKER_01]: Who is ready? [SPEAKER_05]: I do have a rather wild idea. [SPEAKER_05]: Oh, wild idea please. [SPEAKER_05]: Alright, please go. [SPEAKER_05]: I want to use my yarn as a kind of a lasso. [SPEAKER_05]: Hmm, drop it down through the slot and catch Dreadwing to hold him in place while the others can set up the escape vehicle.
[SPEAKER_01]: I think making the lasso and catching Dreadwing on the lasso are two separate actions. [SPEAKER_01]: Okay, unless, unless you don't really make a lasso, you just lower a loop. [SPEAKER_01]: like you hold one end and hold the other and lower the middle down in order to try and like catch them.
[SPEAKER_05]: I'll do that. [SPEAKER_05]: Okay, this is a, it's a desperate play, but I'm gonna try it. [SPEAKER_01]: Okay, you lower it. [SPEAKER_01]: This is for sure a finesse check. [SPEAKER_05]: 15. [SPEAKER_01]: I'm gonna have dreadwing contest the check. [SPEAKER_03]: Mm-hmm. [SPEAKER_03]: And on a two.
[SPEAKER_01]: Dredwing begins to move forward and flap his wings, and as you lower the loop, it catches underneath his beak and around his sort of upper torso and neck, and he begins to struggle against the string on consecutive turns, I will need a strength check to keep this up. [SPEAKER_05]: Yeah, all right.
[SPEAKER_05]: I'm holding him for as long as I can right. [SPEAKER_07]: Well, can I come go in do you have scissors? [SPEAKER_07]: We don't really want to see when you skivies. [SPEAKER_07]: Oh, I'll just have to hold it. [SPEAKER_07]: All right Henry right okay. [SPEAKER_07]: Um, I am going to I kind of want to jerk like [SPEAKER_07]: stand on the metal disc and drop in down the bank and do a might check to heave the car upright.
[SPEAKER_01]: Okay, cool. [SPEAKER_01]: So you are going to drop straight down. [SPEAKER_07]: Yeah, [SPEAKER_01]: I think moving and flipping the car are two actions. [SPEAKER_07]: All right. [SPEAKER_07]: Well, yeah, I think Henry tries to drop in and surf the coin down. [SPEAKER_01]: All right. [SPEAKER_01]: Let me have you roll a finesse check to surf the coin down.
[SPEAKER_07]: Right, with a negative one, let's see what I get. [SPEAKER_07]: That's actually not bad, that's the 13. [SPEAKER_01]: Okay, a 13 works. [SPEAKER_01]: You skate the coin down at the last second. [SPEAKER_01]: You tumble just a little bit, but you land next to the car. [SPEAKER_01]: The coin skitters and remains on the bit.
[SPEAKER_07]: That was fun, let's never do that again. [SPEAKER_07]: All right. [SPEAKER_01]: And now you are next to the toy car with everyone else. [SPEAKER_01]: Susie. [SPEAKER_02]: Susie sees this, just disgusting display before her of the eye and then the beak and then sees Synod Jump into action.
[SPEAKER_02]: How do you meant this? [SPEAKER_02]: And immediately, [SPEAKER_07]: I'm so sorry, I, I, I misunderstood what you meant by disgusting display. [SPEAKER_02]: I meant what you were doing. [SPEAKER_09]: I was like, you're disgusting. [SPEAKER_02]: No, that's creature. [SPEAKER_02]: That is, that is just absolutely heck bent on invading the personal space with me and my friends.
[SPEAKER_02]: As Susie is really affronted, like as much as she is having, you know, some sort of a little bit of PTSD flashback to bad times that have happened before. [SPEAKER_02]: With this villain, they know that like this is a sense of spot for everyone in some way, right? [SPEAKER_02]: They know that Sina knows exactly what this is like to escape this situation and to live alongside this creature.
[SPEAKER_02]: They know that Henry has lost family members to it and it's probably... [SPEAKER_02]: one of his greatest nightmares and understands that Lila is so fresh and so new to this world that while she understands there's um danger here, right? [SPEAKER_02]: This might be the most visceral danger that she's ever been in and I think there's a certain amount of like protectiveness that Susie feels.
[SPEAKER_02]: I'm going to channel all of that into a hex and try to put in a [SPEAKER_02]: on this batty, he is genuinely the worst. [SPEAKER_02]: And I'm really upset about him, but she's off. [SPEAKER_02]: Oh, did you guys explode in this game? [SPEAKER_07]: Yes, uh, the left most one is your primary die.
[SPEAKER_07]: If you're rolling more than one, if you get the maximum amount on the left most die, then yes. [SPEAKER_01]: So if you're just rolling one, that would be just that one. [SPEAKER_02]: Okay, so I got a crit, which is awesome, because that means I can do two things. [SPEAKER_03]: Nice. [SPEAKER_02]: Yeah, I don't know what to do.
[SPEAKER_02]: Uh, second is a one. [SPEAKER_02]: So that's five plus my level. [SPEAKER_02]: Uh, that's two. [SPEAKER_02]: So that's seven points of damage. [SPEAKER_02]: And I would like to apply withered. [SPEAKER_02]: Okay. [SPEAKER_02]: Similar to what I had done in our last session, the first attack made against a friendly creature will be made with disadvantage.
[SPEAKER_02]: Great. [SPEAKER_08]: Wow. [SPEAKER_00]: Okay. [SPEAKER_02]: There's a kind of a, uh, [SPEAKER_02]: a zap of like reddish gold energy that shoots forth from Susie's hands very different to like the gold and energy the more positive energy that you saw before and she aims at that eye as it kind of like as this creature like snaps its neck back and forth trying to kind of wriggle out of its bindings and she aims it right between the slats of the pink and gets it in the eye.
[SPEAKER_02]: Hopefully [SPEAKER_02]: it'll cause some damage if not a little bit of blindness. [SPEAKER_02]: So maybe give us a second to be able to complete this task. [SPEAKER_01]: Absolutely. [SPEAKER_01]: You, you get it in the eye and cause it the weathering effect and that that blindness gives it just a little bit just a little bit of halting movement so that when it it's first attack it will attack with this advantage.
[SPEAKER_01]: He bucks his head to the side, center you are holding on to his reigns now. [SPEAKER_01]: Great. [SPEAKER_01]: Then next in the order is Lila. [SPEAKER_08]: Would you say that Lila is near the car now? [SPEAKER_01]: Yes, you're all near the car now. [SPEAKER_01]: You're all around the car.
[SPEAKER_08]: Okay, would you consider looking at this thing, considering technology that this is nature craft to her? [SPEAKER_01]: That would be your assessment, so that would be your action for the turn is to figure out what this car does, but you can figure it out. [SPEAKER_08]: Great. [SPEAKER_08]: She's looking at it and she's reaching toward the mycelion network that goes back, back, back in time.
[SPEAKER_08]: And you hear static and an old TV that says, [SPEAKER_08]: How much hot wheels action do you have? [SPEAKER_08]: That's a start. [SPEAKER_08]: Now we're at power. [SPEAKER_08]: One super car in the lab, out of your lab action. [SPEAKER_08]: Two super chargers, test your racing skill. [SPEAKER_08]: Two way super car.
[SPEAKER_08]: You have the best hot wheels that year. [SPEAKER_08]: And she goes. [SPEAKER_07]: I know this, what matter of demon is this, I love it. [SPEAKER_08]: And she sets to identifying all parts of it as she's just excitedly moving around it and just touching things. [SPEAKER_08]: Ooh. [SPEAKER_01]: Fantastic.
[SPEAKER_01]: Let me have you roll a nature craft check. [SPEAKER_07]: Please. [SPEAKER_01]: DC check of 12. [SPEAKER_08]: Oh, this is exciting. [SPEAKER_08]: This is a 16. [SPEAKER_08]: Okay. [SPEAKER_01]: On a 16, you know that this is not just any heated wheels. [SPEAKER_01]: This is the special kind.
[SPEAKER_01]: You go over, you test its wheels. [SPEAKER_01]: They rotate freely in one direction. [SPEAKER_01]: And in another direction, they begin to produce a clicking noise. [SPEAKER_03]: Cool. [SPEAKER_01]: Here we go. [SPEAKER_01]: This is a pullback car. [SPEAKER_08]: Oh, you cheese these for me.
[SPEAKER_08]: I love in her head. [SPEAKER_09]: Like, zooms out. [SPEAKER_01]: Just a bath floating around. [SPEAKER_08]: And then she sees commercials of kids playing with them and pulling them back. [SPEAKER_01]: Yeah, you see this full grown kid like pulling back on it. [SPEAKER_01]: And you know, [SPEAKER_01]: that a strength check of 10 or higher gives the car a charge with a maximum of three charges.
[SPEAKER_01]: It can then expend all charges one to three in one action, traveling an amount dependent on the amount of charges expended, allowing for quick travel in one action. [SPEAKER_07]: Wow. [SPEAKER_07]: Nice design, Casey. [SPEAKER_07]: That's very good. [SPEAKER_07]: That's very, very good.
[SPEAKER_01]: Thank you. [SPEAKER_01]: I felt good about that one. [SPEAKER_07]: How many of us does it look like the car can fit? [SPEAKER_01]: It looks like the more people that hang on to this, the more difficult the skill check it will take to hang on as it moves. [SPEAKER_01]: Not it. [SPEAKER_01]: You could all four feasibly grab onto this thing, whether or not you stay on is dependent on the check.
[SPEAKER_01]: It's a lower check if there's only one and then higher if it's more. [SPEAKER_08]: Okay, we need to overturn this thing. [SPEAKER_08]: Right, on it, trying to make that happen right now just a bit heavy. [SPEAKER_08]: Ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah [SPEAKER_02]: That mean you're a mighty mouse.
[SPEAKER_02]: Oh yeah, I'm a mighty mouse. [SPEAKER_02]: Thank you for pointing that out, Susie. [SPEAKER_02]: Elder Susie, you're public. [SPEAKER_01]: Fantastic. [SPEAKER_01]: Now that it has been y'all's turn, it is Dredwing's turn. [SPEAKER_07]: So fun. [SPEAKER_01]: Dredwing is going to attempt to use his wing buffet.
[SPEAKER_01]: action, he is going to attempt to fly, out from under the bank. [SPEAKER_01]: However, Sina, I will have you roll a contested strength check, okay? [SPEAKER_01]: Again, straight away. [SPEAKER_05]: Strength or might? [SPEAKER_01]: Let's do my [SPEAKER_05]: Okay. [SPEAKER_05]: That is a 15.
[SPEAKER_05]: Come on, Sina. [SPEAKER_01]: On an eight. [SPEAKER_01]: On a beefy bun. [SPEAKER_03]: Oh, yes. [SPEAKER_01]: On an eight, dreadwing attempts to move and his clothes lined. [SPEAKER_06]: Oh. [SPEAKER_06]: By your- That's a beefy bun. [SPEAKER_01]: By your string. [SPEAKER_01]: Oh, no, you don't.
[SPEAKER_04]: Oh, no, you don't. [SPEAKER_01]: It's, you know, fear is solidifying your grip on this thing. [SPEAKER_01]: You have a grip of iron as the bird flips from under the yarn and slams down onto his back. [SPEAKER_01]: That is going to be his turn, however he is prone, but he has flipped out from under your yarn.
[SPEAKER_05]: All right, Tom to get, Tom to get moving kids. [SPEAKER_01]: Senna, it is your turn. [SPEAKER_05]: It's my turn, okay. [SPEAKER_05]: I'm right next to the car. [SPEAKER_01]: Yes. [SPEAKER_05]: Okay, I will first flip the car. [SPEAKER_01]: All right, that is your first action. [SPEAKER_01]: Let me have you roll a mic check because this car's pretty big.
[SPEAKER_01]: It's big enough to sort of fit all four of you. [SPEAKER_07]: Can I give a reaction to give the help action? [SPEAKER_01]: Uh-oh, yeah. [SPEAKER_07]: Great. [SPEAKER_01]: Yeah, that would expend one of your three, but yes. [SPEAKER_07]: So no, need a lift? [SPEAKER_05]: Absolutely. [SPEAKER_07]: On three, one, two, three.
[SPEAKER_05]: Lift, cause we're lifting the... Yeah. [SPEAKER_07]: Right. [SPEAKER_07]: Because we're lifting the car. [SPEAKER_07]: It was sort of a double-pun. [SPEAKER_07]: It was, thank you so much for noticing. [SPEAKER_05]: That's 22. [SPEAKER_01]: Oh, right. [SPEAKER_01]: Ooh. [SPEAKER_01]: Ooh.
[SPEAKER_01]: Easily. [SPEAKER_01]: You flip the car. [SPEAKER_01]: It almost flips back over. [SPEAKER_01]: You rock on its wheels and then steady. [SPEAKER_01]: And it is facing out. [SPEAKER_08]: Okay, and now we need to push it backwards to go forward. [SPEAKER_07]: Backwards like that. [SPEAKER_08]: What?
[SPEAKER_07]: In back to go forward. [SPEAKER_07]: A name of the child. [SPEAKER_08]: Are you talking about until you were here three times the sound backwards? [SPEAKER_08]: Yes, trust, trust in your girly. [SPEAKER_07]: Little demon prophet, I do trust you. [SPEAKER_07]: We shall push the car backwards.
[SPEAKER_05]: Just listen to Lufa. [SPEAKER_05]: All right, I'll push it back. [SPEAKER_01]: Great, you push it back, roll a rolling mic check. [SPEAKER_01]: It's a lot of mic checks. [SPEAKER_05]: A lot of mic checks. [SPEAKER_05]: 30, 20. [SPEAKER_01]: Oh, woo. [SPEAKER_01]: Okay, that is one charge.
[SPEAKER_01]: Okay, Senate, as you push the car back, you hear the kind of it locking in a charge. [SPEAKER_05]: That, we need that. [SPEAKER_05]: That, oh, oh, oh, I'll do it again. [SPEAKER_05]: I'll do it again. [SPEAKER_01]: All right, roll again. [SPEAKER_05]: Only a seven. [SPEAKER_01]: You push it back, it bucks against you.
[SPEAKER_01]: It's getting tough to push it back. [SPEAKER_01]: It still has one charge, but you have not gained a second one. [SPEAKER_01]: We gotta get this thing going, kids. [SPEAKER_01]: And that is your three actions. [SPEAKER_01]: Henry. [SPEAKER_07]: Oh, and it's enough. [SPEAKER_07]: And I will do my check to try and push the car back again.
[SPEAKER_01]: Okay, do it up. [SPEAKER_08]: Can I help with advantage? [SPEAKER_01]: Ooh, yeah, absolutely. [SPEAKER_08]: I'm doing air traffic control. [SPEAKER_08]: Thank you, Lina. [SPEAKER_07]: Ooh, ooh, ooh, ooh, that's very good. [SPEAKER_07]: That is a 21. [SPEAKER_01]: Ooh, okay. [SPEAKER_01]: With Lila air traffic, you, you little to the left, little to the left.
[SPEAKER_01]: You're able to push the car back until you hear the, of it locking in another charge. [SPEAKER_01]: You have one more action. [SPEAKER_07]: Perfect, one more might check. [SPEAKER_07]: Okay, give it up. [SPEAKER_07]: Now that's 20. [SPEAKER_03]: What? [SPEAKER_03]: I love you. [SPEAKER_03]: No.
[SPEAKER_03]: You're doing this for the car. [SPEAKER_03]: For the car. [SPEAKER_03]: You're right. [SPEAKER_07]: Tell me, Susie, I am a mighty mouse. [SPEAKER_01]: Oh, the Queen. [SPEAKER_01]: You push the car back a third time and it clicks into place. [SPEAKER_08]: That's three. [SPEAKER_01]: All three charges are ready to go.
[SPEAKER_06]: Right, uh, mushyling, would you like to, would you like to cast spell? [SPEAKER_06]: Oh, would I? [SPEAKER_06]: Okay. [SPEAKER_05]: Just take a no mushyling, mushyling, good, like you, bad, right? [SPEAKER_07]: Yeah. [SPEAKER_07]: Is mushyling okay? [SPEAKER_07]: Yeah. [SPEAKER_07]: All right.
[SPEAKER_07]: I just thought I thought it was like a fun friendly nickname. [SPEAKER_08]: Still in my, uh, species. [SPEAKER_01]: As this is happening, you hear. [SPEAKER_07]: I just tell me if the nickname is not working. [SPEAKER_07]: I just thought it was endearing. [SPEAKER_07]: And I'm going to use an ability that I have that is a commander ability called coordinated strike.
[SPEAKER_07]: As a free action, Lila and myself can make a weapon attack or cast a cantrip for free. [SPEAKER_07]: So I'm going to stab down with the telling tack into dreadwing as Lila can attack or make a cantrip for choice. [SPEAKER_01]: Ooh, okay. [SPEAKER_01]: What cantrip would you like to use?
[SPEAKER_08]: She's going to use zap. [SPEAKER_08]: She gets her little coffee stir her out. [SPEAKER_08]: And circles that above her head, like a coffee stir her. [SPEAKER_08]: She's like everyone does. [SPEAKER_08]: Like everyone does. [SPEAKER_08]: She's stirring in the air this time, not using both hands.
[SPEAKER_08]: And she calls upon the power of the lightning from the nearest socket as it transfers a zap outward. [SPEAKER_01]: That same unfortunate socket built into the side of the mall fountain. [SPEAKER_01]: There's nobody can understand why it's there. [SPEAKER_01]: Exactly. [SPEAKER_01]: You pull energy directly from it.
[SPEAKER_01]: Both of you roll attacks. [SPEAKER_07]: That's nine damage for me. [SPEAKER_07]: I got 16. [SPEAKER_01]: Holy crap. [SPEAKER_07]: Wonderful. [SPEAKER_01]: Wow. [SPEAKER_01]: Okay. [SPEAKER_01]: You both coordinated attack. [SPEAKER_01]: There, the, the telling attack slices through. [SPEAKER_01]: And while you guide an arc of electricity into a dreadwing, and you both nail dreadwing in the same spot.
[SPEAKER_07]: Is it like a lightning rod? [SPEAKER_07]: Oh, yeah, oh, like using this has a lightning rod. [SPEAKER_07]: Oh, that's so good. [SPEAKER_07]: Yeah, and our stabs into dreadwing, and immediately the zap hits the takots into, oh, and I'm very quickly moved my hands to the plastic end. [SPEAKER_01]: The telling attack is electrified as it smashes into dreadwing and you feel just a little chip of dreadwing's beak chip away.
[SPEAKER_01]: cracks. [SPEAKER_01]: He rails in anger. [SPEAKER_01]: And while you hear him scream, you're hurting me. [SPEAKER_01]: You're hurting me. [SPEAKER_08]: You're hurting me. [SPEAKER_08]: Everybody has a little bit of static. [SPEAKER_08]: You're here. [SPEAKER_07]: Come back up with like cinched whiskers.
[SPEAKER_07]: Well done. [SPEAKER_01]: Like a little fire at the end of each one. [SPEAKER_07]: It's time to chat, y'all. [SPEAKER_01]: Yes, please. [SPEAKER_07]: That means leave it absolutely is fantastic. [SPEAKER_01]: Suzy, it is your turn. [SPEAKER_02]: Hmm. [SPEAKER_02]: Suzy wants to do whatever she can to help this situation.
[SPEAKER_02]: I don't know if that's firing off more at Pax at this creature, or if it's just kind of hanging onto the back of this car for your life. [SPEAKER_02]: Maybe holding it in place so everybody can get in, because I know that Sinner really hasn't had a chance to pop in yet, and I don't want us to launch without them.
[SPEAKER_01]: That is one thing that will need to happen is that you will all need to make a check to hang on. [SPEAKER_04]: Yeah. [SPEAKER_04]: Things get too hot. [SPEAKER_04]: Go on without me, and I'll figure it out. [SPEAKER_04]: We're not going to do that. [SPEAKER_04]: Don't be a hero. [SPEAKER_05]: I'm afraid of foot, and someone's going to make it.
[SPEAKER_05]: So that's ridiculous. [SPEAKER_05]: Get in the car. [SPEAKER_02]: I think with that, Suzie is going to fire off a spell. [SPEAKER_02]: another hex, but clutch is the back of the, like the bumper of this car with their powerful kind of beak, like their beak like jaws. [SPEAKER_02]: And then like, I don't know if there's like a defensive move here where you can kind of just like, [SPEAKER_02]: like hold that I'll hold that last turn to see if I need to do like a reaction of some kind because maybe what'll happen is I can kind of lift like tuck my feet in when it's time for us to jet and stop holding on and just kind of like like like I was saying before just kind of keep clamped on the back of then let my body my shell just sort of ride in the back so I don't take up too much space I think that that's my intention here.
[SPEAKER_01]: The good thing is all of your actions reset [SPEAKER_01]: Henry and Senna both have their full move set that they can use to take reactions on right now. [SPEAKER_01]: Once you are done with your turn, your moves will reset. [SPEAKER_01]: So you will have all three actions for reactions if you want to spin them now.
[SPEAKER_01]: If you want to spin your regular actions now. [SPEAKER_02]: I know that I opined, probably not in the podcast last time, not on air, but privately about my little before. [SPEAKER_02]: I was like, what am I going to do with a little baby before? [SPEAKER_02]: But it crits like a show we're now, no problems.
[SPEAKER_02]: I just created again. [SPEAKER_02]: Very, very pleased. [SPEAKER_00]: Okay. [SPEAKER_02]: Man, that can just crit again. [SPEAKER_02]: You know, so that's seven points of damage. [SPEAKER_02]: to just shoot the little like shoot through the slats again. [SPEAKER_02]: Ooh, okay. [SPEAKER_02]: It's saying I can also do another affliction, but the affliction's already going.
[SPEAKER_02]: The other affliction that I have is frenzied, but there isn't a nearest random creature that is also a monster that is also like a baddie. [SPEAKER_01]: So, I'm not gonna be that one. [SPEAKER_01]: It's just him. [SPEAKER_02]: All right. [SPEAKER_02]: So, I'm just gonna, I did crit, but I'm gonna forego that second one.
[SPEAKER_02]: and just deal the seven damage and then the next turn is going to be to clamp down and then the third turn will just be till like hang on and just kind of wait it's going to be a little waiting action. [SPEAKER_01]: I want to have you roll a might check to stay clamped. [SPEAKER_02]: That is a 13.
[UNKNOWN]: Okay. [SPEAKER_01]: Lila, it is your turn. [SPEAKER_01]: I will say everyone will need to use a hang-on check in order to grab onto the car. [SPEAKER_01]: I will let you use reactions for those. [SPEAKER_01]: Once the car starts moving. [SPEAKER_01]: So if somebody takes the action to move the car, I will let any remaining players take the reaction to cling on.
[SPEAKER_08]: That's why I was gonna jump in in the driver's seat. [SPEAKER_08]: Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha
[SPEAKER_01]: There is a small lever on the back of the car that is used to expend all the built up potential energy. [SPEAKER_01]: Potential. [SPEAKER_01]: Potential. [SPEAKER_08]: Potential. [SPEAKER_01]: Potential. [SPEAKER_01]: Fantastic. [SPEAKER_01]: All that potential energy is ready to go. [SPEAKER_01]: You flick the lever.
[SPEAKER_01]: You do it. [SPEAKER_01]: Uh, I will have, I, you can use either might or finesse. [SPEAKER_07]: Oh, might so much better. [SPEAKER_01]: Alright. [SPEAKER_01]: Haha. [SPEAKER_07]: 14 for might. [SPEAKER_01]: Okay. [SPEAKER_07]: 16 might. [SPEAKER_01]: Okay. [SPEAKER_01]: The car launches forward.
[SPEAKER_01]: Uh, four of you are able to grab on at the last second as it rockets off the top of the [SPEAKER_08]: Oh my god, Susie, this is the fastest you've ever gone! [SPEAKER_03]: Susie, you hear just like a muffled... Oh my god, Susie, you hear just like a muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled muffled
[SPEAKER_01]: the car sails through the air. [SPEAKER_01]: You all start to lift out just a little bit. [SPEAKER_01]: Susie, your arms and legs dangling through the air as this car rockets up through the top of its trajectory. [SPEAKER_01]: You all lift up just a little bit and you see coming up on the horizon the middle would.
[SPEAKER_01]: It is fast approaching a long dense strip of foliage along the center of mall. [SPEAKER_01]: It's massive trees of palm, arc, high, into the heavens above. [SPEAKER_01]: You are sailing towards it at, [SPEAKER_01]: lightning speed. [SPEAKER_01]: And then the nose of the car begins to dip down and you begin to plummet back towards the tile to earth.
[SPEAKER_01]: You have moved from near to even farther than far. [SPEAKER_01]: You sail most of the way to the middlewood and the car crashes to the tile to earth and all four of you spill out. [SPEAKER_01]: What's skittering across the tile floor? [SPEAKER_07]: Not quite elegant, but at least why here.
[SPEAKER_07]: That was wonderful. [SPEAKER_07]: We should that children drive more often. [SPEAKER_08]: Should I leave or no? [SPEAKER_07]: It'll be fine. [SPEAKER_02]: Josie, you alright back there? [SPEAKER_02]: Excuse me. [SPEAKER_02]: If it wouldn't be too much trouble. [SPEAKER_02]: Could you could you write me in the in the in the in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in the fray in
[SPEAKER_02]: All right, fine, all right, one, two, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip, flip [SPEAKER_07]: I don't think I've ever gone that class before.
[SPEAKER_07]: Tina, you're the one with the legs. [SPEAKER_05]: He there. [SPEAKER_05]: I mean, I'm close, but no, not at that level. [SPEAKER_05]: I don't go for all and through the air like that. [SPEAKER_05]: How is it incredible? [SPEAKER_01]: As you gather yourselves, you hear in the distance. [SPEAKER_07]: Right, we ought to move in.
[SPEAKER_01]: You watch as dreadwing struggles to his feet and begins sprinting towards you. [SPEAKER_01]: Flabbing his wings. [SPEAKER_07]: Wait, run in our fly. [SPEAKER_07]: You can sing a bird, run as scary as hell. [SPEAKER_01]: He's running, he's running, he's running in order to gain. [SPEAKER_07]: Yeah, he's little legs.
[SPEAKER_01]: It's kind of like it's, it's not quite the funny parrot walk and more like a parrot run. [SPEAKER_01]: Like he's hunched over to be the first, like launching himself towards you. [SPEAKER_01]: He's using his wings to like, my foot and his own nose towards you. [SPEAKER_01]: You are just outside the middlewood.
[SPEAKER_05]: Into the woods! [SPEAKER_05]: Into the woods! [SPEAKER_01]: Dreadwing is charging towards you, and you all turn there is a fence between you and the middle would. [SPEAKER_01]: Very small. [SPEAKER_01]: Easy to vault over, but you'll all need to make a finesse check. [SPEAKER_03]: Oh man.
[SPEAKER_03]: All right. [SPEAKER_01]: You're out of combat, but you could very quickly become back in combat. [SPEAKER_01]: 19. [SPEAKER_01]: 19. [SPEAKER_01]: That's great. [SPEAKER_01]: That's sent out you launch yourself and disappear into the foliage. [SPEAKER_08]: We just jumped over it. [SPEAKER_08]: I also had 19.
[SPEAKER_08]: That's why. [SPEAKER_01]: That's not true. [SPEAKER_01]: That's not true. [SPEAKER_01]: You... Like a bouncing mushroom. [SPEAKER_01]: Just poof. [SPEAKER_01]: Bounce over it. [SPEAKER_01]: Noshla, don't leave. [SPEAKER_01]: Su... Suzy and Henry. [SPEAKER_07]: That's a four. [SPEAKER_07]: I got a four.
[SPEAKER_07]: Well, we're a friend. [SPEAKER_07]: No, it's two and a half years. [SPEAKER_07]: Two and a half years. [SPEAKER_07]: No. [SPEAKER_07]: Ha ha ha ha. [SPEAKER_07]: Send a jumps back again. [UNKNOWN]: Ha ha. [SPEAKER_07]: Right, now the other two are sort of boundy and jumpy. [SPEAKER_07]: I think the two of us are just sort of a mouse and a tortoise.
[SPEAKER_07]: Ha ha ha. [SPEAKER_07]: Oh my darling, it's Henry. [SPEAKER_07]: I hope I have not slowed you down some. [SPEAKER_07]: Not at all little to Susie, I'm just as slow as you, I'm not a mouse of great finesse. [SPEAKER_01]: Dreadwing is about halfway to you now. [SPEAKER_05]: Well, this is bad.
[SPEAKER_05]: I will toss the yarn over, so they have something to grab onto. [SPEAKER_01]: Wow, this should have been your magic item. [SPEAKER_05]: It's just a rope, right? [SPEAKER_01]: It's just a rope, right? [SPEAKER_08]: It's just a rope, right? [SPEAKER_08]: It's just a rope, right? [SPEAKER_08]: Emless a rope.
[SPEAKER_07]: Can I make a mic check to physically pick up Susie and push her over the... Yeah? [SPEAKER_07]: Over the thing? [SPEAKER_07]: Great. [SPEAKER_01]: Yeah, you can. [SPEAKER_01]: Roll a mic check. [SPEAKER_07]: Uh, that's only an 11. [SPEAKER_01]: Okay, you are able to, like, you deadlift Susie.
[SPEAKER_01]: Susie, I will allow you to roll a finesse check to help carry yourself the rest of the way over. [SPEAKER_10]: Oh my God, I got a three and a the negative one. [SPEAKER_02]: Oh, throw that dialogue. [SPEAKER_02]: Genuinely, it's in jail now. [SPEAKER_02]: I think Susie sees [SPEAKER_02]: dreadwing, moving quickly and gaining.
[SPEAKER_02]: On them, and freezes, and looks to print Henry. [SPEAKER_02]: Prince Henry, listen to me. [SPEAKER_02]: I have a hard shell, and if he comes here, I can tuck in, and be all right, but you, the others need you, and you need them, so just wait for me, get inside and be safe, and when it's all right, I will follow.
[SPEAKER_07]: Underneath you, Henry says, Elder Suzy don't be tough for trying to get you over the bloody gate. [SPEAKER_02]: I understand, but you are young and it isn't important that you continue your journey. [SPEAKER_07]: I am simple. [SPEAKER_07]: But you continue your journey. [SPEAKER_07]: Best wise everyone trying to self-sacrifice today.
[SPEAKER_07]: Ah, to the center, the rope. [SPEAKER_01]: Yeah, Senna, the rope launches over and lands near y'all. [SPEAKER_01]: It is, it is within reach of both of you. [SPEAKER_02]: Eldest use, he grabbed the rope, please. [SPEAKER_01]: Dreadwing is about 75% of the way to you. [SPEAKER_02]: I won't grab the rope, but if he gets here, I would let go and you would go up by yourself.
[SPEAKER_06]: You will do no such thing and we can fight about it later. [SPEAKER_02]: Susie just kind of like hoffs you hear like a kind of sound. [SPEAKER_02]: And she snaps her little jaws onto the rope. [SPEAKER_08]: Lila is going to help from Sinnerside. [SPEAKER_01]: Canary and Susie re-roll the Finesh check with Advantage.
[SPEAKER_07]: God, that's a 10. [SPEAKER_07]: Okay. [SPEAKER_07]: I got a 90, 20! [SPEAKER_07]: Yeah! [SPEAKER_07]: Not bite is strong. [SPEAKER_07]: Yes. [SPEAKER_01]: Susie, you are able to [SPEAKER_01]: The strength comes to you as dreadwing approaches you are able to whaft yourself over Henry, you start to pull up and slide back down the rope, but on a net 20 Susie, you are able to reach back.
[SPEAKER_01]: and grab Henry. [SPEAKER_02]: Oh, all right, all right, you win. [SPEAKER_02]: We go over together. [SPEAKER_02]: You happen now, young prince. [SPEAKER_02]: And later. [SPEAKER_01]: And you both tumble onto this side of the fence hitting the cool soft dirt on this side. [SPEAKER_01]: As you do, dreadwing slams into the fence, beak first slams into it, and all of you run into the foliage of the middlewood.
[SPEAKER_01]: In the distance, you hear the squawks and screams of an angry dreadwing lila, you hear, I'll found you, found you, found you! [SPEAKER_01]: as you escape into the depths of the woods. [SPEAKER_01]: You are in the midst of the middle wood. [SPEAKER_01]: As I said before, it is this long strip of foliage along the center of mall.
[SPEAKER_01]: There are these massive, arcing palm trees that go up and up and up, even higher than upper over mall. [SPEAKER_01]: the second level far above you. [SPEAKER_01]: We haven't talked a whole lot about upper over mall, but just a little bit of background, it is perhaps the most dangerous realm in mall, and that is why there are no kingdoms up there.
[SPEAKER_01]: It has no connection to the safety of the under mall. [SPEAKER_01]: There is only exposure to the realm of the giants, and those if any that live there are rumored to have long gone mad. [SPEAKER_01]: There is nothing for anyone up there. [SPEAKER_01]: And so you look up and see these trees magnificently touching heights, no one would ever dream of going up to.
[SPEAKER_01]: Here vegetation grows magnificently, wildly, bush grows and long grass hide any small folk from the outside world. [SPEAKER_01]: Of any place in mall, this is perhaps the only that is mostly safe to travel during the day. [SPEAKER_01]: And that is good, because it is about [SPEAKER_01]: this time as you begin to head in, you hear dreadwing squawk one more time, and then lift into the sky and away as the doors click.
[SPEAKER_01]: And the first of the giants begin to walk the day [SPEAKER_08]: Can Lila do a perception check and touch the ground and she wants to know if the people were looking for past this way. [SPEAKER_00]: Okay. [SPEAKER_00]: Yeah. [SPEAKER_08]: She's reaching into the Mycelial Network, talking to her homies.
[SPEAKER_01]: You roll a perception check. [SPEAKER_01]: on an eight. [SPEAKER_01]: There is no sign that people have traversed the middle wood recently. [SPEAKER_01]: At least not this section of it. [SPEAKER_01]: And you recall, the Arcadians had some sort of vehicle with them, in which they loaded the children.
[SPEAKER_01]: If they stopped in the middle wood, they did not take the [SPEAKER_01]: It could not have made it over the gate. [SPEAKER_02]: Kyosk is not a place that I have spent a lot of time in. [SPEAKER_02]: I think Susie raises their head and kind of starts to look around. [SPEAKER_02]: Trying to stretch her long neck as far as it can go and see if she can look over top the trees or anything.
[SPEAKER_02]: I-I-I-I can fess I do not know, there I am. [SPEAKER_07]: It's- strangely feels like home to me. [SPEAKER_07]: Do you think this bear some resemblance to where you're from? [SPEAKER_08]: I think so, it feels nice and like damp. [SPEAKER_10]: Oh, look at you. [SPEAKER_02]: Oh, your little gills have finally loosened up, you are so tight, and so, I don't know, withered for a moment.
[SPEAKER_02]: I understand that was quite an odd deal. [SPEAKER_08]: Yeah, it like freaked me out. [SPEAKER_02]: Understandable, dear Lila. [SPEAKER_02]: You are safe now, at least, at least from him. [SPEAKER_08]: What is that? [SPEAKER_02]: Oh, that was dreadwing. [SPEAKER_02]: I don't much like speaking.
[SPEAKER_02]: His name. [SPEAKER_02]: I look over at Sina. [SPEAKER_05]: He presided over Petlandia. [SPEAKER_04]: We were all prisoners of the giants there, with smaller giants poking at us and prodn us and giving us a little names, but we all feared the bird. [SPEAKER_04]: Giants and we folk alike.
[SPEAKER_08]: Silly names, huh? [SPEAKER_05]: Oh, well, I'll kind of light mine, but there were a lot of silly names around there. [SPEAKER_08]: I see way to get it from. [SPEAKER_08]: I don't understand what you're- Let's go. [SPEAKER_01]: And you move forward. [SPEAKER_01]: Here the earth is strange.
[SPEAKER_01]: Beneath your feet it is not the hard tile of the rest of the over-mall, nor is it like the packed dirt of the under-mall, but it is soft, loose, dirt. [SPEAKER_01]: It feels cool to your touch, and soft on your feet, as you journey through it. [SPEAKER_01]: The sounds of the giants outside is nerve-racking, but here, you are safe.
[SPEAKER_01]: They cannot see you in here, nor would they look for you in here. [SPEAKER_05]: As you travel, it gives you time to think, and I'm curious what passes through your minds. [SPEAKER_05]: and while they've never been outside of mall, they kind of understand what that means. [SPEAKER_05]: They keep having to stop themselves and resist the urge to dig holes in the earth and just snuggle in there.
[SPEAKER_05]: There's something safer about this, even with the noises of the giants outside. [SPEAKER_05]: And there's this prevailing sense of rightness about the path. [SPEAKER_01]: Something primal. [SPEAKER_01]: Yeah, something not yet awakened. [SPEAKER_08]: With every step. [SPEAKER_08]: Instead of expecting a heartbeat, you know, per step, in Lila's head, it's dripping water.
[SPEAKER_08]: Hmm. [SPEAKER_08]: She starts to think about how far she's come. [SPEAKER_08]: She started out as a tiny, errand, episode, purple spore. [SPEAKER_08]: Latched onto the cable knit sweater of the manager of the wind days, as they were taking a much needed hike in the garden of the gods in Chet's Worth, California.
[SPEAKER_08]: On the day off. [SPEAKER_08]: And they wore that same sweater to work it mall, and she rested there, dormant, for a long time, months actually, until it was time again to use that sweater. [SPEAKER_08]: below the windows what they call the walk-in and she was discovered speaking in what you call tongues and was brought to our committees.
[SPEAKER_08]: Now she stands on feet that touch dirt and that have traveled that have flown and she smiles. [SPEAKER_08]: If a mushroom could smile. [SPEAKER_01]: Yeah, there's like a little crease that happens. [SPEAKER_02]: I think Susie has an appreciation for how green it looks and how peaceful it seems.
[SPEAKER_02]: The temporary refuge from dreadwing is invaluable in this moment. [SPEAKER_02]: She hasn't really gotten up to this much trouble in some time. [SPEAKER_02]: And I think being inside of this forest that she used to look at and admire [SPEAKER_02]: feels almost like a strange, logical step for her.
[SPEAKER_02]: There's so much of this place that she's explored, both on purpose and by accident, and to be here with people who matter to her on a mission of great importance and prestige, feels wonderful. [SPEAKER_02]: So I think if you look over at her, the corners of her mouth are turned upward. [SPEAKER_02]: as she kind of ambles along using her glave and walking stick mode.
[SPEAKER_02]: And just kind of catches herself like humming little tunes and stuff to herself. [SPEAKER_02]: As she like takes in the scenery and watches Lila come to life in this place that feels like home. [SPEAKER_07]: by contrast, Henry is a bit of a thinker. [SPEAKER_07]: And he's someone who gets a bit stuck in his head.
[SPEAKER_07]: So if you were to look at Henry, you would see a little crease behind his, between his little eyebrows. [SPEAKER_07]: And he's sort of looking at the ground. [SPEAKER_07]: There's a very, [SPEAKER_07]: There's a very beautiful lush wilderness that he's never seen before happening around him and he's looking at the floor, because he's trying to puzzle something out.
[SPEAKER_07]: And his mind first kind of involuntarily drifts to home home to Jacob Penny and his three eldest siblings who he never really knew well because they were so much older than him, but who were all killed by dreadwing. [SPEAKER_07]: and he only ever really found out about that because he received notice, just a written notice from home that they had died.
[SPEAKER_07]: And I don't think he ever really grieved them because he didn't know them, but it made him very acutely aware that he is now closer to power that he doesn't want the never. [SPEAKER_07]: So, dreadwing scares him in that way, and he's also a very loyal mouse, having been ashamed by his grandfather's betrayal of Mal, by siding with Arcadia and his father's betrayal of his stepmother in creating him.
[SPEAKER_07]: He feels this real sense of duty and loyalty to King's court and to his comrades here. [SPEAKER_07]: And it's quite troubling to him that all of them seem to be so willing to jump to self-sacrifice, so quickly. [SPEAKER_07]: And he's just sitting there thinking, I don't know how these people don't understand.
[SPEAKER_07]: The self-sacrifice business is not noble. [SPEAKER_07]: It's thoughtless. [SPEAKER_07]: If you lose people, you're not playing the game smart enough. [SPEAKER_07]: And he starts doing the sort of mental calculus of making contingency plan after contingency plan after contingency plan so that if anything like this [SPEAKER_07]: There will be a plan in place to make sure that everybody's okay.
[SPEAKER_01]: You are each in your own little world. [SPEAKER_01]: As you tread for, worlds of possibility, of fact, of potential, all of you, [SPEAKER_01]: No, the task at hand means danger, but you don't let it stop you from planning, from seeing, from knowing, from continuing. [SPEAKER_01]: But as you move forward and because each of you are in your own little world, Lila with an eight on your nature craft check, you do not quite see.
[SPEAKER_01]: And as you continue, from that room, sprouts forth a skeletal hand. [SPEAKER_01]: And then from the dirt begins to pull itself upright. [SPEAKER_01]: And all of you start to hear the movement of dirt. [SPEAKER_01]: as if something were pushing itself above ground and you turn, and behind you, pulling itself out of the dirt, is a feline skeleton.
[SPEAKER_01]: Oh, massive, in size. [SPEAKER_01]: It pulls itself up. [SPEAKER_01]: It's large skeletal things. [SPEAKER_01]: Look at you. [SPEAKER_01]: Well, I guess it's lack of eyes. [SPEAKER_01]: It's eye sockets, empty, devoid of anything. [SPEAKER_01]: Stair, listlessly at you. [SPEAKER_08]: Relatable.
[SPEAKER_08]: Ha ha ha ha ha ha ha. [SPEAKER_08]: Then she adjusts her little twisty tie over her eyes. [SPEAKER_01]: it nashes its teeth and then begins to come towards you. [SPEAKER_01]: And as you watch others begin to rise, smaller of mice, of geckos, of lizards, all manner of skeletal creatures begin to rise [SPEAKER_01]: for whoever might find it, and that is where we'll pick up next time.
[SPEAKER_05]: Thank you so much for listening to another episode of Mayjan High Five, Legends of Mall, Treachery of the Rat King. [SPEAKER_05]: Want to show your support for our show? [SPEAKER_05]: Want to hear us talk more about it? [SPEAKER_05]: Then check out our Patreon at patreon.com slash Mayjan High Five.
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