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Magic: The Gathering Drive to Work Podcast

von Mark Rosewater

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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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  1. #1394: Books, Part 2

    This is the second and final episode where I go through the design of every Book, a relatively new artifact subtype.

  2. #1393: Books, Part 1

    Earlier this year we introduced the Book subtype. As of recording this episode, there are currently 49 in Magic. I talk about them all (well, half of them).

  3. #1392: New York Comic Con 2026

    In this episode, I talk all about my latest trip to New York Comic Con.

  4. #1391: Mini Teams

    In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.

  5. #1390: Will Magic Run Out of Design Space?

    I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

  6. #1389: Setting Up Downstream Teams

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do tha

  7. #1388: Predefined Artifact Tokens

    There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.

  8. #1387: Reality Fracture Limited with Ben Weitz

    In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture (https://magic.wizards.com/en/products/reality-fracture) Limited, to talk about how we approached the set for Limited.

  9. #1386: Unenfranchised Players

    I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

  10. #1385: Being Scary

    Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

  11. #1384: Concurrency 2026

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working

  12. #1383: Reality Fracture Creative with Meris Mullaley

    In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture (https://magic.wizards.com/en/products/reality-fracture), to talk all about its creative elements.

  13. #1382: What Went Wrong – March of the Machine: The Aftermath

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the M

  14. #1381: Reality Fracture Design with Yoni Skolnik

    In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture (https://magic.wizards.com/en/products/reality-fracture), to talk about the set's design.

  15. #1380: Atogs

    This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

  16. #1379: Fresh Out of Design – Reality Fracture

    Back in December of 2023, I handed off the vision design for Reality Fracture (https://magic.wizards.com/en/products/reality-fracture/card-image-gallery). I recorded this for you to hear my thoughts at the time of handoff.

  17. #1378: Getting the Banned Together, Part 7

    This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

  18. #1377: Innovation

    One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

  19. #1376: Getting the Banned Together, Part 6

    This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.

  20. #1375: Supply Channels

    Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

  21. #1374: Getting the Banned Together, Part 5

    This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  22. #1373: Boston

    My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic.

  23. #1372: Getting the Banned Together, Part 4

    This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  24. #1371: San Diego Comic-Con 2026

    In this episode, I talk about my trip to the latest San Diego Comic-Con.

  25. #1370: Getting the Banned Together, Part 3

    This is part three of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  26. #1369: MagicCon: Amsterdam 2026

    In this episode, I talk about my trip to Amsterdam for the latest MagicCon.

  27. #1368: Getting the Banned Together, Part 2

    This is part two of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  28. #1367: The Hobbit Design with Annie Sardelis

    In this episode, I sit down with Magic: The Gathering® | The Hobbit™ (https://magic.wizards.com/en/products/the-hobbit) Set Design Lead Annie Sardelis to talk about the making of the set.

  29. #1366: Getting the Banned Together, Part 1

    This is the start of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

  30. #1365: Dark Night of the Soul

    There comes a time for many players where the game changes in such a way that it moves away from what they loved most about it. I talk about this phenomenon and detail my own personal "dark night of the soul" experience.

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