Mass Effect Lorecast: Video Game Lore, News & More· Folge 222
SPECIAL: We spoke to the voice of Sovereign... and lived to tell about it
· 52 min
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Shownotes
<h3><strong>BWONG</strong></h3><p><br></p><p>We've got a very special episode for you all as we head into N7 Day 2025: N7 Legend and Jennasis spent more than an hour chatting with Peter Jessop, who you may know as Sovereign, Lorik Qui'in or Elias Keeler. (Paladin Danse and Miraak, too, if you've played Fallout 4 and Skyrim.)</p><p>Support us on Patreon! <a href="patreon.com/masseffectlorecast" rel="nofollow">patreon.com/masseffectlorecast</a> </p><p>Join us LIVE: <a href="twitch.tv/masseffectlorecast" rel="nofollow">twitch.tv/masseffectlorecast</a></p&g… Legend on Twitch: <a href="twitch.tv/n7thelegend" rel="nofollow">twitch.tv/n7thelegend</a> </p><p>Jennasis on Twitch: <a href="twitch.tv/iamjennasis" rel="nofollow">twitch.tv/iamjennasis</a></p><p…: <a href="discord.gg/pVEkbuVRxC" rel="nofollow">discord.gg/pVEkbuVRxC</a></p><p… Effect Lorecast on BlueSky: <a href="bsky.app/profile/masseffectlorecast.bsky.socia…; rel="nofollow">bsky.app/profile/masseffectlorecast.bsky.socia… Legend on BlueSky: <a href="bsky.app/profile/n7thelegend.bsky.social" rel="nofollow">bsky.app/profile/n7thelegend.bsky.social</a… on BlueSky: <a href="bsky.app/profile/iamjennasis.bsky.social" rel="nofollow">bsky.app/profile/iamjennasis.bsky.social</a… Effect Lorecast on X: <a href="x.com/MassEffectCast" rel="nofollow">x.com/MassEffectCast</a></p><p&… on X: <a href="x.com/SwitchInBedTV" rel="nofollow">x.com/SwitchInBedTV</a></p><p&g…: <a href="mailto:masseffectlorecast@gmail.com" rel="nofollow">masseffectlorecast@gmail.com</a></p><p>Music by Pipeman Studios. For inquiries: <a href="mailto:pipemanstudios@gmail.com" rel="nofollow">pipemanstudios@gmail.com</a></p><p><a href="robotsradio.net/" rel="nofollow">ROBOTSRADIO.net</a></p><br/><br/>Advertising Inquiries: <a href='redcircle.com/brands'>https://redcircle… & Opt-Out: <a href='redcircle.com/privacy'>https://redcircl…;
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[SPEAKER_00]: I'm Commander Shepherd, and this is my favorite lorecast on the Citadel. [SPEAKER_01]: Welcome to the Mass Effect Lorecast. [SPEAKER_02]: I'm in seven the legend and I'm Genesis. [SPEAKER_01]: Join us as we explore along tides of light and through sholes of dust to see where this lore began and consider where it may go.
[SPEAKER_01]: All right, specters, welcome back to another extremely special episode of the Mass Effect Lorcast, joining me as always is my host, Genesis, and Genesis, how are you doing? [SPEAKER_02]: I'm doing really, really good today. [SPEAKER_02]: Overall at work was a great day, hanging out with the kid today, it's a great day, and now I'm here doing a great episode.
[SPEAKER_01]: all right. [SPEAKER_01]: And we have a very special guest joining us. [SPEAKER_01]: Peter Jessup, who you might know as sovereign or Lord King or if you're into the Elder Scrolls Mirac or Paladin Dance from Fallout 4. [SPEAKER_01]: Peter, thank you so much for setting aside time to talk with us.
[SPEAKER_01]: Happy to see you. [SPEAKER_01]: all right. [SPEAKER_01]: And so we have a list of written questions for you that we want to get into, but first I wanted to talk about something a little bit fun. [SPEAKER_01]: I understand that you are a gamer yourself, right? [SPEAKER_01]: What are some of your favorite games?
[SPEAKER_04]: Honestly, the whole Mass Effect series. [SPEAKER_04]: I'm an RPG guy. [SPEAKER_04]: So the Elder Scrolls fall out, all the fallout games. [SPEAKER_04]: I've tried doing some of the, like, the horror stuff that I've done, like, Resident Evil, and it's fun, but it's not as fun for me because it's not immersive.
[SPEAKER_04]: I've been playing a lot of no man's sky. [SPEAKER_04]: I'm doing out of worlds two now, because that just dropped. [SPEAKER_04]: So. [SPEAKER_01]: Oh, yeah. [SPEAKER_01]: Yeah. [SPEAKER_01]: I played out of worlds one. [SPEAKER_01]: Love to the humor. [SPEAKER_01]: Okay. [SPEAKER_01]: So basically you're telling us that you have not just worked on Mass Effect, but that you played it too.
[SPEAKER_01]: Tell us some of your favorite decisions that you made in some of your playthroughs. [SPEAKER_04]: Oh, geez. [SPEAKER_04]: I don't know. [SPEAKER_04]: I mean, [SPEAKER_04]: I'm extremely corny, so I've been paragon every time I've done it, I just couldn't make myself be mean to people. [SPEAKER_04]: And I've played both as a male and femme chef, you know, marks a good buddy of mine, and I love Jen.
[SPEAKER_04]: It was hard not to play them both. [SPEAKER_04]: I did the same thing with fallout, actually, to have played one of those. [SPEAKER_04]: There's the female soul survivor. [SPEAKER_04]: Yeah, all right, four. [SPEAKER_02]: So that's Courtney Taylor's amazing. [SPEAKER_02]: That's the soul survivor.
[SPEAKER_04]: Yes. [SPEAKER_04]: And she's great as Jack, honestly, you know, Jack is one of my favorite characters in any game I've played. [SPEAKER_04]: She really just, you know, well, no, she really, she nails it. [SPEAKER_04]: It's a great. [SPEAKER_04]: It was the first really complex character I had ever seen in a video game, you know?
[SPEAKER_02]: She has so many layers. [SPEAKER_04]: And everybody's just like, oh, am I a good guy? [SPEAKER_04]: I'm a bad guy, and it's like, and there's back, and Jack is fucked up. [SPEAKER_04]: Jack is badly damaged and it's like you just want to help her, you know, so and and Courtney just killed it.
[SPEAKER_04]: She's such a such a great actor. [SPEAKER_01]: So yeah, that was an incredible performance. [SPEAKER_01]: I agree because like you said, Jack is just kind of fucked up and she, I think in my first or second playthrough, I remember I went through Jack's romance. [SPEAKER_01]: I got to know Jack a lot more.
[SPEAKER_01]: and that was such a rewarding experience going from, you know, the hardened outer shell, the, you know, like I have to be the baddest son of a bitch and the valley to make sure no one's gonna mess with me. [SPEAKER_01]: To inside, there is someone who is very, very deeply hurting. [SPEAKER_04]: So, yeah, that was just a magical thing that the writing was fantastic.
[SPEAKER_04]: Honestly, the folks who wrote these shows, [SPEAKER_04]: The original mass effect, in my opinion, is still probably the best written, but in two and three, I think the introduction of Jack and two was just a master stroke and just a brilliant character. [SPEAKER_04]: There's a lot of good characters and it's not.
[SPEAKER_04]: not to say that the other characters were a good too, you know, everybody loves Tolly. [SPEAKER_04]: And so that was, you know, but as far as what decisions that I've made, I gosh, I couldn't even tell you good, I played it so many times. [SPEAKER_04]: over the years. [SPEAKER_04]: It's not a new game.
[SPEAKER_04]: Oh, yeah. [SPEAKER_04]: I'm just going to point that out. [SPEAKER_04]: It's not a new game. [SPEAKER_04]: So I played actually, you've just reloaded it and started to play it again a couple weeks ago. [SPEAKER_04]: And then like I said, our world's two drops. [SPEAKER_04]: So I kind of put on the back burner for now.
[SPEAKER_01]: I, yeah, I completely agree. [SPEAKER_01]: I don't know how between Genesis and I, I don't know how many times we've played this game series. [SPEAKER_01]: But certainly enough to mix and match different playthroughs in our minds. [SPEAKER_01]: And we can't really sort memory straight. [SPEAKER_01]: And we play [SPEAKER_01]: with mods on this one and no mods on the other ones, so who knows what's canon anymore?
[SPEAKER_01]: That's a chore when you run a lorecast, but talk to me a little bit about what it's been like working behind of the curtain, so not just having the knowledge from playing the games, but how did you first start voicing characters for not just Mass Effect, but on any game? [SPEAKER_04]: Well, I was a, I've been a gamer since I was a kid.
[SPEAKER_04]: I grew up in a town, a university town, and we had a main frame computer called Plato. [SPEAKER_04]: And some of the folks out there might have heard of Plato. [SPEAKER_04]: It was an education computer, but there were grad students. [SPEAKER_04]: And the grad students had author program, you know, the profiles.
[SPEAKER_04]: So they could write programs ostensibly for educational purposes. [SPEAKER_04]: But they wrote a great, one of the first dungeon crawlers, called Jabber Walkie. [SPEAKER_04]: And it was a wire frame and a text-based dungeon crawler. [SPEAKER_04]: And the monster would pop up, but it would just be a picture of it.
[SPEAKER_04]: Yeah, and it was, you know, back in the 70s, there was nothing like it. [SPEAKER_04]: And so I was completely hooked and had been gaming ever since. [SPEAKER_04]: And the reason I started doing voices in video games was because they were doing some expansions for McWarrior. [SPEAKER_04]: And there was no union contract.
[SPEAKER_04]: It was sort of the Wild West at that point in the mid 90s. [SPEAKER_04]: And I wanted a free campaign. [SPEAKER_04]: So I did a couple of characters in the Ghost Bear legacy and they gave me a free copy of McWarrior and the expansions that I could play it. [SPEAKER_04]: So that was pretty cool.
[SPEAKER_04]: Oh man, that's, that is in. [SPEAKER_04]: That dream won't true, I guess, right? [SPEAKER_04]: Oh, absolutely. [SPEAKER_04]: And then every time I worked on another one, they would say I'm just like escape from Monkey Island. [SPEAKER_04]: I got a free copy, it was great. [SPEAKER_04]: And so on and so on as we went.
[SPEAKER_04]: Um, I didn't play Resident Evil when I first did it, uh, because the version I did was for the GameCube, and, uh, I borrowed a GameCube from a friend of mine to try and play it, and I just hated the controller, couldn't figure out how to interact with anything as a gas screw it. [SPEAKER_04]: Um, when it came out as the remaster in 2015, um, I could play it on the Xbox and it was great.
[SPEAKER_04]: You know, [SPEAKER_04]: But yeah, so that's how I got started doing voices in video games. [SPEAKER_04]: It was because I like to get a copy of the game. [SPEAKER_01]: And what about, oh, sorry. [SPEAKER_01]: Go ahead, Genesis. [SPEAKER_02]: Oh, I was going to say, and did that, like, and how did you get involved with Mass Effect?
[SPEAKER_02]: And you know, was it just like another addition that you went to? [SPEAKER_04]: And yeah, yeah, it was literally just an audition. [SPEAKER_04]: And the folks at BioWare were great because they, uh, [SPEAKER_04]: They brought us in to do, like, as you could, you know, like he said, Laura Keene, unlike 15 different characters in Mass Effect, besides sovereign.
[SPEAKER_04]: Whoever the, there's one planet way the hell out there, where I'm a cult leader, is that a liest killer? [SPEAKER_04]: Probably. [SPEAKER_04]: Yeah, I had forgotten all about it until I landed there one day. [SPEAKER_04]: I'm like, Oh, shit. [SPEAKER_04]: That's me. [SPEAKER_04]: And the same with like Dragon Age Origins.
[SPEAKER_04]: I'm like, you know, a dozen characters and Dragon Age Origins. [SPEAKER_01]: Yeah, I was going to ask, you know, when we're talking about working among different projects and especially voicing characters with multiple characters within the same project, what was it like working, you know, for bioware, for mass effect, and what was different perhaps about your work with them that they didn't see other places.
[SPEAKER_04]: Um, well, it was fun. [SPEAKER_04]: Um, I worked a lot with Chris Adgerley as a director and, you know, we'd been friends for years and he's fun to, he's just great to work with. [SPEAKER_04]: Um, I don't know that I ever had a bad time working on a video game. [SPEAKER_04]: But, um, I think the only one I might have had some issues with, um, with some of the commanded conquer stuff I did.
[SPEAKER_04]: They gave me line readings for characters that I didn't really want to do, but it's their project, I gotta, then I've apologized for, by the way, because they were offensive. [SPEAKER_04]: And, oh, we're offended. [SPEAKER_04]: And it was, but yeah, just in general, by where was great to work with, Bethesda's been great to work with.
[SPEAKER_04]: um, bungee's been great to work with. [SPEAKER_04]: You know, I've been working with them for 10 years now on all the different variations of destiny. [SPEAKER_04]: Um, yeah. [SPEAKER_04]: So, uh, EA has been fun to work with, um, they're a little stricter and they're more corporate, I think, in a lot of ways.
[SPEAKER_04]: Um, so, all right. [SPEAKER_04]: Yeah. [SPEAKER_02]: Well, that sounds great. [SPEAKER_02]: I think just being in the environment where you can have fun with a character and things like that is always great. [SPEAKER_02]: Love hearing that. [SPEAKER_02]: But let's talk about sovereign for a minute.
[SPEAKER_02]: Because how did you get into character there? [SPEAKER_02]: How do you get into a sentient [SPEAKER_04]: I have been cast as an AI or a robot or a synth or a synthesoid or and I think part of it is just having good diction because robots don't have lazy diction and I'm not picking up any kind of regional accent from you either.
[SPEAKER_04]: Yeah, I mean, I'm from Boston, originally I grew up in Chicago, but because of what I do, I can't really have a regional accent. [SPEAKER_04]: I mean, I still think I sound a little bit western, but yeah, I guess it would be hard to pay. [SPEAKER_04]: But there's absolutely no personality behind or it's the lack of personality that is the personality [SPEAKER_04]: you know, sovereign is so cold and unemotional that he's terrifying.
[SPEAKER_04]: I mean, that's what makes him scary that whole monologue. [SPEAKER_04]: And that was the right thing about sovereign is they had these really meaty monologues that I just got you go through and you know, [SPEAKER_01]: Yeah, speaking of one of the monologue, I think your referencing is that, you know, rudimentary creatures of blood and flesh, that what that reveal in Mass Effect one, two days, oh my god, that was one of the best villain reveals of any RPG that I can remember.
[SPEAKER_01]: And I was only 13, yeah, 13, when I was playing Mass Effect one. [SPEAKER_01]: And I was like, wow, this is truly terrifying. [SPEAKER_01]: you know, here I was thinking that I was chasing down this basically rogue special agent specter and now I come to find out that it's actually a god that I'm up against.
[SPEAKER_01]: When you were reading your lines for that one, walk me through a little bit of what your thought process was that you wanted to convey in sovereign's tone, in sovereign's, you know, pauses [SPEAKER_04]: It was because it was such a great reveal. [SPEAKER_04]: I knew I couldn't, you couldn't overdo it.
[SPEAKER_04]: You couldn't, they couldn't be like a boh-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha [SPEAKER_01]: You know, yeah, definitely got that vibe of like, uh, uh, wow, um, I am totally unimportant like I walked into a Fortune 500 CEO's office, right?
[SPEAKER_01]: And yeah, yeah, that kind of vibe of, um, I can, he's, he's going to show me the door in a minute, but first he wants me to know something. [SPEAKER_04]: Yeah, you know, it's like the, um, what's the meme, the Don Draper meme where he's [SPEAKER_04]: says, I don't think about you at all.
[SPEAKER_04]: You know, that just, you know, cold, that cold, it's that cold. [SPEAKER_01]: So, and speaking of sovereign's voice, how much of that was post-production effects? [SPEAKER_01]: And how much of it was you? [SPEAKER_04]: Not a lot of it was post-production. [SPEAKER_04]: I mean, they obviously they filtered it.
[SPEAKER_04]: But when you can do, if you're just that, you exist because we allow it. [SPEAKER_04]: blah, blah, blah, you will cease to exist because we demand it. [SPEAKER_04]: And it was just, you got it, and I burned my mouth, so I can't even do it properly now. [SPEAKER_04]: I was telling them before the show started by the way, folks, that I made my T2 hot.
[SPEAKER_04]: And it was making me choke. [SPEAKER_04]: And now I've burned my tongue. [SPEAKER_04]: But yeah, that was the, that was the great part about sovereign is you just literally just, it's like a heart monitor. [SPEAKER_04]: with no with no beeps, you know, it's still on, it's still on, but there's no, there's no response.
[SPEAKER_01]: He's not, you know, so do you think part of, um, at least the way that you interpreted it? [SPEAKER_01]: Do you think it was sovereign's goal to intimidate us during that monologue? [SPEAKER_01]: Or was that just a buy product? [SPEAKER_04]: That was just a buy product because he literally did not care.
[SPEAKER_04]: Yeah. [SPEAKER_02]: Wow. [SPEAKER_04]: It's like you. [SPEAKER_02]: I definitely felt the terror. [SPEAKER_04]: You're bothering me, so I'm just going to tell you your time is up. [SPEAKER_04]: Yeah. [SPEAKER_04]: Very matter of fact, you know, so don't even bother trying to bother me because it's it's not going to help.
[SPEAKER_04]: So. [SPEAKER_02]: Do you think of sovereign as evil or is just the big bad of the game or do you think of him more as a force of nature? [SPEAKER_04]: I don't think he's necessarily evil. [SPEAKER_04]: I think he's like that sort of, um, [SPEAKER_04]: You know, like, um, he's more of a Galactus kind of a character, you know, he's beyond it's not that he's doing it to hurt people.
[SPEAKER_04]: He doesn't care enough to hurt you. [SPEAKER_04]: He just get hurt. [SPEAKER_04]: Perhaps more scary. [SPEAKER_04]: Right. [SPEAKER_04]: You know, it's not like he's trying to do this on purpose to make things bad for people. [SPEAKER_04]: He's got what he's got it. [SPEAKER_04]: He's going to do what he wants to do.
[SPEAKER_04]: And if you're there and it kills you. [SPEAKER_04]: Well, that's too bad for you. [SPEAKER_04]: You know, [SPEAKER_04]: So your entire civilization gets wiped out, complete in difference. [SPEAKER_04]: Yeah. [SPEAKER_04]: Yeah. [SPEAKER_04]: All right. [SPEAKER_04]: Because he's been doing this for so long.
[SPEAKER_04]: You know, that's the other thing, too, as you think about the fact that you guys, the whole throughout the whole game, you're finding these remnants of these ancient civilizations that are [SPEAKER_04]: you know millions of years old and that may be like the one two generations before you that the reapers wiped out.
[SPEAKER_01]: So maybe sovereign had a particular zeal about him like 60 cycles. [SPEAKER_01]: Right. [SPEAKER_04]: Exactly. [SPEAKER_04]: And this point, he's like, yeah, okay, whatever. [SPEAKER_04]: Yeah. [SPEAKER_01]: Right. [SPEAKER_01]: He's the guy who's coasting to retirement, maybe he keeps showing up to work, and he's like, okay, fine, I'll do the whole spiel, but like, yeah, that's all you're getting.
[SPEAKER_01]: You're not getting anything, extra. [SPEAKER_03]: Yeah. [SPEAKER_01]: Yeah. [SPEAKER_01]: So some people use a trigger phrase or words to get into the character's voice. [SPEAKER_01]: Did you have anything like that for sovereign and or I guess any other mannerism that you might do to help like put yourself in sovereign state?
[SPEAKER_04]: I didn't and primarily because I didn't want to put myself into sovereign. [SPEAKER_04]: I literally wanted to take everything out any identifying characteristics, any of that kind of stuff. [SPEAKER_04]: I wanted to take it out because that makes him seem less human because he's not. [SPEAKER_04]: And you know, so no, I didn't do anything to get into character, literally just you shut down.
[SPEAKER_04]: And I'm [SPEAKER_04]: You know, I'm neurodivergent, so happy chatting me is masking, you know, so that's just sort of like just turn the switch off and go into default mode, which may be another reason why I get cast as a lot of, you know, Android's and stuff. [SPEAKER_02]: Um, yes, your trigger phase is turning off the switch, not turning going on.
[SPEAKER_01]: Yeah, that's such an interesting way to think about sovereign too, and in terms of, you know, you didn't want to inject too much personality. [SPEAKER_01]: You didn't want to inject any humanity into sovereign. [SPEAKER_01]: So instead of putting yourself into sovereigns, um, mind like you said, you took everything out and what was left was sovereign.
[SPEAKER_01]: That's a really fascinating process. [SPEAKER_01]: Um, [SPEAKER_01]: This is a question that when I heard that Genesis had actually met you at Retrocon, I texted her, and I said, you have to ask him this question for me, please. [SPEAKER_01]: It was a very selfish question, but I think other people might actually be interested in the answer here.
[SPEAKER_01]: So how much were you told about the reapers before recording? [SPEAKER_01]: I know that this varies very widely between different projects and different voice actors and different studios. [SPEAKER_01]: But basically I'm asking, did you know anything about the Leviathan's that were later revealed in Mass Effect 3?
[SPEAKER_01]: Or was that a surprise to you too? [SPEAKER_04]: That was a surprise to me too, because I don't think they had come up with the Leviathan's yet. [SPEAKER_04]: Okay, yeah, I think, I think in Mass Effect 1, it was just the Reapers, and I think they knew that sovereign was the first Reaper that you encounter in any event.
[SPEAKER_04]: And that that was going to set the stage for subsequent Reapers, but once they've done two, and they had all the Reapers in it, well, where do you go from there? [SPEAKER_04]: Ah, it'll make something even meaner, and that's when the Leviathan's came out. [SPEAKER_04]: That's that's my guess.
[SPEAKER_04]: Um, before we did the first big reveal monologue, they gave me the backstory of what the repers were, how long they had existed that this had gone through, you know, 60, 100, 1000 cycles of millions of years each, um, and that they were, you know, basically immortal and completely detached, you know, they were on a whole different plane of existence.
[SPEAKER_04]: So, that much I got before we started doing it, and I had auditioned for it, and the spec on the audition was an artificial intelligence, an ancient artificial intelligence, and so that's what I had done from my audition and they liked it enough to bring me into do it. [SPEAKER_02]: Okay, so ancient was a part of it.
[SPEAKER_02]: So you knew the age of the character that you were going for that would definitely change it because also like you guys were talking about how like, you know, maybe 60 cycles ago sovereign had a little bit more of a pep in his step, but knowing that he's an ancient would also bring like the, I have been here forever.
[SPEAKER_02]: I am eternal. [SPEAKER_02]: uh, would bring a different voice to the character as well, instead of like a Skippy AI from cyberpunk who's brand new and super upbeat and happy. [SPEAKER_04]: Yeah. [SPEAKER_04]: And this is, you know, and again, to sovereign biological life is sort of like the build up in your drain.
[SPEAKER_04]: And he's like, oh, fuck, I got to go clean out the fucking drain again. [SPEAKER_01]: Now I got to have a chat with the wife about how much hair is going down the drain. [SPEAKER_04]: This is why we have a cover and in a mine. [SPEAKER_01]: Yeah. [SPEAKER_01]: So, you're talking about a little bit about the direction they gave you right at the beginning, but what kind of direction did you get if any while you were recording while you're going back and forth with the studio?
[SPEAKER_01]: Oh, gosh. [SPEAKER_04]: And remember, this was what a decade and a half ago, 18 years ago, actually. [SPEAKER_04]: Yeah, almost two decades ago, I mean, they would set the scene that we were working on. [SPEAKER_04]: I think I had pretty much figured out what I was going to do with the character.
[SPEAKER_04]: So they would tell me, okay, this is where now you're attacking, so you're going to be a little more forceful or, you know, or the player characters really starting to piss you off. [SPEAKER_04]: So, you know, [SPEAKER_04]: That was that was pretty much the direction. [SPEAKER_02]: Were there any particular lines that were especially challenging or really fun to deliver?
[SPEAKER_04]: Honestly, I don't remember. [SPEAKER_04]: Apologize. [SPEAKER_04]: I will tell you though when I did that first the reveal monologue. [SPEAKER_04]: It gave me goosebumps. [SPEAKER_04]: You know, it really did because it's like holy crap. [SPEAKER_04]: This is so cool. [SPEAKER_01]: Well, that's cool because those goosebumps transferred through the data on to the disk and, you know, through my xbox back to me.
[SPEAKER_04]: So, well, and to me, the first time I played it, and I got to that scene. [SPEAKER_04]: So, oh, this is the one, this is it, I'm like logged into the terminal and, uh, and this speech started and I was like, Oh, this is so cool. [SPEAKER_03]: I did cool. [SPEAKER_04]: Yeah. [SPEAKER_01]: Yeah, I think every single person I've spoken to who's played through Mass Effect to that point has agreed that that is definitely one of their favorite reveals of any kind of plot twist or any villain reveal of any video game over the past, I don't know how many 30 40 years.
[SPEAKER_01]: So, I wanted to ask also with your work and mass-ficked one for all your characters, you know, I know some voice actors don't record with anyone else in the studio, some don't even meet the rest of the cast, I was gonna say, was it like that for you? [SPEAKER_01]: When did you first meet other cast members?
[SPEAKER_04]: Um, that's interesting. [SPEAKER_04]: Let's see. [SPEAKER_04]: Um, it's a fairly small community here in L.A. [SPEAKER_04]: So, um, like, uh, Keith and Courtney, I have known for decades. [SPEAKER_04]: Um, uh, Ash, I met during the strike on a picket line. [SPEAKER_04]: And I recognized her name.
[SPEAKER_04]: We started chatting over whatever and, and she's like, oh, my god, that's the fact we did massive act together. [SPEAKER_04]: And I was like, yes, that's it. [SPEAKER_04]: And then we became buddies. [SPEAKER_04]: And Bill Saliers, I literally just met on Sunday. [SPEAKER_04]: I had not met him before.
[SPEAKER_04]: So as Genesis knows, Katie Townsend, who is in Andromeda. [SPEAKER_04]: And I have been friends for years when [SPEAKER_04]: After fallout came out, we had like a big cast party kind of a thing that the court rearranged. [SPEAKER_04]: So I met her there. [SPEAKER_04]: We've been friends for, you know, ever since then.
[SPEAKER_04]: So Yeah, everybody recorded by themselves. [SPEAKER_04]: Nobody had it. [SPEAKER_04]: We didn't have anybody else in the booth with us. [SPEAKER_02]: So Take my internet. [SPEAKER_02]: It's getting a little glitchy. [SPEAKER_02]: It's that time of the night. [SPEAKER_01]: It is reliable around 730 that Genesis is internet.
[SPEAKER_01]: I think your internet is getting indoctrinated. [SPEAKER_01]: I think that's what's happening. [SPEAKER_01]: We've spent too much time around a reaper now, 28 minutes to be exact. [SPEAKER_01]: We now have an exact answer as to how long it takes to indoctrinated, 28 minutes as it so happens.
[SPEAKER_01]: So you've been involved in quite a few projects. [SPEAKER_01]: A lot of credits to your name on IMDB, a lot of work has your voice in them. [SPEAKER_01]: Any one of them stand out to you and doesn't have to be mass-fact, but any one of them stand out to you when you think back on some memories and why might that be?
[SPEAKER_04]: I think fall out for probably, because I got mentioned about the character Jack and [SPEAKER_04]: The character is so well written, fall out for from the Paladin dance is such a great character. [SPEAKER_04]: And he's got a great story, you know, like a whole story arc and it's just, it was really cool getting to explore that character and because he does have humanity, you can actually inject some of yourself into the character and we gotta think so.
[SPEAKER_04]: But there have been a lot that have been a lot of fun. [SPEAKER_04]: I did a game, [SPEAKER_04]: where we recorded it as a group, like an animation session. [SPEAKER_04]: And which was great, because you get to meet the rest of the actors and you get to play off of each other and I thought it was a great idea.
[SPEAKER_04]: It turned out that it was called the Bureau. [SPEAKER_04]: XCOM declassified. [SPEAKER_04]: And if any of you guys play XCOM, you know that it's a turn-based strategy game. [SPEAKER_04]: And they had a great story, it was going to be a really good game. [SPEAKER_04]: And the fans blew up and were like, no, it's turn-based strategy.
[SPEAKER_04]: And they said, okay, well, we'll add turn-based strategy into the game. [SPEAKER_04]: We must have recorded this thing a dozen times. [SPEAKER_04]: The whole cast in the studio doing the different scenes, doing the different stuff. [SPEAKER_04]: Because they kept changing the gameplay. [SPEAKER_04]: So they had to change the story because they were hybridizing a turn-based strategy and a shooter and it finally got to the point where they had gone so overbudget on it that they fired everybody.
[SPEAKER_04]: I was not the main character by the way. [SPEAKER_04]: I'm the boss that gives you your assignments. [SPEAKER_04]: They fired everybody, except me and I'm [SPEAKER_04]: They brought in Courtney Taylor to be the female character. [SPEAKER_04]: They brought in Matt Merchett to be the male characters.
[SPEAKER_04]: They just, they brought in a bunch of people. [SPEAKER_04]: They knew could go into a booth and go, why in my mind, my mind, my mind, and just knock it out. [SPEAKER_04]: And when I came out, it was unplayable. [SPEAKER_04]: But it was sure fun to work on. [SPEAKER_01]: And so that was over the course of how much time, like, you know, a month, several months a year.
[SPEAKER_01]: Yeah, it was about a year. [SPEAKER_04]: Oh my god, every couple of months we'd go back in. [SPEAKER_04]: And and record some more. [SPEAKER_04]: And it was an interesting cast. [SPEAKER_04]: It was Neil McDonough. [SPEAKER_04]: The TV actor that you may all know. [SPEAKER_04]: So, you know, it was just fun working with him.
[SPEAKER_04]: The girl who played Harry Potter's mom was the female character, the female character. [SPEAKER_04]: Just kind of cool, working with these guys, who else was in it, call him Lee, was one of the characters in it. [SPEAKER_04]: Yuri Lowe and Thal was in it. [SPEAKER_04]: Yeah, it was just, it was really kind of a cool cast.
[SPEAKER_04]: It was a lot of work, a lot of stuff, now you're not playing, but the only other time that I've done anything like that was when I did MoCAP, a year or so ago for a game called Concord, which came out in September, and was yanked in September, and they closed all the servers and gave everybody their money back.
[SPEAKER_04]: It was a great game. [SPEAKER_04]: It was a five versus five team shooter game where you do capture the flag or you do the different kinds of the maps were great. [SPEAKER_04]: The game played was great. [SPEAKER_04]: The visually it was fantastic. [SPEAKER_04]: The cast was amazing. [SPEAKER_04]: And we did all our own mocap, which was really kind of cool.
[SPEAKER_01]: That is awesome. [SPEAKER_01]: And from what you've seen, how much has the process of voice acting changed for video games since 2007, since, well, I guess I would have been shortly before working on Mass Effect 1, but since then to now it has not. [SPEAKER_04]: Well, I'll rephrase that now, you have a monitor.
[SPEAKER_04]: with your lines on it, and they'll post them for you. [SPEAKER_04]: Back when we started, you had a piece of paper, you had a script in front of you that you had to read from. [SPEAKER_04]: But really, no, it's pretty much the same process. [SPEAKER_04]: I've just did some more stuff for, I think I'm allowed to talk about it.
[SPEAKER_04]: I did some stuff for Fallout 76. [SPEAKER_04]: For the pit, that I can talk about. [SPEAKER_04]: And again, when in, they said, okay, you're the fanatic leader. [SPEAKER_04]: And now you're this other guy. [SPEAKER_04]: And line line line line line. [SPEAKER_04]: That's it. [SPEAKER_04]: Wow.
[SPEAKER_01]: Yeah. [SPEAKER_01]: I imagine you like some people probably still carry the paper with them, just at a habit, right? [SPEAKER_01]: Or a bad one technology failing they don't give you the paper anymore. [SPEAKER_04]: They just don't give it. [SPEAKER_04]: No, they don't give it to you because everything's so secret.
[SPEAKER_04]: You know, they don't even tell you what you're working on. [SPEAKER_04]: Everything's got a code name. [SPEAKER_04]: Has it always been that way because not so much, no. [SPEAKER_04]: When I, well, again, 23 years ago, 24 years ago, when we reported Resident Evil, they told us it was Resident Evil.
[SPEAKER_04]: And I just hadn't heard of the game, because I wasn't a horror game fan. [SPEAKER_04]: But no, over the years, I'm trying to think, [SPEAKER_04]: resistance fall of man was the PS3 launch title, they told us what it was, they told us that it was going to be PlayStation only, it was for the new console, going to be a big deal.
[SPEAKER_04]: I think we knew ahead of time on that one, but when I did fall out four, I didn't [SPEAKER_04]: And I only figured it out because I had played fallout and one of my lines was, there's a group of ferals behind that. [SPEAKER_04]: Wait a minute. [SPEAKER_04]: Is this fallout for? [SPEAKER_04]: Is this fallout?
[SPEAKER_04]: And they're like, yeah, you will fall out. [SPEAKER_04]: I'm like, yes, I don't fall out. [SPEAKER_04]: So that's the only reason I knew it was fall out when I, you know, like, first 10 minutes in the booth, before that I hadn't been told. [SPEAKER_01]: So, you know, for everyone that hasn't worked in your industry, I think a lot of people would find that lack of transparency of it, odd.
[SPEAKER_01]: What's the rationale there? [SPEAKER_04]: I think there is a lot of industrial espionage in the video game industry. [SPEAKER_04]: It is the largest entertainment industry. [SPEAKER_04]: It's bigger than movies, it's bigger than TV combined. [SPEAKER_04]: It is, it's just, there's more money in interactive media, as they call it, not contracts, than in any other form of entertainment.
[SPEAKER_04]: I'm trying to remember when I did destiny, the original destiny, they had six of us doing the different characters for the player character. [SPEAKER_04]: It's a good play as male or female and there are three different races you could play as. [SPEAKER_04]: And we never got to meet any other actors.
[SPEAKER_04]: They told me who they were. [SPEAKER_04]: And I think the first session Matt Mercer had gone in first, so we had to match his read in our own voice for the different characters because they were going to animate it once basically. [SPEAKER_01]: Alright. [SPEAKER_01]: So we have a few questions popping up here in the live chat on Twitch, which by the way, if you're listening to this after the fact, and you're not watching us on Twitch, this is my chance to plug our live shows.
[SPEAKER_01]: So that's what I'm going to do. [SPEAKER_01]: That's what you're missing. [SPEAKER_01]: So you can, Cornelius asks, do you think that the elusive man is simply misunderstood? [SPEAKER_01]: uh... no ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha
[SPEAKER_02]: Yeah, so there's always the big three questions that you ask any Mass Effect fan. [SPEAKER_02]: And we've all played the game so many times, so I guess it's kind of your favorite way to go through it. [SPEAKER_02]: But it's the big three questions. [SPEAKER_02]: Do you pick Ashley or Caden?
[SPEAKER_02]: Who is your favorite romance? [SPEAKER_02]: And what's your favorite ending? [SPEAKER_01]: And don't worry, there's no wrong answers and there's certainly not a sizable contingency of sci-fi fans who are rabbit and waiting to jump down. [SPEAKER_01]: Yes, you're throat. [SPEAKER_04]: Um, Ashley or Caden.
[SPEAKER_04]: Uh, that's tough because I've, I've done both. [SPEAKER_04]: So, um, but favorite romance would have to be jack. [SPEAKER_04]: Um, yeah. [SPEAKER_04]: although Tally's great too. [SPEAKER_04]: They're actually, and they were all fun because that was a brand new thing. [SPEAKER_04]: You know, when they came out with a romantical character, like, oh, this is going to be cool.
[SPEAKER_01]: Oh, yeah. [SPEAKER_01]: What did you think when you saw that Mass Effect had made it on De Fox News? [SPEAKER_04]: Did they make it on? [SPEAKER_01]: Oh, yeah. [SPEAKER_01]: Back in 2007, yeah. [SPEAKER_01]: In 2007, they made it on to Fox News because of, uh, I guess what they considered to be distasteful side boob.
[SPEAKER_01]: Uh, and during the Lyra romance scene, if I remember right, right, Joseph? [SPEAKER_02]: Yep. [SPEAKER_02]: Oh, it's, it's in all three scenes, uh, with all the, the female characters, Lyra, [SPEAKER_04]: down here. [SPEAKER_04]: Yeah, well, the fact that my in-laws are watching Fox News, I don't know.
[SPEAKER_01]: I just remember the online chat or about it. [SPEAKER_01]: It was pretty funny. [SPEAKER_01]: But I have another question here. [SPEAKER_01]: Oh, you know what? [SPEAKER_01]: Do you remember which ending that you'd picked? [SPEAKER_04]: I've done so many different endings, too. [SPEAKER_01]: people are basically thinking, hmm, okay, would software and have picked synthesis?
[SPEAKER_04]: Yeah, I'm sure I did. [SPEAKER_04]: At one point, but again, it's one of those things that I, I've got, I must have played this game. [SPEAKER_04]: 20 times in the last 18 years, maybe. [SPEAKER_01]: So, so in that respect, you actually are kind of becoming a little bit like sovereign having gone through the cycle.
[SPEAKER_01]: Exactly. [SPEAKER_04]: So, which ever ending, I don't know, honestly. [SPEAKER_04]: They're, they've all blurred together for me. [SPEAKER_01]: So, right on. [SPEAKER_01]: So, Day zero in chat here says, are you looking forward to the Elder Scrolls six? [SPEAKER_04]: Oh, wow. [SPEAKER_04]: Yeah.
[SPEAKER_04]: No, that's going to be. [SPEAKER_04]: I mean, we'll see when that happens, but, you know, I was not in Paul. [SPEAKER_01]: Yeah, well, yeah, who knows? [SPEAKER_01]: Who knows? [SPEAKER_01]: Yeah, I, I don't know anything besides that teaser we got seven years ago. [SPEAKER_01]: So. [SPEAKER_01]: Yeah, I'm very much looking forward to that one as well.
[SPEAKER_01]: More wind is still one of, it's got a special spot in my heart right next to Mass Effect. [SPEAKER_01]: So I'm going to be looking forward to that Elder Scrolls 6 game as well. [SPEAKER_01]: But I also wanted to ask you, since you do see the elusive man as being just a plain asshole, he's evil.
[SPEAKER_01]: but sovereign and the reapers are a little bit more of a force of nature. [SPEAKER_01]: Do you think that that that that dissonance right there is what gives the the antagonists throughout the trilogy such a compelling dynamic where in massfic three you have both going on [SPEAKER_04]: They're not actually fighting each other, you know?
[SPEAKER_04]: It's not, so yeah, I get, well, one, I give you more to do, it's such an open world, especially by the time you get to three. [SPEAKER_04]: It's like, let's, let's I'm asking if, if you put chili and something and you put lime and something. [SPEAKER_04]: Does that make it better? [SPEAKER_04]: Yes, absolutely.
[SPEAKER_04]: Absolutely. [SPEAKER_04]: And lime. [SPEAKER_04]: So, all right. [SPEAKER_01]: And I knew this question was going to come up, Genesis. [SPEAKER_01]: And I already know that even if the answers, yes, you cannot tell us, however, I am required to ask it. [SPEAKER_01]: Ripper Doc and Chad here says, has he being you heard anything about the next Mass Effect?
[SPEAKER_01]: Maybe from Jennifer Hale? [SPEAKER_04]: I have not. [SPEAKER_04]: And that's not because I can't say anything. [SPEAKER_04]: I literally haven't heard anything. [SPEAKER_04]: And I love Jen. [SPEAKER_04]: I haven't actually seen Jen in person in seven years. [SPEAKER_04]: Wow. [SPEAKER_04]: Yeah.
[SPEAKER_04]: Yeah, just we, our paths don't, we've spoken, um, but, uh, yeah, so, sorry. [SPEAKER_01]: So, sorry, River. [SPEAKER_01]: No, he, he has not heard anything about the next mass effect, um, but we all might hear something a little bit more. [SPEAKER_01]: And in three days, we're recording this on November 4th.
[SPEAKER_01]: Yeah. [SPEAKER_04]: So, in seven days, is this episode should do, I could also ask Mark, you know, I saw Mark mere, uh, just a couple of months ago, we were hanging out and, uh, [SPEAKER_04]: was talking to you on Sunday. [SPEAKER_04]: So... [SPEAKER_01]: Yeah, if he, if he didn't say anything about it, if he has any details, if he could relay them in the blast of voice, that would be perfect.
[SPEAKER_01]: All right, and yeah, so three days from now, we got in seven day coming up, this episode will be going live on podcast platforms and YouTube on this sixth, so just before and seven day, so before anyone else sees this episode after and seven day and go, well, why [SPEAKER_01]: That being said as a fan not not just someone who has worked on the aim, but as a fan of mass effect, what are you hoping to see on in seven day?
[SPEAKER_04]: I mean, if they made an announcement about a new mass effect, I would be thrilled. [SPEAKER_04]: And please don't take this the wrong way. [SPEAKER_04]: By aware and all the guys involved, but. [SPEAKER_04]: I would like to see a mass effect that is not and drama done. [SPEAKER_01]: I think a lot of people are probably going to resonate with that one.
[SPEAKER_01]: What do you think, Jim? [SPEAKER_02]: Yeah, I agree. [SPEAKER_04]: I think a lot of friends who work on and drama too. [SPEAKER_04]: So it's not, I'm not dissing them. [SPEAKER_04]: I just did not enjoy it as much. [SPEAKER_02]: Yeah, I want the play style to be a little bit more reminiscent of the OG trilogy and hopefully the setting is in the Milky Way and not the Andromeda galaxy.
[SPEAKER_02]: I don't mind the idea if we can get the Ingarra into the Milky Way galaxy in some way shape or form, but that is for much further down the line and where they are in production right now. [SPEAKER_02]: Um, and here I'm hoping to hear more about the TV show. [SPEAKER_02]: That'll be interesting.
[SPEAKER_02]: Are you excited for that? [SPEAKER_04]: Oh, yeah. [SPEAKER_04]: If they can do it right, if the thing is when you adapt games to TV shows, it can go one of two ways. [SPEAKER_04]: It could go Resident Evil Halo, or it could go Fallout, and hopefully they can adapt it in such a way that it conveys all.
[SPEAKER_04]: It was obvious to me that nobody involved in production had actually played the game. [SPEAKER_04]: And the same with Resident Evil. [SPEAKER_04]: I tried so hard to watch it. [SPEAKER_04]: And I loved Lance Reddick, who was Albert Westher, which I have also played. [SPEAKER_04]: And was looking forward to joking with him about, hey, people are going to start by taking this for each other now.
[SPEAKER_04]: But we passed and I didn't get a chance to do so, but, you know, they didn't understand the game. [SPEAKER_04]: They didn't understand what people like about it. [SPEAKER_04]: When they get a fallout, they had taught how we're involved. [SPEAKER_04]: If they do, when they do the Mass Effect series, I think they need to keep the creators involved.
[SPEAKER_02]: I forget who it was, but there is there was one of the original writers is part of the TV series, and I think that's going to be key. [SPEAKER_01]: Well, I know Mike Campbell is also working on it with them in some kind of capacity as an EP or consultant. [SPEAKER_01]: And I know that whatever EP means anymore, but that's exactly the producer.
[SPEAKER_04]: I mean he's right. [SPEAKER_04]: That's the showrunner. [SPEAKER_04]: So. [SPEAKER_01]: Right. [SPEAKER_01]: So, yeah. [SPEAKER_01]: So, so I guess we'll see what that means and how it translates once that TV show comes out. [SPEAKER_01]: Who knows when it does, man, I would really, really love to see a trailer on in seven days for that, I know.
[SPEAKER_01]: I think I'm probably getting ahead of myself there. [SPEAKER_01]: Yeah. [SPEAKER_01]: All right. [SPEAKER_01]: Well, Genesis, do you have any final questions? [SPEAKER_02]: You know, we have talked so much tonight, and it's been absolutely amazing hanging out with you. [SPEAKER_02]: So I just wanted to say thank you once again.
[SPEAKER_02]: You were amazing to me at Portland Retro Gaming Expo. [SPEAKER_02]: Your panel that you did with Katie about the BioWare versus Bethesda. [SPEAKER_02]: That was a great panel to sit in on. [SPEAKER_02]: Absolutely loved that conversation that everybody had there. [SPEAKER_04]: And I was a misleading title, by the way, to all of you who didn't see it.
[SPEAKER_02]: Because it wasn't really about versus it was, you know, it was still, it was still very, very interesting that the ways that the, the conversations went and everything like that and random things from clap trap every once in a while didn't hurt the, the situation. [SPEAKER_01]: Well, what timing?
[SPEAKER_01]: Because I actually just started playing Borderlands for last night, and it's the first borderlands game I've ever played. [SPEAKER_01]: So perhaps I'm a good case study. [SPEAKER_01]: But it's really fun. [SPEAKER_01]: It's the cinematic kind of intros in the very beginning are some of made me laugh out loud.
[SPEAKER_01]: Uh, and it's just, it's been like, I don't want to say lighthearted because it's super glory, right? [SPEAKER_01]: But it's felt lighthearted in comparison to some of the other, uh, single-player story-driven games that I play. [SPEAKER_01]: Not everything needs to be like end of the world, gravitas, right?
[SPEAKER_01]: So yeah, the gunplay has been extremely fun. [SPEAKER_01]: The voice acting is amazing. [SPEAKER_01]: And like I said, the cinematics have been thrilling. [SPEAKER_01]: So I'm looking forward to playing more of it with my friends. [SPEAKER_01]: But yeah, it's been great. [SPEAKER_01]: And so I've been toggling between that and the Elder Scrolls, which I think I told you in the pre-show chat here that Mirac and other character you voiced, [SPEAKER_01]: by far one of my favorite characters from Skyrim because he's in the Dragonborn DLC.
[SPEAKER_01]: So it sounded like, you know, just my memories of having played the game, you must have had a lot of fun with Mirac. [SPEAKER_04]: Oh, yeah, no Mirac was great. [SPEAKER_04]: He was, uh, because I could be a little over the top, not a robot, not a robot, uh, [SPEAKER_04]: Yeah, so just doing a Norwegian accent and [SPEAKER_04]: and threatening the player and, you know, that was one of the few villains that I've gotten a chance to do the sort of the kind of no any stuff.
[SPEAKER_01]: Yeah, and I kind of detected a little bit of like a, why is it you? [SPEAKER_01]: It should have been me kind of the, that resentment. [SPEAKER_01]: So yeah, that was fun. [SPEAKER_01]: Well, Peter, thank you so much for spending so much time with us on the Lordcast just a couple days or a few days before in seven day.
[SPEAKER_01]: a question to ask you a favor really. [SPEAKER_01]: If you could give us the sovereign voice, and in the sovereign voice, just tell us you're listening to the Mass Effect lore cast. [SPEAKER_04]: Yes, I'm going to move up on my mic here. [SPEAKER_04]: So. [SPEAKER_04]: You're listening to the Mass Effect, Lorcaust.
[SPEAKER_01]: All right, chills, well, that's that was the other trick. [SPEAKER_04]: You got to work the mic. [SPEAKER_01]: Oh, yeah, you got to get real close. [SPEAKER_01]: All right. [SPEAKER_02]: Is there anything that you wanted to shout out or plug before we finally wrap that or seem to do you have another question?
[SPEAKER_01]: Oh, I was just going to say, you know, I think Sovereign might also have a future in NPR. [SPEAKER_04]: But that's over through a sovereign ASMR podcast. [SPEAKER_04]: There's a marketing. [SPEAKER_04]: I would listen. [SPEAKER_04]: I got nothing to plug honestly. [SPEAKER_04]: There are a couple of things I'm working on, but I'm under NDA, so I can't even talk about it.
[SPEAKER_04]: there's a great fan event for fallout happening in Good Springs, Nevada, 1415 and 16th, so like in a week. [SPEAKER_04]: that it's a huge fan gathering in good springs, Nevada. [SPEAKER_04]: They do it every year, and a bunch of us from fallout are gonna be there from New Vegas and from fallout for and from the TV show.
[SPEAKER_04]: So if anybody wants to go to Vegas and check that out, we'll be there. [SPEAKER_04]: But that's about it, I am the host of look. [SPEAKER_01]: All right, I think I've seen photos from that event in the past before, and that does look like a blast. [SPEAKER_01]: All right. [SPEAKER_01]: Well, that's all we got for this week's Specters.
[SPEAKER_01]: Thank you so much for listening and for listening to this, right? [SPEAKER_01]: When it comes out to an next week, because we are going to be breaking down whatever it is that we get this in seven day, but just because I want to throw my dart at the board, I'm willing to bet you guys that it's just a blog post.
[SPEAKER_01]: So we'll see if I'm right. [SPEAKER_01]: But until next time specters, we should go. [SPEAKER_01]: Thanks for listening to the Mass Effect War test. [SPEAKER_01]: Reach out to us on Blue Sky. [SPEAKER_01]: Twitter, Discord, Patreon, or email us at Mass EffectLoreCast at gmail.com. [SPEAKER_02]: Join us next week for more lore, same space, same time, or check out our live streams at twitch.tv slash maps of Egg 4cast.