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Shownotes
Allen Wyma talks with Dmitry Stepanov (github.com/mrDIMAS), creator of Fyrox (fyrox.rs). Fyrox is a feature-rich, general purpose game engine built in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
• Twitter: @rustaceanfm (twitter.com/rustaceanfm)
• Discord: Rustacean Station (discord.gg/cHc3Gyc)
• Github: @rustacean-station (github.com/rustacean-station)
• Email: hello@rustacean-station.org
Timestamps
• [@0:41] - Dmitry’s background and programming introduction
• [@4:12] - How did Dmitry got into building game engines
• [@7:39] - How Dmitry discovered Rust
• [@8:57] - Dmitry’s experience so far using Rust
• [@12:13] - When did Dmitry start working on Fyrox
• [@15:03] - What’s the original idea of Fyrox
• [@16:23] - The advantage of Fyrox over other game engines
• [@22:05] - Is Fyrox production ready?
• [@23:17] - Games and projects that are now using Fyrox
• [@25:58] - Things need to know before using Fyrox game engine
• [@30:21] - Fyrox’s monetization plan
• [@31:33] - Dmitry’s upcoming features and plans for Fyrox
Other Resources
• Fyrox’s Github (github.com/FyroxEngine/Fyrox)
Credits
Intro Theme: twitter.com/AerocityMusic
Audio Editing: Plangora (twitter.com/plangora)
Hosting Infrastructure: Jon Gjengset (twitter.com/jonhoo)
Show Notes: Plangora (twitter.com/plangora)
Hosts: Allen Wyma (twitter.com/allenwyma)