Rustacean Station

Presser with Gray Olson

Freitag, 2. Dezember 2022 · 1 h 11

MP3

Shownotes

Allen Wyma talks with Gray Olson (grayolson.me), developer of Presser (github.com/EmbarkStudios/presser), a library that aims to make it easier to safely work with byte buffers.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

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Timestamps

• [@00:00] - Gray’s background and introduction

• [@04:18] - Gray’s art and graphic designing work for Embark Studio

• [@08:40] - Ray tracing and fractals

• [@13:44] - The most expensive process in a video game

• [@16:48] - Vector graphics are so hard on the GPU

• [@18:57] - What makes triangles very useful in drawing and designing

• [@22:41] - Matrix math as a fundamental building block of computer graphics

• [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary

• [@36:31] - LLVM’s “No Uninitialized Memory” attribute.

• [@39:06] - Rust’s virtual machine

• [@40:52] - Allocating memory for data

• [@49:34] - Safety invariants and validity invariants in the Rust ecosystem

• [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust

• [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in

• [@1:07:27] - Embark Studio’s Rust game projects

• [@1:09:08] - Parting thoughts

Credits

Intro Theme: twitter.com/AerocityMusic

Audio Editing: Plangora (twitter.com/plangora)

Hosting Infrastructure: Jon Gjengset (twitter.com/jonhoo)

Show Notes: Plangora (twitter.com/plangora)

Hosts: Allen Wyma (twitter.com/allenwyma)

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