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Shownotes
Allen Wyma talks with Gray Olson (grayolson.me), developer of Presser (github.com/EmbarkStudios/presser), a library that aims to make it easier to safely work with byte buffers.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
• Twitter: @rustaceanfm (twitter.com/rustaceanfm)
• Discord: Rustacean Station (discord.gg/cHc3Gyc)
• Github: @rustacean-station (github.com/rustacean-station)
• Email: hello@rustacean-station.org
Timestamps
• [@00:00] - Gray’s background and introduction
• [@04:18] - Gray’s art and graphic designing work for Embark Studio
• [@08:40] - Ray tracing and fractals
• [@13:44] - The most expensive process in a video game
• [@16:48] - Vector graphics are so hard on the GPU
• [@18:57] - What makes triangles very useful in drawing and designing
• [@22:41] - Matrix math as a fundamental building block of computer graphics
• [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
• [@36:31] - LLVM’s “No Uninitialized Memory” attribute.
• [@39:06] - Rust’s virtual machine
• [@40:52] - Allocating memory for data
• [@49:34] - Safety invariants and validity invariants in the Rust ecosystem
• [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
• [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
• [@1:07:27] - Embark Studio’s Rust game projects
• [@1:09:08] - Parting thoughts
Credits
Intro Theme: twitter.com/AerocityMusic
Audio Editing: Plangora (twitter.com/plangora)
Hosting Infrastructure: Jon Gjengset (twitter.com/jonhoo)
Show Notes: Plangora (twitter.com/plangora)
Hosts: Allen Wyma (twitter.com/allenwyma)