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Shownotes
Allen Wyma talks with Forest Anderson (forest-anderson.ca), co-host at Rust GameDev Podcast (rustgamedev.com), and core dev on Veloren (veloren.net). Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
• Twitter: @rustaceanfm (twitter.com/rustaceanfm)
• Discord: Rustacean Station (discord.gg/cHc3Gyc)
• Github: @rustacean-station (github.com/rustacean-station)
• Email: hello@rustacean-station.org
Timestamps
• [@00:11] - Introduction
• [@03:31] - The Rust Game Dev Team
• [@07:31] - The size of the community for Rust game development
• [@10:48] - The complexity of game development
• [@12:43] - How Veloren was created
• [@18:30] - What is Veloren
• [@22:52] - The kinds of games that can be developed in Veloren
• [@25:36] - The advantage of using Rust in game development
• [@31:51] - Game development experience in Linux vs Windows
• [@34:46] - Gaming community for Linux
• [@37:40] - System Requirement for running Veloren
• [@42:17] - Parting thoughts
• [@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community
Credits
Intro Theme: twitter.com/AerocityMusic
Audio Editing: Plangora (twitter.com/plangora)
Hosting Infrastructure: Jon Gjengset (twitter.com/jonhoo)
Show Notes: Plangora (twitter.com/plangora)
Hosts: Allen Wyma (twitter.com/allenwyma)