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Shownotes
Miria, Rayya, & Olan make a break for freedom as the carnage continues in Yanghu’s Showroom.
The chaos continues in one of the most insanely busy dungeon crawls in which I have ever been either the player or the GM. It includes multiple NPC villains, Orcs, Kobolds, Lizard-Men, as well as two custom monsters found in theSvM Bestiary (swordsvmadness.stormheadproductions.ca/bestiary).
The Dungeon Map
Where to Get Scifi Rules for Swords & Wizardry
For the purposes of creating science fiction adventures in Swords & Wizardry, I will be borrowing some material from White Star: Swords & Wizardry in Space, Galaxy Edition, which you can get here (drivethrurpg.com/en/product/222119/white-star-…) (affiliate link). Read my review of it here (deathtrap-games.blogspot.com/2023/10/game-revi…). Or see records of my latest White Star campaign (deathtrap-games.blogspot.com/search?q=natani) here.
I am going to steal some of my other systems, especially the systems for starships and space battles using RPGPundit Presents #100: Star Adventurer, which you can get here (drivethrurpg.com/en/product/308685/rpgpundit-p…) (affiliate link). You can see my review of it here (deathtrap-games.blogspot.com/2023/10/new-old-s…). And you can read the records of my old solo campaign Starfarer here (starfarer-solo.blogspot.com).
Combat Automaton
Combat Automaton: HD: 3; AC: 4 [15]; Att: weapon or 2 electric fist (d6 plus stun); SV: 15; Special: shock; MV: 9; AL: Neutrality; CL/XP: 3/60
These robots are proficient with all manner of weapons. They are built to show off the Gorums’ combat prowess, but in an emergency, can ramp up to a suppression mode to contain them instead. While in suppression mode, the robots strike with electrified fists that deal 1d6 damage, and the target must save or lose their next action.