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495: PS1 Demo Discs, Bedroom Coders and FMV Revival - Indie Games That Changed The World - The Retro Hour EP495
We're joined by games journalist and author Aaron Potter to chat about his new book, 50 Indie Games That Changed the World. From the roots of the Indie scene with the 80's bedroom coders, the revival of lost genres like FMV games, and how m
494: “Sonic R’s Soundtrack Has a Life of Its Own” - Richard Jacques, The Sound of 90s SEGA - The Retro Hour EP494
This week’s episode comes live from Retromessa 2025 in Norway, where we were joined on stage by legendary video game composer Richard Jacques. From creating music on a ZX Spectrum at age 11 to scoring iconic titles like Sonic R, Jet Set Rad
493: “Flash Games Should Never Have Died” – Alex Johansson, Experimental Game Maker - The Retro Hour EP493
This week we are joined by award-winning experimental designer, educator and game maker Alex Johansson of ALYO Games. He is the mind behind wild alt-controller creations like Muppet Boxing, syringe-powered co-op games and his new Morse code
492: “My Teacher Said I Wasn’t That Good” – The Story of Worms with Andy Davidson - The Retro Hour EP492
This week, we chat with Andy Davidson, the creator of the legendary game Worms. Andy shares how a quirky artillery game made on a school Amiga evolved into one of the most recognisable franchises in gaming history. From ripping sprites out
491: Croc Was Meant to Be Yoshi - Then It All Changed! - Matt Porter, Argonaut Programmer - The Retro Hour EP491
This week we’re joined by Matt Porter, former programmer at Argonaut Software and one of the key developers behind Croc: Legend of the Gobbos. Matt shares inside stories from the development of titles like Creature Shock, Scooby-Doo Mysteri
490: "I Only Found Out My Game Was in a Magazine Years Later" Rob Smith, Retro Inventor - The Retro Hour EP490
This week’s guest is Rob Smith: the mad‑scientist of the retro scene. Rob takes us on a tour of his wild inventions—from a disco‑themed floppy‑disk cleaning workstation that actually plays tunes, to a full‑scale whack‑a‑mole game controlled
489: “Don’t Press OK – It Will Destroy Your PC!”: QA Testing at Virgin with Dave Isherwood - The Retro Hour EP489
his week, we go behind the scenes of ’90s game testing with QA veteran Dave Isherwood! From the chaos of Virgin Interactive’s wild office parties to uncovering show-stopping bugs just hours before launch. Hear about the day Virgin fell apar
488: "My Spectrum Caught Fire on Boxing Day!" - RetroBytes - The Retro Hour EP488
This week, we’re joined by John from the awesome YouTube channel RetroBytes - a creator who dives into the obscure corners of computing history. From his childhood memories of a flaming Spectrum, to restoring Unix workstations, the beauty o
487: “We Cold-Called Nintendo After a Few Ciders” The Story of Enigma Variations - The Retro Hour EP487
This week, we’re joined by Darren Melbourne and Mark Greenshields to unravel the untold story of British software house Enigma Variations. From bargain licensing deals for Postman Pat and Bugs Bunny to cold-calling Nintendo after a few cide
486: He Cracked Games at 14, Then Made Game Genie and Rock n’ Roll Racing - The Retro Hour EP486
We’re joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock n’ Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES develo
485: Psygnosis to PSN: Phil Gaskell on Shaping Sony’s Early Playstation Era - The Retro Hour EP485
This week, we chat with game developer and producer Phil Gaskell, whose career spans from typing BASIC on a ZX81 to shaping titles at Psygnosis, Sony Playstation and Warthog. Phil shares behind-the-scenes tales of early PlayStation days, ca
484: The Man Who Tried To Save the Amiga: Petro Tyschtschenko - The Retro Hour EP484
This week we hear about the turbulent post-Commodore years with former Amiga Technologies President, Petro Tyschtschenko. From scrambling to find buyers after Commodore’s collapse to selling Amiga 1200s out of a warehouse in India, Petro sh
483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483
This week we welcome Cos Lazouras, a true veteran with over three decades in the games industry. From blagging his way into Bits Studios to working with Vin Diesel on The Chronicles of Riddick, Cos shares incredible stories from working on
482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482
This week we’re joined by Chris Cross, the original lead designer of Medal of Honor, who cut his teeth at Blizzard on Warcraft II and Diablo, worked on Small Soldiers: Squad Commander, survived Trespasser: The Lost World, and brought us gri
481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481
This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software), who’ve teamed up to create UrbX Warriors, an incredible new title for the ZX Spectrum Next. UrbX Wa
480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480
This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like Comiz Zone, The Ooze, and the legendary D
479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479
This week, we’re joined by game designer and author Stuart Maine, whose 28-year career spans iconic titles like Theme Hospital, Dungeon Keeper, and G-Police: Weapons of Justice. Stuart shares stories from the heyday of Bullfrog and Psygnosi
478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478
This week, we’re joined by the brilliant Tobias Kopka—aka Melkor of Haujobb—as we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack intros to global recognition through the ‘A
477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477
We’re joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. He shares behind-the-scenes stories from
476: The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476
As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct
475: The Story of Unreal Tournament – With Producer Neil Haldar - The Retro Hour EP475
This week we’re joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories
474: The Dark Origins of Horror Games - The Retro Hour EP474
This week, we catch up with Richard Moss and welcome first-time guest Connor O’Keane, the creative minds behind the spine-chilling documentary series TerrorBytes. In this follow-up to our earlier chat with the TerrorBytes team, we explore t
473: What Gen-Z Can Teach Us About Retro Tech – Kari Lawler Joins The Show - The Retro Hour EP473
This week, we’re joined by YouTuber Kari Lawler, who’s breathing new life into vintage systems! At 21 years old, Kari’s love for old-school computing spans BBC Micros, Apple IIs, and even programming from classic magazine listings. We chat
472: RogueCraft: Making The Ultimate Modern Amiga Game - The Retro Hour EP472
This week, we chat to the creators of RogueCraft, a stunning new Amiga title that recently won an award at the Debug Indie game awards. Ricki and Henning from Badger Punch Games tell us about their roots in Norway’s Amiga scene to developin
471: The Elder Scrolls: How It All Began with VJ Lakshman - The Retro Hour EP471
This week, we hear about the origins of The Elder Scrolls with the legendary VJ Lakshman, co-creator and a key figure in Bethesda Softworks’ early days. From the D&D roots of Elder Scrolls, and how procedural generation shaped an RPG legend
470: GOG: Meet the Heroes Saving Your Favourite Childhood Games - The Retro Hour EP470
We chat with Marcin Paczyński, Senior Business Development Manager at Good Old Game, and Adam Ziółkowski, Technical Engineer, to hear about their new Preservation Program. Launched in November 2024, this initiative is dedicated to ensuring
469: Behind the Scenes of GTA 3 & Guitar Hero with Kelly Sumner - The Retro Hour EP469
In part two of our epic interview with Kelly Sumner, we move beyond Commodore and into his time at GameTek and Take-Two Interactive. Kelly shares behind-the-scenes stories from the launch of GTA 3 and his experiences working with the Houser
468: What Really Killed Commodore? UK MD Kelly Sumner Tells All - The Retro Hour EP468
In the first part of our epic two part interview, we sit down with Kelly Sumner, former Managing Director of Commodore UK, to hear the highs and lows of his 15-year journey at the legendary company. From starting as a trainee engineer in 19
467: The Games of a Lifetime with Jaz Rignall - - The Retro Hour EP467
We catch up with legendary games journalist Julian 'Jaz' Rignall about his epic new book, The Games of a Lifetime, which is a video game time machine that takes you on an incredible journey from the very dawn of the industry, through the de
466: Deus Ex, System Shock & Origin Systems: Harvey Smith Tells All - The Retro Hour EP466
This week, we chat to Harvey Smith, the legendary designer behind Deus Ex, System Shock, and Area 51! From his early days playing D&D and Ultima Underworld to working at Origin Systems on Super Wing Commander. We hear about the challenges o