
Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds
Mittwoch, 13. November 2024 · 47 min
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Shownotes
Can GenAI allow us to connect our imagination to what we see on our screens? Decart’s Dean Leitersdorf believes it can.
In this episode, Dean Leitersdorf breaks down how Decart is pushing the boundaries of compute in order to create AI-generated consumer experiences, from fully playable video games to immersive worlds. From achieving real-time video inference on existing hardware to building a fully vertically integrated stack, Dean explains why solving fundamental limitations rather than specific problems could lead to the next trillion-dollar company.
Hosted by: Sonya Huang and Shaun Maguire, Sequoia Capital
Introduction
About Oasis
Solving a problem vs overcoming a limitation
The role of game engines
How video real-time inference works
World model vs pixel representation
Vertical integration
Building a moat
The future of consumer entertainment
Rapid fire questions