- alle zwei WochenErscheinungsrhythmus
- 1 h 10typische Länge
- 21. Okt.letzte Folge
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Ep. 89: Why Toonstruck Struck Out
Jimmy Maher, author of The Digital Antiquarian, returns once more to share his recent article Toonstruck (or, A Case Study in the Death of Adventure Games) (https://www.filfre.net/2022/06/toonstruck-or-a-case-study-in-the-death-of-adventure
Ep. 88: Intellivision Launch
Kevin Bunch returns to the show to share a new episode from Atari Archive: The Launch Lineup: Intellivision Archive Episode 1 (https://www.youtube.com/watch?v=Nrf2QDIyv2I). In this episode we learn the history of the Intellivision launch an
Ep. 87: P.R.E.S.T.A.V.B.A: Text-Based Resistance
We’re joined by Aaron Reed, creator of a special blog post turned book called 50 Years of Text Games, a project documenting one stand-out text adventure game from every year going all the way back to 1971 (Oregon Trail!). In this episode we
Ep. 86: Super Mario World
Gaming Historian Norm Caruso returns to share The Story of Super Mario World | Gaming Historian (https://www.youtube.com/watch?v=s2bTQK6vbKI): his newest YouTube documentary. In this episode we get to see behind the curtain, so to speak, an
Ep. 85: Video Game Libraries
Henry E. Lowood, Curator for History of Science & Technology Collections in the Stanford University Libraries and Co-Editor of ROMchip: A Journal of Game Histories (https://romchip.org/index.php/romchip-journal/index), gets deep into the we
Ep. 84: The Zeebo
Derek Alexander and Cassidy recently collaborated on Zeebo: Brazil's Bizarre Delisted Console | Past Mortem [SSFF] (https://www.youtube.com/watch?v=kOSpJp4GCXk), a mini documentary on possibly the most ill-conceived video game console, ever
Ep. 83: Mario Artist Paint Studio
Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint (https://www.fanbyte.com/features/how-a-british-developer-made-a-japan-exclusive-s
Fewer, Better, Super, Stronger
We have a quick announcement about the podcast this week - Frank explains: we're changing our publishing frequency, why, and what it means moving forward. We'll be back at it next week; see you then!
Ep. 82: MOTHER 3 for Nintendo 64
Jonathan piqued the interest of our co-hosts with his recent video EarthBound 64/MOTHER 3 N64 Spaceworld ‘99 breakdown/analysis (https://www.youtube.com/watch?v=vBKzNnULZf0), a detailed account of everything we know about the Spaceworld dem
Ep. 81: Ghosts ‘N Goblins… ’N Ghouls… ’N Demons
Chris Baines shares his recently published documentary, The History of Ghosts 'n Goblins (and Makaimura 魔界村) - Full Series Retrospective | ChrisB Crisps (https://www.youtube.com/watch?v=-18kFb0nPzU), covering the extensive (if confusingly t
Ep. 80: The Strong National Museum of Play
Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at The Strong, where he is also the VP of exhibits, shares all about the museum and its 2022 World Video Game Hall of Fame (https://www.museumofpla
Ep. 79: Nintendo’s Page Boy
Gaming historian Liam Robertson returns as almost a sequel to Ep. 16 to share how Nintendo’s Page Boy was almost a sequel to their unreleased Work Boy, as shown in his recent video Page Boy: Nintendo's LOST Game Boy Add-on | Game History Se
Ep. 78: Fan Culture Through Final Fantasy V
Author Chris Kohler explores the evolution of niche fan culture from analog to digital through stories from his book Final Fantasy V (Boss Fight Books Book 18) (https://www.amazon.com/gp/product/B074WGTGHF/ref=dbs_a_def_rwt_bibl_vppi_i1). “
Ep. 77: A Life of Game Design: Noah Falstein
Veteran game designer Noah Falstein looks back on his 42 year long, and counting, career and reflects on the evolution of both the role and industry over these four decades. We find Noah’s cassette tape, Simon is in Silicon Valley, $30 brin
Ep. 76: C:\>QBASIC /run GORILLA.BAS
Benj Edwards - journalist, tech historian, and recovering retro computer hoarder - teaches us a little about MS-DOS and QBasic through their How-To Geek article: GORILLA.BAS: How to Play the Secret MS-DOS Game From Your Childhood (https://w
Ep. 75: Nintendo Power Reunion
A couple months ago we hosted a ticketed event as a fundraiser we called Nintendo Power Reunion - Stories from the Original Nintendo Power Staff. Nintendo Power was one of the most popular and iconic video game magazines in the US, and its
Ep. 74: Pokémon’s Translator: Nob Ogasawara
Translator, localizer, and writer Nob Ogasawara shares highlights of his career working with the Pokémon franchise and at EGM. He shares his birthday with two funny coincidences, gets called a “god,” inadvertently creates a fashion legend,
Ep. 73: What is Source Code?
Dimitris Giannakis, well-known for creating excellent videos on the technical aspect of video game preservation, explains. Luckily, he wears a T-shirt as a perfect example, we ponder at what point the code becomes Michael Jordan, and a boy
Ep. 72: Happy 5th Birthday!
Join us in our celebration of the Video Game History Foundation’s 5th birthday! Let’s take a ride through history as we retrace the long road to how the VGHF came together, what we’ve been up to for these last 5 years, and where we’re going
Ep. 71: Meet Our New Library Director!
Phil Salvador - video game historian and librarian - has not only joined the Video Game History Foundation as its new Library Director, he’s also joined the show this week to tell us all about what he’ll be doing in this new role. Phil has
Ep. 70: Perfect Dark: Spiritual Sequel to GoldenEye 007
Our guest this week, Yahel Velazquez from the Patreon funded YouTube channel Wrestling With Gaming, caught our eye with his recent video How Perfect Dark Surpassed Goldeneye On N64 - The Making Of The Nintendo 64 Classic (https://www.youtub
Ep. 69: The Simpsons: Road Rage
Author and oral historian Brian VanHooker recently caught our attention with his very appropriately titled article, An Oral History of ‘The Simpsons: Road Rage’ (https://www.inputmag.com/gaming/oral-history-of-the-simpsons-road-rage). Brief
Ep. 68: Fairchild Channel F
Video game historian and documentarian Kevin Bunch is here to talk about the Fairchild Channel F: the greatest game console ever made by Fairchild. Creator of the Atari Archive series of gaming documentaries about the Atari 2600’s library,
Ep. 67: NES Light Guns
Gaming Historian and friend of the show, Norm Caruso, joins us to expand on his recent video The Ultimate Guide to NES Light Guns | Gaming Historian (https://www.youtube.com/watch?v=keyDD-Eqom0) about The Zapper and many other NES light gun
Ep. 66: The Grand Theft Auto Evolution
Danny O’Dwyer of Noclip is here to talk about the latest episode in their Greatest Hits series, The History of Grand Theft Auto, Lemmings & DMA Design (https://www.youtube.com/watch?v=Ev7FqNa5rD0). Now ‘the’ Grand Theft Auto expert, Danny e
Ep. 65: Preservation: Institutional vs. Non
Andrew Borman, Digital Games Curator at The Strong National Museum of Play, joins us to discuss the roles, benefits, limitations, and approaches of institutional versus individual video game preservation. At the end of the day, the entire e
Ep. 64: Q&A and Closing Out 2021
It’s time, once again, to answer your burning questions! But first, a big thank you to all our listeners, supporters, and cheerleaders! And, thank you to all the wonderful guests who joined the show and the deluge of information they shared
Ep. 63: Magazine Preservation
Dustin Hubbard (Hubz), founder of Gaming Alexandria (https://www.gamingalexandria.com/), and Robert Reeves (Phillyman), founder of Retromags (https://www.retromags.com/), join hosts Frank and Kelsey in a panel discussion on preserving video
Ep. 62: Super Smash Bros.
PushDustIn, aka Will, takes us on a journey through the past of Super Smash Bros. (read: Brothers). Sparing us only a small break from his rather busy work as a content creator, Japanese Translator, Community Manager, PR professional, Co-ho
Ep. 61: Disney’s Virtual Magic Kingdom
Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood's odd attempts in the 90’s to try to get into the video g