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Dad’s Bedtime Stories

Summer Camp Planet Super Story - 2 Full Bedtime Stories in 1

Samstag, 16. Mai 2026 · 1 h 59

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The Summer Camp Planet is open for adventure! In this special Dad’s Bedtime Stories compilation episode, you head off to a planet that specializes in summer camps of every kind. From wild outdoor adventures to strange new camp activities only a magical planet could dream up, this collection brings together The Summer Camp Planet: Episodes 1 and 2 into one fun bedtime journey. More Summer Camp Planet adventures are coming soon!

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About The Podcast:
Dad’s Bedtime Stories is the family-friendly podcast that turns listener ideas into immersive bedtime adventures kids (and parents) can enjoy together.
I originally created these stories for my own children on nights when they couldn’t fall asleep. What started as a simple bedtime ritual has grown into a world of imagination designed to help families wind down together at the end of the day.
Play an episode for your kids and encourage them to imagine they are the hero of the story — exploring distant planets, training dragons, discovering magic, or traveling through space — all while lying safely in bed with their eyes closed.
Each 15–30 minute adventure is filled with science fiction and fantasy themes kids love: spaceships, dinosaurs, dragons, wizards, and whatever wild idea we dream up next. The stories are exciting, creative, and always safe for young listeners.
When the adventure ends, the episode gently transitions into calming music to reduce distractions and help your child drift off to sleep — giving you a quiet moment to step out of the room and enjoy some well-earned alone time.
Imagination first. Sleep second. Peace and quiet third.

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He Hello, friends from across the nation and around the world. I'm Martin and you are listening to another weekend edition of Dad's Bedtime Stories, where I have taken to making compilation episodes super stories, if you will, of some of my other series. Last time I posted one, I had someone that goes by the name of Scott on Spotify anyways, but you know, probably not his real name, suggests that I do a summer camp planet compilation.

So that's exactly what we're going to do today.

Now, technically this series does take place in the Spaceship universe, but you barely even need to understand that, because all that really happens is you and Spaceship decide to go to a special planet where they have all sorts of different summer camps, and it's a generally pretty good time, a good time that we should probably get onto right now, after a possible word from a possible sponsor, of course, time to get as comfy as you can in that bed, close your eyes and imagine yourself doing what the kid in the story does. Now, if you've never listened to an episode from my Spaceship series, all you really need to know is that you are the main character, and you have a spaceship, a spaceship that can turn into

just about anything and go just about anywhere. Imagine yourself waking up on that spaceship.

You get out of bed.

And head through the bedroom door, where you find a fully equipped spaceship, a living room with a TV and video games, a reading area, an area with toys, a fully equipped kitchen, and of course, a command center with two chairs and a large viewscreen. Good morning, Spaceship says, Oh, good.

Morning, spaceship. Anything you want to do today? You ask?

Yes, In fact, I have a special mission that I will need to go on by myself. Oh uh, okay, you respond, Are you just gonna drop me off at home?

Then?

Are you sure he can't help? No, this is something I must do on my own. However, dropping you off at home will not be necessary.

I believe I.

Have something even more exciting in mind. The display lights up, showing you a view of the outside of the spaceship. On it, you see a beautiful blue planet covered in green and white, a planet that looks a lot like Earth. In fact, welcome to the summer camp planet, spaceship says, This planet has camps of any kind. You could possibly imagine.

How about I sign you up for a couple of days while I am away on my mission. Spaceship says, I guess that could be cool. No harm in checking it out anyways, understood, Spaceship responds, and with that, you fly down through the atmosphere below the clouds until you find gigantic parking lot one with spaceships of all different shapes and sizes parked side by side surrounding a large log cabin. When the spaceship lands, a door at the side of the ship hisses open, revealing the spaceship robot.

What's that for, you, ask Spaceship. Well, most summer camps require a parent or guardian to sign you up. I am hoping that this robot can fulfill that role. The outside of the robot starts to sort of flicker, and then it forms into a very familiar face and very familiar body that of one of your parents or guardians. Oh, you say, that looks just like them, I know, Spaceship responds, I scanned their likeness to create this illusion.

Follow me.

With that, The robot begins walking towards the back of the ship and the doors open up. You follow behind your parent or guardian robot as.

It leads you out of the ship.

Across the parking lot and into the main registration area. There, you're greeted by a kind looking woman holding a clipboard will welcome to the Summer Cab Planet. The person says, my name is miss Mabel. Have you pre registered for any summer camp at ventures? She asks, Uh, not yet? You respond? Is there anything you can suggest where we have many very exciting options?

Follow me.

She gestures for you to follow her and leads you up to a gigantic view screen, a view screen the size of an enormous window. Where, then, have some of our most popular options are available here?

Let's see.

The view screen changes and displays an area with a large castle and people flying around on broomsticks. This is wizardrycap, a place where you can practice learning magic, practicing wizardry, and flying around on brooms. It's a very popular option, especially for fans of Harry Potter and then that sort of thing. She says, Uh, okay, that does look kind of cool. What else do you have?

You ask?

With that, the screen changes to what looks like the inside of a concert hall.

This is rock Star camp.

Guitar battles, laser light shows, that sort of thing. If you've ever wondered what it's like to become a true well rock star, this is your chance. Uh, maybe we're gonna put that in the maybe category, you respond. The screen switches again. How about spice, sneaking, missions, lays, amazes, code breaking, Miss Mabel says, cool, cool, Yeah, that does seem cool.

Anything else?

We have endless possibilities, hundreds of different cams on this planet alone. There's Alien Animal Care Camp where you learn to care for animal aliens. The screen changes to a picture of that. There's Treasure Hunter camp, maps and clues and well treasure, of course. The screen changes once again to a bunch of kids wearing Safari uniforms hunting for treasure.

We have robot build a cab, food fight camp, underwater cab, Miss Mabel says, as she continues to flip the screened video of each of the different camps. Do you have just like a normal summer camp?

You ask? A normal summer camp.

Yeah, you know, like one where you go kayaking and I don't know, maybe some like high ropes or rock climbing and archery that sort of thing. You say, Ah, I believe I have the perfect camp for you, Adventure Camp. Adventure Camp includes high ropes, ziplining, kayaking, wakeboarding, water skiing, archery crafts, and more. To make it super authentic, we even make gigantic batches of juice using huge garbage cans.

She says.

And the garbage can thing seems like a detail that wasn't necessary, but it does certainly remind you of summer camp. As you watch the screen, videos of kids zipping across lines, climbing, rock climbing walls, kayaking, swimming, skiing, and generally having a good time flash on the screen in front of you. Ugh, I think that's exactly the camp I want.

You say, well, very good. Now all we need is the payment.

That camp for a couple of days here comes to exactly ten thousand gold coins. You just stand there staring at the woman, eyes wide open. Ten Did you say ten thousand gold coins?

Why?

Yes, that's exactly what I said, Miss Mabel replies. Now, most people save up for summer cab throughout the year. We even have payment plans, but when you just suddenly show up here last minute looking for a spot, you have to.

Pay a premium.

The spaceship robot, currently disguised as one of your parents or guardians, walks up beside you. That will not be a problem, the robot says, My robots will be here in just a second.

With the gold. Uh.

Spaceship, you whisper, Are you sure we can afford this kind of thing? Don't worry, Spaceship responds. My ship is equipped with a datomizer. I have the ability to break down matter into its very atoms and then reform it into new elements. Three D printing gold is certainly possible. Soon, a team of robots flies in carrying a large treasure chest that they drop on the ground in front of Miss Mabel.

Where very good payments done.

A parent just sign here, she says, handing over the clipboard, which your parental robot signs as quickly as possible and hands back. Now here is the map to Adventure Camp. You are expected there in no less than thirty minutes. Understood, your parental robot responds, and with that the two of you leave the building, walk back onto Spaceship, and take to the air once again. As you follow the map to the Summer Camp planet, you pass over endless different versions of Summer Camp until you come to an area surrounded by forests and lake. You land the spaceship in a large gravel parking lot and the back door opens up here. Don't forget your things, Spaceship says, handing you a large duffel bag.

You grab the bag and swing it over your shoulder.

I have also taken the liberty of programming your watch with a number of skills that I believe could be helpful on this particular camp. Wakeboarding, water skiing, climbing, that sort of thing. H Thanks, Spaceship that could come in handy say, as you look down towards your high tech watch. Now be sure to have fun. As you step off of the ship onto the gravel driveway, the ship floats up in the air and blasts off into space once again, leaving you behind on the summer camp planet, that adventure camp of all places, Mara than Camper. A voice says from behind you, I believe you're with me. My name's Ranger Rick. Ranger Rick is a fairly large and interesting looking human wearing a raccoon hat. These here are some

of the other campers that are gonna be in your cabin. First, we got Jacks. Jack steps forward, he looks very cun Now Jack's here actually won the zip line prize last time he was here, so someone to watch out for. Next up we have a Marina. Ranger Rick explains. Marina is an expert kayaker.

Man.

If you need any tips on that sort of thing, you should just ask her. And last we have Pip. A very small, very nervous looking kid steps forward.

Hi there, they say.

Now Pip is well one of our more shy campers. But you couldn't ask for a better friend. But it's time to get going and see the bunk. Follow me, kids, Ranger Rick leads you down a gravel path towards a whole bunch of cabins and go over the camp rules as you walk. All right, now, the number one camp rule is don't feed the invisible squirrels. Now, we don't care too much if you feed the normal visible squirrels, but the invisible ones should be left alone at all and I mean all costs.

Man.

Besides that, the main rule is to be nice to everyone, treat them the way you might want to be treated, and we'll have a good camping experience. You stop at the cabin first, where you claim a very comfy looking bunk bed and have a chance to get changed for the first day of activities. Now, the first day of activities is water adventure day. We're talking wakeboard and water ski and kayaking and of course a balloon fight back.

I recommend swimsuits, and of course life jackets are absolutely mandatory, Rick says, gesturing towards a wall of different sized life jackets.

You look through your.

Bag and luckily all of your favorite swim stuff is there. You get it on really quickly, grab one of the life jackets and line up.

Ready to go.

Ranger Rick leads you down a path all the way down towards a local lake where there's a whole bunch of ski boats and wakeboard boats driving around in the water. You watch as both Marina and Jack's take their turns wakeboarding. Both of them seem like they've done it before. Well, Pip, it's your turn, Ranger Rick says, are you ready to go?

I think I'd rather stay here in the boat. Pip says, well, it's your loss, but if you change your mind later, let me know. Kid that leaves you, strap this on, he says, holding a week board out towards you. You grab the board and place it on the platform at the back. You slip in both of your feet and gently fall into the water, grabbing on to the rope.

Never having weakboarded before, you start to get nervous. You look at your watch and as the boat floats away from you, taking up the rope, you flip through the different screens until you get to the skills menu. Sure enough, just as Spaceship promised, there's a picture of a weekboarding kid. You press the button and suddenly memories start flying through your mind. Memories from all sorts of different wakeboarders, Memories of getting up on the board, moving back and forth, jumping across the wake, doing all sorts of different front flips and back flips. Suddenly you feel the rope tightened and your mind snaps back to reality. Only you now remember how to wakeboard. The boat starts up and you

instinctively pull the rope towards one of your hips, allowing you to pop out of the water with ease. Jack's Marina and Pip all clap for you. As soon as you do. You lean to the one side and pop outside the wake. You then switch edges and heads straight for it. A large wave of water and as you hit the wake, you instinctively jump up using your legs and kind of press down on the rope at the same time, you fly high up through the air all the way across the wake to the other side, where you land gracefully and continue cutting all the way to the left. Pip Jacks and Marina now look absolutely stunned.

Feeling a little more confident and wanting to try something even more impressive, you cut through the wake again, heading straight towards it. Once again, you pop up as you hit the wake, but this time you tuck your head downwards and perform a perfect front flip, landing on the opposite side of the wake.

Again.

Pass after pass, you do amazing weakeboard trick after wakeboard trick, three sixty spins, backflips, front flips, barrel rolls, and a move that many people call the Superman where you sort of fling your legs up in the air behind you until it looks like you're flying. The boat soon stops and you slowly sink down into the water until you're floating from your life jacket. Once again, the boat turns around and comes over to pick you up. You pop off the wakeboard and hand it up to your friends in the boat. That was amazing, Marina says, I have never seen somebody do that in real life. Are you some sort of like weakboard ship pian or something like that?

She asks.

You wave off the praise, knowing that you didn't really do it yourself. You kind of had the memories downloaded, alright, Ranger Rick says, next up his tube in time. Rick reaches down below the seat and unfolds something. He presses a button on it, and immediately the thing starts to inflate into a gigantic tube, a tube easily big enough for four people. He attaches a rope to it, throws the tube out behind the boat man gestures for the four of you to climb on.

All right, Jack says, this is gonna be awesome.

This is totally gonna be awesome, Marina says, as she too climbs onto the tube. You step towards the back, ready to climb on as well, But Pip look a little bit nervous.

I don't.

I don't know about that, Pip says, Come on, Pip, it's gonna be fun.

I'll go right beside you. You can be in the middle.

Oh, I guess so Pip says, and then reluctantly climbs on the tube, heading straight for the middle. You climb on last and take the very left side. You all grab a hold of some perfectly placed handles, laying down on your stomachs. As the boat floats away from the tube and the rope tightens, Ranger Rick guns the boat and you hold on tight as you start skipping over top of the water. Ranger Rick starts things off pretty easily, gently lapping around the lake. It's a lot of fun, and Pip actually starts to get the hang of it.

This is actually really cool, Pip says.

So with that, you and your friends start to make gestures in the air, gestures to go faster and do figure eights and create waves. So Ranger Rick obliges, suddenly turning the boat around in a sharp curve, causing the tube to fly out to the one side. It suddenly feels like you're going way faster than you were before.

Ranger Rick heads straight towards the waves that the boat already created, and you hold on tight as the boat bounces over them and then the tube. As the tube hits the waves, it flies about ten feet up into the air, You and your friends scream as you fly and then land softly on the water once again. Although it was scary for a moment, once you land, it's actually kind of exciting, and you and all of your friends cheer. The ride continues like that, Ranger Rick spinning around, creating more waves and then driving straight through them, trying to knock you and your friends off of the tube. Unfortunately, the four of you are far too good a well, holding on incredibly tightly, which is the main skill you

need to go tubing. Soon, he brings the boat to a stop and allows the four of you to climb back on. You all give each other high fives and pull the tube back up on top the boat. Doc sent Ranger Rick leads you over towards the kayaks. Now it's time to go on a kayaking adventure. Now, for those of you who haven't been to adventure camp before, you might not know that we have a special river, a race river, one that leads us around in a loop, completely defying gravity. Now I'll go first and demonstrate, and Marina can follow behind. Just watch what we do and kind of copy. All you really have to do is steer a bit. The river does the rest. You watch as Ranger Rick and Marina both climb into little kayaks.

You Pip and Jacks more reluctantly do the same thing, sliding inside the long tubular thing and grabbing a hold of a two sided paddle. Our rat folks this way, don't worry. It starts off easy. Ranger Rick gives the kayak a push and it immediately gets caught by a current leading you up a river, which isn't a direction a river should even go, but it is kind of fun.

Ranger Rick and Marine A demonstrate how you can steer left and right by just dragging your paddle on one side or the other. In the first section of the course, you make your way through some floating boys moving left and right, But soon the river starts to get a little bit rougher and faster. Why they don't like this, Pip says, don't worry about it. Marina replies, this is so much fun, and if you fall out, the river just kind of instantly pulls you over to the side, so there's really nothing.

To worry about.

The river starts to speed up more and more, with all sorts of obstacles rocks and logs to steer around. You splash through the water, but you learn pretty quickly that you can steer without much trouble at all, without the need to really paddle forward. All you really have to do is stick your paddle in on one side or the other, causing you to turn left or right.

You steer your way around the rocks, following Ranger Rick and Marina, and soon you hit a curve in the river which starts heading back in the other direction. Once again, you steer around logs over rocks until Ranger Rick announces something mile right. Then, folks, now we're gonna head down towards what I call the beaver tail. Don't worry, it's just like being on a slide. As long as you go with the flow, you shouldn't have troubled at all.

Ranger Rick then falls over the edge of what looks like a waterfall from where you are dropping down to who knows where, he says as he flies down. Marina heads behind him, and Jack's behind her. I'm kind of scared, Pip says. Don't worry, Pip, we'll do it together. You grab a hold of Pip's kayak and pull it in towards you as you approach the edge, when you look over the other side. Isn't as steep as you thought, but it certainly does resemble a water slide more than a river. As the boats tip over the edge, you begin to go faster and faster and faster, zigzagging left and right, going up and down, and soon flying out the bottom at incredible speed. Your momentum takes you and Pip straight out of the river and into the lake

where you were just weakboarding earlier on. Soon enough, without the current, the boats slow down and you look over at Pip that.

That was awesome, Pip says.

You let go of Pip's kayak and you both use your paddles to paddle back towards shore. Mal Right, folks, well seems to me it's just about dinner time. We're going to head there, get some rest and be ready to go tomorrow. You pull the kayaks up on shore, walk back to your cabin, where you change into dry and comfortable clothes, and then head to the dining hall.

The dining hall is a gigantic area with kind of picnic table style seating in all directions. There's all sorts of different campers there, each sitting at their own designated table now, kids, this here's our table. And there's only really one rule to eat and at this here place, and that's to take what you want, but eat what you take. Don't be going in there and putting a bunch of food on your plate that you can't finish.

We weigh all the leftovers in the end, then the table with the least wins. You head with your friends into the serving area, grab a plate, and then take your pick from an amazing buffet, a buffet of almost every kind of food you could imagine, pizza, hamburgers, hot dogs, tacos, everything. You fill your plate up, remembering that you are going to have to eat everything you get, and head out to eat with your friends. After the camp director makes you sing a song about the earth and Johnny Appleseed.

For some reason, you scarf down. The food measure what's left over, and a prize is given to the winning table, which unfortunately is not yours in this case. After dinner, you head to a communal campfire where you roast marshmallow and sing repeat after me songs that seem somewhat nonsensical, something about a boom, chick a boom or something like that.

When the fun at the campfires over, you head back to your cabin. All right there, straight to sleep, Ranger Rick says as he enters his own little bedroom, a separate one inside the cabin.

You go over towards your.

Bunk, climb on top, and pull the covers up over top of yourself. Good Night everyone, You say to your friends good night. They say back, and you close your eyes. You start to think about what exactly will happen tomorrow On well, the Summer Camp plan it Part two. You just start to focus on your breath, and with each breath you sink down deeper and deeper into the mattress, letting go of any tension in your arms, your legs, your shoulders, your neck, your head, and then slowly drifting off to thoughts of new dreams and new adventures to come.

Good Night everyone. Imagine yourself waking up. You look around and you realize that you're in your summer camp cabin.

Oh.

You swing your legs over the side of the bed, and you watch as the other campers wake up as well, rise and shine. Camber's Ranger Rick says, today is the day to conquer the skies. After breakfast, anyways, you all quickly get dressed in your best hiking and climbing sort of gear. Then you head to the main lodge to have another epic breakfast. Ranger Rick reminds you, my right, kids, don't forget to take what you want, but eat what you take. You head into the breakfast buffet line, which has pretty much every kind of breakfast food you can imagine.

You take a.

Little bit of this, a little bit of that, until your plate is full of all your favorite breakfast foods. After singing a song about how the Earth is good to you and Johnny Appleseed or something like that, you dig in. It's an absolutely delicious breakfast, but you're we more excited about what comes next climbing and zip lines and high ropes courses. After clearing off the table together as a group, Ranger Rick leads you down a path and through the woods until you come to a gigantic outdoor climbing wall. Now it's an artificial climbing wall, of course, with all kinds of different footholds and automatic blaze systems that are set up at the very top with ropes that lead all the way down to the ground. They're

clipped on to keep them in place. Mirag kids, Ranger Rick says, it's time to get on the climbing gear. What you're gonna need for today is a climbing harness, a climbing helmet, and of course, some climbing shoes. I hope you're already with your ninja skills, he suggests, Ninja skills. You think, I wonder if spaceship programmed ninja skills and memories into my watch. Well, Ranger Rick finds harnesses and helmets that fit all of the other campers. You start to flip through your watch until eventually you come to a selection of memories for ninja skills. Well, they should work perfectly. You think, I'm kind of scared. A voice beside you says. You look over to see Pip, the timid one of the group, shaking and holding his arm

around his body. Ah, don't be scared, Ranger Rick says. When you're attached to this rope here, you can't even really fall. The worst that happens is you slowly move back down to the ground.

I don't I don't know, Pip says.

And then you have an idea, Pip, Uh, why don't we try something?

You say? Here? Grab my hand?

Oh okay, Pip says, and reluctantly reaches out and grabs a hold of your hand. You move the watch up towards your face and you hit the accept button using the tip.

Of your nose.

Suddenly, memories start to rush through your mind. Memories of training as a ninja, of climbing up ninja walls, of jumping from platform to platform, that sort of thing. When you open your eyes and the memories stop, you look over to Pip, and Pip looks over to you. Did you just see that, Pip says? I Did you respond?

Did you see that I did? Pip says, I think, I think I know how to climb and jump band I'll fight like a ninja for some reason?

What did you just do? Uh?

No time to explain that, you respond, Just get your harness on range. Your Rick helps you and Pip get your harness on, and then he walks you over to the wall. He clips all of you onto the safety line and then says, follow me, kids. You look up and see that this wall goes really high. It seems to disappear above the foggy tree tops, and it's shaped like a twisting rock spiral with platforms ledges. Weird hand holds, and of course those normal handholds you're used to. Well, some routes look pretty easy, others look really difficult. You're pretty sure. You see a rotating platform and some parts are covered in green slime for no reason at all, at least no reason you can think of. But with the ninja memories currently downloaded into your brain, you feel

a sense of strength. You flex your fingers and adjust your boots, then get a foothold and hand hold on the wall. You look over at Pip and he looks back over at you. Well that's a race, you say. His eyes go wide. You're on, He responds. Ranger Rick blows his whistle. Climbers go. You both take off up the wall like geckos on some sort of turbo boost.

The first section is normal handholds, plastic knobs and ridges, color coded for difficulty. Of course, you use only the hardest ones, just to make it fun. Pip zooms up beside you, flipping between grips like he's been doing this his whole life. Halfway up, the wall tilts outwards slightly, becoming kind of an overhang. Leap up in the air, catch a spinning monkey bar. That's suspended over a gap and land in a crouch on a ledge. Pip swings a second later and lands with a skid beside you, laughing.

That was amazing, you say, and sure was, says Pip. I never thought I could do something like this, You laugh, and then take off again. The next section, or at least the part of it that you've decided to climb, is the slime wall. It's a tilted ramp covered in slick green goop. But now then that there's for the advanced climbers. I'm not so sure you should start with that, Ranger Rick says, don't worry about me. You respond, I think I can handle this. You and Pip charge at it at full speed, hands grabbing on to the tiniest little footholds, and feet gripping tightly. You easily maneuver your way around the slime, instinctively avoiding any footholds or hand holds that are covered in the stuff and grabbing on

to dry ones. Before long you reach the top of the section. You look over at Ranger Rick, JACKX, and Marina, who are all doing rather well climbing up a more normal part of the wall. You look up at the section you've currently been doing and see that the next section has a whole bunch of spinning block hand holds.

Without hesitation, you leap into the section. You grab a hold of one of the spinning hand holds and hold on as it moves up the wall and around. Then, pushing off the wall just a little bit, you leap to the next one, much higher up, but somehow you manage to just make it and grab on with the tips of your fingers. You time each jump in each movement perfectly, waiting for the spinning block to get to the top, and then leaping using whatever foothold and hand hold you can get to the next section. Before very long at all, you climb up over the side of the wall. Pip arrives just behind you. That was amazing, you say, good job, Pip, good jomp to you too.

Pip says, I've never felt so alive and so capable. I never thought I could do the advanced section when Jackson Marina are only doing the normal section. Before long, Ranger Rick, Marina and Jack's make it up as well. To the side of the top of the climbing wall, you see the high rope's course twisting through the forest canopy like a jungle gym that was built by squirrels who like extreme sports or something like that. It's divided into three different levels, Beginner, Intermediate, and Legend mode. You, of course, plan to try all of them. Ranger Rick claps his hands. You'll be clipped into safety wires the entire time, he says, as he begins to unclip you and the other campers from the climbing wall and onto

a large safety wire that passes above the course. Worse that can nappen if you fall is you just kind of hang there for a little while until we can lower.

You to safety.

My honest, lead's not a big deal at all, but I'm sure it seems scary now.

Who wants to go first?

You raise your hand, and volunteer Ranger Rick leads you over to the beginning of one of the platforms. There you meet another teenager. Hey there, my name's Blaze. The person says, sunglasses, mohawk and of course the safety harness. Welcome to the sky Zone. First, up here is the Leap of Faith platforms. Ad you see a series of wooden discs hovering in mid air, each one just big enough for one foot.

They sway with the breeze back and forth. You jump to the first, landing as light as a cat, then to the.

Next and the next, catching your balance like its second nature. The final leap requires a very long bound onto a trampoline pad that seems to launch you to the next station. You time your jump perfectly, leap up into the air, bounce on the trampoline, which shoots you up into the air again, perform a perfect front flip, of course, and land gracefully on the next platform, where yet another counselor is waiting, this one a team age girl with green hair.

Next up is the wobble beams. There's gonna be two narrow planks side by side. They might look easy, but they're gonna bounce with every step you take. Without hesitation, you jump on to the narrow plank side by side. You seem to sort of automatically adjust your balance. Then you quickly dash across them like you're walking on air.

That was amazing, the person running them says. Next up are a series of monkey rings, circular hand holds hanging from cables. You look behind you and see Pitt easily making it across the course as well, and ranger Rick Jack sand Marina trailing far behind and going much more cautiously than you. Without hesitation, you jump towards the first monkey ring. You use your momentum to fly through the air, let go and leap to the next one. Most people would probably wait until they get a hold of the next one to swing forward, but with your ninja skills, you find it more natural to just sort of fly through the air, skipping multiple rings at a time and grabbing on to the furthest one you can.

It only takes you three.

Swings to make it all the way across to the next platform. Pip lands on the platform beside you. You find another teenage counselor standing on that platform. Ad job, guys, I've never seen people with this much agility, the teenager says. Next up is something we call the chaos walk. You look out to a set of rope ladders that kind of run from place to place. The goal here is to run across the ladders, kind of like stepping stones, and I recommend keeping your feet exactly in the middle, or they'll twist and you'll fall. You step up on the first ring of the ladder, and sure enough, it wobbles back and forth, though you find if you put your feet directly in the center, you actually have pretty good balance. You close your eyes, take a deep breath,

and when you open them, you begin to run, leaping from one rung of the ladder to the next, quickly making your way across to the other side.

In front of.

You now ra a whole bunch of swinging logs. They look like they're timed, so they sort of swing together just long enough for you to jump from one to the next. The same camp counselor as from the last section walks across the rope ladder and jumps down. Wow, that was amazing, But this next section is something that very few campers make it across the first time. If you want my advice, the best way to do it is to sort of shimmy across the log on your bum then to grab on to the next log with your hands, hold on to keep them together, and transfer from one log to the next. All right, you say, I'll keep that in mind. As the log swings back and forth, you close your eyes again, and you breathe and sync with the log out as it swings away,

and as it swings in, and you suddenly open your eyes and begin to run. Just as the log swings towards you, you jump in the air and land on the thing. You continue running to the other side as it swings in the other direction, and without hesitation, you leap off of the log, once again, performing a perfect front flip and land on the next one. One log to the next, you continue to run and leap and do pretty cool aerial maneuver, backflips, handless cart wheels, that sort of thing, until at the end of the final log, you turn your body around, jump backwards, and perform a perfect front flip, landing on the final platform. You hear somebody clap beside you, and then the clap grows louder.

You look around to see multiple camp counselors, all standing on their own platforms at their own stations, who are clapping loudly and cheering for you. Before long, your friends finally make it across. Marina and Jacks both fall in the last section, but Ranger Rick helps pull them the rest of the way on the safety line. Man helps them onto the final platform all their kid. Ranger Rick says, I've never seen someone move like that, at least not a human. I didn't know some monkey like aliens that could do something like that.

Though.

Now it's time for the zip line adventure. We're pretty high up here, and we're gonna make our way down one section at a time. Now, remember, the only rule here is to hold on tide again. You have to attach your harness to the safety rope above. Then you grab onto these two handles here and you let her fly.

Who wants to go first, he asks, Jax puts up his hand.

Very good.

Ranger Rick matches Jacks from the last safety rope and hooks him on to the next one. He helps Jax hold on to the two handlebar like things that slide down the zip line, and on the count of three, Jacks jumps up into the air, lifts up his legs, and begins to slide down the zip line.

He screams with joy.

Marina goes next, then Pip, who with his new Ninja skills, isn't hesitant at all. Until it's finally your turn. Ranger Rick hooks up another handle like device above you and hooks your harness up to the safety rope. You hold on to the handlebars, take a deep breath, and pull yourself up in the air. Immediately you begin flying down the zip line. It gets faster and faster as you feel the wind against your face.

You scream with joy.

As the rope starts to get slower and slower, and you find your way to the next platform, where all of your friends are waiting. You land on the platform, unhook the handlebars and look behind you as Ranger Rick, with his raccoon like hat or whatever it is exactly, slides down the line behind you. Will that was a good job, Ranger Rick says, time for the next section.

Again.

Ranger Rick unhooks you from the one line up to the next, and one by one you slide down the next section.

Slowly.

You make your way down every section of the zipline, sliding from one place to another, getting lower and lower until the final zip line. As you land directly on the ground, you take off your helmet, your harness, and your climbing shoes and hang them back up. You find that the zip line ends exactly where the climbing wall began.

Your own shoes are still sitting there waiting, so you throw them back on and tie them up. Well, kids, you certainly showed me that you know what's what. Perhaps I can even sign you up for the climbing competition. It's been a long time since my cabin's won that. Together, you and the others walk back through the forest until you get to the main lodge again. Together, you eat dinner, and once again, as the sun sets, you head for the campfire. You smell the unmistakable smell of campfire smoke and roasting marshmallows, and you hear the unmistakable sound of teenage camp counselors leading everybody else in a repeat after me campfire song.

A boom, chick a boom.

You grab a metal marshmallow roasting stick, throw some marshmallows on, and you sit with your friends around the campfire, slowly cooking the things and eating them when they're finished. They are absolutely delicious, after all. Then you suddenly hear a strange sound above you. You look up and you see a bright light that seems to be getting bigger and bigger and bigger.

Hello, are you ready to go? Spaceship?

Says oh, I didn't know you'd be here so soon? You respond, yes, my adventure took me shorter than I believed. A rope falls down from the ship and you grab onto it. Ah, thanks, guys, you say to your cabin buddies, and thank you Ranger Rick. That was one of the best two days of camp I've ever had, no problem, Ranger Rick says, come back here anytime. There's plenty camps to choose from, and you could always visit this one again if you want lots more activities to be a part of. You pull yourself up on the rope and it begins to rise up into the air, higher and higher and higher until you pass through a little hole in the bottom of Spaceship. The hole closes beneath your feet and you land on the ground. You've never gotten

into Spaceship that way before. You quickly yawn, tired and full of marshmallows.

Good to see you against spaceship.

You say, but I really think I better go to bed. You head to the bedroom ary of the ship. The door opens automatically. You immediately go over towards the bed, pull back the covers and jump inside. You pull the covers up over top of yourself, and the lights dim automatically. You let your heavy eyes close and you just start to notice your breath, noticing your stomach rising and falling with each breath. Then you try to notice any tension you're holding in your muscles, and with each breath you try to let the tension go, almost as if your muscles are deflating. With each breath, you sink down deeper and deeper into the mattress, and soon enough your mind starts to wander off to thoughts of new dreams, new adventures,

and possibly new camps on the camp planet.

To come good night, everyone in.

No more M M.

M, never.

Sam M given thing, no more.

Than must.

Mean, no thing more. One long union came M M no no more than M New York More on Union, M

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