Game Mess Mornings

Star Wars: Galactic Racer Review Roundup

Freitag, 2. Oktober 2026 · 1 h 00

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Jeff Grubb and TurboShawn take you into the weekend by chatting about Star Wars: Galactic Racer reviews, PlayStation bringing a slimmed-down version of PSSR to base PS5 with QSSR, and more!

Check out that list of no-AI recompilations of retro games Shawn was talking about here: backloggd.com/u/WumpaGem/list/game-decompsreco…

Support us directly and get new episodes ad-free by signing up for Giant Bomb Premium at giantbomb.com/join

Timestamps (note, timestamps on this free version may vary greatly depending on how many ads you receive):
Intro
Star Wars: Galactic Racer reviews
Sony could be bringing back Ape Escape
QSSR joins PSSR
EU authorities move against nine gaming companies over virtual currencies
Gears E-Day doubles Gears 5’s Steam peak before its full launch
Kingdom Come: Deliverance studio co-founder hopes Grand Theft Auto 6 will 'blaze a trail' to higher game prices
Disney Not Buying Epic Games ‘Right Now’ But Is Planning More Collabs
Memory maker warns shortages will get worse in 2027, as CEO celebrates ‘much higher prices’
Old game news: Swordcraft Story 3 gets fan-translation
Poll & outro
The Bomb 12

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Hey everybody, welcome to Game Mess Mornings with me, Jeff Grubb, your host from GiantBomb.com. Thank you for tuning in. In this episode, we're going to be talking about the next great arcade racer and mixing the kisser with the pisser. It's going to be a good one because we have Sean, Turbo Sean McDowell on the show.

Turbo Sean, how are you doing?

Good, maybe a little tired. I've been doing a variety of things here. I was like, did I mention this on content? I was like, oh yeah, I did on UPF last week. Yeah, I found a new place, so I'm getting stuff packed up to move in about a month here.

Yeah.

So slowly doing that, it turns out you live in one place long enough and like, damn, you got a bunch of small stuff. You got five boxes everywhere. Yeah.

Yeah.

Moving is such I mean, one of probably my least favorite thing to do is to move house.

And so, yeah, good luck with that. That's going to keep you very busy.

And it's not like we weren't already burning the candle at both ends a lot of the time.

So, yeah, hopefully you're able to make that make sense.

I may have picked the worst time to do this but the apartment building i was looking at forever now like apparently everyone's lease is up in november so that's the only time i can move so.

Yeah that's the other you got to do it when you can do it like yeah you have to operate on other people's schedule and yeah it's something i'm not great at yeah how are you doing what's up pretty good yeah yeah yeah um right it's been it's been busy it's been uh uh but it's lots of good stuff i'd Played a lot of Star Wars Galactic Racer over the last few weeks, and the reviews are up.

We'll talk about that here real soon. That's been great.

You know, it really is just kind of getting to a point where I keep getting the new games I want to play, and I'm looking at that pile of games, and that's making me feel.

A little bit anxious.

But then outside of that, kind of just hanging with the family. You know, the kids are doing great. So, yeah, it's my favorite time of year and all that.

Oh yeah. I loved, I've become a big fan of fall weather, that crisp air. Like I took the trash out the other night and I, after walking away from the dumpsters, obviously stood there and breathed in the nice crisp fall air. I was like, damn, this is nice. I like this.

It was like, it was like getting highs of 65 for a long time there.

And I'm like, great, that's wonderful.

And then yesterday it got back up to like 75 and I wanted to die.

So I'm like, oh God, I thought we were past this. Don't look behind me. Ah! It's Yoda.

Oh, yeah. I should add my baby Yoda, whatever the hell his name is. Grogu. I bought that when we were at Disneyland.

It could be a backpack while I run, everybody. Go ahead, Sean.

You mentioned games, and yeah, a lot of games coming out. There's too much to play. I don't know what to catch up on first before we start thinking about Game of the Year here. I will say, because I don't know if I'll have a chance to talk about this elsewhere very much. Ace Combat 8. I fired that up. That, I echo Dan's sentiments from on the Bombcast of, I think that the game is very fun in the dogfights, but just Bandai Namco knows how to make a video game, man. Like, have you seen Tekken 8 and how like that game just has like gameplay visuals and audio all coming together?

And it just makes really cool moments like in that story mode they had in that game and stuff. A lot of that in Ace Combat 8 as well. Fortunately, I do agree with Dan that the story is kind of nonsense like that. That's not just a Dan thing. Like I saw other reviews say that. And that's what I'm experiencing, too.

Same.

It's kind of Gundam, like where it's like that hard politics is the base of it. And then there's a really cool sci fi fights on top of it. But I'm really enjoying it. So like maybe the story is something that I do skip around a little bit until later. At least until it coalesces a little bit more. But I'm having a lot.

Of fun with that game. Yeah, that is one I'm going to boot up for sure.

I always like the sort of look and feel, the hard steel of military sci-fi stuff. That's what I like about Star Wars. It is what I like about Armored Corps. And this is in that vein. So yeah, I'll be booting that up. But it is one of five. And I really want to get back to Zero Company. I want to get back to so much Pragmata. I need to finish.

Oh, you've got to finish Pragmata. I know. That's still number one priority for sure. Okay. But then my Switch 2 game is Onimusha, but I haven't had a lot of time for that right now. Yep.

Going to going to try to rectify that. Do we have a breather here? I don't really think so.

I guess I'll look at the calendar and I was like, oh, yeah, that week doesn't have much.

All right. That's bomb a ton week. Right. Right. Yeah. Cool.

Cool.

Cool. We are so dumb.

All right.

Let's get on with this so we get back to playing games for our job. Hey, we're Giant Bomb. Go to Giant Bomb dot com slash join. Become a premium member. lots of cool stuff happening over there. If you do, uh, first of all, you're going to be supporting independent games, media more important now than ever. And we deeply appreciate that.

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And at 6 PM Eastern time, we will open the portal to the giant bomb video store. The weekend rental club is going to assemble. And, uh, It sounds like a party in there right now. I am deeply worried.

I noticed the portal is open a little bit early over on store.giantbomb.com is where it's leading people, where people can buy some GB video merch, it looks like, Jeff.

Yeah, they got some hoodies over there. They got a really cool t-shirt design. Store.giantbomb.com, everyone. Go there right now. Check that out. And while you're doing that, if you're not a premium member, you know, go ahead and get the shirt and then put on the shirt while you watch the show. Uh, well next month when, after it arrives, go buy it and wear it spiritually.

One of the shirts is a Halloween special shirt. So you can wear that during Halloween season. Uh, uh, Jerem did that one, right?

Yes, he did. And, uh, God outdid himself.

He really was.

Over the moon about that one. So go check that out.

And, we'll be kind of having a spooky Halloween vibes on this episode, but the next one will really be the Halloween special. So tune in tonight. It is, um, I am terrified at the prospects of what is coming out of that portal. It is hellish is the only way to describe it. As far as this show goes, most weekdays, I, Jeff Grubb, will help piece your gaming life back together. That includes breaking news. and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart.

If you are watching live on Twitch, welcome.

You can always listen to the show later on podcast feeds by searching for Game Mess Mornings or find the RSS feed on GiantBomb.com. You can also catch the show later with chapters and timestamps on YouTube.

Hello, YouTube.

All right, we have a lot to get into, so let's start the morning mess with. Star Wars Galactic Racer reviews are in right now. Last time I checked, 87 on Open Critic. I think it was pretty similar on Metacritic. Yeah, another set of glowing reviews for a new video game. It kind of does not stop. I reviewed this game. I gave it five stars.

I am a huge fan of what they did. It kind of is the complete package. I wrote Star Wars Galactic Racer is everything I hoped it would be. Fuse built a campaign that keeps giving me reasons to master the tracks, then made the racing feel good enough that I wanted to. And that's, you know, that is the bulk of the story here. It kind of has both sides of the coin. There's a lot of racing games that have really good feeling racing. And this game has the legacy of a lot of people who made burnout games and they did not shy away from being like, hey, we made burnout games and now here's Star Wars burnout.

That's there.

The maybe more important side of that is that structure of it is a roguelite. They prefer runs based because they know when you say roguelite, some people just become like those sheep that scream and fall over and they get.

Terrified of the prospect.

Yeah, trust me, it fits for a racing game kind of no matter what. So in a racing game, especially one that, you know, does not have open world or a ton of endless tracks, which is most racing games that have a budget, you're playing the same courses over and over again. Here, they find a way to make that make sense, make it feel like you are building up how fast your ship is or your speed or how fast it is, like how capable it is. and all this other stuff and all these perks that you're unlocking.

And really what you're doing is you are mastering the skills of driving and you are mastering the tracks, which is such a crucial thing to sort of hide behind a layer of obfuscation.

And that's what the roguelite structure is.

Yeah, I want to back that up because I haven't played the full game yet. I did get to play this at Summer Game Fest. And I do not like roguelikes and lights most of the time. If you're... Indie game on Steam is a roguelike deck builder, Metroidvania Souls-like. I'm probably running in the wrong direction. I'm a little tired of the buzzword games right now. This is not like that. They're not just shoehoring it in where it doesn't belong. They're not just like, you know, making something that you've seen before. Racing games are inherently run-based. That's kind of the point. And so it makes sense here.

they are making something a little more interesting by taking peanut butter and chocolate and putting them together in a way that makes sense. And so I, I thought did add like some interesting variety to something that is already in that, you know, in that vein, I think it makes sense, as opposed to just trying to, you know, take something that people are really buzzing about right now and add it in just to try to get more people on board, get more eyes on it. No, they just added spice to a racing game campaign, which I think is a good idea.

And then they sort of round out that package to make it make sense in an even deeper way with excellent writing and presentation. So it's... This is not my review, but it's definitely something I'm like, maybe I'll put this in the review. And it's like, ah, this is not going to be for enough people, but I'll talk about it here. It has a lot of similarities to when I watch F1. And to that end, it is like you have your vehicle and you have your mechanic and you're this small little team and you start off with not much. And then you have to sort of battle your way up, and that's when you get these roguelike abilities, or roguelite, excuse me, where you are getting permanent upgrades that will stick around. And then during the runs, you're

piling more upgrades on top of that. And it really feels like, oh, I am OK. I'm starting off in this minor league and we're kind of figuring stuff out. It's F2 or F3 or something like that. And you get through it. Then you get to the Galactic League with the big boys. And now you are probably battling through the midfield. And it makes a lot of sense of like, OK, those cars up front are just straight up faster than me.

I am. I'm doing a lot more tracks now because the runs.

At a planet. So it's a longer thing. So I got to learn a lot more of these courses, which is important. There's a lot of shortcuts in there that are, that are important to learn. And then at the same time, you feel like you are working with your mechanic to build up your, your, your vessel for.

The next run.

And the writing on this feels like it understands that it presents things in that way. And it's really sharp and fun. It's both star Wars and it's smart star Wars writing and it's smart racing game writing. A lot of familiar characters. You're going to get the, You know, the heavy references of like, hey, there was one guy that was really good and maybe his name was Anakin Skywalker or something like that.

You'll get those.

But then you also get really smart moments of there is a guy who you work with early on.

And he had met Jabba the Hutt.

And you could tell he just talked himself into, I don't want to think about all the bad stuff Jabba the Hutt did. I just didn't, I didn't see any of that stuff. And then he goes on to describe Han Solo frozen on the wall. And then the character he's talked to is like, I thought you said you didn't see that awful side of Jabba the Hutt.

And he's like, I didn't. And it's like, just kind of, it's like.

Really good writing of like, oh, there's these people that live in this world and kind of can't see it for what it is.

And I really appreciated that. And there's a ton of it. Sebulba?

Standout character like he was so so good in this game uh i'm not gonna like give too many specifics there because i want people to experience them experience it themselves but he uh you know kind of plays almost a a mentor style character but also he doesn't care because he's sebulba and they ride that line really well but sean when it comes down to it when you are racing in this game and you uh get to a point where you have a very fast vehicle or you do eventually do some cod races which is becomes more part of the game as you get later into it obviously that's they know what they're making here um and you are riding the edge of keeping this thing on the track and you are taking these sharp turns

at the fastest possible speed without losing much of your momentum it just feels so so good and then you take that online into multiplayer and then it's even better it just kind of has everything for me so yeah i couldn't help but give this game five stars.

Oh, yeah. It sounds great. And yeah, like I mentioned, I really enjoyed why I played of it. I'm looking forward to playing more once once the game is fully out. It's out Tuesday, I believe. October 6th.

So, yes, that sounds right to me. Yes.

Cool. Yeah, it sounds great. It looks great. I'm really interested in seeing if that structure sticks with me. It seems like it will be. And yeah. Yeah. Like they're, they're sorry. Like there was a lot to take in there, but did you mention, yeah, that there's like the pod racing specifically is like a different mode that is like high octane and like different from the regular racing.

So yeah, they, um, you know, the first time you're going to see it, it is, it is a, a memory that Sebalba has. And he's like trying to tell you stories. He's trying to be like, man, you don't know shit about racing. Let me tell you about this. And then you play a Sebalba in that it gets, so it gets integrated into the story at times. And then that develops later on. Then there is like a separate mode with, with pod racing. And then there's all these arcade challenges that you can do. And some of them are the speeders, which are extremely fun. They are slower than the pod racers, but that is it's smart because pod racing in this game, best way to explain it, I think to a wide audience. So they understand what,

what really it is. It is 200 CC. It is just, you are going so fast that it should not be the normal game, which is right for like the, the, the, you know, the fiction of speed of a pod racing in this world of like, Oh, only certain people can do it.

And so it's smart that they were able to have death racing. Yes.

And they have, so they can have their cake and eat it too here where it's like, they can give you pod racing and it can also be this impossible thing that no one can do.

Yes.

Death racing. So yeah.

Uh, the, the, while you're doing the story, it's not just one race after the other, you're going to have a times where you're testing out, you know, special vehicles. And, uh, if you, you know, do a certain thing during those races or, uh, reach a certain speed or have your boost go for a certain amount of time.

You'll get unlocks.

These are the nodes on the roguelite map as you're going. You also have like mystery encounters where someone might give you a special part or they might give you a special part that's faulty. Or they might say, hey, I'm going to sabotage your shit if you do not give me money. And that was really great where the main villain, Kestar Boole, who is this game's Lance Stroll for F1 fans.

He was like, hey, man, you scratched my vehicle in that last race. And of course everyone is crashing into each other constantly. So this is, it's just bullshit. He's like, give me money to fix it.

And he's also rich.

So he's just, it's a shakedown. And I had the money I could have paid him and it would not have affected anything. Cause we were near the end of the run. And I wasn't going to have a lot more opportunities to spend the money, but there was one to be like, Hey, why did your daddy cut you off? And I'm like, well, I can't not salt him. So I insulted him. And he's like.

You're going to regret that.

And at the beginning of the next match, my, as I'm starting up the vehicle, I hit the gas and my car just explodes right there at the beginning. And it just looked like some gangland violence. It was really funny. And, and, The game has a lot of moments like that. So, again, just a huge fan of everything they did here.

Yeah. So it's a team that we know they know racing games based on what they've worked on in the past. And it seems like they know Star Wars as well and really respect the source material. So that's awesome because that's a really good combination. That's something that we haven't had in a long time with Star Wars of like this style of racing game and slightly more arcadey Star Wars game and everything like that. It feels good to get back to maybe that more like PS1, PS2 era of like, this is a straightforward game. It is what it is. You're going to go do some races and like it's going to be fun. Like you're hopping your land speeder, your pod racer, whatever, and have a good time.

I really appreciate that, especially right now with, you know, there's so many large expansive story driven games that are like really long, like action RPGs and stuff like that. And as much as I love all those experiences, it is nice to go back to just like a simpler experience that is just like, just some fun. You're just going to have fun trying to control this pod racer or whatever the hell you set out to do. That sounds really appealing right now. Yeah.

And it's the kind of thing where, you know, we sit back, I think I've said before, oh, that next Star Fox game, I wouldn't mind if it had some like roguelite elements in this kind of proves it's like this can work in a lot of different ways. And when you hear Nintendo being like, well, you don't know how to bring F-Zero forward. Well, this team did it.

This team did it.

And also, yeah, it doesn't have to be this way, but this is one way to show you can take that old style gameplay, as you're saying, that arcade eraser, and then just add a one, basically one layer of mechanical complexity to the way the structure works. And then you have yourself a very robust campaign that I left very satisfied with.

Yeah, I think the Star Fox comparison is also a good one because Star Fox, another game that is run based. That's the entire point of it. And so if you want to bring an old style of game forward, the easiest way to do that is to take everything that we've learned about gaming for the past several decades and apply it to that old formula. And if that means like, yeah, something that is run based, let's combine it with another genre or another genre. a gameplay element that is run based. Well, that should work. Right. And it seems like here it really did. So I think that's really smart.

Yeah.

I just kind of been a golden era for star Wars video games as well, where it's like one after another, you know, Z com star Wars, the Ubisoft game out, I want to say outlanders outlaws.

Thank you. Outlaws. Just so many ones that are very solid for that. Yeah. It's just been really, really good stuff. And, yeah, they're making a third Jedi game.

So it kind of feels like this is the place Star Wars should be focusing on. I don't care if we never get another movie as long as we keep getting games like this one.

Hell, yeah.

All right. That's Galactic Racer. Like we said, October 6th, it is out.

People are going to be bummed. Like, these reviews are really good, and you're not going to be able to play it this weekend. And I apologize because I would be jumping out of my seat to play it if I were you all.

All right.

Next story, Sony could be bringing back Ape Escape. Nate the Hate had some responses here saying, yes, Ape Escape has been hinted by two different sources. I wonder if Nate Drake knows something. That was a question, I think, on Reset Era. And that's Nate Drake on Reset Era is Nate the Hate. Nate replied with, as I said a while ago, Sony is looking to bring back some dormant franchises. And then said, uh then someone's like well oh i wonder if asobi's doing it he said it's not asobi and then he also said bamco bandai namco is not involved to my knowledge but i'd have to check further to be 100 certain as it has been a while since i last checked in on the project i will say sounds right to me escape sounds right

to me uh that i would kind of even go so far as to say yeah that's that's at least they're looking into it. Will it actually ever come out? I guess we'll have to wait and see, but I bet they are working on that. And this idea of dormant franchises coming back, that is internally my understanding, something happening at Sony. They are assessing a variety of games for bringing back as potential new releases. And that goes back all the way to PS1, a handful of stuff.

So, and again, we- merciful Christ, they need to do something else. The live services fell through. It's not sustainable to keep doing every game is the last of us, especially if some don't hit as much as others, as we saw recently. You need to have that diversity in the lineup. That's what PlayStation was always about since the beginning is having Those big cinematic experiences and the smaller experiences, the weird stuff, the very territory centric stuff to like the U.S. based stuff, the Japan based stuff, the Europe based stuff. Like that's what PlayStation was all about. And then they just kind of like homogenize it to one style of game. They need to bring back a lot of these old experiences, a lot of these old franchises.

Ape Escape. Honestly, that would get a pop, you know, probably from the older audience. But if they can do that and then bring back one of the other PS2 platformer mascots, bring back Sly. People love Sly. Like low key people my age love Sly. Like this is something I'm learning recently of like my friend group. I brought up that I was like streaming Sly the other day and they were all like, oh, yeah, I love Sly Cooper.

That was that ruled on the PS2. I'm like, damn. Y'all, like, really like this, huh? And so, like, they need to start doing more stuff like that. If they want to sell more consoles and more copies of games, because that's where the money is, is the games themselves.

It's, you know, I think they're going to go even deeper, though.

So with some of those PS1 games that could come back, who knows what it looks like.

But, I mean, you definitely hear things like maybe Ark the Lad. Oh, okay.

To me, that's wild because I don't think I've ever run into anyone on the street who knows what Ark of the Lad is in the way they know what Sly Cooper is. But it turns out there actually is a pretty huge fan base for those games. Now, does that mean anything is happening?

No, I have no idea. No idea. These are the kinds of things.

Where it's very easy to look into a bunch of stuff and maybe something could happen.

But I don't know.

I would say that the chances are of, of them executing on any number of games that we could list here is probably still very slim. The bigger point is that they see this as the next thing to try after they were doing all the live service stuff. So you said it, Hey, do something else. You have to do something else for the love of God. And what other, like what, you know, do like, what could they do? Like, what is that? What does that list look like of, okay, let's try another strategy and, And it's like near the top has to be get into your bag, like recognize that you are PlayStation and you have a history and there's some cool stuff to be done there. And I think that is happening. It's just, God, how long is

it going to take to execute on? You would hope one of the benefits of maybe going down that route is deliver on some remasters or remakes that won't take as long. And that leads you to maybe some new games in these franchises. And then at the same time, you can maybe, set the budget and set the scope of, of like a new ape escape down just a touch.

So it's not a seven year development cycle. Cause that would be insane. Right.

You would hope that that is like a bunch of positives and a bunch of pros versus the cons for approaching a strategy that does involve bringing a lot of these franchises back.

Yeah. Well, I have, have more budget price releases as well. Just as a smaller project. If you think that a project that takes you like, two or three years to turn around for like, I don't know, a six to eight hour small experience. You want to put that more in like the $ 50 range. I think enough of those at least like bolsters the library, if nothing else makes it look better and looks more appealing to like families and whatnot. Just a different audience than just the core PlayStation audience, which is that is diminishing returns. It's the aging out thing of, You can only sell The Last of Us to so many people for so long until suddenly you got to capture those iPad kids once they're, you know, in their late teens, early 20s and start

to have like spending money of like thinking about a console. You don't want them just playing on their tablet or whatever, playing whatever free play game you want them spending money in the PlayStation ecosystem. And one of the ways you get them in is by showing we have. a huge library of games that you can pull from, including all these games that came out this year, not two or three came out this year. Cause what this year they had a Soros, a token and Wolverine.

Yep.

Like it's not enough to like justify the cost of a PS five or a PS five pro is someone who doesn't have one right now.

So yeah, this is, this would be like, yeah, like token, a great game. A lot of people are just never going to try a fighter niche. And then, you know, Wolverine missed with some people and that's, that's a big investment to miss with it.

Like to miss anyone to extent as well.

Yeah.

You know, that's true.

Yes.

The sales kind of back that up. Absolutely. So, um, and that's, that's fine.

If you have 15 niche games, if you have 10, you have like seven or eight. Uh, but when you have three and, uh, and one of them's missing and two are a little bit niche, uh, yeah, that can, that could, it's noticeable that there is a gap, an absence, a void of, of stuff to get excited about. Um, and it does feel like the strength that they can play on here is bringing back a lot of cool IP that we just haven't seen in a long time. And, you know, I, I always say if Nintendo announced mother four or whatever, it would be massive and it would be a huge seller. It would do very well. Uh, I, you know, PlayStation has some like that, like Legend of Dragoon, I think would be.

Like a lot of people to pop off. Right.

Yeah. Get like Bandai Namco, get the Tails team to make a Legend of Dragoon or whatever. And like, that's the big new PlayStation exclusive RPG, especially if Square doesn't want to do that for you anymore with the Final Fantasy ties there. Have someone else bring back an old RPG series from you. Yeah. It is what Nintendo does, and it's what they do very well, regardless of whether or not you're into Nintendo stuff. You have to admit, just having that library of IP, having the lineup of games that can make a game like Smash, for example, happen, just the fact that they have that beloved stable of IP to pull from, and they're still putting out games for most of them. Some fall behind, like in F-Zero, sure,

but they can also bring back something like Star Fox. That finds an audience. It gets a little bit of a pop. PlayStation could be doing more of that and they should be doing more of that because they also have some really cool IP and they just need to draw on that more.

Yep.

Either way, it's obviously PlayStation, a very large freighter. It's going to take a long time to turn around. So if they decided to do this in the last year or two, it's probably going to be a couple of years before we really see the fruits of the labor. Hopefully they are able to stagger some stuff and have different tiers. Do a few more remasters and remakes very quickly.

It kind of whet our appetites and go from there.

Yeah, man. Okay.

Well, we'll see what happens next with PlayStation. Meanwhile, what's happening now is Kisser joins Pisser. Sony announced quick spectral super resolution QSSR, or as we say in the biz, Kisser.

Yesterday with patches from... Yes, please.

I need to tell you. As one of the middle-aged white men who pay me. Yes. You literally cannot pay me to call a kisser. I need you to know that right now.

I got to put in the contract. We'll see.

Kisser was introduced yesterday with patches for Marvel's Wolverine and Ghost of Yotay, adding it as a graphics option on standard PS5. It comes from Project Amethyst, Sony's graphics partnership with AMD. A smaller neural network and implementation optimized for PS5 may get practical on the original hardware. Sony still positions Pisser on PS5 Pro as the superior option.

Pisser good, by the way.

For the record, Pisser good?

Yes, I get it. Pisser, no kisser.

That's just funny.

Kisser will be available broadly to developers, but individual games need support, so you're not automatically going to see improvements to all your games. But Yotei, Wolverine, I mean, really the story here is one more tool that's going to make the PS5 last longer, which is beneficial to literally everyone.

Benefits us as consumers, benefits Sony, because PS5 doesn't feel as old as quickly, and they are going to want to keep PS5 around, I believe, for a very, very, very long time. And it benefits developers who don't want their games to feel lesser than on one of the primary consoles that they're going to sell their games on.

So yeah, this is great to see.

And I'm kind of happy that AMD partnership resulted in something that is not just, oh yeah, the high-end thing is getting something extra on top, on top of having excellent hardware inside of it. That PS5 standard is awesome. going to feel a little bit more pro-like.

So this is great.

Yeah, I'm actually this works out perfectly. I'm glad I could be on this episode. I did want to talk about it because. OK, so I am going to do just a slight history lesson here real quick for people who don't know about these upscalers. So AMD introduced FSR, which was their answer to NVIDIA's DLSS and DLSS. runs exclusively on NVIDIA cards and the switch to you know, needs NVIDIA hardware in order to make it run. FSR from AMD ran on anything up until the most recent one FSR four where they kind of concede you can you kind of do need hardware and make this stuff look really good. Because FSR one through three were varying levels of quality. The PS5 Pro, this is where PlayStation comes in, is still going to be, as they say

in the blog post, the gold standard because it has that hardware. It has the hardware necessary to make upscalers look really good. Specifically, PSSR looks really good. It makes the images look the way the way kind of DLSS kind of just makes them look the way you think they should when PSSR is introduced correctly. It makes the games look really good, run a little bit better if it's tuned correctly and balanced correctly. And that's an advantage that, you know, you have at that hardware level. QSSR is, it's like they went in reverse. If PSSR is similar to like FSR4, the hardware based solution or like DLSS, QSSR, this new one, is sort of like they went backwards and like made their own PlayStation specific version of like

FSR one, two and three. The stuff that runs on everything, but slower quality. I actually have an example image here. I watched the Digital Foundry video because they got hands on with it. And so I very specifically want to show something from Wolverine. Wolverine is one of the games that is the first to have this. And they fixed the image issues that I had with the Wolverine. You know, it was bad enough that I mentioned it in my review.

It was distracting. Like it was, Wolverine is a very shimmery game where like everything is like fizzling all the time, the images. And with the upscaler that Insomniac uses, it's just like kind of a pixelated mess. But like one of the screenshots I took here from the DF video, so shouts to them, this is Fulcret, actually show it on screen for the video viewers. This is a tiger from the game. And I mentioned this in my review, like there are some characters like this who have like mesh on their outfits or whatever, like she has sort of a fishnet arm kind of thing going on. And you see on the left without QSSR, It looks like her skin is clipping through her clothes all the time because the insomniac upscaler doesn't know what to do with that.

And so it makes the image look really weird in this cinematic story driven game. But with QSSR, you can see, you know, it's just a thin like, you know, a swordfish mesh, whatever outfit that she's wearing. It looks correct. And that's the important thing here. That's what QSSR is doing. So it's not necessarily going to make it look super high resolution by comparison. That's what the PS5 Pro is for.

What QSSR is doing is making the image stable. It's not going to have, I looked at the entire DF video and everything I mentioned about how like Logan has a lot of body hair. He's Wolverine. He's, you know, he has a lot of it. You're going to see a lot of that. It constantly looks like Tiger's outfit.

It's clipping through him at all times. It gets a little distracting, especially if it's fizzling, if it's actually in motion on your screen. That's fixed now. It's stable. Water flowing looked really weird and almost like frame generation kind of on the base PS5. That's fixed now. That's why QSSR is really cool. It's not going to magically turn your PS5 into a PS5 Pro. Some people are kind of like, why did I buy a PS5 Pro if now the base PS5 can do it? It's not quite that.

It's just like making these images, these games are designed around upscalers. Now is making it so that they're stable. So that like I showed a still image just because I thought it did a good job of showing like one specific thing where I'm like, oh, I noticed this a lot in this still image shows it. But if you actually go look at a video, you go look at like the DF video. It shows a lot better in motion how the image isn't crackling and fizzling anymore.

And so I think this is a really cool tech. I'm glad they introduced it so that everyone can have on their PS5.

Yeah, and the performance is such that they're going to maximize that stability, and it's not going to get you a ton of extra frames on top of any.

Of this in most situations.

But FSR was already kind of maximizing that, or whatever Insomniac.

Was using, something equivalent.

So yeah, this will be neat to have, and I do expect most developers to begin supporting it, but they will have to support it. They can't just flip a switch. They're going to have to implement it, although... They've had a lot of experience with that sort of thing, so it's also not going to be some huge task at the same time.

All right.

That is QSSR, or Kisser. We're going to take a break, everybody. When we get back, plenty of headlines to get into. If you want to skip out on these ad messages, you can do so. JohnBomb.com has the ad-free versions of the shows there.

We will be right back.

All right, we're back. It's Game Mess Mornings. Turbo Sean, Jeff Grubb. Let's continue on here. EU authorities move against nine gaming companies over virtual currencies. European consumer authorities have launched a coordinated investigation into developers that attempt to obscure pricing through virtual currencies. The nine companies include King, Mojang, Riot, Supercell and Ubisoft and more. Games under scrutiny include Candy Crush, Minecraft, Valorant, Clash of Clans, For Honor, and Hunt Showdown 1896. Authorities say that one of the reasons that they're bringing this now is that previous discussions with industry associations failed to produce satisfactory solutions, prompting a wider market review and these actions.

The practical issues include understanding real money prices, being pushed to buy excess currency, fair terms, withdrawal rights, and safeguards for children. At the same time, Activision Blizzard UK is also facing scrutiny concerning Diablo Immortal and Call of Duty, including currency sales, data collection, potentially addictive design, and parental controls. Yeah, hey, it's always, we knew from the beginning because they said it out loud when virtual currencies got introduced and you would hear the GDC talks of the developers talking about that.

It's like, hey, if you have a virtual currency, you make more money. because you can control it better and you can force people to buy extra so they can, they have some leftover and then that sort of.

Gets them into this vicious cycle of, well, I have some leftover.

I only need a little bit more to get that thing, but it's cheaper if I get that pack and they can, you know, put up the big splash.

Hey, best deal.

If you just spend $ 40 instead of $ 20, we're going to give you a huge number of bonus currency. And now you're spending $ 40 instead of $ 20 when really you only needed to spend $ 5 to get the thing and They are manipulating us from the very beginning.

We're all well aware of this. It's wild it's.

Been able to go this long without someone stepping in. As the EU points out here, the industry has done a good job of sort of running interference with the we will police ourselves.

Song and dance, and their time has run up on that.

And yeah, I just can't see, Sean, any way to defend virtual currency to keep them in video games. It should be hard currency with a very clear pricing. with no exceptions.

Right. I think maybe the one area where it's like they need to do one to one at the very least, because ever since freaking Microsoft points where it's like, wait, 80 for a dollar or whatever this conversion is like that messed everything up. And, you know, Microsoft went back to money because I believe there was legal action of like, no, you can't do this anymore. And they were like, all right, we're going to get ahead of this. And and, you know, go back to just doing, uh, dollars, you know, or your local currencies. I, you know, understand that, um, the, what the one areas where like, because some games like you earned in game currency, and it's like, I, Do some kind of like one-to-one, like if I have 100 points,

that converts to like a dollar's worth. But also everything in the store just has a dollar price. And it's just like, oh, you can also spend your free-to-play points or one-to-one, 100 points or 100 pennies, whatever like that. But like anything you're actually spending money on needs to be... No, no, no. This...

This skin costs $ 10. This bundle costs $ 15. Like this voice line costs a buck. Like it needs to actually say what it is and not like require you to buy their virtual currency to then buy the thing in game because it is just predatory. Like you mentioned, for all the reasons you mentioned that and everything else in the article and whatnot, like. They need to just crack down on these things because it is just trying to get people on the treadmill and get them to spend in a way that they weren't necessarily expecting to because they they lose track of what everything is worth. And I think that that all sucks. It needs to go away. Yep.

And, you know, no action's been taken yet.

This is still sort of they are launching coordinated investigations, but they are it seems pretty broad. It is a bunch of different European consumer authorities, not just one group or something like that. So And they're hitting all the major players. So they probably are going to come away with this with some result. No guarantee that that leads to the death of virtual currencies. Could just be paying a speeding ticket, right? This could just be a fine and everyone goes on.

With their day. But we'll see.

There's a potential here for real change to happen. We'll just have to kind of keep our eye on it and see how it develops.

Let's see.

Gears of War E-Day doubles Gears 5's Steam peak before its full.

Launch.

This is from Insider Gaming. Gears of War E-Day is now available in early access, that advanced access if you pay for the more expensive version. And the numbers for the title are extremely promising as some stats are already surpassing those of Gears 5. The Coalition's latest entry in the Gears of War series officially releases on October 6th, but early access for Gears of War E-Day kicked off on October 2nd with thousands of players flooding in. Early numbers have revealed a wealth of excitement for the prequel title set during the first emergence of the Locust, with Gears 5 already being significantly surpassed. As spotted by someone on Twitter, SteamDB numbers for Gears of War E-Day show a peak player count of 20,374 concurrent players. during the

first day of early access, a number that should surge even higher when the game fully releases next week.

That puts it above Gears.

5's achieved all-time peak of 10,196, and then Gears 4 Reloaded had a Steam peak concurrent player number of under 5,000. Yeah, this kind of feels like a situation where, oh, this is an advanced access, it's already doubling what Gears 5 did. That's Pretty good news. And 20,000 in advanced access is just good on its face. Like you would imagine now once that game goes broadly available, it should be able to get somewhere in the 40, 50, 60,000 concurrent players in the course.

Of course, that doesn't necessarily tell us everything.

About sales, but you have to have a lot of people playing, a lot of people buying the game to reach that critical mass. Gears of War E-Day had really good reviews, Sean, and seems like the excitement is there. Is there a chance for this game to be Kind of a big comeback for Gears.

That's interesting because it's not a numbered entry, and I always wonder about what that does for a game, because for some games that are like really long running, you avoid the number just to like. get out away from people thinking that they need to play other games in the series in order to understand it at all. This is a game where you don't need to do that because it's a prequel. But I also wonder if people say, oh, it's like a side thing. It's not it's not Gears 6, like if they care about Gears of War. So I'm wondering, is that going to hurt it in some way in the in the long run? In the long run? I mean, I don't know. I'm really curious about this one. But like you said, you know, reviews are really good. Initial

player counts are very high. So maybe gears is relevant again. Uh, you know, Xbox certainly needs that at this point, uh, games wise, you know, not, not even talking about all the art issues they have died and talking about all the issues that this team may still have with an ax hanging above their heads, even though the game did really well, but I don't know. I'm curious. And I'm, uh, I'm not sure one way or another is kind of where I'm at with the gears of war franchise right now. Yeah.

Uh, it's a, uh, if, feels tough to kind of try to chart a path forward for a long running series like Gears and to be like, okay, yeah, let me someone chat.

Yeah.

It just says it, it seems like a gamble to do the 20 years prequel and they pulled it off. And that is impressive that they were at the, at the very least, they kind of lived up to their end of the bargain at the coalition. Are they going to still experience layoffs?

Yeah. Every team at Microsoft is.

And I guess hopefully this can mitigate some of that, but there's really no guarantee. So, I would imagine that there is a lot of mixed morale at the Coalition right now, where it's like they know they did what they could to put out a good game that a lot of people want to play, and those are two different things.

It's both good and popular.

And now the reality on the ground at Microsoft is still gonna come for them.

It seems like, which is unfortunate.

Kingdom Come Delivered Studio co-founder hopes Grand Theft Auto VI will blaze a trail to higher game prices.

Yes, let's he's basically kind of just.

Went on and talked about, hey, I want to charge more for my game, too. There's not a lot of opportunities to do that. And if Grand Theft Auto six succeeds, maybe we will be able to. He says, after you try everything else to make more money, the last thing you can do is increase the unit price.

And that's Klima. Let's see what this what's this guy's full name.

I can never remember. Martin Klima. who is one of the co-founders of War Horse Studio. He says, yeah, that would help a lot, but everybody's scared to death about it. Now, hopefully, GTA will blaze the trail and it'll allow us to increase the cost.

Let's see. So he says, who can.

Afford or Rockstar and Take-Two are the only ones who can afford or who can dare to increase the price of games, which I think is long overdue and also necessary for this business to survive. Klima said, so I wish them all the luck. I mean, he's being honest. He wants to charge more, but God. And part of me is like, this is the way capitalism works, where the people making the product want to charge the most and do the least, and we want to pay the least and get the most from the product. So, of course, this is something they feel. But, man, nothing you're going to put out is Grand Theft Auto 6. And that's the question, Sean. Do you think Grand Theft Auto 6 is in any way an indication of what other developers

are going to be able to get away with?

Not really, because not like you said, not every game is Grand Theft Auto six. You know, it's just like when Nintendo tried to plan like this, not every game is Mario Kart. You know, not everyone can just do this. The biggest games in the world, I'm not saying they should do it, but they're the ones that can get away with doing this because they're the ones that you're going to buy either way. And if it's the one game that a person buys in a year, $ 10 isn't the end of the world to them.

Yeah, that's what Grand Theft Auto 6 is.

Right. But for a lot of us, you know, we're buying a lot of games in a given year. And so all of them increased by $ 10. Then we're starting to look at maybe even like several hundreds more per year that we're paying on games. And that's where, you know, a lot of people start to take issue with this stuff.

And why? I don't think, no, not every game can get away with this. I'm really curious. hey, Martin, what's your salary? Kind of curious about that. Kind of curious about why you think that game prices need to go up. Because something tells me if our salaries went down in the industry with certain executives, certain higher ups, maybe this isn't the case with this studio. Maybe it is. I'm just saying I'm not sure. But if some of the guys saying this kind of stuff took a bit of a pay cut, maybe they wouldn't have to increase prices.

So something to think about.

Yeah, that's kind of how it works at a lot of these studios where it's just– and it's always the people at the very top that are always saying it. So, yeah. I– man, people like those games that they make at War Horse, but every time one of the executives talks, it's always just like, oh, my God, shut the fuck up, dude.

And this is another example.

All right.

Meanwhile, over at Disney, they explicitly say, hey, we're not going to be buying Epic, at least not right now.

That's not the plan, but they are planning more co-labs. This is from Josh Charlies at Insider Gaming. Disney is not considering a full buyout of Epic Games, but has teased a future co-labs in the next few years that will demonstrate the value of the partnership between the two companies. And that really is the story here, Sean, where, okay, are they getting so close because Disney's like, oh, this is our future, let's buy Epic? It really doesn't seem to be the case, but they are very serious about this close collaboration going forward. And do you think that is sort of going to deliver what Disney needs from video games? Uh, obviously like we're talking about all those star Wars games being very good, but they want something

magical out of Fortnite.

And that partnership is, is that, is that going to count? Is that going to happen?

I guess I'm kind of wondering what does Disney want? What do they need? They don't need anything out of games, really. But what do they want from games? Because Disney's relationship with games has been kind of spotty and weird over the years. So I don't know what they're frankly trying to get out of all this. Is it just like brand recognition? Are they trying to get kids who maybe don't know Disney and are watching shows in the door? Like, what is the plan here?

The big thing is, it's like they want a an alternate way into the home. They want to stop gap for emergency situations. So they learned during COVID that a lot of their businesses are vulnerable to certain cataclysmic events. And video games were one that they were like stepping away from in that moment. And then suddenly video games were the only thing that were able to be sold and were doing very well, as opposed to in movies had to scramble to figure out what that looked like.

And the parks were closed and, And if something like that happens again, they want to make sure they have another way of reaching people. And even in the good times, they're like, oh, video games, clearly, we learned this after COVID is... a huge avenue for the way people consume media, not just primarily, but for some people exclusively. And if we are going to be an entertainment company, we need to have more of a presence in video games, but we are bad. Whenever we try to do our video game business ourselves, we screw it up and we always end up beefing it and having to shut it down or move on from it. And, uh, or, or they kind of do it like they're doing it now for the most part, which is, you know, they're just an

external licensor. They work with partners and maybe they are very hands-on with those partners, but they are just the owner of the IP. And then someone takes that IP and shepherds it into a product. And that works up to a point, but I think they want something that is bigger and they think Epic can deliver on that.

And they think it can look like Fortnite.

And it's just that, that feels like it's going to be tough to pull off because I think we asked Epic to go make the next Fortnite, you know, and they had infinite time and money.

They would struggle to do that, I think.

Yeah. And how much it would just be Fortnite by somebody makes at this point. Yeah, I'm not sure. OK, well, that's an interesting perspective there.

Memory makers warn shortages will get worse in 2027.

CEO celebrates much higher prices. The shortage could continue into 2028. This is according to Sanjay Mehrotra over at Micron, who is the CEO. And he does say, yeah, the prices are high. They're going to be much higher in 2027. And then he grinned and his eyes flashed red and it was scary. Basically, it's the story continuing and it is going to not get better If anything, it's going to get worse. And by all measures, it seems like, yes, it will definitely the cost of RAM will go up. And, you know, they keep saying it. And this was him talking to investors. So we're not halfway through the tunnel yet.

And we're not really seeing light at the end of it, Sean.

If you're curious why PlayStation would introduce QSSR right now, maybe it's because they need to extend the life of hardware because you won't be able to buy hardware anytime soon.

Yeah, we're talking minimum floor of one thousand dollars for those next consoles. And every day it feels like that's that's optimistic. All right, finally, old game news. Swordcraft Story 3 gets fan translation. This is from Chris Boyes over at Time Extension.

Shouts out to Chris.

A dedicated team of coders and translators have finally completed a 10-year-plus project to translate Atlus' RPG sequel, Summon Night, Swordcraft Story, Stone of Beginnings. Originally released on the Game Boy Advance back in 2005, and now.

Translated into English.

The third title in the epic anime-infused adventure series, Stone of Beginnings, was the only game in the Bam Presto's Summon Night Swordcraft Story subseries not to receive a Western localization, a fact that understandably frustrated the fans of this.

Admittedly niche but still loved franchise.

For the past decade plus, the team of contributors has worked to translate all in-game text to English from HUDs, menus, glossaries, and bestiaries to thousands.

Of lines of dialogue and exposition. And now they're done, and they're putting it out.

And there's some people very excited about this because a lot of people, I guess, back then, or some people back then played the other games and had been waiting 20 years for this to come out. So Swordcraft Story 3, getting a fan translation. And you always like to see that, like, oh, a 10-year-plus project of a bunch of people working together completed.

That almost feels like a miracle at this point, that they were able to see it through.

But also that is... It's not that rare either.

It's something we see of these projects that are just fueled by passion.

Actually, you find a way to get out the door. And here we are with another one.

Right. And it is good to see more of these old games get projects born out of passion and not because some person who bought a bunch of clawed tokens wants to get something out the door quickly and get some clout. Oh, they started mowing outside.

Cool.

That's a good time for that.

I actually could barely hear it, but I barely hear it. Yeah.

OK.

OK.

Yeah. I turned I turned on the the the noise cancellation a little bit higher. But I also saw like if people want something else to check out soon. I believe it's out in a beta version. The medieval recompilation is one where they put that out and they're very much at the bottom. They're like, we are banning any AI contributions to this. If you're just using Claude to commit stuff to this project, we will reject it and ban it instantly. And so that's good to see. So people want to check that out. Yeah, it's just called Medieval Recomp. It's by Black Label HQ on GitHub. But that's really cool to see. And I think projects like these fan translations, as mentioned, and then like Um, any other recomps that are actually like, you know, made by

people and not just Claude Barsett out at barely works. These are important right now, especially because related to the previous story, hardware is getting harder and harder to buy. So it is cool that people can use their old hardware for stuff, including playing games that they were never able to before. Like, uh, I've, I've mentioned recently with Reblue and being able to play Blue Dragon for the first time. Yeah. It, or being able to for the first time in a long time since I've owned an Xbox for a long time. I actually do own one right now, but the fact that I can play it on my PC as well and they'll port it to other stuff. Yeah. It's, it's accessibility and that's cool. And that's very, very important right now.

Yep. I, uh, I did install that Quiver launcher and it is, it's a landmine or landfill of, uh, minefield, God, of, of AI stuff. But, um, Yeah, there's a couple in there that, you know, I think Banjo is one that most people agree is mostly done by people.

And as long as it's not was a lighthouse, anything by harbor masters, they were like, oh, yeah, actually, we've been using AI for a long time now. We don't care. We just use AI for everything. And everyone's like, oh, so a ship of Harkinia and all that. I guess, well, that sucks. There is someone had a I'm trying to remember where I bookmarked it. Yeah, it's a backlogged list that someone is running. I put it in the live chat.

And then I'll link in the show notes. Oh, it actually looks like it's down right now. But someone has a list of game decompilations that aren't vibe coded is literally what's called. So you can check that out later.

Hell yeah.

All right.

That does for the headlines. You know, this weekend, just go play some video games, everybody.

All right.

Let's see here. Poll question from yesterday. I'm going to bring that up right now. I say, what is your October spooky vibes? Castlevania, Resident Evil, Silent Hill, or Luigi's Mansion? Let's see here. 21% said Luigi's Mansion. 22% said Silent Hill.

24% said Castlevania.

And 33% said Resident Evil. And all of these are my vibes, but I like Castlevania. I think that's probably my choice there, Sean.

How about you? Oh, you're muted.

Thank you. They just zoomed past. I do like something that's a little more like hokey and a little more... um, tongue in cheek than necessarily like a scare you out of your seat kind of jump scare horror. Uh, so I, I do something a little more in the Castlevania vibe. Uh, I think I'll probably get fired up something the other night for, um, Halloween. I also like, uh, personally Metroid fusion.

Cause that's, that's good. That's good. Spookiness right there.

I love that. It has a lot of that. Uh, all right. That's the poll question from yesterday. No new poll question. Cause it's Friday.

We're going to be going into the bomb 12. We'll do that here in a second to wrap up the week. Let's get everything else out of the way. Sean, tell people where they can find you on the internet real quick.

Yeah, if you want, I did mention that I stream here and there. So if you want to check out my personal stream, I do that on the weekend where I play a lot of the retro stuff that I talk about on here and other shows. If you want to see me play through some of that retro stuff, you can go to twitch.tv slash TurboSean, S-H-A-W-N. Then that's also a username I use all across the internet if you want to find me anywhere. But yeah, come hang out on the weekend if you want some chill retro hangout streams. And then otherwise, you can find me right here on Giant Bomb helping out with everything. We got a whole bunch of stuff, a whole bunch of stuff that we're planning here. So you'll see the fruits of

our labor soon. A lot of stuff. And including, I'll be with you guys on UPF later today. We got a fun one today, right? We got, you guys are playing Gears today, I believe?

Yeah, we're going to play Horde mode. Yeah, we're going to have some fun in Gears. I'm looking forward to it.

So that'll be later today.

And then tonight, 6 p.m. Eastern, just rejoin us a little bit after UPF. For Giant Bomb Video Weekend Rental Club, we are going to hang out and play some party. We're going to party, guys. It's going to be a weird party. So tune in for that. Looking forward to kind of doing a special stream for our premium members.

So that's exclusive for premiums.

So go to giantbomb.com and go to slash chat and be waiting for us to get started there.

It'll be a really, really good time. All right.

I think with all of that out of the way, let's do it, everyone. It is time for the Bomb 12. These are the 12 games that really matter to people who are really playing video games. Let's start here with number 12, Diablo 4. Number 11, Trails in the Sky 2nd Chapter. Let's see here. Number 10 is Marathon. Number 9 is Deadlock. I got a lot of people playing that after it got updated. Also happy to see people in this community who love Marathon still playing Marathon. Number eight, World of Warcraft Forever. That one just, I think, is going to be on here for a while. Number seven is The Witcher 3. Number six is Well Dweller. Number five is Onimusha, Way of the Sword. Number four is Ace Combat 8, Wings of Thief. And number three, I believe,

for the second week in a row, Star Wars Zero Company. Number two, Fire Emblem, Fortune's Weave. And that means number one, is Control Resident. Control Resident, after being number two last week, has jumped up to number one this week, and well done.

All right, that's the bottom 12.

I think there was one difference between the list that we have, so you scared me for a second there, but okay, the rest of the list was the same. Yeah, I think 10 might have been different.

Yeah, I usually we just got to go here. And then if we right click and reset instance, there we go. Now it's fixed.

OK, there you go, everybody. That's the bomb 12 for this week. We'll have a new bomb 12 next Friday. If you want to submit your game that you're playing right now for consideration for that list, go to Giant Bomb dot com.

Scroll down.

Find the vote here tab right next to this week's Bond 12. And we will collate all of those and come back with a new list for you at that time. So thank you to everybody who does send in a game. We get hundreds and hundreds of responses.

So very, very cool. Let me see.

I was going to look and see if there were any games that just got one vote. American Truck Simulator.

Ball Pit.

Castlevania Harmony of Dissonance.

Shouts out to the Harmony of Dissonance heads out there. Uh, let's see here.

Control Ultimate Edition. One person playing that. You want to play it, get caught up. Doki Doki Literature Club.

All right. Have fun. Anemo. All right. Yeah. Hell yeah.

Uh, and Ace Combat 5. Those are just a handful of games that got one vote. Lots of games get one vote because there's a lot of people who are just like, I'm playing my shit and I'm going to put it here.

So, uh, keep doing that. That's a lot of fun as well. All right.

I got to run. I got something I got to get to. So, Sean, let's get out of here. Thank you so much for hanging out with me today and talking about video games, man. I really appreciate it.

It was a good time, Jeff.

Thank you all for watching and listening. You are the best audience in gaming. Until next time, have a good one. Take care of yourself and goodbye.

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