Latent Space: The AI Engineer Podcast

[NeurIPS Best Paper] 1000 Layer Networks for Self-Supervised RL — Kevin Wang et al, Princeton

Freitag, 2. Januar 2026 · 28 min

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<p>From undergraduate research seminars at Princeton to winning Best Paper award at NeurIPS 2025, Kevin Wang, Ishaan Javali, Michał Bortkiewicz, Tomasz Trzcinski, Benjamin Eysenbach defied conventional wisdom by scaling reinforcement learning networks to ...</p><p><a href="lspace.beehiiv.com/podcast/s/latent_space_the_… show notes and links</a></p>

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[singing] Light in space life twenty twenty-five. Break ups. Light in space life- So welcome to Lane Space. Uh, we are basically trying to provide the best optimal sort of podcast experience of NeurIPS for people who are not here. Uh, and congrats on your paper. How does it feel? Yeah, it was very exciting. Um- Yeah...

we had a poster yester- uh, yesterday, and then today we'll have an oral talk. Were you just, like, mobbed? Oh, yeah. There was a lot of people. It's like three hours straight of like, you know, like, waves of people to like-- that we were trying to assist too, but- So I've never received the best paper. D- did you just find out on the website?

Like what, uh- Oh, I just, like, woke up one day and, like, checked my email and then- Ah, they just tell, they just like- Yeah. There was like, oh, like that's pa-- like I just saw email. Oh, you award-- like been awarded best paper on like- But maybe you know from the reviews as well, right? Is there anything- Yeah, we know from the reviews that we did well, um, but there's a difference between, like, doing well on the reviews and getting best paper. Right. So that part we didn't actually know. Yeah. Okay.

So I, I, I skipped a little bit. Uh, maybe we can go sort of, uh, one by one and, and sort of introduce, um, you know, who you are and what you did on, on, on, on the team. I'm Kevin. I was an undergrad from Pr-- from Princeton, and I just graduated. And yeah, I guess I led the project, like started the project, and then was, was very happy to collaborate with Ishan, and Michal, and Ben also, um- Right. And were you in, like, the same research group?

Like how do you- Yeah. So, yeah... how, what's your- Yeah. So, uh, we were-... social context. So, so yeah, so we're all from Princeton. Yeah. Um- With Ben. And thanks to Alan for- Yeah... hooking you guys. So this project actually started from like an IW seminar, so, uh, like, like independent work research seminar- Mm... uh, that Ben was teaching.

And this was like-- actually like, like one of my first experiences in like ML research. Um, so it was really valuable to like get that experience. And then Ishan was also in that seminar and working on adjacent things, so we collaborated, um, a lot during that seminar. And then, yeah, the project turned out to have some pretty cool results.

And then later on also like the whole working on sort of similar things also, um, joined in on the project and became like a good collaboration. Yeah. And, um, I, I don't know if any of you guys wanna, wanna chime in on, on like other elements of coming into, like deciding on this, uh, problem. So it's like probably my lab works on deep reinforcement learning, but historically deep meant like two or three or four layers. Not one thousand.

[laughing] So when Kevin and Ishan mentioned they wanted to try really deep networks, I was kind of skeptical it was gonna work. I've tried this before, it doesn't work. Other papers have tried this before, and it doesn't even work. So I was very, very skeptical starting out. I don't know if I conveyed this at the time, but that was my prior going in because- But do you, do you view your job as like screening or like, "Hey guys, this is probably isn't gonna work. You should try a different idea." You know, like...

Or should you be encouraging even if it's dumb? It's selecting bets. Yeah. And this was a bet I was willing to make. What, what made you willing to make a bet? Like- It seemed relatively low cost, uh, in that we-- Michal i-in particular had spent the past year developing infrastructure that made it a lot easier to run some of these experiments.

And the precedent was deeper networks could do a whole lot better. Like that's what the deep learning revo-revolution's been over the last decade. Yeah, I know. Why do we stop making them deeper? [laughing] Uh, and reinforcement was like this one anomaly where we continue to use these really shallow networks.

And that's particularly true in the setting that we were looking at, where you're starting from scratch, you're starting from nothing. Any other perspectives you guys wanna chime in with? I guess maybe I should just go over like an overview of our project. Yes. Okay. Sorry. Yes. Uh- So the way that I kind of view our project, um, is that if you look at the landscape of deep learning, you know, you have NLP, like language, vision, and then RL.

And like as Ben kind of alluded to, you know, like in, in language, in vision, we've sort of converged to these like paradigms of scaling to massive networks, right? Like hundreds of billions of parameters, trillions of parameters. And there's been, you know, a lot, a lot gained from-- in deep learning from, from that, right?

And then, but then it seems like in the third sort of branch of deep learning, in deep RL, that has not yet been the case. Um, like I was very surprised like coming into some like, you know, Ben's class and seminar when I was looking at the networks. Oh, why were you just using like a simple like two-layer MLP for like these frontier sort of, you know, state-of-the-art RL algorithms? Um, and so I was very curious, like, can we design RL algorithms?

Can we sort of put together a recipe for RL that can allow it to scale in potentially, you know, analogous ways that language and vision might scale? And so what we did is that we know that traditional RL, like let's say like value, uh, value-based RL doesn't really scale, right? This is pretty clear from the literature.

So we tried a different approach to RL, um, called self-supervised RL, where instead of learning like a value function, we're learning representations of states, actions, and future states, such that the representations along the same trajectory are pushed together, the representations along different trajectories are pushed apart.

And this is just like a different approach to, uh, RL that's allows us to learn in a self-supervised manner. So there's the-- we can solve task reach goals without any human-crafted reward signal. And so we know that self-supervised learning is scalable in these, uh, different areas in de-- if deep learning, so can self-supervised RL scale in similar ways? Um, when we first tried it, it actually didn't work.

Like we made the networks deeper, the performance like totally degraded. But then we also tr-- but then I separately was like, there's also some other work like, um, in, in our literature, like we tried like residual connections, um, and there is other-- a few other architectural components that we had to put into the recipe.

And then all of a sudden, like one day, like I ran this experiment, and there was like this one environment in which there was like, like going from like, like doubling the depth didn't really do anything. But like doubling the depth again with these different components suddenly like skyrocketed performance in this one environment.

Getting this to work was very non-trivial in the sense that like usually when we think about doing hyperparameter optimi-optimization, we try changing A, see if it makes it better, try changing B, see whether it makes it better. And if we just made the depth bigger, makes it worse. If we just add residual connections, didn't make it better. And it was really this combination of factors that Kevin and Ishan figured out that really made this work.

And as a precursor to that, we also try scaling along different dimensions. So scaling the batch size, uh, scaling the, the width of the networks or the hidden layers. In effect. Yeah, pretty much kind of similar to just scaling depth naively. Yeah. Um, and then once we started introducing residual connections, layer norm, these specific architectural choices, that's when we saw these significant jumps in performance, like these critical depths at which performance multiplies by a pretty huge factor.

And that's where we really noticed, like unlocking some significant performance gains, uh, as opposed to scaling just along width, which did yield some performance improvements. Um, but when you look at the number of parameters that your network has as you grow width, it's roughly a quadratic as opposed to something like growing depth.

So it's more-- in some sense, it's more parameter efficient, also more sample efficient from the experiments that we conducted. Nice. Um, in some ways you're sort of replicating stuff that is seen in the wild, but on, on a very small model that you can study. Is that-- Would you, would you say that's- Yeah.

So kind of to add to what Kevin said earlier, we saw these huge performance improvements in language models, image generation models by making them larger, making them deeper, which seems very intuitive. Yeah. Uh, and so that's why our work we, we draw from like foundational research, right? Like, uh, residual networks, which employ residual connections to avoid, uh, vanishing gradients.

And that's something that we show in some of our ablations in our, in our paper like further down, uh, probably in the appendices, where we did experiments without these residual connections. And so it's sort of borrowing these concepts that have existed in other fields and applying them to this setting with, uh, RL and sh-showing that it works.

Before Ben has to, has to go, I'll, I'll leave the sort of last word, uh, to him. What additional work does this inspire that like, that, that you want to push on next? I think there's one thing I'd clarify about the paper, and then w- I'll directly answer the question. Yes. I think the thing I might clarify about the paper is I think a lot of people reading the title are like, "Wow, big networks, they're great." [laughs] I'll take big networks and- You solved it now. We can just go.

Yeah, we just take big networks, run them, add them to PPO, add them to SAC, add them to your favorite reinforcement learning algorithm. But I think that's actually not the main conclusion. I think the main conclusion is that using big networks not only requires these architectural tricks, but also, as Kevin mentioned before, it requires using a different objective.

This objective doesn't actually use rewards in it. And so there's another word in the title, reinforcement learning, that also might be a little bit of a misnomer because we aren't directly trying to maximize rewards. Our code doesn't have a line of code saying, "Maximize rewards here." And so is, at the end of the day, this a reinforcement learning method? I don't know.

It looks much more similar to the self-supervised methods in other areas of machine learning. And so I think that the method and the work really stands in some sort of interesting intersection of reinforcement learning and self-supervised learning research. And we had this little figure on the bottom left of the poster, which was the screenshot of a slide from Yann LeCun talking about how to build intelligent systems and whether that's gonna be done by unsupervised learning or supervised learning and reinforcement learning.

And I think what our paper really suggests is that the boundary between these things is really blurry, and maybe the key to building intelligent systems are gonna be leveraging insights from all of them. Yeah, the layer cake. Exactly. [laughs] Uh, well, thank you for your time. I know you, I know you have to go soon. Unfortunately, I have to run. Thank you. Yeah. Thank you so much for coming.

I, I think that the insight of like blurring things is interesting. I, I don't know if you-- like you, you were just talking about sort of like, uh, the abstraction layer of representation learning. I don't know if, if that triggers anything in terms of like the mix between self-supervised and reinforcement learning.

Is that, is that something fundamental that you've discovered or that we-- that people don't understand when they, when they read the paper? Yeah. I think the best way that I would explain it is that we know that standard RL is not super scalable, and so like why can this different approach or different objective RL be scalable?

I think it's because we're fundamentally shifting the burden of learning from something like q-- like Q-learning or like regressing to like t-TD errors, which we know is quite spurious and noisy and biased, to fundamentally like a classification problem. We're trying to classify whether a future state is along the same trajectory or along a different trajectory, and we do this with representation learning, right? And we know that classification, cross-entropy loss, and representation learning is scalable in the deep learning literature, right? If we think about language, um, a-and like some of the objectives there.

So in some sense, we're kind of blurring the, the lines. We're doing re- reinforcement learning. It's still an actor-critic reinforcement learning algorithm. It's like a goal condition reinforcement al-algorithm. But the objective, the burden of like learning of the-- of, of solving that RL task shifts to something that's more similar to s-some objectives that you might see in language and vision that we know have scaled so much.

And so I think, yeah, I think that's like one of the fundamental insights that we've seen, is that, um, it seems like by approaching RL in this different approach, we're able to like s- get so much more out of-- We were able to scale our networks like significantly beyond what was like standard used in RL.

Can I jump in? I will just give a bit of more of context about the architecture because, uh, yeah, we, we use another objective, uh, the, uh, influency, so the contrastive loss. However, the architecture is, uh, quite similar to the previous works, uh, of previous, uh, papers like BRAW or, or, uh, SIMBA, SIMBA V1 and SIMBA V-V2, uh, SIMBA V1, SIMBA V2.

So we, we also tweaked a bit of this, uh, architecture. However, it's not that we like, uh, invented the wheel for the first time. It, it's the merging between the architecture and the objective that makes the scale, uh, really, uh, like go up and, and, and the performance follow the, the scale. I think that's something that we should, uh, probably mine deeper.

Um, do you think-- I guess like what domains, what industry-- Like you, you've applied it on, on multiple different, uh, types of networks that or, or datasets. Is there a particular affinity that you think like has-- is like kind of low-hanging fruit? Yeah. So actually if you look at a lot of our tasks, they're particularly sort of like robotics tasks.

Um, so this is, uh, personally, I, I'd be very curious about how a work like this could impact like the robotics field. Like my understanding of robotics is that a lot of robotics are now-- There's kind of multi-- a few different approaches. Like one approach is we wanna train robots- Using imitation learning.

So we try to collect, like, an insane amount of data. We have a ton of huper- human siv- su- supervision, and we try to scale up this data, and we're, like, learning with imitation learning. Like, but on the other hand, potential-- like, perhaps there's another approach, which is like, for example, like goal-conditioned reinforcement learning, where we can actually train robotic agents and train RL agents to solve meaningful tasks with absolutely no human sup- supervision, no demonstration- Yeah, it's much more scalable.

Yeah. So yeah, so this could serve as an alternate approach, and perhaps instead of, like, scaling data, like scaling manual, like human supervision, which, which is, you know, not super scalable, if there are ways to sort of make goal-conditioned reinforcement learning scalable, and, like, we can just scale the architecture or we can scale- Because you're focused on other objectives.

Yeah. Right, with, with certain different objectives. I think that could be very exciting and see how-- to see how that can affect a field like robotics, for example. Yeah. Uh, double-click on, on just one more-- one thing on the efficiency, which you, you guys were talking about. I would expect the very deep mo- the deeper it is, it should be quadratically worse.

I am not familiar with, like the, the preexisting literature. I'm just, like, sort of working out intuitions. Mm-hmm. But, um, basically, uh, what are the trade-offs that you've found that I think you might wanna warn people about? Because, because you, you are the guy who mentioned efficiency, [chuckles] so. Sure. Sure, yeah.

So I was referring to, like, one of the figures on our poster, also in our paper, where we compare, like, the number of parameters that models have as we scale along the axis of depth and as we scale along the axis of width- Yeah... from our baseline architecture. The most baseline one would be, like, a width of two fifty-six, like the hidden layers have two fifty-six neurons, and then the depth is four, four layers or hidden layers.

Um, and so the point I was making there is that when you scale along depth, your-- the number of parameters that your model has is gonna grow roughly linearly. Uh, whereas with width, you're making your network outputs wider, and then the input to the net- next network is also growing as well. And so the, the number of parameters your network's then gonna have grows approximately quadratically.

And so one of the experiments we did was sort of examining as we grow the number of parameters in our model by scaling along these two different choices, which one for the same, like, approximate number of parameters yields a better performance. And the depth curve kinda goes like this. It jumps up pretty fast. That's, like, present throughout our paper. For width, it grows a little bit more slowly.

And so that-- the kinda takeaway from that is that if you are a bit more resource-constrained, scaling along depth might be better because with fewer parameters with a smaller model to a small number to learnable parameters- Width is expensive... width is expensive, exactly. And in general, of course, like more parameters is also gonna be more expensive, so that's just, like, another consideration to, to think about when using these networks, I suppose. Yeah.

Any other sort of rules of thumbs like that that I can extract? That this is just the most basic one that I could think of. Yeah. Uh, I don't know if there's [chuckles] any others. Yeah. I guess, like, to your original question of, like, the trade-offs, um, like one of the trade-offs-- one of the limitations that we say is, like, obviously, if you make the networks bigger, the-- it, it will takes longer to run, right?

Mm-hmm. So if you, like, double the depth, at some level of depth, you, you-- it might take, like, twice as much to, like, take-- make a forward pass th- through the network, right? However, this is not-- So, like, within our paper, like for most environments, um, we are able to, like, saturate, like, get to, like, almost perfect performance within just, you know-- We don't even need to get to, like, a thousand layers.

Like maybe just sixty-four layers, for example, is sufficient. Um, and i- in this regime, like, like the, the latency of the network is not necessarily actually even the, uh, not necessarily like a, a significant bottleneck. Like you can imagine there's a lot of tasks in which e- especially in RL, that, like, collecting data might be the bottleneck, right? And making forward passes through our network may not be the bottleneck.

And so in our environment, we sp-- in our research, we specifically use the JAX GCRL environment, which is a JAX-based GPU accelerator environment. So we can collect like thousands of, like environment trajectories like in parallel at the same time, so that we are able to, like, make, uh, like- Oh, this is built-in.

Right, this is built-in so that we can collect, you know, like, like thou- a thousand trajectories at the same time a- along all these environments and so, um, ma- makes that-- makes sure that, like, we have enough data to, like, saturate the learning from- Wow. Yeah. That's like work they had to call. Okay. And you-- I don't know if you wanna ex-ex-explore, expound upon that on, on the JAX GCRL.

Uh, maybe I- And, and you know, most people are familiar with PyTorch, maybe less familiar with JAX. Uh, with JAX. I think JAX- Okay, back up... is getting the, uh, the traction, especially in RL field because the-- in-- for online reinforcement learning, getting as much data as you can is, is the most important. There's, there's gotta be a PyTorch equivalence.

But anyway. However- Any ti-tips for other people ex- also exploring this kind of- Uh... rollout? Yeah. Yeah. So I, I think I can also recommend to, like, uh, for, for goal-conditioned RL, I- I'm recommending JAX GCRL, but there are also like multi-agent JAX, uh, implementations and others. So going back to our paper, if you look at the plots, we only see this, like, huge performance increase when we cross like fifty, uh, millions of, uh, transitions, uh, gap. So, so I think the data is crucial like here.

Yeah. I guess even to build on that, like I, I like drawing analogies to like successes in other areas of deep learning. Like for example, in large language models, the reason why we're able to scale to such large networks is that we found a paradigm in which we can leverage the entire internet scale of data- Yeah... to learn, right?

And so data in RL traditionally has been hard to come by. Um, but now with these like GPU accelerator environments, we can collect hundreds of millions of timesets of data within just a few hours. And so I think that this serves as like a really good test bed for us to be able to also find ways to scale up, um, like network capacity and get similar kind of gains.

I think I asked- Are you saying that you have a difference-- you would do pre-training differently in LLMs? Like, what's the, what's the difference, uh, objective now, um- Yeah. I mean, I've-- very simply, very simply the, the paradigm that you're referencing is next word- Yeah... or next token, right? It's very robust. [laughs] Yeah. Yeah. How do you change that?

[laughs] Oh, I'm not saying that we're changing it. I wanna leverage insights from that To apply to RL. Oh, I, I feel like you should go the other way. You think we should go the other way? Yeah. Maybe. [laughs] I mean, that, that would be a very interesting research direction too. But actually, yeah, even on that point, like one of the things I was thinking about is that the way that our RL objective works is in some se- it's not exactly next word prediction, but it's kind of like next state prediction, right?

You imagine you're at some current state and you're at some current action, and we wanna predict whether or not this future state, this, this certain state is a future state along the same trajectory or a different trajectory. And so in some sense, we are actually doing some sort of like- Implicit world model... implicit like, uh, you know, like in, in- I don't know if that's a bad word these days...

or like in language you, you do a cross-entropy loss to classify the next token, right? And here we're just doing a binary classification of like whether or not some next state is some- Yeah, yeah, yeah. It's a classification. Yeah, yeah, yeah. And so I do see that there are some like sort of parallels here that perhaps we should dig into deeper and see like what is the core to-- of what enables deep learning to scale, and then how can we, like leverage that.

How can, how we can distill those like insights and then apply those across like all different fields, whether it's language or reinforcement learning. Yeah. Uh, did you, did you get my, my meaning about the world model stuff? Yeah, yeah. Actually, and I, I heard-- I think I might have heard Professor Eisenbach yesterday talking about this at a poster, and he's explaining to a couple people that because this is like doing representation learning and trying to learn these meaningful representations, uh, for a given state and action, but for a given goal, in some sense you can think of it almost like learning a model of the environment, learning a model of the world, but without having to do any sort of like next frame prediction or stuff like that that's a little bit more high dimensional and complex.

Yeah. Yeah. And, and I would think like, um, the, the angle that I'm trying to think about and push is instead of learn the next world, they're, they're basically like generate a number of candidate possible worlds and classify them, uh, to your point. Uh, which is exactly how I do things. Let's say I'm playing poker and I'm trying to classify what hand you have.

Well, there's a range of hands based on what you're, you're doing, and the more information I get, the more I resolve to, "Oh, I know exactly what hand you have based on what you're showing." You know, or you're bluffing. But that's a, that's a different thing. [laughs] But you know what I mean. Like I, I, I feel like that is the ultimate sort of end goal of representation- Mm-hmm... which is a, a world.

But I don't know if that is too vague compared to the more concrete types of world models that, let's say the video gen people are doing. And, and then I, I guess one, one other thing, like I, I'm also exploring, you mentioned like the deep models being slower or more expensive. Yeah, that, that is a trend in the inference world of making models shallower, right? Mm-hmm. And I wonder if this like short catchphrase I was thinking about like deep teacher, s-shallow student- Mm-hmm...

would be a good deployment paradigm. Yeah. Like you push the frontier capabilities with deep-- with, with depth, and then you distill. Distill it back. I-- yeah, actually this is like a point. Like if you go onto our website, like this is one of the future directions that we list at the very bottom. Oh, okay. [laughs] Yeah. Uh, we, we, we would love to see if we could get similar performance.

Like we push the-- you know, like we do achieve state-of-the-art performance on, uh, goal-conditioned RL and jack CC RL by a significant amount. And so it was very exciting to see the, the like the, the sort of frontier of the ability to train RL agents, uh, sort of pushed. Um, and if we can do that in a way that also sort of is just as efficient as a standard, uh, you know, networks, that would be very cool.

So, you know, like is- Yeah, because training, uh, doesn't have to be the, the same thing that you deploy at inference. Right. You know what I mean? Like- Yeah. So- Yeah... so if there's ways to like distill down to a smaller model or improve the model and maybe not-- and still retain performance, that's a very interesting research direction that we should- Let's talk about other, uh, future directions.

What, what else is your personal passions? Yeah. So, uh, currently I'm, I'm pursuing a direction of, uh, stitching in reinforcement learning. So we are trying to generalize, uh, reinforcement learning from shorter sub-behaviors so that they are stitched, merged, uh, during the test time. And, uh, yeah, I think this is one of my, uh, last papers that I will tackle during the PhD. Personally, I would-- I'm very curious of like can we-- like what's the re- like real-- like can we push...

I'm, I'm, I'm curious about like advancing the frontier as much as possible. Um, so if you actually look at our paper, we focus on the scaling depth, but we notice that-- we see that scaling width actually also improves performance. And we also find that actually by scaling depth, we actually unlock the ability to scale along batch size as well. Um, so this is- Ah. One of... Yeah. Uh, so, so okay, I guess- It's like it's collinear, like yeah. Right.

So like, okay, I guess for context, like in traditional RL, like value-based RL, scaling batch size is not super effective. But there's-- we also can see there's also other work in other areas of deep learning that show that scaling batch size is only most effective when there's like a large enough network capacity to take advantage of, of the scaled batch size.

And we actually find that, you know, perhaps-- so one hypothesis might be like perhaps the reason why scaling batches isn't that effective in traditional RL is 'cause like we've been using these tiny networks that haven't been able to capture that. And one of our experiments is that like because we are enabled successful training of deep network, we actually were able to...

This is a great test bed for, you know, like testing this hypothesis, and we find that indeed, as we scale the network capacity, we also unlock this different dimension of scaling batch size. And so all this have to say is that I'm very curious for someone like with enough compute to like take some of these environments, scale up batch-- uh, scale up depth to the maximum capability, also scale along width, also scale along batch size.

And like let's-- like basically like in the same way that in language we're, we're scaling along so many different axes, can we unlock different dimensions of scaling as well, and what capabilities and how far can we push the frontier of training these RL agents from doing that? Before we pass to Ishan, uh, when you say enough compute, what kind of compute budget did you have? How, how does it, how- Yeah. I just wanna- That's, that's a- See what you guys got. Quick question.

So we, we wanted to make sure that this is-- we, we wanted to make it such that like, uh, you know, it's quite accessible. So actually the nice thing is that all of our experiments, even the thousand-layer networks, can be run on one single eighty gigabyte H100 GPU. Mm. So that's just dollars. Yeah. Right, right, right.

[laughs] So everything can be run on one GPU. Um, but in theory, if we had, you know, like a distributed training setup and, like, can just like blast compute through this and really wanted to push the frontier, it'd be very interesting to see how things go. Yeah, cool. Uh, and I've actively been trying to learn as much as I can about vision-language action models, um, role models at Europe's, and going to a lot of- Machine language action models? Uh, vision language.

Vision language. Okay. VLMs. Yeah. Yeah. Okay. Um, and yeah, curious about applications of representative- Robotics... learning for these. Yeah, exactly. Yeah. For robotics. I'm actively trying to explore more in that area, so just reading a lot of literature, talking to as many people as I can. Yeah. We just released our episode with, uh, general intuition- Oh, okay... um- Awesome...

where it's-- if you know a bit about their history, they started as a gaming clipping company- Yeah... and, uh, they basically have a vision language action model. [laughs] Yeah. Which, um, I, I saw, I saw a preview. It was, it was very impressive. I'm not sure exactly how transferable it is to embodied use cases, but it doesn't have to. Like, screen is fine, you know? Like, yeah. I, I, I don't know if you have any takes on insights.

Yeah. It's an exciting research direction, definitely. Yeah. I, I, I think, um, the, the, the, the, the concept of actions as, as something that you are outputting is actually not that popular in industry, right? O-only because text has completely dominated the last two years, and tool calling and which is, uh, just another form of structured text.

Uh, and, and I, I feel like the, uh, action research is, is kind of like, I don't know how-- I don't know what needs to happen in order to unlock the next phase in, in that. I don't know if you- Yeah. I think it's-... have seen anything interesting out here, shot, shot it out. Yeah. There's a lot of cool, like, work on, like, leveraging pre-trained VLMs and- You freeze it, and then you apply- Yeah. Exactly. Yeah. Very classic.

And then you end up creating on top of that, like- Yeah... some sort of experts to output actions. Um, also like systems for doing like hierarchical planning, maybe outputting some higher level plan that-- and this is like a larger network that takes a long time to-- a little longer to do inference, and so it outputs its plans with less frequency, like some sort of chunk, and then from there, there's like some sort of, uh, second system that operates a bit more fast.

I think there's quite a bit of interesting research in that direction, so that's sort of what I'm looking forward to. Cool. Final question. Uh, hardest question you were asked at the poster session or just favorite encounter, anyone famous that you met? So I actually haven't gotten a chance to go to the conference that much.

I'm actually working full-time now, so- Oh, damn. [laughs] Uh, yeah. Uh, so, so far I, I, I actually literally just got my badge like a few moments before- Oh, yeah... my poster session, so I, I guess I wouldn't be the best to answer that question. No, no, no, like w-just you-- like people ask you stuff, right? Oh, oh, oh. At my, at my poster. People asking you- Yeah...

or meeting you- Yeah... and like, you know, just, just give a vibe of like what people are saying and- Yeah... saying about- I think people were very-- I think it, it's sort of like a very eye-opening-- I think that the general question is that people thought it was a very eye-opening paper because, like, the objective is quite simple.

It's quite elegant, and for us to be able to like, you know, like I, I don't want to say like overturn, but like sort of challenge the conventional wisdom that like RL is not super scalable and push it to such limits like a thousand layers deep and see continued impr-impr-improved performance. I think the general impression that I've gotten is that, you know, this, this, this could be like a really cool, like if, if we can sort of build along this direction and that like we can really scale along d- all these different dimensions and push the frontier of the ability for RL.

I'm very curious to see how that plays out. All right. Well, thank you so much for dropping by. Uh, congrats on the paper again. Yeah. And, uh, good luck in your future work. Thank you. Thanks for having us. Yeah. Yeah. Excellent. [outro music]

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