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Up All Night with Ted Price
Beginning with a 3DO dev kit he was developing on alone (!), Ted Price went on to make Spyro the Dragon, Ratchet and Clank and Spiderman. His company Insomniac has been making games for a boggling 30 years! We talk odd jobs, Hail Marys and
Sharing a Vision with Paul and Katy Bettner
Our guests Paul and Katy Bettner are the Co-CEOs of Playful Games. Paul got his start making Age of Empires and Halo Wars. Together Paul and Katy made the leap into mobile founding NewToy, where Words with Friends became one of the most-pla
Peter Moore Takes His Shot
Our guest Peter Moore keeps ending up on top, whether it’s Reebok, Sega, EA Sports or Liverpool FC. His remarkable journey begins with semi-pro football, veers into videogames to become a father of the Dreamcast, head of EA Sports and has c
What Could Go Right with Mitch Lasky
You may know not the name of our guest Mitch Lasky, but you absolutely know his work. He created Activision’s third-party business and basically kicked off mobile gaming. As a VC he played a key role in the creation of Riot, Discord, Twitte
Jesse Schell Glimpses the Future
A circus veteran who literally wrote the book on game design, Jesse Schell had a major impact on one of the biggest IPs in contemporary culture. Founder of Schell Games (member of the very exclusive “no layoffs” club) and now working on Amo
Susan Cumming's Exceptional Track Record
Co-Founder of 2K Games, Susan Cummings has closed some of the biggest deals in videogames – Bioshock, Borderlands, she got XCOM for free! Now the CEO of Tiny Rebel Games she’s making a Petaverse which is cooler than the metaverse. Rockstar
The Ars Technica of Lorne Lanning
Computer graphics pioneer Lorne Lanning founded Oddworld Inhabitants and made six Oddworld games for multiple platforms including helping to launch the original Xbox. His journey has taken him from playing one of the first ColecoVisions to
Tracing the Silhouette of Jordan Mechner
Filmmaker and graphic novel artist Jordan Mechner got his start with the smash hit videogames, Karateka and Prince of Persia. His technique of using rotoscoping brought unique fluidity and realism to his titles. We talk The Last Express, hi
Mike Wilson's Holy War
Mike Wilson’s commitment to game artists getting their due is impossible to overstate. From his beginnings at DWANGO and iD, to Gathering of Developers, to Devolver, he has pursued a lifelong mission of getting #gamedevs their rightful piec
Dennis Fong Improves the Internet
Like many of our guests, Dennis "Thresh" Fong has many “firsts” to his name. Not just first pro gamer, but first influencer, builder of many first gamer communities. Now his company Good Games Well Played is successfully combating toxicity
Mastermind of God Games Peter Molyneux
With a list of awards and firsts as long as your arm, this week’s guest made the “god game” into an artform, and then went on to multiple other genres – Syndicate, Dungeon Keeper, Black and White, Fable. Hear how he works like a Victorian,
Scott Miller's All Out of Bubble Gum
This week our guest has several high profile innovations to his name – shareware in games, bullet time before The Matrix. He helped launch id Software and then Duke Nukem, Max Payne and so much more. He's back with a new iteration of Apogee
Dylan Cuthbert, Clever as a Star Fox
This week we meet up with Q-Games founder, Star Fox maker and all around technical wizard Dylan Cuthbert! Dylan is one of the few game developers to have made it big on three different continents! His story of how he got his first job at 17
Stephen Lim and Trevor Romleski's Forward Operations
This week our guests are lifelong gamers Slim and Trevor. Together they put Valorant on the map and have now formed a new studio, RaidBase, to build a PvP sandbox game where players can build reputations. With experience in pro gaming and t
Making it Real with John Romero
The massively prolific John Romero made 86 games before the hit Castle Wolfenstein and follow-ups DOOM and Quake. Now working on a new shooter in Unreal, he speaks to us about work ethics, culture shocks and starting over, this week on The
Season 2 - Episode 0
Alex and Aaron welcome in the new year, preview our second season, make predictions for 2024, share some insights from the 'wall of wisdom' and answer listener questions. Plus learn how to enter to win an OLED Steam Deck! Support the show (
Bonus Level - Top Ten Tips From Ten Top Bosses
Alex and Aaron wrap up the year highlighting the ten things they learned doing a podcast that features the most interesting minds in videogames! Plus, a bag of chips! Make that five bags of chips - which we rate along the way. Do we uncover
Nolan Bushnell's Happy Accidents
Creator of Pong, Atari and Chuck E. Cheese, Nolan Bushnell has had a galactic impact on both video games and culture in general. The only person to have employed Steve Jobs, through a series of happy accidents he set the video game industry
Noah Falstein's Amazing Arc
Founder of the Inspiracy, Noah Falstein went from playtesting Joust, to making Sinistar, to ground-floor stints at LucasArts, 3DO, Dreamworks and finally Chief Game Designer at Google. We talk through his very interesting career, with stops
The Wizard of Xbox, Seamus Blackley
Strap in for a wild ride everyone! In part two of our deep dive we talk to the Father of the Xbox Seamus Blackley, He co-founded Looking Glass and Dreamworks Interactive, before making the Xbox and funding games at CAA. Get ready to be scho
Matt Booty's Boggling Domain
President of Game Content and Studios for Microsoft's Xbox, Matt Booty manages many of the biggest video games in history - Minecraft, Halo, Elder Scrolls, Fallout. Starting as an audio designer at Midway he transitioned to studio managemen
Getting a Rise with Brian Fargo
One time Olympic hopeful and leader-in-exile Brian Fargo is a true legend. He founded Interplay and inExile Entertainment. He’s made dozens of smash hit games like Wasteland, Battle Chess, Lost Vikings and Fallout. He’s now mastering time a
All Right the First Time with Jason Rubin
Naughty Dog co-founder Jason Rubin made massive hits like Crash Bandicoot and Jak and Daxter before moving on to run THQ. Now he's building the metaverse at Meta. Lessons in business success and the future of technology in this week's episo
And the Winner is... Geoff Keighley!
Creator and Host of The Game Awards, Geoff Keighley is possibly the most recognizable face in videogames. Starting as a teenage game reviewer he wrote for Time Magazine, Kotaku, and Fortune, then became a TV personality on Spike TV and G4TV
The Independent Mindset of Jonathan Blow
IGF Design Award winner Jonathan Blow has made legendary games like Braid and The Witness by taking risks and making the hard decisions. Currently he's working on a new game with a homemade game engine (!) using a homemade programming langu
No One Says No to Ed Del Castillo
Maker of Adventure Game of the Year "Desperate Housewives" Ed Del Castillo has made a couple other impactful games - Command and Conquer Red Alert, Battle Realms, Ultima IX. He invented box select in RTS games and revolutionized install scr
Brewing Up Mega Hits with Greg Zeschuk
This week Alex and Aaron welcome the co-founder of Bioware, the makers of Baldur's Gate, Dragon Age, Mass Effect, Star Wars Knights of the Old Republic. They revolutionized RPG games. Without Greg - there's no Starfield. We hear stories fro
Christofer Sundberg Braves the Dangerous Waters
Creator of the Just Cause and Mad Max games, three-time Chair of the Swedish Game Industry Assn., Christofer Sundberg has weathered some serious setbacks and come out on top. Now Founder and CCO at Liquid Swords he's busy opening worlds for
Keeping Your Eye on the Ball with Eugene Jarvis
Sure, Defender, Smash TV, Narc and Cruis’n were huge games, but this man helped usher in multi-ball! Pinball pioneer turned arcade cabinet rock star Eugene Jarvis joins us with stories about transitions and triumphs. Support the show (https
The Intelli Vision of Don Daglow
There's OG game devs, and then there's the Elder Gods of game dev, creators from time out of mind. Our guest Don Daglow's games started appearing on mainframes in 1971, before there were MONITORS. Credited with inventing both sim games and