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The Fourth Curtain

von Alexander Seropian & Aaron Marroquin

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  1. Up All Night with Ted Price

    Beginning with a 3DO dev kit he was developing on alone (!), Ted Price went on to make Spyro the Dragon, Ratchet and Clank and Spiderman. His company Insomniac has been making games for a boggling 30 years! We talk odd jobs, Hail Marys and

  2. Sharing a Vision with Paul and Katy Bettner

    Our guests Paul and Katy Bettner are the Co-CEOs of Playful Games. Paul got his start making Age of Empires and Halo Wars. Together Paul and Katy made the leap into mobile founding NewToy, where Words with Friends became one of the most-pla

  3. Peter Moore Takes His Shot

    Our guest Peter Moore keeps ending up on top, whether it’s Reebok, Sega, EA Sports or Liverpool FC. His remarkable journey begins with semi-pro football, veers into videogames to become a father of the Dreamcast, head of EA Sports and has c

  4. What Could Go Right with Mitch Lasky

    You may know not the name of our guest Mitch Lasky, but you absolutely know his work. He created Activision’s third-party business and basically kicked off mobile gaming. As a VC he played a key role in the creation of Riot, Discord, Twitte

  5. Jesse Schell Glimpses the Future

    A circus veteran who literally wrote the book on game design, Jesse Schell had a major impact on one of the biggest IPs in contemporary culture. Founder of Schell Games (member of the very exclusive “no layoffs” club) and now working on Amo

  6. Susan Cumming's Exceptional Track Record

    Co-Founder of 2K Games, Susan Cummings has closed some of the biggest deals in videogames – Bioshock, Borderlands, she got XCOM for free! Now the CEO of Tiny Rebel Games she’s making a Petaverse which is cooler than the metaverse. Rockstar

  7. The Ars Technica of Lorne Lanning

    Computer graphics pioneer Lorne Lanning founded Oddworld Inhabitants and made six Oddworld games for multiple platforms including helping to launch the original Xbox. His journey has taken him from playing one of the first ColecoVisions to

  8. Tracing the Silhouette of Jordan Mechner

    Filmmaker and graphic novel artist Jordan Mechner got his start with the smash hit videogames, Karateka and Prince of Persia. His technique of using rotoscoping brought unique fluidity and realism to his titles. We talk The Last Express, hi

  9. Mike Wilson's Holy War

    Mike Wilson’s commitment to game artists getting their due is impossible to overstate. From his beginnings at DWANGO and iD, to Gathering of Developers, to Devolver, he has pursued a lifelong mission of getting #gamedevs their rightful piec

  10. Dennis Fong Improves the Internet

    Like many of our guests, Dennis "Thresh" Fong has many “firsts” to his name. Not just first pro gamer, but first influencer, builder of many first gamer communities. Now his company Good Games Well Played is successfully combating toxicity

  11. Mastermind of God Games Peter Molyneux

    With a list of awards and firsts as long as your arm, this week’s guest made the “god game” into an artform, and then went on to multiple other genres – Syndicate, Dungeon Keeper, Black and White, Fable. Hear how he works like a Victorian,

  12. Scott Miller's All Out of Bubble Gum

    This week our guest has several high profile innovations to his name – shareware in games, bullet time before The Matrix. He helped launch id Software and then Duke Nukem, Max Payne and so much more. He's back with a new iteration of Apogee

  13. Dylan Cuthbert, Clever as a Star Fox

    This week we meet up with Q-Games founder, Star Fox maker and all around technical wizard Dylan Cuthbert! Dylan is one of the few game developers to have made it big on three different continents! His story of how he got his first job at 17

  14. Stephen Lim and Trevor Romleski's Forward Operations

    This week our guests are lifelong gamers Slim and Trevor. Together they put Valorant on the map and have now formed a new studio, RaidBase, to build a PvP sandbox game where players can build reputations. With experience in pro gaming and t

  15. Making it Real with John Romero

    The massively prolific John Romero made 86 games before the hit Castle Wolfenstein and follow-ups DOOM and Quake. Now working on a new shooter in Unreal, he speaks to us about work ethics, culture shocks and starting over, this week on The

  16. Season 2 - Episode 0

    Alex and Aaron welcome in the new year, preview our second season, make predictions for 2024, share some insights from the 'wall of wisdom' and answer listener questions. Plus learn how to enter to win an OLED Steam Deck! Support the show (

  17. Bonus Level - Top Ten Tips From Ten Top Bosses

    Alex and Aaron wrap up the year highlighting the ten things they learned doing a podcast that features the most interesting minds in videogames! Plus, a bag of chips! Make that five bags of chips - which we rate along the way. Do we uncover

  18. Nolan Bushnell's Happy Accidents

    Creator of Pong, Atari and Chuck E. Cheese, Nolan Bushnell has had a galactic impact on both video games and culture in general. The only person to have employed Steve Jobs, through a series of happy accidents he set the video game industry

  19. Noah Falstein's Amazing Arc

    Founder of the Inspiracy, Noah Falstein went from playtesting Joust, to making Sinistar, to ground-floor stints at LucasArts, 3DO, Dreamworks and finally Chief Game Designer at Google. We talk through his very interesting career, with stops

  20. The Wizard of Xbox, Seamus Blackley

    Strap in for a wild ride everyone! In part two of our deep dive we talk to the Father of the Xbox Seamus Blackley, He co-founded Looking Glass and Dreamworks Interactive, before making the Xbox and funding games at CAA. Get ready to be scho

  21. Matt Booty's Boggling Domain

    President of Game Content and Studios for Microsoft's Xbox, Matt Booty manages many of the biggest video games in history - Minecraft, Halo, Elder Scrolls, Fallout. Starting as an audio designer at Midway he transitioned to studio managemen

  22. Getting a Rise with Brian Fargo

    One time Olympic hopeful and leader-in-exile Brian Fargo is a true legend. He founded Interplay and inExile Entertainment. He’s made dozens of smash hit games like Wasteland, Battle Chess, Lost Vikings and Fallout. He’s now mastering time a

  23. All Right the First Time with Jason Rubin

    Naughty Dog co-founder Jason Rubin made massive hits like Crash Bandicoot and Jak and Daxter before moving on to run THQ. Now he's building the metaverse at Meta. Lessons in business success and the future of technology in this week's episo

  24. And the Winner is... Geoff Keighley!

    Creator and Host of The Game Awards, Geoff Keighley is possibly the most recognizable face in videogames. Starting as a teenage game reviewer he wrote for Time Magazine, Kotaku, and Fortune, then became a TV personality on Spike TV and G4TV

  25. The Independent Mindset of Jonathan Blow

    IGF Design Award winner Jonathan Blow has made legendary games like Braid and The Witness by taking risks and making the hard decisions. Currently he's working on a new game with a homemade game engine (!) using a homemade programming langu

  26. No One Says No to Ed Del Castillo

    Maker of Adventure Game of the Year "Desperate Housewives" Ed Del Castillo has made a couple other impactful games - Command and Conquer Red Alert, Battle Realms, Ultima IX. He invented box select in RTS games and revolutionized install scr

  27. Brewing Up Mega Hits with Greg Zeschuk

    This week Alex and Aaron welcome the co-founder of Bioware, the makers of Baldur's Gate, Dragon Age, Mass Effect, Star Wars Knights of the Old Republic. They revolutionized RPG games. Without Greg - there's no Starfield. We hear stories fro

  28. Christofer Sundberg Braves the Dangerous Waters

    Creator of the Just Cause and Mad Max games, three-time Chair of the Swedish Game Industry Assn., Christofer Sundberg has weathered some serious setbacks and come out on top. Now Founder and CCO at Liquid Swords he's busy opening worlds for

  29. Keeping Your Eye on the Ball with Eugene Jarvis

    Sure, Defender, Smash TV, Narc and Cruis’n were huge games, but this man helped usher in multi-ball! Pinball pioneer turned arcade cabinet rock star Eugene Jarvis joins us with stories about transitions and triumphs. Support the show (https

  30. The Intelli Vision of Don Daglow

    There's OG game devs, and then there's the Elder Gods of game dev, creators from time out of mind. Our guest Don Daglow's games started appearing on mainframes in 1971, before there were MONITORS. Credited with inventing both sim games and

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