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Doctors by day; gamers by night! Exploring interactions between mental health and gaming, and promoting wellbeing in the gaming community. In this podcast we discuss a wide range of stories regarding video games and mental health.
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24 Hours Online: Z2_Conjurer on Marathon Streaming, Community, & Mental Health
Gina, better known online as Z2_Conjurer (https://www.z2conjurer.co.uk/), recently completed a 24-hour Twitch streaming marathon to raise money for Gaming the Mind. In this podcast episode, we talk to Gina about why she took on the challeng
Genshin Impact’s “loneliness syndrome”
Recorded back in 2024, we take a look at the Thelxie’s Fantastic Adventures (https://genshin-impact.fandom.com/wiki/Thelxie%27s_Fantastic_Adventures) campaign from Genshin Impact (https://genshin.hoyoverse.com/en/home). It stands out as men
Exploring CBT in Vampire Therapist
Just in time for the spooky season, we take a look at the game Vampire Therapist (https://vampiretherapist.com/), a visual novel in which you play as cowboy vampire Sam, and help your fellow bloodsuckers navigate their psychological struggl
Is AI all it’s cracked up to be?
Photo by Tara Winstead on Pexels.com (https://www.pexels.com/photo/robot-pointing-on-a-wall-8386440/) We take a look at generative AI, and consider its potential uses, including in gaming. But what about the ethical implications of AI using
Psychological Layers of ‘Everything, Everywhere, All At Once’
Recorded at MCM Comic-Con. Join us as we verse-jump through the multiverse of the deeply profound masterpiece, ‘Everything, Everywhere, All At Once’! Jason, Hammy and Sarah journey into directors the Daniels’ exploration of the beautiful me
World of Horror and “sanity meters”
The game over screen when your reason is depleted We take a look at World of Horror, which has now left Steam Early Access! This stark black-and-white horror RPG is inspired by Junji Ito and H.P. Lovecraft. Otherworldly horrors promise to t
Suzume and grief following disasters
Suzume stands before the supernatural door We have another “anime takeover” for our podcast, as we cover Makoto Shinkai’s latest film: Suzume! Though it’s an animation, Suzume covers traumatic disaster events that are very real and recent i
Resident Evil 4 Remake and PTSD
Capcom’s refreshed look at Resident Evil 4 adds a wealth of depth to characters such as Leon, Ashley, Luis and Ada. So what can we now understand about the mental health of these characters who are going through such a harrowing experience?
Virtual suicide in games
(Content warning: this podcast describes suicidality and suicide in media, including non-detailed descriptions of suicide methods). We know there are guidelines around the depiction of suicide in media, but now there are games in which the
Live panel: “Soulsborne: Mythology and Mental Health”
FromSoftware’s games have had profound effects on the lives of players, especially those going through their own real challenges. And the games, such as Dark Souls, Bloodborne, Sekiro, and Elden Ring, allude to mental health struggles withi
Kirby and the healing power of cuteness!
What makes Kirby so cute, and why does he make us so happy? In this episode of the podcast, Hammy, Sachin and Marcus discuss Kirby (and other cute characters, besides), to discover the healing power of cuteness. https://i0.wp.com/gamingthem
Elden Ring and impostor syndrome
We’re discussing the game of the moment, and probably game of the year, Elden Ring, in our latest podcast. FromSoftware superfan Hammy is joined by Sachin, Donald, and Marcus as we talk about what makes Soulsbourne games so fun, and how dif
Belle: coping with grief and anxiety in the online world
Belle in the online universe In the latest episode of the podcast we are having an “anime takeover”, as we cover Mamoru Hosoda’s new film Belle! It’s a contemporary take on the tale-as-old-as-time: Beauty and the Beast, partly set in a vast
Talking about Milk inside a bag of milk inside a bag of milk
In the latest episode of the podcast we discuss the game Milk inside a bag of milk inside a bag of milk. (https://store.steampowered.com/app/1392820/Milk_inside_a_bag_of_milk_inside_a_bag_of_milk/) It’s a relatively short visual novel in wh
Goliath: Playing with Reality – speaking to the directors
Gaming the Mind Podcast episode 18 In the latest episode of our podcast we chat to Barry Gene Murphy and May Abdalla, about their VR experience, Goliath: Playing with Reality (https://goliathvr.io/), which is available for free on the Oculu
Ace Attorney and dependent personality disorder
Gaming the Mind Podcast episode 17 Spoiler warning: this episode contains an in-depth discussion of the final case in Phoenix Wright: Ace Attorney – Justice for All. If you don’t want to know the big twists and turns of that case, please co
Mental health stigma in games
What is stigma, how does it apply to mental health, and what are its consequences? And how might video games perpetuate mental illness stigma? In this episode, Hamilton (doctor), and Donald and Sachin (mental health doctors) discuss ways of
Into a Dream – interview with creator Filipe F Thomaz
Sachin (mental health doctor) talks to Filipe F Thomaz, creator of Into a Dream. This new game tasks the player with entering the dream of a man who has severe depression, so that you can explore their mind, find out how their life has led
Kelvin Plomer from Jagex discusses developer mental health
Sachin (mental health doctor) talks to Kelvin Plomer, Director of Player Experience at Jagex, to learn what the company is doing to support the mental health of their staff, and how wellness culture has evolved in the workplace. Also, he di
Coping with the COVID-19 pandemic
https://gamingthemind.org/wp-content/uploads/2020/03/gtm-episode-13.mp3 COVID-19 has been declared a pandemic, and anxiety around the illness, as well as self-isolation and quarantine practices can have an impact on people’s mental health.
Mental health advocacy in video games – EGX panel
Listen to our panel at EGX 2019 about mental health advocacy in video games. There’s lots of interesting talk about how games can portray mental health well, the importance of games in raising mental health awareness, and also a whole lot a
Judgement and cocaine
https://gamingthemind.org/wp-content/uploads/2019/09/gtm-episode-11.mp3 The release of Sega’s Yakuza spin-off Judgement was delayed on the PS4 after one of the game’s actors was caught in a cocaine scandal. It’s notable that as a result of
Blue Whale, Momo, and Doki Doki Literature Club – the myths of games compelling suicide
https://gamingthemind.org/wp-content/uploads/2019/09/gtm-episode-10.mp3 [content warning – mentions of suicide] In this episode Don, Marcus and Sachin discuss “games” which have variously been reported as the cause of suicides: but is there
Virtual violence: “sin tax” and morality
Violence in video games: does it cause violence in real life? And how do we morally feel about it? [content warning – mentions of suicide and shootings] In this episode Don, Fai, Marcus and Sachin discuss a report of a bill in Pennsylvania
Mortal Kombat and PTSD
Can people develop symptoms of post-traumatic stress disorder following exposure to traumatic media? [content warning – trauma] In this episode Don, Fai, Marcus and Sachin discuss a Kotaku report of a Mortal Kombat 11 developer who said the
Apex Legends – who decides if the voices are real?
Wraith in Apex Legends hears a mysterious voice that helped her unlock her powers and tells her what will happen in the future. So is she mentally unwell? Who decides? In this episode Don, Sachin, Fai and Marcus (mental health doctors) disc
Hikikomori and dreams in Yume Nikki
[content warning – this episode features mentions of suicide and abuse within the context of the game Yume Nikki] In this episode Don, Fai, Andrew and Sachin (mental health doctors) and Hammy (medical student) discuss the experimental horro
Episode 5 -“Gamer burnout”
In this episode Sachin, Don, and Marcus (mental health doctors) discuss: – Gamer burnout: What is burnout and can you experience burnout from video games? (check out this article for more https://waypoint.vice.com/en_us/article/mby89y/mille
Episode 4 – Celeste and anxiety
In this episode Sachin, Don, Fai (mental health doctors), and Hammy (medical student) discuss: – Celeste: how does it portray anxiety in main character Madeline and how is the game’s attitude to mental health reflected in its design? (Check
Episode 3 – Silent Hill 2 and symbolism of mental health
[cw – suicide] In this episode Sachin, Don (mental health doctors), and Hammy (medical student) discuss: – Silent Hill 2: how does it use symbolism to portray trauma and mental health issues, and does it do a good job? (see article www.inve